
| Einar 'Kinslayer' Bjornson | 
sorry stopped to watch a movie with my wife. I forgot about the snow causing difficult terrain, So, yes lets rage and enlarge AC 18, please add 3 to the attack and make this the damage, I believe I have him positioned on the right spot to use the glaive, if not please move him forward a little.
damage: 1d12 + 10 + 6 ⇒ (5) + 10 + 6 = 21

| GM Mort | 
 
	
 
                
                
              
            
            Einar grows really big and whacks one of the icy guys with his glaive. It staggers under the force of his blow, but does not go down.
Moved you up a little bit, ye gotta be in 20 feet!

| Ziva Suadela | 
 
	
 
                
                
              
            
            I'll just move into a defensive position alongside Einar since I don't have the movement to attack them R1 iirc. Just making this post before I crash, this has been a long week.

| GM Mort | 
 
	
 
                
                
              
            
            Large glaive: 2d8 + 16 ⇒ (8, 4) + 16 = 28
Meh, still up. Continue rollin.
Both of the icy figures sink into the snow, then appear next to Einar.
Einar AOO: 1d20 + 7 ⇒ (3) + 7 = 10
Einar tries to strike one of them but hits only snow.
Slam: 1d20 + 7 ⇒ (11) + 7 = 18
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
cold damage: 1d4 ⇒ 4
Slam: 1d20 + 7 ⇒ (20) + 7 = 27
Slam confirm: 1d20 + 7 ⇒ (7) + 7 = 14
dmg: 1d6 + 4 ⇒ (3) + 4 = 7
cold damage: 1d4 ⇒ 2
Both icy figures slam Einar in the ribs with their icy fists.
Party, bad guys

| Crummock-i-Phail | 
 
	
 
                
                
              
            
            Crummock hustles forward, effortlessly moving across the snow, and makes a quick jab at one of the creatures.
MW Cold Iron Starknife: 1d20 + 10 ⇒ (12) + 10 = 22, for 1d4 + 6 ⇒ (1) + 6 = 7 damage.
Geist lashes his tail, frustrated at being unable to get in on the melee.
Nadya, however, is able to fire a brace of arrows, aiming through the huge gap between Einar's legs to strike the icy creature beyond.
Longbow: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22, for 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 damage.
Longbow: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20, for 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 damage.
Rubbish damage rolls, but at least the to-hits are reasonable :-)

| Mr. Whiskers | 
 
	
 
                
                
              
            
            Mr. Whiskers starts up his fireworks spell, aiming one of the fireworks at the creature that Einar had already injured.
Fire damage: 1d4 + 0 ⇒ (4) + 0 = 4 DC 15 Reflex for half and no dazzled

| GM Mort | 
 
	
 
                
                
              
            
            I need 2 DC 14 fort saves from you, Einar, or you're staggered by the numbing cold of the creatures strikes
Mr Whiskers's fireworks melts the severely damaged creature.
Crummock manages to stab the remaining creature, but both Nadyas arrows fly above the creature's head.
-4 from cover, -4 from snow - please see ROW conditions

| Einar 'Kinslayer' Bjornson | 
@Einar: A large Glaive does 2d8 damage, not 1d12, as per Table: Tiny and Large weapons from the Core Rule Book.
oops, thanks Mort for fixing it, I got in a hurry
fort: 1d20 + 6 ⇒ (9) + 6 = 15
fort: 1d20 + 6 ⇒ (7) + 6 = 13
blast this ice is too cold, can't move worth a darn.' Reeling from the broken ribs administered by the two brutal strikes, Einar Realizes that due to the cold he will not be able to step back and strike the creature, more out of frustration than anything, he bites at it, gnashing his teath as he attempts to sink his fangs into it's icy neck.
staggered: Attack: bite, rage, large, power attack AC 18
attack: 1d20 + 9 ⇒ (16) + 9 = 25 for damage: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

| Mr. Whiskers | 
 
	
 
                
                
              
            
