
Crummock-i-Phail |

Well, hopefully Hirah dumps a pile of kitties on the guy at the door!
Geist attempts to finish-off the sorcerer.
Bite: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35, for 1d8 + 9 ⇒ (5) + 9 = 14 damage.
Grab: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21.
Claw: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31, for 1d6 + 9 ⇒ (1) + 9 = 10 damage.
Grab: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32.
Claw: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28, for 1d6 + 9 ⇒ (4) + 9 = 13 damage.
Grab: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39.
Meanwhile, Crummock, concerned by what the guy smacking the door is doing, hustles forward.
Double move.

GM Mort |

Geist rips into the sorcerer leaving him unconscious and bleeding. His limp body falls onto the ground, and his neck breaks with an audible snap.
fall dmg: 1d6 ⇒ 6
reflex: 1d20 + 4 ⇒ (2) + 4 = 6
The barbarian's warhammer fall out of his hand as it suddenly turns slippery. He curses fervently in triaxian,"Majka koja je imala sina čekića. Nikad ne radi kad to želiš."
mother fking son of a b*tch of hammer. never working when you want it to.

Mr. Whiskers |
1 person marked this as a favorite. |

Surprised, Mr. Whiskers says something in an unfamiliar language.

GM Mort |

Hirah flies on top of the blockhouse then summons two Aerial tigers to deal with the barbarian at the door, which they promptly do, ripping him to bits, then summons one more Aerial tiger to give Einar a flank buddy, and manages to scratch his barbarian in the process.
I was lazy to roll too - so I just used the previous summon set
The remaining barbarian attempts to attack Einar, stabbing him once in the shoulder.
Bastardsword: 1d20 + 14 ⇒ (19) + 14 = 33
dmg: 1d10 + 5 ⇒ (9) + 5 = 14
Bastardsword: 1d20 + 9 ⇒ (4) + 9 = 13
bite: 1d20 + 7 ⇒ (7) + 7 = 14
Bastard sword confirm?: 1d20 + 14 ⇒ (2) + 14 = 16
Party up, except for Hirah.

GM Mort |

Greta goes Om nom nom on the flanked barbarian, and pulls him to the ground.
bite: 1d20 + 13 ⇒ (17) + 13 = 30
dmg: 1d8 + 6 ⇒ (6) + 6 = 12
trip: 1d20 + 18 ⇒ (6) + 18 = 24
"Bleh he hasn't taken a bath for days! Pui!" Greta immediately spits the piece of his leg she bit out.

Crummock-i-Phail |

Geist adjusts his position, and attempts to rip into the remaining barbarian.
Bite: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26, for 1d8 + 9 ⇒ (1) + 9 = 10 damage.
Grab: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35.
Claw: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34, for 1d8 + 9 ⇒ (3) + 9 = 12 damage.
Grab: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29.
Claw: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26, for 1d8 + 9 ⇒ (3) + 9 = 12 damage.
Grab: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20.
Meanwhile, Crummock wanders over, and stabs him.
MW Cold Iron Starknife: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37, for 1d4 + 8 ⇒ (1) + 8 = 9 damage.

Einar 'Kinslayer' Bjornson |
'Hirah's covering everything well.' Seeing the tiger attack, Einar attempts to dodge the exotic sword, but instead takes the tip in his shoulder, Seeing Greta drag him to the ground, Einar smiles a toothy smile, swinging the hammer in a downward stroke. "You should have ran!"
Full Attack: + 2 (large) hammer rage (AC 22), PA, FF
attack: 1d20 + 19 + 2 - 1 ⇒ (20) + 19 + 2 - 1 = 40 for damage: 2d6 + 13 + 9 + 2 ⇒ (3, 4) + 13 + 9 + 2 = 31
attack: 1d20 + 14 + 2 - 1 ⇒ (3) + 14 + 2 - 1 = 18 for damage: 2d6 + 13 + 9 + 2 ⇒ (6, 6) + 13 + 9 + 2 = 36
confirm crit: 1d20 + 19 + 2 - 1 ⇒ (11) + 19 + 2 - 1 = 31 for damage: 4d6 + 26 + 18 + 2 ⇒ (5, 1, 6, 6) + 26 + 18 + 2 = 64

GM Mort |

Geist manages to bite the barbarian and claw him, while Einar crushes his skull like an overipe melon, splattering brain matter all over the floor.

