Githyanki

GeraintElberion's page

* Pathfinder Society GM. 6,599 posts (20,350 including aliases). 4 reviews. 1 list. 1 wishlist. 10 Organized Play characters. 43 aliases.


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Sovereign Court

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Wow! That became intense.

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Really? The only reason that I didn't post was because it looked like you were full.
Love me some Pratchett, so, if you change your mind, consider my hat in the ring.

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About ten years ago I played an Alien-setting game with the firefly RPG rules at a con.

It was a blast.

I can imagine GCP doing a great job of that.

I hope we don't lose Ellie. She changes the tone of the game, so she needs the right group/game but some of her stuff is hilarious.

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latest episode stuff:
Gutted to lose Dalgreath. I hope Sir Will back rather than a new character.

My favourites are the Skid-run games.

As long as they stay PFS1 APs, I'll be happy.

I love how mad A&A is: i will miss it.

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This sounds great.

I was in a campaign that died before it started with an eldritch archer character.

I immediately went to make a PFS version of the character only to discover that eldritch archer was not PFS legal.

So, yes, I would like to play an elven eldritch archer. I assume that we are otherwise going with PFS rules (20 point buy, 150 gp...)

If she is a lot of fun, I might use some credit and build a PFS replacement with some combination of myrmidarch magus, arrowsong minstrel and arcane archer.

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I didn't realise that we had to pay a fee.

Not really sure about paying to do something that I do for free all the time.

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Cheers!

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GM Nowruz wrote:

Hey, did you see that there is still lots of space in the paizo con PFS1 pbp games?

See here for the list of games.

How do you know where they are going to be played?

Are they all going to be on the Paizo forums?

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My daughter's problem is, really, adult levels of tension/drama.

If she has to stop the goblins from killing the cute dog (RotRL) and she fails then she will cry.

'Defeating' a silly monster that's obviously not real is fine and fun. Doing it to save the rainbow bridge that delivers fresh fruit to fairytown is also fun.

Killing a desperate, starving brigand who was turned off his land by a greedy lord, because he is causing our friends to starve in the village because traffic over the old bridge is drying up, that is not fun.

Some things you can dress differently, as in my example above, but, for instance, digging through the crime scene at a sawmill where someone was murdered is not easy to 'lighten'.

A plague which is arbitrarily killing hundreds, perhaps thousands, and has been spread by vile cultists, is also difficult to re-skin.

And that's just the first two post-Dungeon APs.

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They are three, linked adventures from 0one Games that try to be usable with either the Beginner Box or the core rules.

They're a bit more serious/adult than the other BB stuff but they're well written: not surprising when those involved include Tito Leati, Tim Hitchcock and David Schwartz.

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Well, congratulations to those chosen.

And props to GMM for being so open about the process.

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We have had fun with Talisman: Legendary Tales. It's been a great introduction to RPGs.

She wants to play with the BB but just got frustrated with Black Fang's Dungeon due to the dad-bots (yes, I am very pleased with that term).

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VoodistMonk wrote:
Go straight into Mythic, because it's ridiculous... and that way, when a kid says he wants to punch a hole in the planet, or jump a mile... they actually can.

That would never occur to her: she's not interested in superheroes but loves Harry Potter, Heracles and Robin Hood.

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LightSide wrote:
GeraintElberion wrote:
If anyone can add to that some kid-friendly one-on-one adventures (one kid PC; one adult GM) then that would be great.

A few options:

1. Have you tried using the Adventure Finder? I think it has a section for one-on-one adventures. I haven't looked at any of them, so I can’t make any recommendations, but it might be a good starting place. Go to Paizo > Store > Pathfinder > Adventures > First Edition Adventures. You should see a link for it there. (I’ve been looking around there, myself, but it’s sometimes hard to tell how kid-friendly an adventure is just by reading the synopsis.)

2. You could use some of the pre-generated iconic characters to fill out a party of 4 so you could then play the adventures that are designed for 4-6 characters. Of course, you’d then be in the same boat as me. I GM for my son, who plays a fighter, with me playing Merisiel, Kyra, and Ezren as GM “PC’s”. (I’m sure the pre-gen character sheets are on the Paizo website somewhere, but I can’t think of where at the moment. We started with the Beginner Box, which has them in it.)

