GM Worg's From Shore to Sea (Lvl 5-7) (Inactive)

Game Master Kyle "Worg" H

Maps | Chronicles


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Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson looks at the stone, interested.

Detect magic+Knowledge arcana: 1d20 + 13 ⇒ (6) + 13 = 19

"Yeah, maybe we should go away from this stone, it may put us all to sleep..." he declares.

@GM: I don't want to nitpick but in order to understand a spell with detect magic, it is the spellcraft skill that is relevant :)

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Dolph stays away from the stone. ”Let us carry onwards, yes? Avoid stones like this, yes?”

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las attempts to diagnose his sickeness.

Heal wGuidance: 1d20 + 7 ⇒ (6) + 7 = 13

Then asks if anyone else can determine how long the sickness will last?

The stone has close range what? DId you forget a word?

The Exchange

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Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Close range with a high caster level, like the spell range. So 25+5/2 caster levels

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung moves over to Las and reassures him

"If we are attacked, I can remove your illness."

Second level spell - placebo effect but I'd rather not use the spell slot unless it's necessary.

Liberty's Edge

The Slithering Maps
Dolph, Son of a Shepherd wrote:
Close range with a high caster level, like the spell range. So 25+5/2 caster levels

Exactly what he said.

The party moves on, past the stone. Once out of its radius and up on the cliffs above the illness seems to pass over. Now within the second tier of the island.

The streets of the city wrap around the ruined structures of the island in sweeping curves like the shell of some enormous mollusk. Massive slabs of a white, chitinous material grow layer upon layer in a once-contiguous piece, long ago broken into jagged formations.

Along the streets, urchin-like spines stab ten feet upward, some with illuminated, glass globes drifting slowly in silent orbit around their points. Densely overgrown, vine-choked buildings alternate between fantastic domed structures and symmetrical, orderly city blocks, following the arcs of the queerly curving streets.

1d4 ⇒ 2

The city's streets are broken into different levels. If you wish to proceed through the streets, you will need to climb up 20ft to the next level.
DC20 Climb. If you brought rope and at least one person can get up, the DC will reduce to 5.

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

"Should we climb up? I can scout ahead."

@Worg - does my climb speed work?

Liberty's Edge

The Slithering Maps

@Darrioos That will suffice.
@Party With that now as an option, you can scale the walls here without too much issue. Let me know if there is anything specific you wish to explore.

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5
GM Worg wrote:

@Darrioos That will suffice.

Thanks!

Darrioos climbs up and looks around.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

if it's all clear he'll lower a rope down for the party

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Is Las still sickened?

Liberty's Edge

The Slithering Maps
GM Worg wrote:


The party moves on, past the stone. Once out of its radius and up on the cliffs above the illness seems to pass over. Now within the second tier of the island.

No more illness.

If everyone in the party commits to going up, I'll proceed with that.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

To Las . . .

"Glad to see you're feeling better"

Volsung then climbs up the rope to join Darrioos.

"Thanks for the rope."

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson thanks Darioos as well and climbs up the rope.

18 for a take 10

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin also starts to climb.

climb: 1d20 - 4 ⇒ (18) - 4 = 14

Liberty's Edge

The Slithering Maps

Up to level two!
What you have learned so far about the island, being here.

GM Screen:

Perception Darrioos: 1d20 + 9 ⇒ (4) + 9 = 13
Perception Dolph, Son of a Shepherd: 1d20 + 12 ⇒ (10) + 12 = 22
Perception Victor: 1d20 + 6 ⇒ (19) + 6 = 25
Perception Tesson: 1d20 + 10 ⇒ (14) + 10 = 24
Perception Volsung Dreamborn: 1d20 + 9 ⇒ (8) + 9 = 17
Perception Edwin Towerfall: 1d20 - 1 ⇒ (16) - 1 = 15
Perception Las Lejas: 1d20 + 10 ⇒ (20) + 10 = 30
???: 2d10 ⇒ (1, 8) = 9

As you continue through the city ruins, something of interest catches the eyes of the party. Firstly, there appears to be a large domed structure not too far away. It looks as though it might have once been very intricate.

Secondly, everyone But Darrioos, so you all point it out to him too notice the orbs of light seem to be leaning towards you wherever you go, from within their glass spheres.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las tries to understand the lights. Use last application of Heighten Awareness unless it's till going from the beach

K. Aranca T10 w Guid and Insp: 1d6 + 24 ⇒ (1) + 24 = 25

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung continues to be intrigued by floating tower tops, glowing lights, etc. Talking quietly to himself.

"Wondrous dream or horrific nightmare?"

Volsung casts detect magic, taking the full three rounds to study the lights.

Knowledge (arcana): 1d20 + 4 ⇒ (19) + 4 = 23

Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

The Slithering Maps

Interestingly enough, these don't appear to be arcane based lights.
Just going to change Las's roll to Dungeoneering, subtract 3, keep the 1...

