Pathfinder Roleplaying Game: Beginner Box (OGL)

4.70/5 (based on 39 ratings)
Pathfinder Roleplaying Game: Beginner Box (OGL)
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Adventure Awaits!

Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you'll find simple rules for creating and customizing your own hero, as well as a robust system for running your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons! Will you master weapons and magic to become a courageous fighter, a wise cleric, a witty rogue, or a brilliant wizard? All the details of your character are yours to control. The only limit it your imagination!

The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2-5 players. Tons of monsters, challenges, and advice give gamers the tools to create their own worlds and adventures, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

The Pathfinder Roleplaying Game Beginner Box includes:

  • A 64-page Hero's Handbook, detailing character creation, spells, equipment, and general rules for playing the game
  • A 96-page Game Master's Guide packed with adventure, monsters, magic treasures, and advice on how to create and narrate tales all your own
  • A 16-page Transition Guide to bring your hero to the full Pathfinder Roleplaying Game!
  • A complete set of 7 polyhedral dice
  • More than 80 full-color pawns depicting diverse heroes and monsters
  • Four pregenerated character sheets to throw you right into the action
  • Four blank character sheets to record the abilities of your custom-made hero
  • A durable, resuable, double-sided Flip-Mat play surface that works with any kind of marker

And don't forget to check out the prepainted Pathfinder Beginner Box Heroes Miniatures Set from WizKids, featuring the pregenerated heroes included in the Beginner Box!

Pawns Included in the Beginner Box
Air Elemental
Animated Statue (2)
Black Dragon
Dire Rat (3)
Dwarf Cleric (Female)
Dwarf Cleric (Male)
Dwarf Fighter (Female)
Dwarf Fighter (Male)
Dwarf Rogue (Female)
Dwarf Rogue (Male)
Dwarf Wizard (Female)
Dwarf Wizard (Male)
Earth Elemental
Elf Cleric (Female)
Elf Cleric (Male)
Elf Fighter (Female)
Elf Fighter (Male)
Elf Rogue (Female)
Elf Rogue (Male)
Elf Wizard (Female)
Elf Wizard (Male)
Ezren (Iconic Wizard)
Fire Elemental
Gargoyle (2)
Ghoul (2)
Giant Centipede
Giant Spider (2)
Goblin (4)
Goblin Boss
Goblin Dog
Gray Ooze
Green Hag
Hell Hound (2)
Human Cleric (Female)
Human Cleric (Male)
Human Fighter (Female)
Human Fighter (Male)
Human Rogue (Female)
Human Rogue (Male)
Human Wizard (Female)
Human Wizard (Male)
Kyra (Iconic Cleric)
Merisiel (Iconic Rogue)
Orc (2)
Orc Boss
Skeletal Champion
Skeleton (4)
Troglodyte (2)
Valeros (Iconic Fighter)
Venomous Snake
Water Elemental
Werewolf (2)
Wolf (2)
Zombie (2)

ISBN-13: 978-1-60125-630-0


Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Note: This product is part of the Pathfinder Rulebook Subscription.

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Pathfinder Roleplaying Game: Beginner Box (OGL)

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4.70/5 (based on 39 ratings)

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Simply Brilliant


Frankly, it just doesn't get any better than the Beginner Box when it comes to an introductory role-playing product. This sturdy little box contains an impressive assortment of materials, all play-tested with sample groups of RPG newcomers to ensure clarity. I got this for my son when he was around eight, and I can safely say he's spent more time with it than any other gift I've ever bought him.

* PAWNS: Dozens of characters and monsters are represented in thick cardboard pawns designed to slot into little plastic bases (also included) so they stand upright. There's a really nice assortment of possibilities for a PC, as well as at least one for every monster in the box's Game Master's Guide. I've also used a few of them in my normal gaming tables because they're hard to find elsewhere! These pawns are durable little things, and hold up well to heavy and repeated play. They're really the nicest and most cost-effective alternative to buying (and sorting, and storing) dozens of plastic miniatures.

* FLIP-MAT: This double-sided mat has one-inch grids on each side (so the pawns fit like they should). One side is blank so the Game Master can draw whatever scene they want (buildings for an urban encounter, trees for a forest, etc.), while the other side contains a dungeon that cleverly matches the introductory adventure. This side has lots of little detail and features, and is very cool. The idea with flip-mats like this is that that you can use wet erase markers or dry erase (whiteboard) markers and easily wipe your drawing away when you're done.

* PRE-GENERATED CHARACTER SHEETS: The game comes with four pre-made character sheets for a Fighter, a Wizard, a Rogue, and a Cleric. These are lovely little four-page sheets that show exactly how the blank character sheets should be filled out. But in addition, they have customized instructions in the margin to remind players what particular abilities or numbers mean. There's a full-colour picture of the character on the front, and a background and personality section on the back. A lot of time went into designing these for new players, and it shows.