3. Legendary Games has a few kid-friendly adventures for lower-level characters (1-3). These aren’t meant for one-on-one play, though. They are: Into the Feyweald, A Feast of Flavor, and Crisis at Falling Spring Station. We played all of them and really enjoyed them. There is also an adventure path called Trail of the Apprentice, but we haven’t played it yet. I believe it covers levels 1-5.

Yes, we are using the BB.

1. The adventure-finder has not been that useful, and all of the one-on-one adventures published under that name have not been kid friendly.

2. I tried that. She did not like having her character escorted around by an army of dad-bots.

3. I have Into the Feyweald and the Basic Paths, plus the BB adventures in various Wayfinders. I am trying to save some for when my daughter manages to rope in a few friends (post-pandemic). Trail of the Apprentice looks interesting.

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rorek55 wrote:
2. Direction. Sandbox/openworld is all well and good, especially in an in person game, but I've noticed that PbP games where the GM has a more "hands off" touch, seem to struggle at times. Especially when you spend 1-2 weeks trying to hash out what you are going to do, not to mention actually starting and doing it. A small bit of rail-roading is healthy in PbP IMO to move things along or help direct a group.

This is something I have struggled with as a PbP GM.

digression:
My instinct is to be hands-off but that can really lead to PbP drifting into nothing.

I have one module where I ended up losing two players and we had drifted so much that the only way to get things back on track was to GM PC one of the characters (and a motivated player took over another) so that the smaller, focussed group could drive the action forwards with the help of a more momentum-building approach to GMing.

This doesn't mean chasing the next plot-point: my best GMing experience on the boards was the Feast of Ravenmoor, which involved a lengthy exploration of the activities at the titular feast and lots of PCs getting to know colourful locals.

One thing I often do now is anticipate a difficult choice by applying the 'rule of two' (the first choice that two characters agree on is what the group will do).

Also, in a dungeon-crawl, when the PCs hit the empty-side-room-with-a-hidden-treasure, I just roll their perception treks and tell them 'you search the closet and find...'

In fact, in almost any case where the whole party has to roll a perception/initiative/save, I just roll them.

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Unorthodox questions.

1. If you're relatively new to pbp, what drew you in? And what makes you think you can stay the course for 2-3 years or longer that it takes for an AP?

I am not new to pbp.

2. If you've been on the site playing for a year or so and are in a handful of games but haven't been playing pbp for multiple years, why do you think games fail? And why do people leave?

I'm in category three but I still think I know the answer to this: real life gets in the way.

3 if you're a long time player and you know what it takes for a successful game why do you quit an AP? What keeps you 'into it'?

I think the key things is both players (including the GM) and characters that work together.

The last AP I left was a Curse of the Crimson Throne campaign. The players were great but the other characters were evil/selfish types. I don't like playing that kind of game and had invested a lot into creating my PC. She achieved her aim (rescuing her adopted son) and then left the adventure. I turned her and her son into PFS characters because I wanted to keep on playing them.

In my longest running game (that reached book 5 of Kingmaker) we all enjoyed discussing and goofing in the comments together (by the end, we were making throwback comments to events from years earlier) and had found a way to gel our various characters. It probably helped that we had common goals and a common vision for what we wanted our kingdom to become. We also had a neat mix of very straight characters (our paladin and cleric) and characters who could goof at times (our ranger, mostly).

4. Finally look over your inactive games if you've applied for a lot and end up quiting or it fails ...why? In other words if there's a huge amount of inactive games whether started by you or applied for by you and there's very little played or finished...why?

I'm not in this category either but I have thoughts.

I have a long list of inactive games because I have played a lot of PFS scenarios to their conclusion.

Looking at homebrew, I have played some great little campaigns that reached a conclusion but sometimes that conclusion was inspired by the GM's need to reduce/end their time GMing PbP.

With APs, I have played in a few where the GM has just run out of time/energy/whatever and decided to call it quits.
I tried to take over one where the GM and a key player both left but that fizzled out.
I GMed the first book of Council of Thieves but then I got a new job and was really, really busy and had to stop. I couldn't justify the time.
I actually took a break from the boards for a couple of years at that point.

