GM Erich's 10-08 What Prestige is Worth (Tier 7-11) for Outpost IV (Inactive)

Game Master Thereus, Silver Crusader


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Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Stan, I am sure Besides not deserves any Good Hope, but she seems to be a perfect candidate for share some.
@vVina, I supposed women of effects from Good Hope and Heroism are not stack, as there are moral bonuses from both.

Morgoth suggests to try North scroll-way.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

The Good Hope seemed a good choice because in includes a saving throw bonus, and based on the scroll description, it seems like we might need it.

North seems a good a way as any, and by the way, have I ever explained how joyful it feels to pay your taxes and contribute to the community?

Morgoth, it sounds like you want the last slot for Good Hope to apply to Bess? I am a little hesitant to have a Paladin using a Boon on an Imp, but I also don't want it to go to waste.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Need a Will save from everyone (including companions and familiars) for going through the scroll-portal.

As soon as you enter the archives, the thick air assaults your lungs.

Need an automatic Fort save this round from everyone (including companions and familiars). You can then hold your breath (up to a number of rounds equal to twice you Constitution score) to have a 50% chance of not having to make a Fortitude save in a given round.

This simple storage area seems to contain numerous records and treasures Leventi isn’t currently displaying.

So you can either search the upper or lower floor (a perception check and potentially requiring another fortitude save vs the poison, or simply leave (requiring another Will save for the scroll-portal).

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke fort, hell : 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28
Horned lizard familiar, hell: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
riding dog, hell : 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7

“Hold your breath Divune!“ she says to her familiar.

Noke fort, hell : 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25 can’t hold breath as speaking and casting.
Horned lizard familiar, hell: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d100 ⇒ 17 holds breath.
riding dog, hell : 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 too dumb to hold breath.

Noke casts air bubble on herself.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Anastasia moves through the scroll, and reels from the mystic forces that hit her.

Will save 1d20 + 15 ⇒ (15) + 15 = 30

Fort save 1d20 + 13 ⇒ (9) + 13 = 22

If able, she will remove a scroll of delay poison and cast it upon herself.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25 (+2 vs. fear/spells/spell-like abilities)

Fortitude Save: 1d20 + 10 ⇒ (20) + 10 = 30 (+2 vs poison/spells/spell-like)

Going through the strange scroll-portal-thing disorients Gilgrim a little, but not enough to keep him from holding his breath, almost on instinct, when something seems off on the other side. (24 rounds, if it's the normal rules for holding ones breath.)

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Will: 1d20 + 17 + 2 - 2 ⇒ (9) + 17 + 2 - 2 = 26
Will Bess (Devotion?): 1d20 + 7 ⇒ (2) + 7 = 9
Will Aroden: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12

Fortitude: 1d20 + 14 + 2 + 1 ⇒ (3) + 14 + 2 + 1 = 20
Fortitude Bess: 1d20 + 4 ⇒ (11) + 4 = 15
Fortitude Aroden: 1d20 + 10 ⇒ (9) + 10 = 19

Fortitude (Plague Rat belt reroll): 1d20 + 14 + 2 + 1 ⇒ (20) + 14 + 2 + 1 = 37

longer post will be tomorrow. In general I will spend Air bubble and stay for investigation

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina Will: 1d20 + 13 ⇒ (4) + 13 = 17
Vina Fort: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee Will: 1d20 + 6 ⇒ (9) + 6 = 15
Lakadee Fort: 1d20 + 12 ⇒ (9) + 12 = 21

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan Will save: 1d20 + 17 ⇒ (18) + 17 = 35

Stan Fort save: 1d20 + 19 ⇒ (11) + 19 = 30

Stan starts holding his breath and looking at the upper floor.

Stan perception check on the upper area: 1d20 + 21 ⇒ (10) + 21 = 31

because, like Paladin saves

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

In general imps are imune to poison. But according to the Book of the Damned #1. Princes of Darkness, the imp companion has no such things :(

Morgoth quickly recovers after the scroll transportation.
But Bess and Aroden obviously chokes and feels uncomfotable.

