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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph shouts in triumph as the big fish surrenders. He shouts again as the swarm of enemies descends on them. "VICTOR. More POACHERS." He enters the fray along with his trusty goat. Dolph Attack with +1 Adamantine Dorn-Dergar vs Red: 1d20 + 10 ⇒ (4) + 10 = 14
Victor Gore (power attack) vs Orange: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Oh, thank you. I was just in the middle of posting! Dolph coughs up blood, but he continues fighting. Attack with +1 Adamantine Dorn-Dergar: 1d20 + 10 ⇒ (11) + 10 = 21
"VICTOR. WE HAVE A BIG POACHER." Victor enters the melee as well, using his goatly smite to improve his power against the aboleth. Gore Attack (power attack): 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph calls upon the aspect of the +2 dodge to AC vs AoOs and +2 attack on AoOs for 1 minute Attack with +1 Adamantine Dorn Dergar: 1d20 + 10 ⇒ (17) + 10 = 27
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph heals up Victor with a couple charges. CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
He then casts Barkskin and Magic Fang on Victor and Lead Blades on himself. "Great Nano always said that fighting seafood is best to be done with fishing preparedness, yes! And we have fought many seafood." Perception: 1d20 + 12 ⇒ (1) + 12 = 13 +2 more for unusual stonework ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() It's totally fine, GM. Real life comes first! Dolph shrinks back down, his dear Victor momentarily safe. He still strikes with the fury of an enraged farmer. Attack with +1 Adamantine Dorn Dergar (power attack): 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Victor attempts to gore the massive chuul that once held him. Victor Gore Attack (power attack): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph is enraged at his beloved goat being captured again. "Give up the goat, overripe seafood!" He enlarges and empowers his attacks. Swift to enlarge, move to martial versatility for power attack Dolph Attack with +1 Adamantine Dorn Dergar (power attack): 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Victor, for his part, flails. Victor Gore attack (power attack): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() @Las Don't worry about the infernal healing and take your charges back. Edwin already healed Victor, and I would rather not use infernal healing anyways Dolph also goes to help with freeing and healing the villagers. "Whoever is responsible for such evil shall feel the wrath of the weapon of my ancestors!" I'm assuming that means a will save as well? Will Save: 1d20 + 6 ⇒ (4) + 6 = 10 Add +2 if it's a spell or spell like ability ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() @GM Cool, and NP. Thanks for clarifying! Dolph's eyes go red as Victor goes unconscious. "How dare you, eely villain!" His attacks grow stronger with his anger. Move action to use martial versatility to get power attack Attack with +1 Dorn Dergar vs Giant Eel (power attack): 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Victor Stabilize: 1d20 + 2 - 3 ⇒ (3) + 2 - 3 = 2 ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Victor has DR 5/evil, as I mentioned before, so unless the eel is somehow getting through that, he’s not dead I’m not posting my action until we confirm his DR is in effect because it would drastically change Dolph’s reaction ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() I'm really sorry, GM :( Dolph is enraged at the beast taking hold of Victor and steps back to throw out a blow. Dolph Attack with +1 Adamantine Dorn-Dergar vs Green: 1d20 + 10 ⇒ (3) + 10 = 13
Victor, for his part, tries to gore the eel as best he can, flailing about. Victor Gore Attack vs Green (power attack): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph has to expend great effort to move in the deep water and is only able to make it short distance. Double move Victor's greater speed allows him to at least get an attack in on one of the monsters. Gore vs Red (power attack): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Don't forget Victor has DR 5/evil so he would have only taken 4 from that attack earlier Dolph moves south as fast as possible, though his short dwarf legs are unable to get him far enough to setup another flank. Dolph Attack with +1 Adamantine Dorn Dergar: 1d20 + 10 ⇒ (12) + 10 = 22
Victor attacks Dolph's target as well, even when unable to create a flank. Victor Gore (power attack): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph directs Victor into a flank with him so they can take down another skum. "VICTOR. WE HAVE POACHERS." Dolph Attack with +1 Adamantine Dorn-Dergar (outflank): 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Victor Gore Attack (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (20) + 9 + 4 - 2 = 31
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph swiftly points Victor at the westernmost skum, and the goat rushes over. Double move, will provoke from red and green Dolph himself rushes behind as fast as his short dwarven legs can taken him. Also a double move, sadly ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph points Victor at the closest skum and the goat runs around to the other side. Victor will provoke from red and green Dolph Attack with +1 Adamantine Dorn Dergar (outflank): 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Victor Gore (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (19) + 9 + 4 - 2 = 30
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph steps forward, twirling his dwarven wrecking ball. ”You are not good neighbors! VICTOR, WE HAVE POACHERS.” He readies for Victor to run around into a flank for him before attacking. Readied Attack: Attack with +1 Adamantine Dorn Dergar (outflank): 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20 Damage: 1d10 + 7 ⇒ (1) + 7 = 8 ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph charges the last ooze with great gusto. Attack with +1 Adamantine Dorn Dergar (charge, power attack): 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph shrinks back down from his temporary growth, using the opportunity to circle around the ooze. Since I get to pick which square he shrinks into, he can move around it without provoking Unable to get to his former target, he instead takes the opportunity to smash the closest blob. Attack with +1 Adamantine Dorn-Dergar vs Red (power attack): 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