Las recognizes these creatures as Will-O'-Wisps.
CE Small aberration (air)
Las knows that Will-O'-Wisps have two very unique natures. Firstly they are able to feed off fear and death. Secondly, they are able to vanish into invisibility whenever they desire. He also knows that Will-O'-Wisps speak Common and Aklo.

1d12 ⇒ 7
You also now notice that there appears to be about seven of them floating around you all, free from their globes. How long they have been invisibly following you is anyone's guess.

These ones seem particularly hungry, but do not act against you.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung speaks Aklo in case they try to use to communicate with each other.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las informs the group of what he knows. Turning to the creatures, he speaks"Creatures who feed off fear, what has happened here? Will you tell us what you know?"

Having identified them, does Las know their general lore?

Liberty's Edge

The Slithering Maps

Las Lejas:

Evil creatures that feed on the strong psychic emanations of terrified creatures, will-o’-wisps delight in tempting gullible travelers into dangerous situations. In the wild lands where they’re most common, will-o’-wisps favor simple tactics like positioning themselves over cliffs or quicksand where they can easily be mistaken for lanterns

"And why should we relinquish our secrets to outsiders?"

"We hunger, but have nothing to feed from."

"What boon can you grant to us?"

A few of them speak at once.
They are currently unfriendly. A diplomacy will be required. The DC for them is higher than usual, so figure out who could lead the diplomacy and who can aid.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

With Burst of Insight and a Guidance, I have a +17 Diplomacy.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las attempts to aid in the diplomatic effort, "We cannot help if we do not know what has happened."

Diplomacy (Aid Another): 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"You have to cooperate!"

diplo aid: 1d20 + 9 ⇒ (12) + 9 = 21

Liberty's Edge

The Slithering Maps

So far, that is a bonus of +21. You will want more if possible.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson looks around, feeling dizzy. He whispers:
"Guys, I think those light are following us, keep calm!"

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

”Hello, Mighty Lights of Swampiness! Would you like to feast on the bountiful production of nature?”

Diplomacy Aid (unfriendly): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Worg wrote:
So far, that is a bonus of +21. You will want more if possible.

Volsung has +17, so with Take 10, he's at 27 for a total of 31 er 33. We need more?

Liberty's Edge

The Slithering Maps

If you feel like you can succeed off that. :)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

We're not the ones who are starving. We're the only hope they've got.

Liberty's Edge

The Slithering Maps

Bot Volsung Diplomacy: 1d20 + 17 + 2 + 2 + 2 ⇒ (9) + 17 + 2 + 2 + 2 = 32
And that just makes it, actually. Increased Difficulty from Unfriendly to Indifferent.

"Hmph. You might be able to service us."

"Just kill what you will and let us feed."

"That is our bargain."

"The Ruins, the Observatory, or the Graveyard. Where do you wish to go?"

"There is where we will take you, and tell you of."

Sense Motive DC5:

While they are hungry and not friendly, they don't see you as a threat so much as a meal ticket.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Sense Motive: 1d20 + 10 ⇒ (2) + 10 = 12

"What is waiting for us in the ruins?"

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

"Let's check the observatory?'

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Sense motive: 1d20 + 4 ⇒ (15) + 4 = 19

"Graveyard!"

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson shakes his head.
"No inn nor brewery? What kind of remote island is it? Island people used to have standards!"

Tesson doesn't care but if we all point towards different directions, it'll be hard to play this module ^^'

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Ruins then? :)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Let's hear what they have to say about each. I'm also going to ask about treasure.

Liberty's Edge

The Slithering Maps

The wisps cackle at you all.
"Pick one."
"We will tell you more after you feed us."
"We don't work for free."
"You wouldn't want to stay here long enough for an inn anyways."

The wisps will tell you about one and take you it, but won't tell you more unless they have eaten. Currently they are indifferent.

Sounds like Ruins is the pick.

"A skum astrologer who wore the old Amulet of Aulus."
"He was a former master of the orrery."
"A gillman once looked for him. One from the village."
"The skum was devoured."
"Consumed by a beast in the ever-growing tower."
"The ruins lie this way."

They speak of Gerlach, the Gillman that the villagers accused of starting the curse by going to the island. From what they told you, it seems Gerlach was searching for this skum astrologer in the growing ruins somewhere. The wisps know that the astrologer was devoured. They will take you to the Ruins now.

Slide 4 shows where you are and where you are going. I gotta get a map together and will post when I got the next area ready.

Liberty's Edge

The Slithering Maps

GM Rant:

So one thing that is annoying about this adventure is that there is no size given at any point of how wide and long the island is. To figure out my math, I had to find an area on the map that had a map included into the adventure, measure that out, then use that to measure distance from place to place.

Distance Travelled: 1500ft
Time on the Island: 10 Minutes (Climbing, Skills, and Walking).

???: 1d100 ⇒ 86

Nothing happens during your travel to the Growing Ruins.

@The Growing Ruin
Piles of white shale litter the ground before a twisting, broken spire near a high cliff. Large white flakes constantly slough off the top and sides of the tower and plummet to the ground and sea below, as if the spire was still growing like some out-of-control mollusk. A gaping hole provides entry to the lower floor.