Crummock-i-Phail |

Combat over, Crummock taps Einar with the healing wand a few times...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
That leaves Einar 1hp down.
...before moving on to search the bodies.

GM Mort |

The barbarians have each an elixir of dragon breath(green dragon), war paint of terrible vissage, a +1 full plate, +1 heavy steel shield, javelins (3) and 42 gp each. One barbarian has a +1 bastard sword, while the other has a MW bastard sword and an adamantine warhammer.
The sorcerer has a necklace of fireball(type II), a potion of cure serious wounds, a scroll of dimension door, a scroll of whispering wind and a heavy pace, mw light crossbow with 20 bolts, amulet of natural armor +1, Cloak of resistance +2, ring of protection +1.

GM Mort |

More of the Dragonriders ferry in Triaxian rangers who help the party mop up the rest a new wave of Drakeland Legions who are trying to get into the blockhouse. The Dragon Riders in the air are accompanied by airwalking ice-seers, who use invisibility purge to reveal the invisible Frost Drakes and flying Drakeland Sorcerers trying to slip Drakeland Barbarians over the walls. The Dragon Riders make short work of the Frost Drakes to put an end to this airdrop.
”Well done!” Commander Pharamol’s mind voice is filled with pride. ”I think we’ve managed to beat them off, no small thanks to your help. Report to me in the Lord’s tower so that we may plan our next move.” He then give telepathic instructions on how to get to the Lord’s tower.
20 min later
The party makes their way to the Lord’s tower, then suddenly they hear the sound of stone crashing against the roof. Very heavy pieces of stone really. The party is very sure that no siege engine could do that, and catch a glimpse of two eight legged black dragons as well as a blue dragon.
Mr Whiskers knowledge arcana eight legged dragon: 1d20 + 19 ⇒ (10) + 19 = 29
Hirah knowledge arcana eight legged dragon: 1d20 + 15 ⇒ (7) + 15 = 22
Mr Whiskers recognizes the eight-legged black dragon as a dracolisk, a half dragon, half basilisk hybrid. It's gaze can turn people to stone, and it is immune to acid.
Mr Whiskers knowledge arcana blue: 1d20 + 19 ⇒ (12) + 19 = 31
Hirah knowledge arcana eight legged dragon: 1d20 + 15 ⇒ (4) + 15 = 19
MR Whiskers recognizes that it is a blue dragonkin and it is immune to acid and has an acid breath weapon of a 60 ft line.

GM Mort |

Slide 12
Hirah Init: 1d20 + 7 ⇒ (10) + 7 = 17
Mr Whiskers Init: 1d20 + 6 ⇒ (20) + 6 = 26
Einar Init: 1d20 + 3 ⇒ (13) + 3 = 16
Crummock Init: 1d20 - 1 ⇒ (7) - 1 = 6
Dragonkin: 1d20 + 2 ⇒ (15) + 2 = 17
Dracolisk: 1d20 - 1 ⇒ (2) - 1 = 1
Mr Whiskers + Hirah, Dragonkin, Einar, Crumock, Dracolisk
If you wish to stay in the building and not participate in the combat, you don't need to make any saves against the Dracolisk gaze
Otherwise anyone within 30 ft of the Dracolisks gaze must make a fort save or be turned to stone
The dracolisks are flying 25 feet in the air, while the Dragonkin is 60 feet in the air.
The party are currently in a tower with the door closed. Once the door is opened and anyone steps out - it's dracolisk fort save time. (Unless you're not within 30 feet of it)

