GM Worg's From Shore to Sea (Lvl 5-7) (Inactive)

Game Master Kyle "Worg" H

Maps | Chronicles


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Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las steps back, designates the red square skum as his target and whips him.

Whip wSC: 1d20 + 8 ⇒ (18) + 8 = 26 Damage wStudied Strike: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8

Red square cannot make any AoO's this round.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung puts his hypnotic/painful stare on circle red and dashes to the rear of the two red skum counting on his agility, screen of bubbles, and parrying ability to prevent an attack of opportunity on him. Swift and Move Action

Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14

Parry(if needed): 1d20 + 10 ⇒ (20) + 10 = 30

Just realized the acrobatics and parry were not needed due to Las's whip attack.

He then attempts to run circle red through with his rapier.

To Hit: 1d20 + 10 ⇒ (5) + 10 = 15

Damage: 1d6 + 5 + 1d6 + 2 ⇒ (4) + 5 + (6) + 2 = 17

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Volsung Dreamborn(-0,Fine)
Las Lejas(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Edwin Towerfall(-0,Fine)

Blue Skum (Circle, Square)(-15/24,Dead)
Tesson(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-0,Fine)

White Skum (Circle, Square)(-0/0,Fine)
Black Skum (Circle, Square)(-0/A lot,Fine / Dead)
Red Skum (Circle, Square)(-17/8,Fine)

The red skum are looking seriously injured!

Darrioos, Edwin, Victor, Dolph, and Tesson are up!

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson tries to hit twice again!

Concentration DC 15: 1d20 + 11 ⇒ (6) + 11 = 17

Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
for Bludgeoning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos moves up and flanks with Volsung. He tries to stab the skum.

attack: 1d20 + 8 ⇒ (7) + 8 = 15

damage: 1d6 + 2 + 3d6 ⇒ (1) + 2 + (1, 1, 3) = 8

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin moves closer to the red one and attacks.

+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Volsung Dreamborn(-0,Fine)
Las Lejas(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Edwin Towerfall(-0,Fine)
Blue Skum (Circle, Square)(-15/24,Dead)
Tesson(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-0,Fine)

White Skum (Circle, Square)(-0/0,Fine)
Black Skum (Circle, Square)(-11/A lot,Fine / Dead)
Red Skum (Circle, Square)(-25/24,Dead)

The Pathfinders are making quick and decisive work out of the skum, and the enemy forces are dwindling in numbers quick!

Dolph and Victor.

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Don't forget Victor has DR 5/evil so he would have only taken 4 from that attack earlier

Dolph moves south as fast as possible, though his short dwarf legs are unable to get him far enough to setup another flank.

Dolph Attack with +1 Adamantine Dorn Dergar: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d10 + 7 ⇒ (2) + 7 = 9

Victor attacks Dolph's target as well, even when unable to create a flank.

Victor Gore (power attack): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage (power attack): 1d4 + 6 + 6 ⇒ (1) + 6 + 6 = 13

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Volsung Dreamborn(-0,Fine)
Las Lejas(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Edwin Towerfall(-0,Fine)
Blue Skum (Circle, Square)(-15/24,Dead)
Tesson(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-4,Fine)
[/b]White Skum (Circle, Square)(-22/0,Dead / Fine)
Black Skum (Circle, Square)(-11/A lot,Fine / Dead)
[/b]
Red Skum (Circle, Square)(-25/24,Dead)

Only two skum remain, and their attempts to delay the party are still in vain! The lash out, hoping to at least hurt SOMEONE! They continue a flank on Victor!

Attack Roll Black Skum Trident Attack VS Victor: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Attack Roll White Skum Trident Attack VS Victor: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage Roll Black Skum Trident Attack VS Victor: 1d8 + 2 ⇒ (6) + 2 = 8
Damage Roll White Skum Trident Attack VS Victor: 1d8 + 2 ⇒ (8) + 2 = 10

Attack Roll Black Skum Claw Attack VS Victor: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Attack Roll White Skum Claw Attack VS Victor: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Damage Roll Black Skum Claw Attack VS Victor: 1d6 + 1 ⇒ (3) + 1 = 4
Damage Roll White Skum Claw Attack VS Victor: 1d6 + 1 ⇒ (1) + 1 = 2

Crit Confirm Roll Trident: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Crit Confirm Roll Claw: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19

They manage some slices at the goat, but their weapons are as effective as wet tissue paper at dealing serious damage!