* BLANK CHARACTER SHEET: A very smartly laid-out sheet for players to make their own characters. You'll want to make several photocopies of this before using it (or print out extras from the Paizo website).

* DICE: A standard, quality set of dice.

* TRANSITION GUIDE: This 16-page book is designed to help players who love the Beginner Box but are starting to feel ready for the "real thing" to make the transition to the full Pathfinder Roleplaying Game. The guide goes over what books are the most important ones to buy when starting out (essentially, the Pathfinder Core Rulebook, a Bestiary, and perhaps a module). The emphasis in this guide is on how to add what you like from the Core Rulebook without feeling overwhelmed by its size and options. The guide spends four pages summarising things from the full game (like attacks of opportunities and combat maneuvers) in a very clear way, complete with page numbers. Other pages show how to read a spell stat block from the Core Rulebook and a monster stat block from the Bestiary. There's a section on how to take 5th level PCs from the Beginner Box up to sixth level and beyond using the Core Rulebook, and a really handy intro to using pre-made adventures with Master of the Fallen Fortress (a free download) as an example. It's a really nicely-done guide that serves well as either an intro or a review.

* HERO'S HANDBOOK: This 64-page book is designed for players, and features excellent artwork and brilliant layout. It starts with a solo adventure called Skeleton's King Crypt that teaches a player some of the rules by using a short "choose your own adventure" style experience. The book then moves into character creation, presenting three races (human, elf, and dwarf) and four classes (fighter, wizard, rogue, and cleric). It presents suggested "packages" of feats, skills, and equipment for players who want to get started quickly, but also allows individual choices for players who like to spend more time and thought on your character. I especially like how the game limits options to reduce "choice paralysis" but doesn't change the rules of anything from normal Pathfinder (thus making a future transition far easier). The last third of the book goes through things like moving and exploring, and spends several pages on combat. I think perhaps this combat section could be better organised by emphasizing the most common options first. The book concludes with a glossary of common terms and the back cover's Combat Reference Guide is great.

* GAME MASTER'S GUIDE: This 96-page book starts with a full introductory adventure, Black Fang's Dungeon. The adventure includes tons of extra guidance to the Game Master on how to run it, as well as a good variety of encounters, traps, and puzzles. After a clear overview on what it means to be the Game Master, the book goes into how to create a new adventure, using a follow-up to Black Fang's Dungeon as a natural starting point. The remainder of the book presents useful resources to the Game Master, such as details on various environments and terrain features (I'm envious of how clearly this is all presented compared to the Pathfinder Core Rulebook!), magic items, a bestiary (stat blocks for monsters and other characters, with special abilities presented in a masterwork of concision), tables for rolling up random encounters, a introduction to a sample town (Sandpoint) that could serve well as the group's home base, and more. It's important to realise that this book contains a lot that's useful for the Game Master, but it's not like the instructions to a board game--a Game Master certainly doesn't need to learn all 96 pages in order to get started and have fun!

It's really an impressive package--especially when compared to the cheap "starter sets" for other RPGs I've seen. My kid has spent untold hours with the stuff in this box, and, a year later, still takes the Hero's Handbook and Game Master's Guide with him on trips and in his school backpack! I always try to give balanced reviews with the pros and cons of a product, but I really can't praise this one enough. As a side note, don't forget that the Paizo website has free supplementary material (like extra adventures and the barbarian class).

Best Way to Start Pathfinder


I recently gave this to my brother and his 7 year old kids, since he was unsure of whether his kids would like the game.

The box includes everything you need to start: An erasable flip mat, some paper minis for your characters and monsters, dice, a starting adventure, and easy rules.

It's really too bad this box wasn't promoted more in game shops and conventions, it's a cheap and easy way to get into Pathfinder.

They fixed the flaws!


To anyone who's read the reviews in this page and are bothered by the following:

1. No large bases for the large creature tokens
2. Errata (found in the GM's Kit and Player's Pack downloads)

Note that Paizo has rectified this! I bought the Beginner Box recently and found that there are large bases included in my set, and that the errata has been incorporated in the Hero's Handbook and GM's Guide! So I'm very happy with the product.

On top of these, once you are ready to move on to the full Pathfinder experience via Corebook and Bestiary, note that the smaller softcover Pocket editions fit inside the box with room to spare for dice and minis :)


This Box Rocks!


After I bought the Core Rulebook, I was a bit overwhelmed. So I picked up the Beginner Box next. The rule books made the game much more accessible to me. Rules I didn't quite get from the Core Rulebook were simplified in a way that made sense to me. Also, the introductory adventure was easy to run and the suggestions for expanding sparked my creativity. I liked the explanations the GM's book gave for the several different kinds of adventures and the content that makes them up.

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