Old School Rules (Shadowdark) RPG System: Gorgana Colony

Game Master DeJoker

Gorgana:
Gorgana is an old penal colony located far from civilization. It is only feasibly approachable by airship due to the treacherous rocky desert that lies between the impassible mountain range which Gorgana is located next to and the nearest settlement to the far east.

To say that the inhabitants are truly criminals would be wrong, as the original inhabitants have all died except for an old crippled elf named Kurúki. In fact a majority of the population are actually descendents of criminals, political dissendents, and prisoners of war which are predominately what get sent here. The original group were brought here to the remains of an ancient city built into the mountain walls and next to a large stone wall that seals off the valley beyond. Strangely the wall has never had a opening built into it but does have three mechanisms to lower a platform down the one hundred feet from its top to the ground on the other side. The housing for the mechanism is ancient stone, while the mechanism and the materials its made of are not. Basically the community maintains these mechanisms in order to more safely make excursions into valley beyond.

The players will be those youthful individuals having gain the designation of explorer. Explorers are those tasked with delving deeper into the valley to find treasures. They are well thought of by the community as they are the life's blood of the community. For what they bring back is what eventually gets traded to the erratic arriving airships in exchange for valuable equipment and supplies not obtainable by the community.

For Guidelines on character creation see Recruitment except players start at 1st-Level for this game.


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No no Ellis ;-) while I greatly appreciate that effort, we are not using that modification -- I had just been talking about it sorry for the confusion.

Fort = Con Mod + any other modifiers
Rflx = Dex Mod + any other modifiers
Will = Wis Mod + any other modifiers


Ahhh. All good. The shield/amour question?

Is it max HP, level 1?


Okay to answer the question is a Shield considered Armor, I say yes as it clearly states that is if you look at the guidelines, especially under the Figther

Armor: All armor and shields

So armor and shields are both considered to be Armor to which a Fighter can choose any type of Armor which shields are and get a +1 AC from that Armor. Although armor is usually all facing, while a shield is front facing and one side (left if you are right-handed and right if you are left-handed -- default is left)

As for Hit Points -- no the guidelines specifically state you get one roll at first level which is what all the other players have done. Well except the Dwarf because they get to roll hit points with Advantage as part of their Ancestry.


DeJoker wrote:

Okay to answer the question is a Shield considered Armor, I say yes as it clearly states that is if you look at the guidelines, especially under the Figther

Armor: All armor and shields

So armor and shields are both considered to be Armor to which a Fighter can choose any type of Armor which shields are and get a +1 AC from that Armor. Although armor is usually all facing, while a shield is front facing and one side (left if you are right-handed and right if you are left-handed -- default is left)

As for Hit Points -- no the guidelines specifically state you get one roll at first level which is what all the other players have done. Well except the Dwarf because they get to roll hit points with Advantage as part of their Ancestry.

Cool. My Advance armour feature is +1 AC when using shields.

As to HP’s, I rolled them earlier (4) but wanted to double check.


Bumping this in case someone is interested, we have room for at least one more.

Grand Lodge

Cool


Glad to see you are still here Helaman how are things coming along to getting your character into play.

Grand Lodge

I thought I just posted as Ellis…


Oh my bad -- yeah I forgot to look at what player was associated with what character and simply did not recoginize your player name. Mind like a steel sieve.


PF2? I presume.


No check the Campaign tab, it is Shadowdark which is basically a more current version of old school DnD.

Still the Campaing tab, does cover all the details you need to create a character.

Grand Lodge

Away for 2 days on last min business trip and family stuff. Apologies.


No problem game is still on with the current characters being in a bad way due mainly to good pseudo-random numbers being generatored in the enemies favor.


Okay well we lost a player to RL and so I am posting to see if anyone might be interested in joining in.

I plan to tweak the game to allow for a more heroic style game as not many folks are into the less forgiving old school style of play.

I am also asking the players for input on what they would like to see going forward and what they might not like to see as well what they feel is fun over all and whatever other input they would like to provide.

Veterans and newbies and anything in between are all welcome, tests no qualifications other than a willingness to role play and be part of the fun.


Not really that familiar with Shadowdark, but I think the setting sounds intriguing. Would be interested in seeing what changes are put in place. What level are the characters? And what is the current party composition?


First if you are at all familiar with 1st-Edition DnD then you will be very familiar with Shadowdark -- however if you are familiar with DnD at all then you have a solid grounding in Shadowdark and simply have to learn the specifics to this version of the game. Basically it is much simplier than the later version of DnD but DnD none-the-less.

Next the current party, assuming it does not change, consists of a Wizard-1 and a Fighter-1.

Now depending on what happens I might bump the group to Level 2 or 3 depending on the response of the current players (and new players expressing interest are considered current players) to what they want to see going forward. My purpose is to make it fun for all the players so pay attention to the feed back I get from others as well as providing feedback of your own.

Keep in mind the more feedback I can get from the players the better I can make the game.

Now going forward, depending on the size of group, I can augment the group with NPC Fighters sort-of hierlings and maybe a single Cleric focussed on healing but the Wizards and Rogues will be limited to PCs

That being said the ideal minimal crew would consist of a Wizard and Rogue with the 3rd perhaps being a full Cleric. Still I am not requiring anyone to play anything they would not have fun playing if someone wants to play a Fighter (perhaps the leader of the NPC fighters) I will go with that. Just keep in mind this particular game is steeped in Traps, Magic, and Combat generally in equal messures.

Just ask the original crew what happened in their first significant encounter or simply read up on it and you will see what I am talking about. Those creatures were basically push overs for the original crew but they made several mistakes that gave the advantage to the opponent and paid a hefty price for those mistakes.


Hmmm. After reading through the rules and whatnot, I think I'm gonna pass on this. Not sure the grim-dark feel is for me. Thanks for the explaination and have fun!

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