Morgoth decides to send his imp back immidiately, and protect himself with Air Bubble, following Noke's example.
Bess Will: 1d20 + 7 ⇒ (19) + 7 = 26

Probably Aroden is prtected as well if he sits inside Hellknight's armor. If it is not work this way, he will be transfered to the suitcase to spen several minutes inside this Bag of Holding.

Fort Morgoth: 1d20 + 14 + 1 + 2 ⇒ (6) + 14 + 1 + 2 = 23
Fort Aroden: 1d20 + 6 ⇒ (7) + 6 = 13

I was wrong about Aroden's saves last time.

So, we are here. Everyone who can breath without self-poisoning, or just not breath for a while - lets spend a few minutes to investigate. Everyone else, get back to previous room! Zarta, are you fine? Someone please go downstairs. I will search here with Stan.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

I missed that this was poison-related in the GM post; both Vina and Lakadee are immune to poison.

After Vina's initial gagging reflex subsides, her attention gets pulled immediately towards the various treasures and records present here.

Perception, Take 10, Upper Floor: 10 + 23 = 33
Perception, Take 10, Lower Floor: 10 + 23 = 33

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Noke & Co Will saves: 3d20 ⇒ (3, 3, 13) = 19 Only the 2 familiars fail the will save. That's the good news.

Noke's familiar and dog and Bess and Aroden failed the poison save. I will assume you send everyone back except those immune or air bubbled. Those that succumbed that first round will face the following.

Poison effect:
Each of those affected will face 1 CON drain to start, then I need up to six DC 18 poison saves - each one failed will result in 1d3 additional CON damage (I'll let you roll them). It takes two consecutive saves to cure. Remember that your fort saves will suffer by -1 for every 2 points of damage/drain you have accumulated. Nasty stuff.

---------------------

Zarta nods she is fine plot armor!. She concentrates her search in the upper level and discovers that the northeast shelf holds the first 19 editions of The Glorious Nation of Cheliax: The Certified Most Accurate and Complete History of the Greatest Empire on Golarion.

Those of you able to safely search the archives find a hidden panel in the lower storage area that contains a trunk holding Leventi’s travel equipment, including a featherlight compass and homebound timepiece.

New will saves for everyone as you pass back through the scroll-passage.

When you return through the portal to the entrance hall, Zarta is already paging through one of the books. "Hmm. I wouldn’t exist even as a memory if Pathfinders such as you had not thwarted the Order of the Rack and Tancred Desimire’s schemes." She muses.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina Will: 1d20 + 13 ⇒ (11) + 13 = 24

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee Will: 1d20 + 6 ⇒ (19) + 6 = 25

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17 (+2 vs. fear/spells/spell-like abilities)

Gilgrim lets out a bellowing breath when they get back to the un-gassed room. "Must just be a daily picnic fer these creatures," he mutters, glancing back in the direction that they just came from.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan Will: 1d20 + 17 ⇒ (17) + 17 = 34

We might as well explore the south passage next?

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

“Desimire was a bum. Did anyone like him?”

Will save 1d20 + 15 ⇒ (8) + 15 = 23

Anastasia drinks an antitoxin once in the original room.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Aroden and Bess continue to suffer from poison exposure.

Con Drain Aroden 2'nd round (already failed Fort): 1d3 ⇒ 1
Fortitude Bess 2'nd round: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Con Drain Bess: 1d3 ⇒ 2

Fortitude Aroden 3'd round: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Con Drain Aroden: 1d3 ⇒ 2
Fortitude Bess 3'd round: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Con Drain Bess: 1d3 ⇒ 1

Fortitude Aroden 4'd round: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Fortitude Bess 4'd round: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Con Drain Bess: 1d3 ⇒ 1

Fortitude Aroden 5'd round: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Con Drain Aroden: 1d3 ⇒ 3
Fortitude Bess 5'd round: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Con Drain Bess: 1d3 ⇒ 3

Fortitude Aroden 6'th round: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7
Con Drain Aroden: 1d3 ⇒ 3
Fortitude Bess 6'th round: 1d20 + 4 - 3 ⇒ (7) + 4 - 3 = 8
Con Drain Bess: 1d3 ⇒ 1

Morgoth feels empathically pain as his companions both choke, suffocate and quickly lose life essense...
Bess nearly dies after she back o the room with Vetrivides. While celestial viper convulsions at his masters body, maybe even coiling around aasimars neck with his sick body before dies.