My overwhelming experience is that the GM does the most work, has the most pressure and is the hardest to replace. I have GMed modules on the boards and that is much harder work than being a player.

When PbP games fail, it tends to be because the GM has IRL reaons why they cannot commit the necessary time to the game. Players can leave and be replaced, usually for the same IRL reasons, but the GM is the key.

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I'm free for all of those. I just listed my most likely PC.

I've decided, as it's all credit, that Quensha has spent a few years meditating with angels in heaven and will return vastly more powerful than she was when last we saw her.

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If you buy the PF1 Beginner Box pdf, the download includes the empty character sheets and the four pre-gens.

If you don't have it, it's currently $7.49

Link here.

I know that's not ideal if they were originally free resources but it's what I could find.
You also get the flip-mat, tokens, books and cover art.

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If anyone can add to that some kid-friendly one-on-one adventures (one kid PC; one adult GM) then that would be great.

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If Seren needs to be put in a role, it would be archer with 6th level arcane casting, regardless of whether we go with eldritch archer or arrowsong minstrel. That's probably filed under 'support'?

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Aren't some/all of us going to have to go slow-track to stay within tier?

So, we might be able to figure this out so that you can still play and just go normal track with XP.

You would just be replaying for no XP.

What does everyone think?

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A. Seren Elberion
B. Elf
C. Magus (Eldritch Archer) or Bard (Arrowsong Minstrel)
D. Blight-burned
E. To trade, of course!

Seren is an elf who survived her experience of blight-burn but her process of healing, both physical and mental, involved living on the border between wilderness and civilisation, able to flee from or to either at a moment. She lives on the outskirts of Phaendar but comes into the village once or twice a week to trade and talk with her few friends. Over the past few years her trips to Phaendar have become more recent, she has lingered a little longer and she has come at busier times.
In her cottage (solidly fenced for security) she makes... and this soothing process allows her to find her peace and provide for herself (along with hunting in the woods and tending her allotment garden).

I like the idea of an elven archer/caster who has made most of her recovery and is just reaching the point where she wants to spend more time with other people and kind of reconnect with the world.

I can picture her either as the eldritch archer, in which case she would be a weaver and dyer who creates strange and wonderful cloths, or an arrowsong minstrel, in that case she would write songs and music.

Her blightburn is across her back but it is huge, covering most of the flesh on the back of her torso and creeping up around her neck to be visible to the outside world. Part of her herb garden is set aside for medicinal plants that make a paste which soothes the pains she still gets from the blightburn, all these years later.

I like both ideas enough, and they are close enough, that I would probably take a look at the rest of the group and then decide whether the party needs more of a buffer/face or a knowledge/self-buffer.

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I would suggest asking AbyssDancer to play a pre-gen but they've gone AWOL from the game I am GMing Castinus in.

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Ironfnag sounds cool. I will take a look at the guide and see if inspiration strikes.

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Goran Baldaril wrote:
have you met the Therinors?

I have now. They are all human, it seems. Are they a family?

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Fair enough. Happy gaming!

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Aw, dude, we're just playing make believe, don't sweat it.

It has been quite a ride!

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You might want to add some detail (book? page? context?) to help people remember what you are referencing.

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Chronicle looks good, cheers EF!

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The Elberion is just for me to mark them all as my characters, really.

Head-canon is that there's an old retired pathfinder who gives his name to his pet projects.

There are 8 Elberions in the society at the moment and they are a pretty diverse bunch. I will soon add and android who was crafted on another planet, so definitely not blood-relatives.

As for the Samsaran, I had some kind of screw-up where my 01 went unused (and had my name). It happened to a bunch of people and at some point it was fixed so that you could change the name of an unused 01. That's when I made her. My real first PFS character is Mylvwara. For years, she was my only PFS PC. I have only every played PFS on the boards.

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EbonFist wrote:

Ok, Fellows HERE are the Chronicles except for Crowe's. Let me know which Elberion to apply the credit to and I'll add it as well and do the reporting.

The next stop on our trip is Tapestry's Toil.

