
Melenthe Elberion |

PD, would you start the gameplay thread?
Even if it's nothing much, it will let us dot-and-delete (make a post and then delete it instantly) which adds this campaign to our gameplay tabs.

Sorika Zan |

Waiting for a crew worth the time to arrive.
I was just going back through the recruitment thread, and saw the note about the size of the Greyhawk pantheon. The big thing to remember is not how many there are to choose from, but that (almost all) relate back to specific ethnicities (for humans) or races. There are multiple deities for most specializations, because multiple ethnicities considered that area worth worship. There are a couple of deities that have become so powerful, so commonly worshipped, that their origins are lost.
The Deities mentioned in my profile, for example, are probably NOT the best mechanical fit for my character, but they are the best fit from the pantheon he was raised with.
In case that still matters for anybody.

Sorika Zan |

Without more to go on than race, class, and alignment . . .. And alignment is a harder match.
Brandobaris - Hobbinz god of thievery
Charmalaine - God of keen senses and narrow escapes
There's stuff on Brandobaris EVERYWHERE. Charmalaine is far less well known.

Boram the Burglar |
Without more to go on than race, class, and alignment . . .. And alignment is a harder match.
Brandobaris - Hobbinz god of thievery
Charmalaine - God of keen senses and narrow escapesThere's stuff on Brandobaris EVERYWHERE. Charmalaine is far less well known.
thanks I will keep them both in mind, I also like Yondalla because of the "Dallah Thaun, the Lady of Mysteries," angle.

Plastic Dragon |

First thing's first. I'm going to offer you guys a choice. A vote...just like I would if I were running this as a tabletop game for my friends back in the old days.
Because I have a problem.
I honest to god can't decide if I want to run this as the Original AD&D 1st edition game OR to run it as the 3.0 Return to the Temple version.
The basic premise is the same, regardless, and the starting point, Hommlet, is the same. The difference is that the original is a 1st - 8th level game and the other is 4th - 14th. Quite a difference, eh? I have copies of both, and while based on the same adventure, and both are quite good, they are really pretty dissimilar in storyline.
The second version, while technically a sequel, is set many years after the first, and it's not intended to be a follow up, but rather a replacement for running the first. The biggest issue is the commitment required, on this one. It's set up as a much longer and epic adventure...which, considering the nature of Play-by-Post games, makes it a bit more daunting on all sides.
...So...
I've changed my mind several times, and I'd really like your input. I know this isn't how these games usually start, but I figured, I'm not the usual kinda GM anyway, so why not ask, you know?
Lemme know what you think. I'm honestly interested.
Would you rather:
1. Play the Original
2. Play the 'Return to...'
So...Vote. :D

Sorika Zan |

No help here.
Run the one you think will be more fun. YOU have to enjoy this more importantly than any of us.
Either way, we're all gonna die, so . . ..

Plastic Dragon |

I think that I've made up my mind after just those three responses. lol
Sounds wishy-washy, but the comments clarified what would be more fun in the long run, especially if the party wants to stay together at that point.
I'm going to go with the Original, keeping your start at 1st level, and maybe toss in a couple elements from the Return that I like. If all goes well, and we make it through, there are several classic adventures I could run that were staples back in the day. (Giant series, Drow series and Slave Lords, etc)
I appreciate the input, guys.

Plastic Dragon |

I'll get the opening post up in the next day or two, and so until then, please finalize your character sheets for review.
As you get done with the characters, I'm going to completely steal this next bit from a game I'm in run by Dread. ;D Please cut and paste the combat stat block, filling in yours.
Name AC:??(FF:??/T:??)CMD:?? HP:??/?? Saves-FO:+? RE:+? WL:+?
1st Class M Race Defenses: Special Abilities, etc. Hero Points:1
As an example:
Kilain AC:15(FF:14/T:11)CMD:14 HP:10/10 Saves-FO:+2 RE:+1 WL:+6
1st Cleric M Dwarf Defenses: +2 vs poisons and spells
Limited Abilities: Channel:4/0 Acid Bolt:7/0 Hero Points:1

Sorika Zan |

I never know what to include or exclude when people ask for the Defenses/Special Ability lists to be included.
I think spell lists in the statlines (especially not in spoilers) will get unwieldy after only a couple of levels.

Melenthe Elberion |

When I am GMing PbP, I usually get my players to fill out something like the second and third slides of this.
I quite like the idea of playing the original, so that works out.

Kilain Gravendak |

Kilain, 3rd born in House Gravendak, of Clan Quarrymaster of the Hammer Halls, in The Lortmil Mountains. As is normal, The First born carries the Family Name as heir, 2nd goes in the military and 3rd goes to the church. Kilain went to the church. He has been training in his prayers to The Soul Forger and follows the tenants of the Dwarven Faith as close as possible. He is eager to serve the church and awaits their first assignment.
The Church Elders determined that Kilain was to travel to a previously unknown set of ruins and explore them in the hopes of discovering any relics or heirlooms to be brought back

Sorika Zan |

Spent a lot of time playing at Baldur's Gate. I have no idea how much of it I ever worked through. I kept putting it down for extended periods while I focused on the family or job, depending on when. Once I no longer remembered what was going on, I would just start over.
I have the same problem with Owlcat's Kingmaker, actually. Developed the best chance I've had since I got a computer, and only get about an hour a night, which I spend on my pbp games first.
---------
As for how we met . . .. Sorika was looking for a group of adventurers to join. Literally. The big central points for organizing groups in the immediate area are the cities if Dyvers and Greyhawk. Dyvers is closer by a few days. Dyvers is also very lawful, and all adventurers are required to join the Adventurer's Guild, which has a large tavern internal, private meeting rooms, bulletin boards, and even group match-making services (big part of the explanation for how Living Greyhawk worked in Dyvers). Greyhawk is just a tad less organized. A tad. Source of the stumbled on each other in a tavern less organized.
There's also the Kingdom of Furyondy, to the N of Hommlet, which has a long history of providing people to address problems in and around the ToEE. And should have fairly easy to find info suggesting the area to explore, including details of battlefields for potential scavenging, if they haven't already been picked clean, of course.
The Kron Hills and Hommlet are both in the Viscounty of Verbobonc, though, with the City of Verbobonc being the closest city of significant size to where the adventure starts.
-----
So, the Cleric was sent to explore ruins? By himself? Where would he go to find help, to build a group?

Melenthe Elberion |
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Melenthe was not in the bar.
She was in the yard out the back, beating all comers in an archery contest.
Kilain saw her shooting and liked what he saw.
A bit of a Magnificent Seven vibe.
When one of the contestants accused her of cheating (she wasn't, but she was sober) she stood her ground and things got tense. That's when Kilain stepped in - I'll let you decide how he intervened.

Plastic Dragon |

Nice. A perfect meeting of companions. :)
I've added a bit of history everyone in the region commonly knows about the Temple and Hommlet, where our story will begin. Feel free to peruse and use it or not in character.
I copied it directly from the module, and so had to adjust the layout quite a bit, so I apologize for any quirkiness you spot. I think I got all the typos, but if not, be kind. LOL