If someone can do bludgeoning to finish off blue, that would be lovely ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph takes a step back before enlarging to ridiculous size. He takes a brief moment to call upon the Power of his Ancestors to increase the power of his attacks. Free to five foot step, swift to enlarge, move action to activate martial versatility to pick up power attack, standard to attack blue Attack with +1 Adamantine Dorn Dergar vs Blue (power attack): 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Just FYI GM but Victor is medium sized at this level, so he wouldn't be in the same square as Dolph Dolph circles around the ooze, giving his usual battle cry to send Victor into combat. He whirls his dorn-dergar around and smacks it into the ooze. Attack with +1 Adamantine Dorn-dergar: 1d20 + 10 ⇒ (5) + 10 = 15
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() It would be wild empathy, not handle animal iirc. I’m not exactly great at it with a -2 charisma—even with adding my level—but I can try it Dolph tries to offer the octopus some food, while using some of the techniques he has learned for dealing with landbound animals, sadly being inexperienced with sea creatures. Wild Empathy: 1d20 + 3 ⇒ (10) + 3 = 13 ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() 1. Idk where you are seeing that it has 1d6 damage at four. It says it starts at 1d3 and progresses to 1d4 at 4th from what I’m seeing on archives of nethys 2. Hunter Animal Aspects stay up indefinitely on their ACs. I leave Victor in the +2 strength one 99% of the time so I just leave it in there so I dont forget it. I took growth subdomain so i’m not getting that boost from the animal domain. 3. Improved Bull Rush is a bonus feat from the ram’s 4th level advancement. I don’t remember about power attack. I think I must retrained it? From weapon focus if I remember correctly. I just see a “retraining” payment on his ITS and I can’t think of what else it could be for. Just the standard feat retraining cost. I did most of my playing of Dolph when I made him 6 years ago so I don’t remember much other than that. I do seem to remember him not doing much damage for a while so the retraining was probably why. The build was entirely an attempt to make a silly character from a cartoon I liked (Ed Edd and Eddy), so the effectiveness gave ground to accuracy in some areas. You could probably find a better companion for damage, and his to-hit isn’t great without ouflank.
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() @Las Lajas I appreciate the offer, but I can handle it for this round. Only Victor will be provoking and he has DR Dolph circles around outside the spider’s reach, then calls for Victor. ”VICTOR. WE HAVE POACHERS.” He readies for a flank with Victor The goat charges in to flank, as per his master’s command, and they both strike. Dolph Attack with +1 adamantine dorn dergar (outflank): 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
Victor Gore Attack (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (13) + 9 + 4 - 2 = 24
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Dolph pets Victor and then heads to search. He quickly finds a magical horn of some kind and identifies it. He also deftly carves open the dead beast’s stomach to retrieve the magical object inside, all of his years of hunter training making the task all-too-simple. ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Knowledge (nature): 1d20 + 4 ⇒ (9) + 4 = 13 "VICTOR. WE HAVE POACHERS." At the command, Victor jumps to attention and charges off towards the lizard. Double move Dolph, much less quick than his beloved goat, waddles behind as best he can. Also double move ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph and Victor take advantage of their already perfect positioning to launch another team barrage of blows on the new tentacle. Dolph Attack with +1 Adamantine Dorn-Dergar (outflank): 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
Victor Gore (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (6) + 9 + 4 - 2 = 17
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph draws his dorn-dergar and points at the closest tentacle holding Darrioos. "VICTOR. WE HAVE POACHERS." Victor rushes around to the other side to form a flank with his master. Gore Attack (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (13) + 9 + 4 - 2 = 24
Dolph swings about his dorn-dergar in a mighty arc. "FEEL THE POWER OF THE WEAPON OF DOLPH'S ANCESTORS." Attack with +1 Adamantine Dorn-dergar (outflank): 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph hops and jumps so people can see him as he shouts. "EVERYONE. Join the Son of a Shepherd! This is just like when Great Nano came over from the Old Country. Dolph will protect you!" Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27 He gets an extra +2 on diplomacy if the target in unfriendly or hostile Victor calmly stands next to Dolph, more annoyed at the amount of people around than anything. ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() "The bounty of nature is strong! Erastil's blessings shall keep us strong against all of the mucky-boy demons." He hands her an orange. "The glorious production of the harvest! Full of sunshine and keeps away the scurvy doggies." ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Dolph's already large, buggy eyes grow even larger as he realizes what he is seeing. "Ah! This settlement was attacked by the same kind of creature that attacked Great Nano at sea! A great beast of many juicy fish tentacles. The hooks of the tentacles have caught in the roofs." ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph holds up a hand. ”I must have silence! The soil...it speaks. It says: ‘Dolph.’” He bends down as he intensely scans the ground for the path, stopping occasionally to scan for other markers of direction and nearing settlements. Survival: 1d20 + 12 ⇒ (15) + 12 = 27 ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph happily helps hold up the fisherman. Once they get him to shore, "Do not feel like moldy boysenberries, fish man." Dolph pulls out a gift and places it in his hand. "A fine strip of bacon, yes?" ![]()
Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)
![]() Dolph shrinks back down and motions for Victor to hold a moment while he closes on the giant enemy crabs first, slamming his dorn-dergar into the orange crab once more. Move attack to blue if Tesson has already dropped it "BEGONE, THIEVES OF GREAT NANO'S LEFT EYEBALL!" Attack with +1 Adamantine Dorn-dergar vs Orange (flank): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
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