
Mr. Whiskers |

Did I quick read through. From what I can tell, GM BOT 101 only used one first level spell and one Arcane Reservoir point. Please let me know if I missed something.
Thank you for the bot, GM BOT 101!

Hirah Cheran |

So I get two free turns right? And the trolls are all dead, its just the attic whisperer right? So as an um...creative way of stopping the attic whisperer ruining our party, could I use my first turn to summon an Aurochs to block the exist (its Large), and then attack the Attic Whisperer on my second turn? Just checking if I can do this before saying it gameplay!

GM Mort |

Only on your 2nd turn then you can see and do things about the attic whisperer. You need block only 5 ft of stairs - if you put a large creature on the stairs - it'll be squeezing, take the squeeze penalties.

Hirah Cheran |

I'll chill out for turn 1 then and summon a Monitor Lizard Turn 2. Any problems with this?

GM Mort |

No issue. Slide 28 has all your common summons but you didn't put monitor lizard, so just use the ? mark sign denoting a non-usual summon.

Hirah Cheran |

I placed it on the map, but to be honest, I'm pretty terrible at reading map cross sections. I'm trying to place it as a block for the Attic Whisperer to escape, but I'm unsure if where I currently have it is going to stop that. Someone with better map reading might be able to replace it (which I'm ok with).
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 28 (3d8+15)
Fort +10, Ref +5, Will +2
SR 7
Celestial – Resist Acid, Cold, and Electricity 5
OFFENSE
Speed 30 ft., swim 30 ft.
Melee bite +7 (1d8+6) plus grab and poison)
Special Attack Smite evil/good
STATISTICS
Str 21, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 19 (23 vs. trip)
Feats Great Fortitude, Skill Focus (Perception)
Skills Climb +9, Perception +8, Stealth +10 (+14 in undergrowth), Swim +13; Racial Modifiers +4 Stealth (+8 in undergrowth)
SPECIAL ABILITIES
Poison (Su) Bite—injury; save Fort DC 16; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based.

GM Mort |

I moved you up, because you need to see the point you're aiming at to summon. Your positioning is fine. Party up.
Also, I'd have used a leopard if I were you, again, its a matter of personal choice.

Hirah Cheran |

Yeah, I thought about it, but its not as tanky, and the lizard has a higher CMD, just in case, IDK, it was going to try and squeeze past or something. Probably a silly concern on my part, but o well.

GM Mort |

It DID try to squeeze past, anyway ^^
Actually leopard has higher CMD (19) as opposed to monitor lizard (17).
Party includes you, so get whacking.

GM Mort |

Also, Hirah, please retcon your own heals.
You've taken 29 points of damage total, and I do not see any use of the CLW wand. You've already gone through two fights, which I feel is sufficient time for you to have retconed your healing - I've Otherwise I'll assume you started the next fight at 6/34 hp since I've reminded you to do so and more then once
It's really not my job as a GM to remind you to heal up, or roll your heals for you.

Hirah Cheran |

just quickly I'm at work
Heal: 1d8 + 1 ⇒ (5) + 1 = 6
Heal: 1d8 + 1 ⇒ (6) + 1 = 7
Heal: 1d8 + 1 ⇒ (6) + 1 = 7
Heal: 1d8 + 1 ⇒ (4) + 1 = 5
Heal: 1d8 + 1 ⇒ (1) + 1 = 2
32/34HP

Mr. Whiskers |

I would like it the Headband, yes.
What skill is tied to it, or do I get to choose?

Mr. Whiskers |

Alright, Escape Artist it is! It is sort of my go-to skill for the headband.
I'll have to think about what language to put in it. Probably Infernal or Abyssal given it was from a witch.

Mr. Whiskers |

Oh, right....
Well, it certainly wasn't made for the troll. A red bandana suggests to me that it was from far away. Any suggestions on what would be appropriate?
I suppose Giant could work, someone might have tried negotiating with trolls. Got invited to dinner and didn't quite understand they were to be the main course.
---
We need a dog to care for Timmy, that is already becoming evident.

GM Mort |

That being said if everyone is happy delaying, Einar and I can conduct our private brawl double quick time.

GM Mort |

Go ask the rest...eh we'll see what happens when I wake up tomorrow morning.
Basically Hirah could damage the thing. But I don't know why she didn't want to try. Geist, Crummock will definitely have problems, yes.

