Gold Dragon

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FullStarFullStarFullStarFullStar Venture-Agent, Idaho—Moscow 138 posts (217 including aliases). No reviews. No lists. No wishlists. 24 Organized Play characters. 2 aliases.



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As an aside: I'm not seeing anything on threatening the second diagonal. Has the 5-foot teleport returned?


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I'm not the first to take a stab at making a Final Fantasy styled dragoon, but I figured I'd try it.

Dragon Knight

Please take a look!


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I, for one, really enjoyed playing Pathfinder Society Scenario 6-04: Bacon Below.

**** Venture-Agent, Idaho—Moscow aka Flaming Duck

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4–03: The Golemworks Incident is also super creepy.


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Scott is at GenCon. Guess that didn't go out to all!

OR

The portal exploded. It's a temporal bomb. We are stuck forever in Limbo.


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For 1d120+115, that's actually a really low Sense Motive, lol.


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Inner Sea Gods page 85 wrote:
Irori knows that there’s no single technique that works for everyone, and that every student must experiment and practice to find the best method for her.

That particular book goes out of its way to say that Irori is about the many paths to self perfection. I'm fairly sure (as much as I can be about a fictional god!) that Irori is not gonna lose his s#!% about the crazy murder bird.

And cool beans about using Wild Shape. I never play druids, and do not consider their abilities when building characters. I should probably change that.


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Seen it done with a Kitsune. Still funny. Funnier would be to sit at the table the first time the dread bird-tank encounters a Wind Wall. Boss with Fickle Winds would be even more of a troll...

**** Venture-Agent, Idaho—Moscow aka Flaming Duck

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Yay! Vegepygmy is officially legal! Finally, my characters need not hide the fact they "speak" the greatest language!

Bestiary page 273, brothers! Grab it!


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"Two for flinching."

**** Venture-Agent, Idaho—Moscow aka Flaming Duck

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I know of it. I'm just that short on cash! I've been finishing up grad school, so some of you might know what that does to a person's resources!

Spoiler:
Also...Acedio doesn't know me on the messageboard, lol. I sat across from you for Eyes of the Ten! The monk?

**** Venture-Agent, Idaho—Moscow aka Flaming Duck

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Grippli. So I could be an ironic White-Haired Witch.


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As to your title question directly: Touch attacks that deal hit point damage still are mitigated by DR. If that attack does not deal damage because the DR reduces it to zero, secondary effects may be negated as per that clause in the SRD. And conversely, touch attacks that do not deal hit point damage but only have other affects (spells, poisons, inappropriate touching) are resolved normally.

SRD wrote:
Damage reduction does not negate touch attacks

As to this particular clause, parse out that attack rolls and damage rolls are separate. So DR does not negate the attack roll, but may negate the damage. That's all. No need to make it more convoluted, eh?


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Yes, that's when the true primitive barbarian shows up to the heavy synth-riffs.

"Read and Die, Hero!

"Zug no read."

~~~Moneyshot~~~


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Aha! Thanks LeesusFreak! I guess I missed that in the other thread. Although, I question the wisdom of walking around with a bag (non-dimensional space or otherwise) that you are slowly filling with bombs. At 10 (maybe more) a day that's still maybe a month or two to make a nuke. This is also assuming you don't go out and bulk order those runes.

"Ahem...yes, I'd like to place an order for 500 sheets of explosive runes. When? By the end of the week is fine. Also, a high caster level, if possible. Because, otherwise the greater dispel will work! Why? Oh, my Aunt left me a house in Varisia. There's a lot of rats, you see. A LOT of rats. No no, there's no need to check with your boss. What I do with 500 tags of explosive runes is my own business!"

And because, at those levels, someone is paying attention to the PC's... I would love to be the enemy scry-spy that delivered that info to the BBEG. My promotion would be in the bag!


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I saw that other thread, but I guess I still don't get how people are using explosive runes as boss killers. Sure, it's force damage without a save, but how is it reasoned that if you put 1000 tags of explosive runes down in proximity they all go off at once? Looking at a wall of writing and reading a single passage are two very different things. Don't tell me that anyone who has sat through a boring lecture has at one point stared at a power point slide and not actually read a single sentence on that slide. While there have been people who can look at a page and read the whole thing at once, most of us need to go line-by-line.

So I can't see that a mass of ER tags would detonate at once. More like you read one to a few, and then are rudely interrupted by an explosion. Which would destroy the other objects that you have explosive runes on. Nothing in the description of that spell leads to me to believe that one explosion triggers a chain reaction. The runes need to be read or triggered via dispel failure.

So there's my reasoning. So, very sincerely, what am I missing? Why do people talk as if they are land mines when they use this spell.

Dr Ninja'd


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Thrown Weapon Style! Hooray!


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It's not the same flavor you're looking for but the spell 'spectral hand' or the feat 'lunge' might help you accomplish it, mechanically.

It has been brought up many times before that the reach quality (or lack of) is static to the weapon / weapon-like object. So a tiny sized longspear can strike foes at greater reach than a huge sized greatsword, given the same wielder. Ta-da!


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Hmm...there's my casual regard for rules again.

To the OP, I think Wraith is correct, but many groups gloss over things to keep the game moving. That's why house rules exist! If you are doing this in PFS, then you are able to purchase the armor in your size (unless you are refitting during a scenario, I suppose). Otherwise, it's not really game breaking to go with either option. If you and your group like more realism, stop in a town and have your armor resized. If you are of the hand-waiving variety, then "magic armor is magic"!

The game is good and flexible like that.

**** Venture-Agent, Idaho—Moscow aka Flaming Duck

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Kigvan wrote:
Shadow Demons (I dislike them from both sides of the screen)

You don't like creatures that can waste two hours of your time? And can't see in their own darkness? How strange...

That being said, I'm glad there are no Mind Flayers in pathfinder. My ongoing 3.5 game keeps running into them and there are so many shenanigans and other stupid variations with those monsters it goes way past tedious.


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The bite needs the Vorpal quality and an expanded critical range for Vital Strike (something like the Tarrasque's). Also, a Ghost Sound spell of a can-opener needs to occur on a Vorpal Strike.

The rest is flavor.


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Your AoMF has Holy Enchantment. It is good aligned, but not magic. You use an Oil of Magic Weapon. Your weapon (Unarmed Strike) gains a +1 enhancement bonus, and allows it to overcome magic or hit incorporeal creatures. You are effectively wielding a +1 Holy Unarmed Strike for the duration of the potion. That's all correct.

Your weapon DOES NOT count as a +3 for overcoming DR. Holy is a +2 enchantment for terms of weapon pricing and the max enchantment that can be placed on the item. Only straight up enhancement bonuses count to overcome DR. So you would need a +3 Holy weapon to strike through cold iron DR, although, you would be able to bypass cold iron AND good with the combo - effective against demons. But a +3 Holy weapon still counts as a +5 in terms of purchase cost and maximum enhancement.

Note that Greater Magic Weapon will never allow you to overcome more than magic DR, though, even at high levels. That, and the high cost of the AoMF, are the main reason that monks have so much trouble with DR in the first place. They revised the Ki Pool just because of it, but it is still a fact of life that monks will have issues getting through DR with their unarmed strikes. If you have no backup weapon for striking, try switching to combat maneuvers at that point (those work great).