Slide 3. The lava does not exist.

Feel free to determine your mannerism of approach. I am going to go get some snacks from the gas station.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

"A beast in the ever growing tower? Could you be a little more specific?"

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin begins to approach the tower.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung smiles at Las Lajas's question and speaks to him in Polyglot.

"I suspect that's as specific as creatures of their kind get."

He then moves forward with Edwin.

Volsung can have two tricks implanted at the same time, and right now, Darrioos has False Flanker, and I have Mesmeric Mirror

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Thanks Volsung

Darrioos follows Edwin his weapon at the ready.

I wonder what we're facing?

Liberty's Edge

The Slithering Maps

As though to respond to your question for specification, the Wisps vanish, only blinking to guide you forward to the Growing Ruin.
As they are Chaotic and Indifferent, right now this is the best they will give you.

As you approach the ruined tower, more visible now is the shards of debris that are planted firmly into the ground, as well as more shards in the air that appear to rise and lower haphazardly.

Suddenly, a giant frilled lizard comes rushing out from the tower, and its neck expands as it hisses at you all a challenge.

Initiatives:

Initiative Darrioos: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Dolph, Son of a Shepherd: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Victor: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative Tesson: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Volsung Dreamborn: 1d20 + 11 ⇒ (5) + 11 = 16
Initiative Edwin Towerfall: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Las Lejas: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Giant Frilled Lizard: 1d20 + 5 ⇒ (19) + 5 = 24

Round 1: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: Reflex Save DC12 or suffer 2d4 damage
Giant Frilled Lizard(-0,Fine)
Darrioos(-0,Flanker Mesmerist Trick)
Edwin Towerfall(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Las Lejas(-0,Fine)
Volsung Dreamborn(-0,Fine)
Victor(-0,Fine)
Tesson(-0,Fine)

@Las Lejas Would you like to use your Heightened Awareness? In this case, you would get to go before the monster.

Liberty's Edge

The Slithering Maps

As though to respond to your question for specification, the Wisps vanish, only blinking to guide you forward to the Growing Ruin.
As they are Chaotic and Indifferent, right now this is the best they will give you.

As you approach the ruined tower, more visible now is the shards of debris that are planted firmly into the ground, as well as more shards in the air that appear to rise and lower haphazardly.

Suddenly, a giant frilled lizard comes rushing out from the tower, and its neck expands as it hisses at you all a challenge.

Initiatives:

Initiative Darrioos: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Dolph, Son of a Shepherd: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative Victor: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Tesson: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative Volsung Dreamborn: 1d20 + 11 ⇒ (8) + 11 = 19
Initiative Edwin Towerfall: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Las Lejas: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Giant Frilled Lizard: 1d20 + 5 ⇒ (12) + 5 = 17

Round 1: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: Reflex Save DC12 or suffer 2d4 damage
Giant Frilled Lizard(-0,Fine)
Darrioos(-0,Flanker Mesmerist Trick)
Edwin Towerfall(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Las Lejas(-0,Fine)
Volsung Dreamborn(-0,Fine)
Victor(-0,Fine)
Tesson(-0,Fine)

Knowledge Nature DC15:

Giant Frilled Lizard
N Large Animal
This bright-eyed lizard is larger than a horse. As it hisses in anger, a brightly colored frill extends around its neck.
1 Question @20, 2 Questions @25

Active Penalties:

As tower fragments and shards of stone are caught in a whirlwind of arcane energy from the tower, they can fall upon combatants during the fight. Anyone within 60ft of the tower must start their turn with a Reflex Save DC12 or suffer 2d4 damage.

@Las Lejas Would you like to use your Heightened Awareness? In this case, you would get to go before the monster.

Liberty's Edge

The Slithering Maps

Proceeding with the lizard going first.
It charges forward, hissing as it does!
Target via initiative: 1d2 ⇒ 2

Intimidating charge: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
Real is low: 1d100 ⇒ 11

@Volsung DC13 will save or shaken for 1d6 ⇒ 5 rounds.

All pathfinders are up! Posting from walking my dog so no fancy text this time.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Uh...I'll say no, since this is probably my last use of HA for Today.

Knowledge Lizard (nature) with HA and Insp: 1d20 + 11 + 1d6 ⇒ (15) + 11 + (1) = 27

Want to know special attacks and special defenses...throw in mating habits and favorite foods if you have any extras.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung has Combat Reflexes, so he can also try to Parry the lizard's attack.

Parry attempt with penalty for large attacker: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10

Will save: 1d20 + 10 ⇒ (19) + 10 = 29

Parry fails so Volsung takes 14 damage and still has 2 images up, correct?

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Knowledge (nature): 1d20 + 4 ⇒ (9) + 4 = 13

"VICTOR. WE HAVE POACHERS." At the command, Victor jumps to attention and charges off towards the lizard. Double move

Dolph, much less quick than his beloved goat, waddles behind as best he can.

Also double move

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin moves forward and takes out his scimitar. double move

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