Crummock-i-Phail |

Crummock nods in approval at the tidy little haul.
"Aye, there certainly be plenty o' opportunities to profit in war! I wonder where they will be sendin' us next?"
Now would be a good time to review the loot list, and see if there is anything anyone wants to claim, before I mark it for liquidation.
EDIT:
With a sigh of annoyance, Crummock opens the door, and tosses a fireball at the back black lizard, and the blue one.
Fireball: 10d6 ⇒ (2, 5, 1, 5, 1, 6, 3, 4, 5, 2) = 34 Fire damage. DC 21 Reflex for half.
He then urges Geist to attack!
Fort: 1d20 + 12 ⇒ (17) + 12 = 29.
Fort: 1d20 + 12 ⇒ (8) + 12 = 20.
Bite: 1d20 + 15 + 1 + 2 ⇒ (16) + 15 + 1 + 2 = 34, for 1d8 + 9 ⇒ (4) + 9 = 13 damage.
Claw: 1d20 + 15 + 1 + 2 ⇒ (18) + 15 + 1 + 2 = 36, for 1d6 + 9 ⇒ (5) + 9 = 14 damage.
Claw: 1d20 + 15 + 1 + 2 ⇒ (3) + 15 + 1 + 2 = 21, for 1d6 + 9 ⇒ (6) + 9 = 15 damage.
Rake: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23, for 1d6 + 9 ⇒ (4) + 9 = 13 damage.
Rake: 1d20 + 15 + 1 + 2 ⇒ (20) + 15 + 1 + 2 = 38, for 1d6 + 9 ⇒ (6) + 9 = 15 damage.

GM Mort |

You were in the tower, so you had to turn, so I'd say you can't charge. Single attack is fine, though, but on the nearest one.
reflex save dragonkin: 1d20 + 9 ⇒ (14) + 9 = 23
reflex save dracolisk: 1d20 + 4 ⇒ (17) + 4 = 21
Both of them manage to dodge the worst of the fireball, though they still get singed.

GM Mort |

"Yeah urm Mr Whiskers...things that can turn others into stone? There's probably a whole garden of stone statues down there, and I don't want to become one of them." Greta shifts uneasily as she paws the tower floor.

Mr. Whiskers |

Nodding, Mr. Whiskers agrees "Best to stay at a distance."
Looking towards Crummock, he adds "Would be even better if a tiger weren't in the middle of the area since most of my spells are area effects!"
edit: Found it! Must be slide 13. That matches the description.
Mr. Whiskers casts confusion on the dracolisk, adding a point to improve the odds.
"Let's hope that works, and if it does you will want Geist to withdraw!"
DC 21 Will save.

GM Mort |

Slide 13. Technically your turn is before Crummock so you can get the spell out before Geist gets there. You need to open the door, though
If those dracolisks start getting los to the door, if you're near it you'll get the gaze attack. If you don't want it at all, make sure you go to a different room(I assume you run up/down tower stairs)/block line of sight.
I made assumption that you guys would want to approach drakes sneakily rather then in open so at least you start at somewhere you don't get subject to gaze attack immediately.
Argh I epic screwed up sorry guys!

Mr. Whiskers |

Slide 12 is a single tower. Slide 13 is labled Keep level 2 and looks right. That is what confused me.

GM Mort |

You need to stand next to the door, where Crummock is, to cast. Tower has no windows on this level, otherwise you get gazed attacked. Also will aim it at the back dracolisk, since Geist was supposed only to hit the nearby one once.

Mr. Whiskers |

I think I've moved to the correct location.
Mr. Whiskers is careful to not look directly at the creature.
Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

GM Mort |

Any confused character who is attacked automatically attacks its attackers on its next turn - I think its better you do it after Crummock's fireball. Will readjust turn
You're not in range yet, no need to make saves.
Will save: 1d20 + 5 ⇒ (11) + 5 = 16
confusion results: 1d4 ⇒ 4
Hirah's summons will take place after Crummock and Geist attack
Hirah summons a Bralani Azata outside the door. It fires a lightning bolt at the creature Geist bit, and through the other drake as well.
Lighting bolt damage: 6d6 ⇒ (1, 6, 4, 1, 2, 3) = 17
reflex save: 1d20 + 4 ⇒ (7) + 4 = 11
reflex save: 1d20 + 4 ⇒ (20) + 4 = 24
The second dracolisk dodges the worst of the lightning bolt.