Hirah Cheran |

Try not to get passive aggressive GM. I asked whether I could damage it (since nothing in gameplay indicated that I could) and then went to sleep after waiting 20 mins or so. It's then exceptionly rude to make a second post (after saying I could hurt it) saying 'idk why she doesn't bother' when you know what Timezone I function in and that I'm well asleep by that time. That's just not very fair :(
Anyway Whiskers I can pick up the long sword and use it myself but I take proficiency penalties. Can our Oracle pick it up? I technically have Alko if memory serves (checking now) because I wanted to learn the native languages of anything I might summon. Anyway is it worth Einer picking it up after he breaks grapple while I use a GS or do you want me to use it with reduced penalties?
GM in the meantime, how do you rule hardness functioning against someone using grapple to damage (like constrict) or against Lanturn Archon Light Rays. Just searching for the best option here.

Mr. Whiskers |

Things that can be done even if you can't hurt a monster:
* Aid Another to either improve someone's chance of hitting or improve AC against one of creature's attacks (usually the primary, but in cases of special attacks like a scorpion's poisonous sting you may choose another).
* Entangle or grapple
* Aid Another to get someone out of a grapple
* Provide flank (not applicable in this case based on positioning)
Re: Longsword. I hadn't realized in or out of character that you weren't proficient with longsword. Oracles generally only have Simple Weapon proficiency, but that is often modified by their mysteries. I'm guessing that Crummock isn't proficient either.
Without a doubt Einar is the best one to have the longsword.
I haven't done the math to determine if you are better with your regular weapon or the longsword. It doesn't seem that difficult to hit, so longsword may well be a good option. Assuming it also has the Grappled condition (not necessarily a valid assumption), that would make up for two of the non-proficiency penalty.

GM Mort |

Sorry, no on light rays bypassing hardness
Constrict damage is treated as per normal attack damage and has to go through hardness.
Apologies on the catching you on Zzzz, but I was hoping since the day before we managed a later post(half h from the time after I answered the query), the query was clarified in time for you to get another round of posts.
Crummock can use only one weapon effectively and its the starknife. Whether he has proficiency or not doesn't matter.(He doesnt have longsword proficiency)He only uses his cha to determine to hit and damage for starknives.
The problem is you failed the knowledge check. Otherwise I'd just give you the hardness outright, for easier decision making.
I try my utmost best to answer queries in the thread as quickly as possible, but sometimes work bites me in the @rse too.

Hirah Cheran |

Srry Whiskers, I tried doing the math on my lunch break but without knowing its AC / exact hardness level, I have no idea Longsword vs Greatsword is better. Still, hopefully Einar breaks out of the grapple and then uses it next round, saving us awkwardly swapping blades in combat.
@Gm
Yeah I crashed slightly earlier yesterday because I was tired the day before (and my shift for that day was a later start) from pushing sleep time - and really, I shouldn't be pushing myself when I'm playing around with peoples debt. Making mistakes can be pretty massive @ my work.

Hirah Cheran |

According to the strict viewing of the rules, it appears I cannot swap out Paired Opportunists for Outflank, because I need BAB +4 (Level 6), and when I ding 6, I get a new teamwork feat (Amplified Rage), which means I cannot replace Paired Opportunists. Annoying. Oh well, I'll just pick up Outflank @ 9.
Anyway, leveled up.
For readability, put my +2 bonus from Black Rider into Wisdom, though I was really tempted to go Strength.
Anyway if we are doing dragon things, I might want to prebuff with Resist Energy, Heightened Awareness, and Acute Senses, and probably Shield of Faith if I can get away with it.
Oh and
Lucky Number: 1d20 ⇒ 11
EDIT
Also because I bet this is going to update at like 2 AM again, my combat tactics are probably going to be go invis / summon Monster III to trigger 1d3+1 small air elementals (since its probbably the best flying stuff I can spam summon), and just have them swarm the hell out of the dragon.
Unless anyone has any better ideas.

GM Mort |

Prebuff with anything(not round/level) you want and rock on. Plot will move in probably 4-5 hrs time.

GM Mort |

About why everyone thinks you're trying to eat them - Einar even has the BBQ ready! (Flaming fangs)

Mr. Whiskers |

So, which are people going to want Mr. Whiskers to take for the dragon battle, Fireball or Haste?
I was originally thinking Haste, but wanted to put the other out there as a possibility.
Mort, how do you want me to handle spell slots? It is pretty much undefined how to handle leveling mid-dungeon.
Do you want me to maintain the number already used, but with the new higher maximum?
That would put me at 2/6, 5/5, 3/3.
Or does leveling suddenly refresh all slots?

GM Mort |

Mantain those used. Rounds/lvs spells might start running out of duration on talky talkies.

Mr. Whiskers |

Mort, Is it a standard action or a move action to remove a patch from a Robe of Useful Items.
Profile updated.
Everyone else: Haste or Fireball?
Both have advantages. Just wondering which the group prefers.