Aroden's current Constitution is below 0, Bess' current Con=3 thanks to Infernal Cord upon her. Nasty

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth won't say a word. He'll let teammates do their job searchin the area, but won't participate. He removes mask-elmet showing his blond hair and aasimaric features. Advocate tilts head, touching dead vipers body with his forehead. Nimbus around golden vipers body slowly fades.
Sorry, my friend. We both knew it was bad idea to let you come to Hell. . Morgoth puts dead vipers body into his suitcase after this farewell.

Continue searching. - says Morgoth to Vina, Stan and Anastacia coldly just to steps back through scroll-portal.
Will: 1d20 + 17 + 2 - 2 ⇒ (5) + 17 + 2 - 2 = 22

I'd proceed to the west. Need to find Leventi before with find more troubles here. As for Decimire - he deserves his falling to the Abyss. , - answering to Stan, Morgoth start searching his suitcase to finally find a scroll to inspect.
A fake contract with Sepia Snake, wich Leventi gonna read...

Bess. I demand that you fly through west scroll and find Leventi. Do not stop until you find him or die. Ask him, how he prefers do be dismantled. Come back only if you have an answer. Go. , - Morgoth eyes glows red but lips become almost blue. Advocates barely restrains irritation.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Morgoth, I am certain we do not agree on many things, but I have seen the bond between you and Aroden, and I grieve with you for the loss of your companion.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

I accidentally rolled fort instead of will. Sorry. Also included the hell penalty in my fort saves. :/ So two consecutive DC 18 saves. Rolling in the order as before per round.
@ Morgoth: the initial failed save was 1 drain as per the GM’s spoiler. And then it’s not drain but con damage for the following saves.

Horned lizard familiar: 1d20 + 3 ⇒ (15) + 3 = 181d3 ⇒ 2
riding dog : 1d20 + 5 ⇒ (13) + 5 = 181d3 ⇒ 3

Horned lizard familiar: 1d20 + 3 ⇒ (20) + 3 = 231d3 ⇒ 1
riding dog : 1d20 + 5 ⇒ (16) + 5 = 211d3 ⇒ 1

Noke is truly concerned!!

“Divune! Happu!! Are you ok?!?“ she shouts in terror when her friends are hurt.

~

They all move back through the scroll.

noke will : 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Horned lizard familiar will : 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Riding dog will : 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

New will save for those going through the scroll-portal to the south.

The next room is far more hospitable than the archives. A steep, narrow staircase spirals down one hundred feet to an isolated office with a simple wooden writing desk, a bookshelf stuffed with heavy legal texts, and an iron post with chains and manacles attached.

Perception or Profession (librarian) checks needed to search this area...

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke is glad that all is fine and looks at the Hellknight that is still grieving. She and her friends all move back through the new scroll.

noke will : 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Horned lizard familiar will : 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Riding dog will : 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11

~

Noke then starts to search the place!

perception , heroism, hell : 1d20 + 13 + 2 - 4 ⇒ (17) + 13 + 2 - 4 = 28

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina and Lakadee remain in the entrance hall.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Anastasia tries to help look for books, but keeps getting interrupted as she notices the next , more interesting thing. The best that can be said for her efforts is that she doesn't make it worse.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan looks thoughtfully at Morgoth for a moment before entering the southern scroll.

Stan will save for scroll: 1d20 + 17 ⇒ (20) + 17 = 37

Stan perception to search: 1d20 + 21 ⇒ (6) + 21 = 27

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth decides to stay at the entarace hall with Vina.
Bess Will: 1d20 + 7 ⇒ (10) + 7 = 17
As soon as Bess leaves and team partialle left through another scroll, the advocate asks Vetrivides:
I need to know more about Leventi's habbits, trick and spells he prefer to use. Any information about trpas or other troubles to expect are also apreciated. This might help you to make next carrer step and recieve better office sooner rather than later.