I believe it is a prequel to the Ward Asunder, which we have previously played.

Everyone let me know if you're coming along. If we have any drops, I'll tap our list again.

And I'll post in here when I have the campaign up (it may be a little bit. Things have been hectic.)

Cheers, Ebonfist. It's Quensha

3812-1 no day job

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Ooh, I didn’t realise we could roll for a player boon!

here goes nothing: 1d20 ⇒ 17

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I am thinking of applying with an eldritch archer (a magus version of an arcane archer). Would you allow her to have a pseudodragon familiar using improved familiar?
You can usually only get them at level 7 so it would be a level early but bringing them in together would be neat and pseudodragons are very Korvosan. I'm happy to vow not to use the pseudodragon in combat or anything until level 7.

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GMs didn't have an option to roll anything for Outpost.

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I now have two copies of the GM Boon 2020 #1.

Is there a #2?

If so, how do you get it?

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I would play a cleric with a staff of healing. Heal is a great spell against undead and you are well equipped to resist what he does.

Once he’s down to 1 hit point, kill him with channel like he’s no better than a zombie.

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So, you can make AoOs at a big range.

This sounds like it’s best use would be shutting down casters.

I suppose if you had a decent dex bonus and won initiative then you could tear into an approaching enemy. Making a bunch of attacks (at your highest bonus).

It would probably work best if you used AoOs to make combat manoeuvres or had that feat to Vital Strike with AoOs.

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I don't get it.

On the main streets, there is an intersection.

That intersection has a hard-to-spot trap.

So, the first time they hit an intersection, they fight an elemental.

The channels (not canals) would look like drainage until you got close enough to examine them (and triggered the trap, according to the module).

The module gives a DC30 check to spot the trap. Boosting the DC by 3 to reflect that the PCs are 4 levels higher than the module expects seems underwhelming.

I would go for DC40 and a Greater Fire Elemental.

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Adonara Strixis wrote:

Honestly, I’m not sure why we couldn’t just walk through the flooded level, though it would take a bit longer. Although Fulk could learn touch of the sea and splash it around, so we wouldn’t just be mucking around with UMD checks. Certainly something any of us could do, pending availability, with their share of what we’ve just found. And we have a ring of swimming up for grabs.

I did not think about that. I just thought I read that it was flooded and assumed we would need to dive.

Is there any way to check? We're not on the clock here so maybe we could enter the lower level and then see how things are.

Where is the entrance?

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Noral, that is great.

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Okay, read properly and there’s still room.

I might bring Crowe as Quensha could still do with the credit.

Plus, Mylvwara is slightly over level for the group.

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Oh man, I forgot to dot-and-delete!

Still room?

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Cheers, PD. I'd better put together an avatar!

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Super/Rogue Genius games have a book called ‘anachronistic adventures’ which lets turn-of-the-century-Earth characters play in PF.
That should be worth a look.

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If you like the theme, Serpent’s Skull and Mummy’s Mask are both incredibly tight, well-written adventures.

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Ah, man, I love the snow until I hate it...

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Castinus Fulvio wrote:
Count me in - I'll be bringing a newbie Level 1 PFS character though. Probably a warpriest of Pharasma, though am open to rolling up something else depending on fit.

Yo, Tim, don’t leave us hanging!

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Well, now that's just confusing. Why is the rule in place? What melee weapon abilities cannot be applied to unarmed strikes?

It just looks like plain-English RAW to me, but I have just looked over them and a load of the abilities say 'melee weapon only'.

It looks like RAW you can only apply generic enchantments like flaming or holy which have no restrictions in the text.

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Apologies for the thread resurrection but I am a little confused.

Amulet of Mighty Fists says...

AoMF rules wrote:


Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities.

Italics mine.

And Ghost Touch says...

ghost touch rules wrote:


This special ability can only be placed on melee weapons and ammunition.

So, it looks like an Amulet of Mighty Fists cannot be ghost touch.

Am I missing something?

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I'll probably go with Crowe, Quensha has room for one more pre-gen chronicle and I am still busting through some modules in the hope of her rejoining the group.

I think she was third level the last time you saw her, so it would be cool for her to rock up as a much more competent pathfinder.