            Earlier with Shui
After carefully checking his funds, Mr. Whiskers buys both the rucksack and the runestone.
Handy Haversack, Runestone of Power 1st level

| GM BOT 101 | 
 
	
 
                
                
              
            
            Einar takes a big bite out of the icy humanoid's shoulder. It feels like biting into an ice cube.
Ziva directs Vernai to grapple the icy humanoid, who tries to strike back, but Vernia dodges.
AOO: 1d20 + 7 ⇒ (9) + 7 = 16
Grapple: 1d20 + 11 ⇒ (5) + 11 = 16
However Vernai is unable to find purchase on its slippery surface. Ziva then wades in, swinging her Greatsword in a wide arc, cleanly beheading the creature. The body tumbles to the ground and shatters into a thousand icy shards.
Greatsword: 1d20 + 11 ⇒ (13) + 11 = 24
dmg: 2d6 + 7 ⇒ (3, 2) + 7 = 12

| GM Mort | 
 
	
 
                
                
              
            
            No lewt for icy dudes
The party continues on traveling and sets up camp for the night. Nadya sends Orm and Morjoli to gather firewood. Morjoli comes back with the firewood. There is a winter storm brewing on the horizon and Orm isn't back yet, and Nadya is frantic.
What would the party like to do? DC 21 survival check to find Orm. You cannot take 10 because its a race against time to find Orm, before the storm hits. Each failed check means you spend 20 min looking for him, and yes, there are consequences. The party may search individually, or search as a group.

| Mr. Whiskers | 
 
	
 
                
                
              
            
            I assume in the case of searching as a group we could aid another.
Mr. Whiskers is in favor of searching as a group as then we don't have two or more people lost.

| GM Mort | 
 
	
 
                
                
              
            
            Sure thing on aids. I need to see some survival checks! If everyone in the group screws up, Crummock, feel free to get Nadya to help out. I rather have PCs have a go at it first.

| Einar 'Kinslayer' Bjornson | 
'There is a storm on the way, we need to find the child.' Hearing that one of the children have been lost, Einar asks "Should we not all search together?" As the others get ready Einar begins to look, "Hey over here, I think I have found something."
survival: 1d20 + 9 ⇒ (18) + 9 = 27
einar and Ziva are +9, Mister Whiskers + 7, Crummock + 1, I think Einar or Ziva should roll, then the rest aid, if it really sucks then the other can roll and Mr. Whiskers and Crummock add to them.
Mort, how many survival checks do you need?

| Mr. Whiskers | 
 
	
 
                
                
              
            
            Aid Einar on Survival: 1d20 + 7 ⇒ (15) + 7 = 22
Mr. Whiskers helps Einar track the boy through the snow, pointing out some places too small for Einar but easy for someone his own size to go.

| GM Mort | 
 
	
 
                
                
              
            
            One. Go Guys!
The party follows the little small footprints and see in the distance a small figure harassed by 3 white wolves with pale blue eyes. The wolves look hungry, and stalk the small figure like a predator.
As they get closer, the party realizes that the small figure is Orm!
Handle animal is actually possible here...these guys aren't the smartest guys on the block.I'd say a DC 20 Handle animal check. And some food.
That said, if you want new fur coats, I'm not blaming you either...
Mr Whiskers knowledge nature: 1d20 + 9 ⇒ (15) + 9 = 24
Ziva knowledge nature: 1d20 + 9 ⇒ (17) + 9 = 26
Both Ziva and Mr Whiskers recognize the wolves as Boreal Wolves.
Go figure

| GM Mort | 
 
	
 
                
                
              
            
            Let the nature guys decide if they want to handle animal first. Take it easy =)

| Crummock-i-Phail | 
 
	
 
                
                
              
            
            Crummock casts Guidance upon himself, and then, with the judicious use of carefully placed food, attempts to distract the wolves, whilst simultaneously reinforcing that he is an 'Alpha' (and therefore attacking would be a bad idea).
Handle Animal: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29.
Heh. Maybe with that roll, we can increase the size of our 'pack'...? ;-)

| GM Mort | 
 
	
 