32 for Give detailed advice (Diplomacy) if taking 10. +Innocent Trait if they are thinking about Morgoths intentions.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Vetrivides looks down at Morgoth with measured scorn. "Shouldn't you know that? He is a "contract" devil, after all. His contracts will protect him and he will wield them like the sharpest swords. Or he may just try to send you to another plane."

---------------------------

For those venturing into the study with Zarta, you eventually locate Leventi’s ledger. This contains cryptic notes about dozens of different contracts and deals that are difficult to parse but might provide more context when combined with the other clues you have discovered.

Noke also spots an elaborate red and black quill that rests in a jar on the desk.

DC 20 Spellcraft and Detect Magic:
This is a soul scribe quill

New will saves for those returning to the entrance hall

-------------------------------

Bess returns and reports to her master. "Some weird museum in the next room but I found Leventi in the one after that. He's sitting above a pit of flame and laughed at me. Said he wouldn't address a lowly imp but he was keen to talk to all of us together."

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

spellcraft, heroism, hell : 1d20 + 12 + 2 - 4 ⇒ (16) + 12 + 2 - 4 = 26

~

She and her friends all move back through the scroll.

noke will : 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Horned lizard familiar will : 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Riding dog will : 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9

~

When Noke returns with Zarta, she shows them the quill.

”Look, this quill is one of the most disgusting items I have ever seen!“ she says and gives it to whoever wants it.

~

Noke then looks at the imp. ”Then let’s go to the devil!“

~

When the others are ready she and her friends all move through the scroll to Leventi.

noke will : 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Horned lizard familiar will : 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Riding dog will : 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina casts Guidance on Lakadee and herself, then motions to her tree friend to follow Noke into the scroll leading to the Thrune Museum.

Vina Will, Guidance: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee Will, Guidance: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan Will save to return from the study: 1d20 + 17 ⇒ (11) + 17 = 28

If no one else takes the quill, Stan will put it in his Handy Haversack to keep it from being accidently or maliciously misused, with plans to dispose of it later.

Should we give the ledger from the study to Morgoth or Vetrivides to see if they find any leverage that will help us with confronting Leventi?

Stan Will save to move to the West with the group: 1d20 + 17 ⇒ (10) + 17 = 27

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

”Honestly, I’ve lost track of who hates whom, sorry.”

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Will Save: 1d20 + 6 ⇒ (15) + 6 = 21 (+2 vs. fear/spells/spell-like abilities)

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Need Morgoth's will saves to enter room

@Stan Morgoth can peruse the ledger quickly and get the important points that could be used as further evidence of Leventi's ineptitude. The details are not important now.

Once assembled again, the group steps through the scroll-portal to the museum, which sports a a 40-foot vaulted ceiling. This opulent gallery hosts an esoteric collection of relics, dioramas, and portraits. The prow of a frigate juts from the west wall, a seared section of bridge sits in the southeast, and unmoving figures play out a diabolic sacrifice beneath a twisted tree in the northwest. Along a reproduced battlement to the southwest, a desperate battle between human combatants is frozen in time.

As Zarta arrives, the spiritual fragments within the trophies from the Battle of One Hundred Kings start to respond to her presence.

Perception!:

perception Anastasia: 1d20 + 1 ⇒ (8) + 1 = 9
perception Gilgrim : 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
perception Lakadee: 1d20 + 5 ⇒ (1) + 5 = 6
perception Morgoth: 1d20 + 5 ⇒ (13) + 5 = 18
perception Noke: 1d20 + 13 ⇒ (2) + 13 = 15
perception Stan: 1d20 + 19 ⇒ (18) + 19 = 37
perception Vina: 1d20 + 17 ⇒ (17) + 17 = 34

Initiative!:

Anastasia Init: 1d20 + 4 ⇒ (15) + 4 = 19
Gilgrim Init: 1d20 + 3 ⇒ (13) + 3 = 16
Morgoth Init: 1d20 + 2 ⇒ (19) + 2 = 21
Noke Init: 1d20 + 3 ⇒ (18) + 3 = 21
Stan Init: 1d20 + 3 ⇒ (16) + 3 = 19
Vina Init: 1d20 + 3 ⇒ (13) + 3 = 16

Stan and Vina both hear distant warning shouts within the room, the figures to the southwest start slowly moving, and their minds fill with a growing sense of dread.