Mr. Whiskers |

Looks like the Dracolisk near B8 is within 200', I counted about 140' - 160'

GM Mort |

Ok official turn order after delays - Crummock + Geist, Hirah, Mr Whiskers. This makes sure that the confusion effect doesn't make it go after the party, because confused creatures on their turns turn on who last attacked them
What thing with red borders?

GM Mort |

The dragonkin breathes a line of acid at Geist, which burns him.
acid dmg: 9d6 ⇒ (5, 4, 6, 6, 5, 3, 1, 1, 5) = 36
Geist reflex: 1d20 + 11 ⇒ (1) + 11 = 12

GM Mort |

breath weapon recharge: 1d4 ⇒ 1
Einar up, then Dracolisks. Geist made one more fort save then he needed to, so the next time he needs to make a fort save(distance), I'll use that.
So after Einar and Dracolisks, new turn order is Crummock+Geist, Hirah, Mr Whiskers, Dragonkin, Einar, Dracolisks

Mr. Whiskers |

The Azata had a red border. We were posting and viewing at about the same time.

Mr. Whiskers |

"Einar, are you going to use bow like a sensible person?" Please say yes! please say yes! You can't fly and we can't fix you if you turn to stone!

Einar 'Kinslayer' Bjornson |
does Einars attack have to be 'averting eyes' to keep from being turned to stone? if so: 1 miss, 2 hit: 1d2 ⇒ 2
'The bow is he kidding?' Einar looks at his friend and shakes his head smiling, beginning to rage, his cambion ancestor becoming prominent. He leans out of the door, drawing a javelin and throws it quickly at the dragonkin. that's the middle one right? Smiling at his concerned friend, shrugging his shoulders. "I think throwing stuff may actually do more damage than the arrows.'
move: forward and draw weapon, attack: javelin, rage (AC24) 'averted eyes?'
attack: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 18 for damage: 1d6 + 6 ⇒ (2) + 6 = 8
The intent is to lean our an throw, then pop right back in, if that can happen in one round great, if it has to be two so be it.

GM Mort |

Advert eyes is you take 20% concealment but have 50% chance not to make saving throw
Einar's javelin bounces off the dracolisk's stony exterior
The confused dracolisk charges at an equally confounded and caught by surprised dragonkin, that growls at it."Stara á þá, ekki þú hálfviti!"
bite: 1d20 + 16 ⇒ (7) + 16 = 23
dmg: 1d8 + 7 ⇒ (5) + 7 = 12
save not to turn to stone: 1d20 + 12 ⇒ (17) + 12 = 29
Stare at them, not me, you idiot!
The other dracolisk glares balefully at Geist, but he does not turn to stone.
fly check: 1d20 + 9 ⇒ (1) + 9 = 10
It then tries to move away from Geist.
bite: 1d20 + 17 ⇒ (1) + 17 = 18
dmg: 1d8 + 9 ⇒ (2) + 9 = 11

GM Mort |

Einar- on your turn if the nearest dracolisk isn't killed, you make a fort save, or be turned to stone (advert gaze applies).Should anyone wish to lean out to throw stuff, do they same.
Crummock, Mr Whiskers + Hirah

Crummock-i-Phail |

As far as I can tell, because of the curvature of the tower, we can't see the closest Dracolisk (and even if we can, given that each square is 10', technically, we are 35' away from it), and the other is definitely more than 30' away.
Crummock dumps a Fireball on the injured Dracolisk and the drake...
Fireball: 10d6 ⇒ (2, 1, 1, 5, 4, 6, 2, 6, 1, 1) = 29 Fire damage. DC 21 Reflex for half.
...whilst Geist then pounces on the same dracolisk!
Bite: 1d20 + 15 + 1 + 2 ⇒ (1) + 15 + 1 + 2 = 19, for 1d8 + 9 ⇒ (7) + 9 = 16 damage.
Claw: 1d20 + 15 + 1 + 2 ⇒ (4) + 15 + 1 + 2 = 22, for 1d6 + 9 ⇒ (1) + 9 = 10 damage.
Claw: 1d20 + 15 + 1 + 2 ⇒ (11) + 15 + 1 + 2 = 29, for 1d6 + 9 ⇒ (2) + 9 = 11 damage.
Rake: 1d20 + 15 + 1 + 2 ⇒ (13) + 15 + 1 + 2 = 31, for 1d6 + 9 ⇒ (4) + 9 = 13 damage.
Rake: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23, for 1d6 + 9 ⇒ (6) + 9 = 15 damage.

