Blacksmith

Dolph, Son of a Shepherd's page

174 posts. Organized Play character for Hrothdane.


Full Name

Dolph, Son of a Shepherd

Race

AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Gender

Male

Size

Medium

Age

47

Alignment

NG

Deity

Erastil

Strength 19
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 16
Charisma 6

About Dolph, Son of a Shepherd

Appearance:

Stat Block:
Dolph, Son of a Shepherd
Dwarf Hunter (divine hunter)/5, Brawler/1
NG Medium humanoid (dwarf)
Init +1 Senses: Darkvision 60 ft. Perception +12 (+14 vs. unusual stonework)
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
HP 57
Fort +11, Ref +9, Will +6
+2 vs. spells, spell-like abilities, and poison
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Offense
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Speed 20 ft
Melee +1 Adamantine Dorn-Dergar +10 (1d10+7/x2), Dwarven Boulder Helmet +8 (1d4+4), or Dwarven Waraxe +8 (1d10+6)
Ranged Shortbow +5 (1d6/x2), Alkali Flask +5 (1d6/x2), or Alchemist's Fire +5 (1d6/x2)
Hunter Spells Prepared (CL 5th; concentration +8):
2nd (3/day)--Barkskin, Hunter’s Eye, Versatile Weapon
1st (5/day)—Magic Fang, Lead Blades, Resist Energy, Enlarge Person, Deadeye's Arrow
0 (at will)--Detect Poison, Detect Magic, Guidance, Purify Food and Water, Create Water, Light
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Statistics
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Str 19, Dex 12, Con 16, Int 10, Wis 16, Cha 6
Base Atk +4; CMB +4; CMD 19 (+4 vs bull rush and trip)
Feats
Combat Reflexes
Outflank (b)
Weapon Focus (dorn-dergar)
Boon Companion
Improved Unarmed Strike (b)
Traits
Patient Optimist
Affable
Alternate Racial Traits
Deep Warrior
Lorekeeper
Skills (Armor Check Penalty -5)
Acrobatics +5 (+0 in armor)
Appraise +0
Bluff -2
Climb +7 (+2 in armor)
Diplomacy +7 (+9 vs. unfriendly or hostile, +9 gathering information)
Disguise -2
Escape Artist +1 (-4 in armor)
Handle Animal +7 (+11 w/animal companion)
Heal +7
Intimidate -2
Knowledge (Geography) +4
Knowledge (History) +0 (+2 about dwarves and their enemies, can make untrained)
Knowledge (Nature) +4
Knowledge (Religion) +4
Perception +12 (+14 vs unusual stonework)
Perform -2
Sense Motive +7
Spellcraft +4
Survival +12
Swim +7 (+2 in armor)
Languages Taldane, Dwarven, Undercommon
Gear
+1 Adamantine Dorn-Dergar, Dwarven Waraxe, Dwarven Boulder Helmet, Wayfinder, Cloak of Resistance (+2), Belt of Giant’s Strength +2, Four-Mirror Armor, Shortbow, 20 Cold Iron Arrows, 20 Blunt Arrows, Alchemist's Fire x2, Alkali Flask x2, Antitoxin, Antiplague, Traveler's Outfit, Hot Weather Outfit, Accordion, 5 pounds each of: potatoes, turnips, oranges, cheese, nuts, chicken, and bacon; Masterwork Backpack, Scroll Cases (2), Smoked Goggles, Handy Haversack
Special Abilities
Animal Focus (5 min/day)
Precise Companion
Improved Empathic Link
Martial Flexibility (4/day)
Woodland Stride
Enlarge (6/day)

Wands:

Cure Light Wounds (15 charges)

Potions/Oils:

Enlarge Person x2
Oil Magic Weapon x2
Oil Bless Weapon x2

Scrolls:

Delay Poison x2
Touch of the Sea x2
Faerie Fire x2

Victor:

Victor
Animal Companion
N Medium Celestial Animal
Init +3 Senses: Scent, Darkvision Low-light vision, Perception +6
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Defense
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AC 22, touch 13, flat-footed 19 (+4 armor, +5 natural armor, +3 Dex)
HP 33
Fort +6, Ref +8 (evasion), Will +4
Conditional Modifiers +4 vs enchantment
Damage Reduction 5/evil
Energy Resistance Cold, Acid, and Electricity 10
Spell Resistance 11
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Offense
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Speed 40 ft
Melee Gore +9 (1d4+6/x2)
Ranged
Special Attacks Smite Evil 1/day (+0 to hit, +6 damage), Powerful Charge (1d8)
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Statistics
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Str 18, Dex 17, Con 13, Int 3, Wis 14, Cha 7
Base Atk +4; CMB +8; CMD 21
Feats
Armor Proficiency (light)
Power Attack
Outflank(b)
Improved Bull Rush(b)
Minotaur’s Charge
Skills (Armor Check Penalty 0)
Acrobatics +7
Climb +8
Perception +7
Stealth +7
Swim +8
Tricks
Attack (all)
Break Out
Detect
Defend
Down
Exclusive
Flank
Come
Heel
Maneuver (Bull Rush)
Track
Special Abilities
Link
Share Spells
Evasion
Gear
Masterwork Mithral Chain Shirt

Note: Victor is always in the +2 strength hunter aspect unless specified otherwise. Stats are factoring in that +2 strength bonus