Those two may act in the surprise round

DC 24 Knowledge Religion from Stan or Vina:
This may be a haunt initiating...

Surprise Round 1 - Bold can act (single action)
Noke
Morgoth
Anastasia
Stan
Vina
Gilgrim
Zarta
???

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

knowledge religion from Stan: 1d20 + 12 ⇒ (11) + 12 = 23
I am assuming the steps we are on go down toward the pool. I will take my action when I get to a real computer in a few hours.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth listens for Bess reply, nods, and give thanks to Vetrivides for answer.
Then Hellknight is full of resolve and ready to proceed.
Will: 1d20 + 17 - 2 + 2 ⇒ (17) + 17 - 2 + 2 = 34
Will Bess (probably need more checks: 1d20 + 7 ⇒ (1) + 7 = 8

Thats nice and interesting. We stepped into historical theater-museum. Surely it is deadly one due to connection to Leventi.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina has no ranks in Knowledge Religion, so she will use the following boon: 'Diverse Training - 1/scenario make untrained check as if trained, with bonus equal to 3 + GM stars.'

Knowlege Religion, Diverse Training: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24

Vina's eyes widen in terror, "A haunt is manifesting! UNLEASH POSITIVE ENERGIES!! You too old man: WAKE UP!"

Following her advice, an old monk that had been sitting within Lakadee's canopy all along, is startled awake and starts waving one hand frantically from its comfortable resting position, almost falling off the living tree, and announces, "GAH! uh... yes, yes my child... let me... uh... proceed yes... In the name of the The Open Hand of Harmony, Of the Dream Lotus and the Temple of Empyreal Enlightenment, DISPERSE! FOUL HAUNT! and return to the state of entropy you so yearn to achieve. All that happened has passed, and all that *IS* now rests within the cosmic equilibrium... so BEGONE!"

Checking one box of my 'Savior of the Tapestry, Traveling Priest' boon as a standard action to have that old man that was with us all along 'Damage a touched haunt, as if a paladin of your character level used lay on hands'

Lay on hands, 9th level paladin: 4d6 ⇒ (1, 3, 3, 3) = 10 pts. of positive energy into the haunt that is currently manifesting.

Oh man... a lot of show for nothing! hopefully Stan's rolls are better than this! :P

Vina shakes her head in disappointment upon seeing the old man waste half of his positive energy harmlessly into the ceiling, missing most of the moving combatants from the gathering haunt by several feet.

Dataphiles

Player Locations Map GM Philosophy

Stan Channels Positive energy in response to Vina's warning, DC19: 4d6 ⇒ (1, 2, 1, 4) = 8
Stan is obviously feeling like an old man himself

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

The illusory army assaulting the battlements to the southwest increases suddenly in size, filling most of the room. A moment later, the vague outlines of a pit fiend manifests in a pillar of subdued flame amid them, sowing terror through out the room.

Need a DC 18 will save from everyone in the room (including familiars and companions who are not put away) or be panicked (and then worse!) Even if you make the save everyone will be shaken for the round.

The pit fiend intensifies in appearance to lord over the room and it stares intensely at Zarta. "I will come for you soon enough, Lannavia Davian, last matriarch of House Davian! But only after you watch your friends die!"

The color-faded Pit Fiend lunges forward and it's massive arm swipes past Vina.

Pit Fiend vs Stan: 1d20 + 32 ⇒ (1) + 32 = 33

Round 2 - Bold can act
Noke Need will save vs fear
Morgoth Need will save vs fear
Anastasia Need will save vs fear
Stan Need will save vs fear
Vina Need will save vs fear
Gilgrim Need will save vs fear
Zarta
Pit Fiend -18 damage

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

I was deducting -4 from Will saves because of Hell but Anastasia used her Talisman of Reprieve scroll so her allies are fine irrespective of their alignment. She had indicated in her post that only good allies benefit but the spell does not make this restriction.