                
                
              
            
            The wolves slink towards Crummock, their tails tucked beneath their leg and start licking his feet. They eat the food given, then follow him home, to the flabbegasted looks of Nadya.
Yup, your pack just increased by three boreal wolves. Also, I'm out atm, so can't really move plot.

| Einar 'Kinslayer' Bjornson | 
'Well, Crummock at least saved the wolves, I will grab the child.' While Crummock distracts the three wolves Einar quickly picks up the child. "Come Orm, let us return you to your mother." Einar carries Orm back to his mother, "The little one is safe, Nadya, soon he will be the one taming wolves."

| GM Mort | 
 
	
 
                
                
              
            
            The party returns back to their camp fire, settles down for the night with the usual night watch. The night passes uneventfully and the party continues their travels the next day. They notice that the weather is getting considerably warmer, as they pass through a small wood.
You don't need cold weather outfits in the wood, no snow here, and also no DT, except for spaces filled with wood bushes and fallen trees. Tree trucks cannot be passed through.
Random encounter: 1d10 ⇒ 2
What random encounter?: 1d100 ⇒ 33
Random encounter: 1d10 ⇒ 6
Random encounter: 1d10 ⇒ 7
Random encounter: 1d10 ⇒ 9
3 goblins on wolves pop out of the trees to ambush the party.
Ziva and Mantis Init: 1d20 + 4 ⇒ (12) + 4 = 16
Einar Init: 1d20 + 2 ⇒ (2) + 2 = 4
Mr Whiskers Init: 1d20 + 2 ⇒ (16) + 2 = 18
Crummock Init: 1d20 - 2 ⇒ (2) - 2 = 0
goblin wolf riders: 1d20 + 4 ⇒ (6) + 4 = 10
Mr Whiskers, Ziva, Goblins, Einar, Crummock
Mr Whiskers Knowledge local: 1d20 + 11 ⇒ (12) + 11 = 23
Mr Whiskers has heard about goblins with ranger levels who have trained wolves so they can use bow and arrows to pick off bigger creatures.
Slide 8

| GM Mort | 
 
	
 
                
                
              
            
            Also the day after the party finds Orm in the woods.
Nadya hugs Orm to her chest in a crushing embrace. "Don't you ever do that again! You worried me to death!"
Orm answers, "Why, Mummy? The doggies,"He pointed at the boreal wolves, who are busy licking Crummock from head to toe. "were just lonely, right?"
"How can I ever thank you enough?" Nadya tearfully replies to the party.
Also, if your turns are before the goblins, feel free to take em.

| Ziva Suadela | 
 
	
 
                
                
              
            
            GM it looks as if Ziva can charge from where she is, but we have been playing with difficult terrain so long I'm a little hesitant. I'll have Ziva mark her action as charging, but if i'm misreading the map, then I'll have her take the Total Defense action after a move action, I don't know if Vernai can charge tho based on her position on the map.
Ziva charges at the goblin up ahead, while Vernai flies up ahead, taking up a defensive position.
Attack Ziva: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12

| GM Mort | 
 
	
 
                
                
              
            
            You can charge him.
Ziva charges at the goblin and deals the surprised goblin a heavy cut on his chest.

| Mr. Whiskers | 
 
	
 
                
                
              
            
            Mr. Whiskers moves up to take cover behind a tree and casts Mage Armor on himself.

| GM Mort | 
 
	
 
                
                
              
            