GM Mort |

Ref save of dragonkin: 1d20 + 9 ⇒ (5) + 9 = 14
ref save of dracolisk: 1d20 + 4 ⇒ (7) + 4 = 11
Both the dragonkin and the dracolisk catch the fireball in the face.
For the pounce - it had used the gaze as a standard attack earlier.
Geist fort: 1d20 + 12 ⇒ (18) + 12 = 30
Geist slays the dracolisk by disembowelling it with his hind paws.
No need fort saves for you, Einar

GM Mort |

Hirah's bralani azlata flies up and releases a lightning bolt, through both dragon kin and dracolisk
lightning: 6d6 ⇒ (4, 2, 4, 3, 6, 3) = 22
Dragonkin reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Dracolisk reflex: 1d20 + 4 ⇒ (10) + 4 = 14
The dragonkin manages to get partially out of the way, the dracolisk does not, and falls to the ground, and its skull cracks open on impact.
fall dmg: 5d6 ⇒ (3, 5, 2, 2, 4) = 16
I redirected your attacks to kill more dracolisks

GM Mort |

The remaining dragonkin seeing the dracolisks slain, wings away at top speed out of sight, leaving behind a garden of stone statues of Triaxians. With a little experimenting, Mr Whiskers finds out that smearing the fresh blood of a Dracolisk on the stone statues of Triaxians restores them to their fleshy selves. They send a runner to tell Commander Pharamol they will be late.
20 min later after undoing the statues
They show up in the commandees office, to see a rather worse-for-wear triaxian in a silver cloak with gold borders and the silhouette of a dragon rider in red on it pouring over a map of Spurhorn. His silver breastplate looks dented, and he smells of smoke. A gold dragon sits on her haunches in the same room, with claw marks and bite marks over her. "Pleased to meet you. I'm Commander Pharamol," He holds out his hand for the party to shake. "My apologise for the...conditions here," he gestures around. "I wanted to thank you in person and re-". His words are cut short by a beeping sound as well as a red light blinking on the map. "Oh sh*t! We're under attack again! East Quarter! Come on, I'll get on Armeth and we'll muster over there. " He closes his eyes as if in thought then jumps into the saddle and heads towards the East Quarter with the party in tow. Along the way, several dragon risers join him.

GM Mort |

5 min later slide 14
A lethal dance of wing and claw plays out in the skies above Spurhorn. Drakes and dragonkin slash and tear at each other’s wings to knock their foes from the skies. Mortally wounded dragons fall to their deaths, their shattered bodies lying broken and bleeding upon Spurhorn’s battlements.
A severely wounded silver Dragon Legion dragonkin, lacking both rider and saddle, struggles valiantly to fight off a group of Drakelands dragonkin. A gold enemy dragonkin blasts Shatha with its fiery breath weapon, while a blue one barrels into him, driving him to the ground in Spurhorn’s northwest courtyard and knocking him unconscious. The blue Drakelands dragonkin is poised to kill the courageous Dragon Legionary with a coup de grace attack
On seeing this, Commander Pharamol yells to the party, "Help Shatha! We'll keep the rest of the Drakeland Legions off you!" He immediately unleashes a rain of arrows on the incoming dragonkin, while the 6 dragon riders with him charge at the opposing dragonkin up in the sky with their lances.

GM Mort |

Hirah Init: 1d20 + 7 ⇒ (6) + 7 = 13
Mr Whiskers Init: 1d20 + 6 ⇒ (12) + 6 = 18
Einar Init: 1d20 + 3 ⇒ (2) + 3 = 5
Crummock Init: 1d20 - 1 ⇒ (6) - 1 = 5
Dragonkin: 1d20 + 2 ⇒ (14) + 2 = 16
Enemy dragonkin are 15 ft off the ground. Shatha is the dragon kin with an X on her.
Mr Whiskers, dragonkin, party