Liberty's Edge

The Slithering Maps

Round 3: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Volsung Dreamborn(-0,Fine)
Las Lejas(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Edwin Towerfall(-0,Fine)

Blue Skum (Circle, Square)(-15/24,Dead)
Tesson(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-9,Fine)
White Skum (Circle, Square)(-22/0,Dead / Fine)
Black Skum (Circle, Square)(-11/A lot,Fine / Dead)

Red Skum (Circle, Square)(-25/24,Dead)

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin attacks the black one.

+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las takes a 5' step, swiftly studies the one in front of Edwin and attempts to whip it...and whip it good.

Whip wSC: 1d20 + 8 ⇒ (5) + 8 = 13 Damage - using Studied Strike if a hit: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Before taking my turn, I'd like to ask what's going on with the big section of map covered by the overlay? Can Volsung see anything in that area?

Liberty's Edge

The Slithering Maps

@Volsung A giant pit that goes down, which requires more time to look at than 6 seconds.

Edwin slices the black Skum in half, and now only the white skum remains.

@Las Move and switch target?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Yes. I moved Las. If that hits, the skum cannot make an AoOs

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrrioos moves to flank the last scum.

double move

"We have the creature overwhelmed!"

Liberty's Edge

The Slithering Maps

Initiative is Dolph, Victor, and Tesson beat the sh** out of the last skum and win. Lets continue, because work just got much more complicated for me. No joke, someone very selfishly threw a temper tantrum at my job and caused us to have no more internet permanently at our desks. To continue Play-By-Post, I need to now start bringing in the tablet and make sure to do it inbetween breaks.

A marvel of engineering, the interior of the complex is a deep, stepped well plunging to a dry basin below. Each level consists of a narrow walkway with steep stairs in the corners that lead to the level below, creating a spiraling descent to the bottom of the pit. Half of the structure is ruined, with debris littering large portions of the walkways.

GM Screen:

Perception Darrioos: 1d20 + 9 ⇒ (9) + 9 = 18
Perception Dolph, Son of a Shepherd: 1d20 + 12 ⇒ (7) + 12 = 19
Perception Victor: 1d20 + 6 ⇒ (20) + 6 = 26
Perception Tesson: 1d20 + 10 ⇒ (1) + 10 = 11
Perception Volsung Dreamborn: 1d20 + 9 ⇒ (19) + 9 = 28
Perception Edwin Towerfall: 1d20 - 1 ⇒ (20) - 1 = 19
Perception Las Lejas: 1d20 + 10 ⇒ (7) + 10 = 17

Everyone but Tesson notices some very nice armor left behind in the pool. It radiates magic.
Spellcraft Success!
It appears to be a +1 Banded Mail set of armor, in the likeness of a prehistoric armored fish! Not only that, but there is also a cache of six potions hidden amongst the rubble.
Spellcraft/Craft Alchemy Success!
They are six potions of levitate.

The stepped, spiraling well is 90 feet deep. Each stepped level is 5
feet wide and drops 10 feet to the next level below. The narrow, concentric ledges are slippery. At the bottom appears to be a simple flat surfaced slate just sits at the bottom of this area.

GM Screen:

Will Save Darrioos: 1d20 + 4 ⇒ (3) + 4 = 7
Will Save Dolph, Son of a Shepherd: 1d20 + 6 ⇒ (3) + 6 = 9
Will Save Victor: 1d20 + 4 ⇒ (4) + 4 = 8
Will Save Tesson: 1d20 + 6 ⇒ (10) + 6 = 16
Will Save Volsung Dreamborn: 1d20 + 10 ⇒ (18) + 10 = 28
Will Save Edwin Towerfall: 1d20 + 7 ⇒ (8) + 7 = 15
Will Save Las Lejas: 1d20 + 7 ⇒ (9) + 7 = 16

Volsung, however, seems to think differently about the slate. With the detection of magic, it appears to be some sort of illusion spell.
Do you dare press further?