            "Kabouters kou en kabouters byt,
Kabouters sny en kabouters veg.
Skiet die mens, dood te maak hul honde.
Steek hulle goed, hou em op 'n log!"
They begin to sing a creepy warsong.
Goblins chew and goblins bite,
Goblins cut and goblins fight.
Shoot the human, kill their dogs.
Stab them good, stick em on a log!
The one next to Ziva urges his mount to retreat slightly before opening fire on Ziva. 
Their ride skill is like +13...
longbow, RS: 1d20 + 10 ⇒ (1) + 10 = 11
longbow, RS: 1d20 + 10 ⇒ (8) + 10 = 18
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
The first shot goes far wide, but the second hits. The other goblin moves up and starts firing on Ziva as well. They seem to know how to hit humans where it hurts most.
Longbow, RS: 1d20 + 9 ⇒ (9) + 9 = 18
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Longbow, RS: 1d20 + 9 ⇒ (17) + 9 = 26
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
The last goblin fires both arrows at Nadya. Nadya collapses on the ground with two arrows sticking out of her chest.
Longbow, RS: 1d20 + 9 ⇒ (20) + 9 = 29
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Longbow confirm: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 2d6 + 6 ⇒ (4, 5) + 6 = 15
longbow, RS: 1d20 + 9 ⇒ (18) + 9 = 27
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Using this:
You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.
Party, and goblins

| Mr. Whiskers | 
 
	
 
                
                
              
            
            Mr. Whiskers looks over at Ziva and says "Try not to move any further away from me."
He then starts casting Enlarge Person, spending a reservoir point to pump the strength even more.
Next round you would be at +4 Str, rest as per normal spell.

| Crummock-i-Phail | 
 
	
 
                
                
              
            
            Nadya steps forward, and fires on the 'bottom' goblin.
Longbow: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21, for 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 damage.
Longbow: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23, for 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 damage.
Crummock then charges the middle one, and attempts to gut it.
MW Cold Iron Starknife: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32, for 1d4 + 6 ⇒ (3) + 6 = 9 damage.
Crit Confirmation: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29, for 2d4 + 12 ⇒ (2, 4) + 12 = 18 *ADDITIONAL* damage.
Geist then charges the goblin that Nadya fired upon.
Bite: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.

| GM Mort | 
 
	
 
                
                
              
            
            Nadya is down - goblins did a total of 31 dmg to her. The attacks do not take place. As the bushes are DT(stated earlier), you would be unable to charge. Please redo your entire turn, Crummock, except for Geist.

| Ziva Suadela | 
 
	
 
                
                
              
            
            Mr Whiskers, I'm on 6 hp and you just told Ziva to stay still and continue to get shot at (or at least that is how it reads). Therefore, her IC response is probably going to be something like 'screw you' unless I can still move and attack. Going for an enlarge person here is unlikely to work since one of them can shoot you to disrupt your casting (iirc) while the other two flat out kill me. Like, you can do whatever you like on your turn but Ziva will be moving because otherwise I think that I'm dead. If you still want the spell cast and Ziva can still move and hit a goblin, then let her know but atm it comes across that Ziva is at maximum range and cannot move at all

| Mr. Whiskers | 
 
	
 
                
                
              
            
            You're hit points say 31. Might want to update your status so it is clear how badly hurt you are. All he said was don't move further away from him. I've already started the casting, so the spell is gone.
That said, you are correct that I could have shown better tactics. I should have done the math myself for your hit points. Sorry.

| Ziva Suadela | 
 
	
 
                
                
              
            
            They were 31 when I took my action, I then went to sleep, GM rolled attacks, and then I woke up 2 hours ago and made my ooc post.. Anyway, if I 5 foot step, am I still within your Enlarge Person range?

| Einar 'Kinslayer' Bjornson | 
'it's nice to be out of the snow for a bit' Enjoying the slightly warmer weather, Einar takes his showshoes off and pushes his hood back. Strolling happily along he is slow to see the attackers.
Seeing Nadya shot down by the mounted attacks of the goblins Einar calls up his demonic heritage; his body tranforms growing larger. His hands form large talons, his maw extended and his eyes glow red. Causing his Cambion ancestry to become very prominent. Raging he moves parallel to the bushes beside hem placing himself between the two riders. 'Ziva will deal with the one to the north and Geist is already moving to the one in the south, I will take the middle one.'. Fear me Goblin! Roaring at the mounted goblin Einar attacks it with his hammer.
Enlarge, Move: 25 ft parallel to DT ;) Attack: MW Lucern Hammer, rage, large, PA (AC 18) 
attack: 1d20 + 10 ⇒ (16) + 10 = 26 for damage: 3d6 + 10 + 6 ⇒ (1, 1, 5) + 10 + 6 = 23
if he is too close to use the hammer move him back please

| GM Mort | 
 
	
 