Crummock-i-Phail |

After the Combat:
Crummock heals Geist, and gives him an affectionate scratch behind the ears.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
Three hp down.
Now:
Crummock sighs.
"This be draggin' on! How many o' them be left!"
Nevertheless, he casts Divine Favor and Grace on Geist, and directs him to attack the Blue one.
Bite: 1d20 + 15 + 3 + 2 ⇒ (20) + 15 + 3 + 2 = 40, for 1d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17 damage.
Crit Confirmation: 1d20 + 15 + 3 + 2 ⇒ (14) + 15 + 3 + 2 = 34, for 1d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15 *ADDITIONAL* damage.
Claw: 1d20 + 15 + 3 + 2 ⇒ (14) + 15 + 3 + 2 = 34, for 1d6 + 9 + 3 ⇒ (2) + 9 + 3 = 14 damage.
Claw: 1d20 + 15 + 3 + 2 ⇒ (13) + 15 + 3 + 2 = 33, for 1d6 + 9 + 3 ⇒ (1) + 9 + 3 = 13 damage.
Rake: 1d20 + 15 + 3 + 2 ⇒ (7) + 15 + 3 + 2 = 27, for 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage.
Rake: 1d20 + 15 + 3 + 2 ⇒ (1) + 15 + 3 + 2 = 21, for 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage.

GM Mort |

Blue is immune to electricity, gold immune to fire, white immune to cold. Shatha is immune to cold.

Mr. Whiskers |

I'm trying to figure out an AoE but the tigers keep moving on me! Please place the tigers so I can figure out what to do.

GM BOT 101 |

Hirah acts with supernatural speed.(Burn heighten awareness)She then begins to summon aerial tigers.
How many?: 1d3 + 1 ⇒ (2) + 1 = 3
Sigh summoning maths issue - Aerial template gives 1d6 elect dmg, so the tiger's bite attacks should be 2d6+8+1d6, and not 2d6+8+1d8.
Also, DR 3/-. Focus.
AOO glaive: 1d20 + 13 ⇒ (2) + 13 = 15
dmg: 2d8 + 18 ⇒ (4, 2) + 18 = 24
One of the tigers gets cut by the blue dragon's riposte with its glaive while charging in. The tiger then grabs it fast.
bite: 1d20 + 13 ⇒ (2) + 13 = 15
claw: 1d20 + 14 ⇒ (2) + 14 = 16
claw: 1d20 + 14 ⇒ (18) + 14 = 32
grab: 1d20 + 17 ⇒ (11) + 17 = 28
dmg: 1d8 + 8 ⇒ (3) + 8 = 11
rake: 1d20 + 14 ⇒ (11) + 14 = 25
dmg: 1d8 + 8 ⇒ (5) + 8 = 13
rake: 1d20 + 14 ⇒ (9) + 14 = 23
dmg: 1d8 + 8 ⇒ (2) + 8 = 10
The other two tigers follows suit.
I'll only roll for the first successful grab.
bite: 1d20 + 13 ⇒ (1) + 13 = 14
claw: 1d20 + 14 ⇒ (14) + 14 = 28
dmg: 1d8 + 8 ⇒ (6) + 8 = 14
grab: 1d20 + 17 ⇒ (1) + 17 = 18
claw: 1d20 + 14 ⇒ (20) + 14 = 34
grab: 1d20 + 17 ⇒ (6) + 17 = 23
claw confirm: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 2d8 + 16 ⇒ (1, 4) + 16 = 21
rake: 1d20 + 14 ⇒ (16) + 14 = 30
dmg: 1d8 + 8 ⇒ (2) + 8 = 10
rake: 1d20 + 14 ⇒ (17) + 14 = 31
dmg: 1d8 + 8 ⇒ (2) + 8 = 10
bite: 1d20 + 13 ⇒ (17) + 13 = 30
grab: 1d20 + 17 ⇒ (7) + 17 = 24
dmg: 2d6 + 8 ⇒ (4, 5) + 8 = 17
claw: 1d20 + 14 ⇒ (12) + 14 = 26
grab: 1d20 + 17 ⇒ (7) + 17 = 24
dmg: 1d8 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 14 ⇒ (20) + 14 = 34
dmg: 1d8 + 8 ⇒ (4) + 8 = 12
grab: 1d20 + 17 ⇒ (20) + 17 = 37
claw confirm: 1d20 + 17 ⇒ (18) + 17 = 35
dmg: 2d8 + 16 ⇒ (7, 5) + 16 = 28
rake: 1d20 + 14 ⇒ (2) + 14 = 16
rake: 1d20 + 14 ⇒ (3) + 14 = 17

GM Mort |

Ok I'm done, I had to redirect attacks.
Geist pounces on the grappled bluedragon kin and shreds it.