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung sheaths his rapier and suggests.

Let's take a stroll around this before we go down. I'm particularly curious to look at that "slate" from a different angle.

He sets off north to take a clockwise loop around the perimeter of the well.

Assuming we each get a potion of levitation.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson takes a potion, stores it and dives.

The dhampir, however, forgot that the magic fueling his powers allows him to float softly in the air before reaching the water. He has a constant feather fall effect ^^

Swim?: 1d20 + 12 ⇒ (11) + 12 = 23

Liberty's Edge

The Slithering Maps

@Tesson Swim won't be required, yet, but I will save that roll for later.

@Volsung Feed the goat a potion and have Dolph use him as a hang glider?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las takes one of the potions and when it is clear that they need to be used, he drinks his and lowers himself to the bottom.

Las should still have his extract of see invisibility active, though it does not see through illusions.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Seeing the eagerness of his colleagues to dive into danger, Volsung sighs and follows them down into the pit.

He makes sure that Dolph has one of the potions of levitation and advises ...

Keep the goat's nose up, but not too far up or you'll stall.

Finally, as he moves after the more eager of the party's beavers, he calls out ...

Careful, that slate-thingy seems to be or be under some sort of illusion!

If I can use one of my actions and "interact" with the illusion and make a disbelief Will save, I would like to do so.

Will: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos follows Volsung and looks for trouble.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Liberty's Edge

The Slithering Maps

Volsung reaches into the slate, and then suddenly through it. It appears a bit too small to get through though.

Darrioos levitates upwards and keeps a keen eye for danger, but finds something of interest. A switch within one of the guard rooms back up. Curiously, he moves over to it and gives it an examination. He cannot quite tell what it is for, so instead he pulls on it.

Suddenly, the slate that Volsung is reaching through begins to shake, and he finds himself falling in! He quickly regains control with the levitation spell. Down below is a deep darkness that stretches far.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

As he is studying the possible illusion, Volsung begins to speak ...

"Don't pull any ..."

What does Volsung see above him? Can I still see the other members of our group, a way out, etc.?

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson tries his best to follow Volsung, diving slowly in the air.

Sorry GM, for some reasons, I believed the pool was filled.

Will?: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Liberty's Edge

The Slithering Maps

@Volsung Above you is a murky sky, and the rest of your team peering where you fell.

[ooc@Tesson[/ooc] With Tesson falling through the illusion, it is easier to bypass it.

Liberty's Edge

The Slithering Maps

From the lack of response, assuming we are going in guns blazing!

The domed chambers and corridors below the natatorium are of a decidedly different manufacture than the upper pool area, with its pedestrian symmetry. The rooms and passageways seem grown from a greasy, organic substance that looks like the dark carapace of a deep-sea crustacean.

The corridors are all completely circular tunnels with diameters of 15 feet, while the rooms all have domed ceilings 15 feet high at their perimeter and 20 feet high at their apex.

A large, spherical chamber lies at the bottom of the shaft, its strangely twisted, ribbed walls seemingly grown from the organic shell of some deep-sea creature. Curving, bone-like structures support the high domed ceiling, and stagnant seawater floods the chamber to chest level. To the northeast, a large portion of this organic growth has collapsed, revealing dark bedrock. Of the three spherical passages sprouting from this room, two show similar signs of collapse.

The water is murky, and chest deep for medium characters. Small characters have to swim.

Your levitation spells will end soon. Do you dare enter the water?

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson looks around with a surprised look upon his face.

"Are... are we inside a gargantuan crustacean?" he asks to nobody in particular.

He tries to feel a "wall" with his hand and then to slap it.

Tesson can still fly and swim pretty well. However, he won't push further if the team doesn't agree to go.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung peers about with dark vision.

"That's an interesting, not impossible, and rather alarming idea."