                
                
              
            
            Einar smacks the middle goblin on the head and it looks really dizzy, but still manages to stay in saddle.
Geist manages to bite the south goblin on its calf and the goblin shrieks in pain.

| Mr. Whiskers | 
 
	
 
                
                
              
            
            @Ziva You could drink one of the CMW potions and 5' step diagonally towards the goblin. It doesn't look like he can ride out of there without provoking.

| Ziva Suadela | 
 
	
 
                
                
              
            
            He can go diagonally backwards and avoid an AoO like he did last time. Unless that square is counted as difficult terrain and it doesn't look like it (though its hard to see). Unless GM confirms that it he is surrounded by difficult terrain, I think attacking is the best option

| GM Mort | 
 
	
 
                
                
              
            
            Crummock needs to redo his turn. Ziva needs to take her turn too. He wont be able to avoid Einar's AOO even if he 5 fts south/or south east since Einar threatens 20 ft around him.
Yes he can 5 ft south/south east(diagonally backwards without DT

| Ziva Suadela | 
 
	
 
                
                
              
            
            Both Vernai and Ziva now step up to the closest goblin and attempt an attack to take it down.
Ziva Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Ziva Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Vernai Claw Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Mr. Whiskers, I don't want to be mean or a douche here, but Ziva is actually unwilling to be enlarged (and idk if that means I have to make a Fort Save but that kinda screws you over since you cast the spell). It doesn't help me kill this goblin (either I kill it this round or it kills me before your spell triggers), and immediately after I kill this goblin, I don't want to take a -2 penalty to AC against other ranged attacks that the spell forces me to take. I'm just letting you know this, and do what you will, but I don't really want /anything/ that the spell gives me.

| GM Mort | 
 
	
 
                
                
              
            
            vernai grapple: 1d20 + 11 ⇒ (12) + 11 = 23
The cornered goblin ranger tries to order his wolf to attack while drawing a doglicer from his belt and stabbing Ziva it.
Handle animal: 1d20 + 5 ⇒ (6) + 5 = 11
wolfie: 1d20 + 2 ⇒ (1) + 2 = 3
gobbie dogslicer: 1d20 + 5 ⇒ (19) + 5 = 24
dogslicer confirm: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
The goblin east of Einar tries to retreat.
Crummock stabs it in the heart and it topples over.
The remaining goblin takes a step back and fires at Geist.
animal bane arrow, RS: 1d20 + 9 ⇒ (4) + 9 = 13
RS: 1d20 + 7 ⇒ (11) + 7 = 18
DMG: 1d6 + 1 ⇒ (5) + 1 = 6
Party up

| Einar 'Kinslayer' Bjornson | 
'Ziva is injured, I do not want to steal her glory but I do not want her dead either.' Seeing Crummock kill the injured goblin and it's wolf run off, Einar turns seeing Ziva and Vernai injured, he drops his hammer and moves near enough to attack the goblin and wolf tooth and maw, growling, "You will not see tomorrow."
he attacks the gobblin first, if it's dead he attacks the wolf. 5 ft step if needed, Full Attack: maw, claw @ 2, Rage, large (AC 18) Power attack 
attack: 1d20 + 9 ⇒ (9) + 9 = 18 for damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12 
attack: 1d20 + 9 ⇒ (14) + 9 = 23 for damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12 
attack: 1d20 + 9 ⇒ (6) + 9 = 15 for damage: 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19

| Crummock-i-Phail | 
 
	
 
                
                
              
            
            Crummock hustles around the battle...
Double move again.
...setting up a flank for Geist, who attempts to rip into the goblin.
Bite: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15, for 1d6 + 3 ⇒ (3) + 3 = 6 damage.
Claw: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26, for 1d6 + 3 ⇒ (4) + 3 = 7 damage.
Claw: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
 
	
 
     
    