Mr. Whiskers |

Blue was taken off the map. Is it dead or not?

Mr. Whiskers |

Mr. Whiskers flies towards the downed dragon, casting Glitterdust at the one to the south as he goes.
DC 19 Will for dragon near B4, spent reservoir
Please move me in a straight line towards the downed friendly dragon.

GM Mort |

will save: 1d20 + 9 ⇒ (1) + 9 = 10
The southern dragon is blinded! As well as glittery."Færa 60 fet og þá anda anda vopn þinn út. Ekki högg mig í ferlinu." The gold dragon commands.
Move 60 ft foward and then breathe your breath weapon out. Don't hit me in the process.
fly check: 1d20 + 13 ⇒ (17) + 13 = 30
cold dmg: 9d6 ⇒ (6, 3, 5, 5, 3, 1, 1, 5, 1) = 30
Tiger ref: 1d20 + 7 ⇒ (2) + 7 = 9
Tiger ref: 1d20 + 7 ⇒ (15) + 7 = 22
Tiger ref: 1d20 + 7 ⇒ (2) + 7 = 9
The gold dragon then flames the tigers with its breath weapon.
fire dmg: 9d6 ⇒ (5, 1, 3, 6, 2, 3, 5, 1, 5) = 31
Tiger ref: 1d20 + 7 ⇒ (6) + 7 = 13
Tiger ref: 1d20 + 7 ⇒ (16) + 7 = 23
Tiger ref: 1d20 + 7 ⇒ (2) + 7 = 9
Two of the tigers are taken out by their breath weapons. Then Geist pounces on the gold dragon, injuring it severely and grabbing it.

GM Mort |

Shantha stabilize: 1d20 ⇒ 8
Party, except for Crummock up
breath weapon recharge gold: 1d4 ⇒ 1
breath weapon recharge white: 1d4 ⇒ 1

Mr. Whiskers |

Mr. Whiskers flies to Shantha and prepares to feed her a healing potion.
Can you do a flying run? If so, he does to make it there sooner.

GM Mort |

Hirah orders the remaining tiger to pounce on the gold dragonkin, killing it.
bite: 1d20 + 13 ⇒ (16) + 13 = 29
grab: 1d20 + 17 ⇒ (1) + 17 = 18
dmg: 2d6 + 8 + 1d6 ⇒ (1, 1) + 8 + (3) = 13
claw: 1d20 + 14 ⇒ (19) + 14 = 33
grab: 1d20 + 17 ⇒ (9) + 17 = 26
dmg: 1d8 + 8 + 1d6 ⇒ (7) + 8 + (3) = 18
claw: 1d20 + 14 ⇒ (2) + 14 = 16
grab: 1d20 + 17 ⇒ (1) + 17 = 18
dmg: 1d8 + 8 + 1d6 ⇒ (2) + 8 + (3) = 13
rake: 1d20 + 14 ⇒ (4) + 14 = 18
grab: 1d20 + 17 ⇒ (3) + 17 = 20
dmg: 1d8 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15
rake: 1d20 + 14 ⇒ (5) + 14 = 19
grab: 1d20 + 17 ⇒ (2) + 17 = 19
dmg: 1d8 + 8 + 1d6 ⇒ (4) + 8 + (5) = 17

GM Mort |

This round you get to her, next round full round action to feed.
glitterdust will save at end of round for silver: 1d20 + 9 ⇒ (10) + 9 = 19
glitterdust will save at end of round for silver: 1d20 + 9 ⇒ (19) + 9 = 28
Take lowest.
The silver dragonkin is not blind at the end of round.