He will then cast detect magic and detect psychic significance.

Way back when we were starting, I asked if it would be OK to buy a potion of water breathing after we were told the background of the scenario.

I never did get an answer. Can I assume that I did purchase one back then?

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

"I can scout ahead in the water?"

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin follows others, looks around and tries to detect evil.

detect evil

perception: 1d20 - 1 ⇒ (10) - 1 = 9

Liberty's Edge

The Slithering Maps
Volsung Dreamborn wrote:

Volsung peers about with dark vision.

"That's an interesting, not impossible, and rather alarming idea."

He will then cast detect magic and detect psychic significance.

Way back when we were starting, I asked if it would be OK to buy a potion of water breathing after we were told the background of the scenario.

I never did get an answer. Can I assume that I did purchase one back then?

Apologies. Yes, that is fine.

@Volsung Emptiness. Watching. Patience.
No presence of magic or evil is detected in the waters below.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson begins to wade in the water, looking around.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

As the levitation wears off, Volsung settles in the murky, stinky water with a grimace.

With somewhat forced cheerfulness, he then remarks.

"I suspect we are near the end of this adventure ... one way or another."

Seeing that the he tunnels to the north and southwest appear to be blocked, Volsung peers into the southeastern passage with his dark vision.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

The square marked C3 is the shaft going up, correct?

Thanks for permitting the potion purchase.

Liberty's Edge

The Slithering Maps

Volsung enters the water and begins to look over at the passage...
Darrioos also enters the water to scout...

GM Screen:

4d20 ⇒ (11, 4, 11, 16) = 42
Darrioos: 1d20 + 9 ⇒ (20) + 9 = 29

... However, both he and Darrioos immediately see the danger in the water. Eels.

GM Screen:

Initiative Darrioos: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative Dolph, Son of a Shepherd: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Victor: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Tesson: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Volsung Dreamborn: 1d20 + 11 ⇒ (2) + 11 = 13
Initiative Edwin Towerfall: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Las Lejas: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Blue Eel: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative Red Eel: 1d20 + 6 ⇒ (10) + 6 = 16
Initiative Green Eel: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Giant Eel: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Blue Eel(-0,Fine)
Red Eel(-0,Fine)
Volsung Dreamborn(-0,Fine)

Giant Eel(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-9,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Green Eel(-0,Fine)
Las Lejas(-0,Fine)

The blue and red smaller eels swim forward, looking to bite the nearest target, the Dreamborn Volsung.

Red Eel Bite Attack VS Volsung: 1d20 + 3 ⇒ (7) + 3 = 10
Blue Eel Bite Attack VS Volsung: 1d20 + 3 ⇒ (13) + 3 = 16

They both miss terribly. Perhaps they should put in their eel dentures before biting at considerably sized foe.
Volsung is up!

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

"Nasty slimy things!

Volsung uses his stare upon the blue eel and then stabs into it.

to hit: 1d20 + 10 ⇒ (15) + 10 = 25

damage: 1d6 + 5 + 1d6 + 1 ⇒ (3) + 5 + (5) + 1 = 14

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las tries to recall what he can about the eels.

K. Nature?: 1d20 + 9 ⇒ (7) + 9 = 16

Can we use our weapons in chest deep water?

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Blue Eel(-14,Fine)
Red Eel(-0,Fine)
Volsung Dreamborn(-0,Fine)
Giant Eel(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-9,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)

Green Eel(-0,Fine)
Las Lejas(-0,Fine)

Should have posted it better, apologies. Half speed for wading through chest deep water with -2 to attacks.

Volsung stabs right into the blue eel, and it bleeds a thick blood from the wound. The largest of the eels moves forward, looking to bite the Dreamborn.

Giant Eel Bite Attack vs Volsung: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 9 ⇒ (1, 6) + 9 = 16
Grab: 1d20 + 16 ⇒ (9) + 16 = 25

It’s attack flies wide, however, failing to connect to the dreamer.

@Las Lejas The smaller eels can produce a powerful jolt of lightning from its tail, needing to only touch its victim. If it makes contact, their foe will be stunned if they cannot resist.
Pathfinders are up!