Noke and her friends are surprised by this evil presence!

noke will, heroism : 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Horned lizard familiar will : 1d20 + 7 ⇒ (17) + 7 = 24
Riding dog will : 1d20 + 1 ⇒ (20) + 1 = 21

"My friends, we are so lucky to not be running! Chaldira is with us!!"

~

Noke invokes her patron!

Swift action: Curiosity: The DCs of the invoker’s hexes and patron spells increase by 1. These DCs increase by an additional 1 at 8th level and 16th level.

Noke concentrates on the pit fiend and tries to misfortune it!
She then starts to cackle!

Standard action Misfortune hex DC 24 Will save and cackle to extend as a move action.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina Will vs. Fear: 1d20 + 13 ⇒ (20) + 13 = 33 Lakadee is immune to fear and other mind-affecting effects

Vina stands her ground, and pulls out ruby-colored feather from her belt.

Activating 'Radiant Ruby Feathers' boon as a standard action to cast cure critical wounds on the haunt, CL 9th

A bright radiance suddenly surrounds Vina and she reaches out to touch the battlement scene and its sea of assembled ghostly warriors.

melee touch vs. haunt AC 10, HB, TF: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
cure critical wounds: 4d8 + 9 ⇒ (5, 6, 5, 7) + 9 = 32 pts. of positive energy.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan will save versus fear: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18

With improved snap shot, I believe the Pit Fiend moved through a threatened space. It also looks like the Pit Fiend rolled a natural 1 and missed Stan?

Stan AO vs Pit Fiend: 1d20 + 20 - 2 ⇒ (14) + 20 - 2 = 32
Damage from AO: 1d8 + 7 - 2 ⇒ (1) + 7 - 2 = 6
If the AO hits, everyone within 10 feet of Stan gets the benefits of Precise Shot against the fiend, due to Shared Precision.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Gilgrim rings his hammer against his shield like a gong as a grin spreads across his face. "Now this is a fight!" he calls out, as he runs into the fray, attempting to get into a favorable position.

Double Move: Tumbling to get behind the Pit Fiend.

Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

If he manages to get to the place where I put him, then he'll use his Free Action to activate his Defensive Stance.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Need a will save before acting Gilgrim! Also I misspoke, will save DC is 20 for this tier. Stan, don't forget no one within 20 feet of Anastasia takes the planar penalties due to Talisman of Reprieve.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Sorry! Forgot to include it.

Will Save vs. DC 20 (Fear): 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Actually, I mistakenly took the penalty for the shaken before I made the save, which I now realize I didn't have to do. So it looks like I passed, but am still shaken.

Stan takes a five foot step back and channels to damage the haunt. Begone, evil spirits!

I know the phrase it trite, but it's all I got today.

Stan channels Positive Energy to harm the haunt: 4d6 - 2 ⇒ (1, 3, 2, 6) - 2 = 10

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Will save 1d20 + 13 ⇒ (4) + 13 = 17

this is fear, right? I might have an bonus to that somewhere

Found it!
+1 to fear, +2 v. Haunts from GenCon 2016, Boon #10

Anastasia first looks at this monster through her deathwatch lenses, hoping for a clue to its strange appearance.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Will Save forhaunt manifestation: 1d20 + 17 - 2 + 2 ⇒ (14) + 17 - 2 + 2 = 31
Bess Will Save forhaunt manifestation: 1d20 + 7 ⇒ (19) + 7 = 26

Fight the holy war for the crown and the ring
Six magic circles we've made by the blood of the kings
- Morgoth declares some overwoldly rhyem making gestures, spilling powdered silver and drawing bloody symbols in the air to respect Arodens death and abjure self-centered Magic Circle Against Evil outwards.

Do not walk far from me! - adds Morgoth calmly, watching at the monk in Lakadee's branches...

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