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin moves closer to red Eel and attacks.

+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

confirm crit: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson double moves, tankard at the ready. His "weapon" becomes quickly magical. He taunts the bigger eel.

If Tesson is attacked:
PARRY?: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
RIPOSTE?: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
for Bludgeoning: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Dolph has to expend great effort to move in the deep water and is only able to make it short distance. Double move

Victor's greater speed allows him to at least get an attack in on one of the monsters.

Gore vs Red (power attack): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage (power attack): 1d4 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

sorry was swamped over the weekend

Darrioos stabs at the one near him. blue

attack with flank: 1d20 + 8 ⇒ (19) + 8 = 27

damage: 1d6 + 2 + 3d6 ⇒ (6) + 2 + (2, 6, 3) = 19

crit confirm: 1d20 + 8 ⇒ (8) + 8 = 16

damage: 1d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Blue Eel(-39,Fine)
Red Eel(-16,Fine)
Volsung Dreamborn(-0,Fine)
Giant Eel(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-9,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Green Eel(-0,Fine)
Las Lejas(-0,Fine)

The blue eel succumbs to the blows from the Pathfinder's overkill, and the red eel looks much worse for wear from Victor's attack!

The green eel swims up to the goat, looking for a tail slap against the furry foe!
Touch Electric Tail VS Victor: 1d20 - 2 ⇒ (19) - 2 = 17
Electric Tail Damage VS Victor: 1d6 ⇒ 1

Las Lejas is up! If red takes 4 more damage, Volsung is up as well!

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las hears a voice in his head and he suddenly feels like the eel on Volsung is not long for this existence. Las moves to get the eel in range, studies it, and then strikes.

Whip vs Red eel w/Studied Combat: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 Damage: 1d3 + 3 ⇒ (3) + 3 = 6

But the water seems to impede his motion and he does not get satisfactory strike.

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Blue Eel(-39,Fine)
Red Eel(-16,Fine)
Volsung Dreamborn(-0,Fine)

Giant Eel(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-9,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Green Eel(-0,Fine)
Las Lejas(-0,Fine)

The red eel manages to avoid Las's whip, and it whips its own tail at Volsung, hoping to electrocute the mesmerist!
Touch Electric Tail VS Volsung: 1d20 - 2 ⇒ (11) - 2 = 9

But Volsung is too deft to be hit by such a clumsy attempt!
Volsung is up!

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Wreathed with glistening bubbles, Volsung grimly sets about finishing the red eel.

To Hit: 1d20 + 10 ⇒ (11) + 10 = 21

Damage: 1d6 + 5 + 1d6 + 2 ⇒ (3) + 5 + (1) + 2 = 11

Having slain the slimy foe, Volsung steps forward into its space.

Or so he hopes.

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Blue Eel(-39,Fine)
Red Eel(-27,Fine)

Volsung Dreamborn(-0,Fine)
Giant Eel(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-9,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)

Green Eel(-0,Fine)
Las Lejas(-0,Fine)

Volsung slices straight into the red eel, and bubbles begin to foam from its mouth and burst out of its eyes in a colorful yet gruesome execution.

The giant eel retaliates by launching a bite at who via initiative: 1d3 ⇒ 2 Victor!

Large Eel Bite Attack VS Victor: 1d20 + 11 ⇒ (13) + 11 = 24
Large Eel Bite Damage VS Victor: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Large Eel Grab VS Victor: 1d20 + 16 ⇒ (11) + 16 = 27

It swiftly latches out, and with a yelp the goat is pulled to the eel and begins to look like dinner!
Darrioos Dolph Victor Edwin and Tesson are up!
Apologies about silence. Weekend was not pleasant when I found out my grandpa is on the verge of dying and I cannot see him due to COVID restrictions with Nursing Homes.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

GM Worg, I am sorry to hear that!

Edwin moves closer to the Large Eel and attacks.

+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

I had a similar experience about a month ago when my mom had to go into hospital down in North Carolina. It's very no fun.

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