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Darrioos tries to find a flank from Volsung, attack blue or if blue drops orange
He tries to dodge the skum. if needed to head to orange
acrobatics: 1d20 + 12 ⇒ (9) + 12 = 21
attack with flank: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 2 + 3d6 ⇒ (1) + 2 + (5, 4, 2) = 14

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Round 2: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-0,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine)
Red Skum(-0/0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-0/10,Tripped/Fine)
Las Lejas(-0,Fine)
How the hell did I miss Tesson?
More skum drop dead, and one is even tripped. The Pathfinders are swiftly taking control of this fight! The skum attempt to retaliate...
Attack Roll Orange Skum Trident Attack VS Darrioos: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage Roll Orange Skum Trident Attack VS Darrioos: 1d8 + 2 ⇒ (1) + 2 = 3
Attack Roll Red Skum Trident Attack VS Dolph, Son of a Shepherd: 1d20 + 4 ⇒ (10) + 4 = 14
Damage Roll Red Skum Trident Attack VS Dolph, Son of a Shepherd: 1d8 + 2 ⇒ (2) + 2 = 4
Attack Roll Red Skum Trident Attack VS Darrioos: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage Roll Red Skum Trident Attack VS Darrioos: 1d8 + 2 ⇒ (8) + 2 = 10

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Round 2: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine)
Red Skum(-0/0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-0/10,Tripped/Fine)
Las Lejas(-0,Fine)

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Edwin steps closer to the red one and tries to hit it.
+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16

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Enemies with weapons! Ha! I missed it before.
Swiftly and expertly maneuvering his tankard, Tesson steps on the other side of the skum, takes his tankard in his hand and tries to snatch his trident with the handle.
Disarm: 1d20 + 12 + 2 + 4 ⇒ (6) + 12 + 2 + 4 = 24

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Dolph points Victor at the closest skum and the goat runs around to the other side.
Victor will provoke from red and green
Dolph Attack with +1 Adamantine Dorn Dergar (outflank): 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Dolph Damage: 1d10 + 7 ⇒ (7) + 7 = 14
Victor Gore (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (19) + 9 + 4 - 2 = 30
Victor Damage (power attack): 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14

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Round 2: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine)
Red Skum(-0/30,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-0/26,Tripped, Disarmed/Dead)
Las Lejas(-0,Fine)
More of the skum fall like flies to the assault of the meddling Pathfinders and their pet goat too!
The green skum, on the ground, without a weapon, wonders why it even woke up today. It tries desperately from the ground to claw at the drunk Tesson!
Attack Roll Green Skum Claw VS Tesson: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage Roll Green Skum Claw VS Tesson: 1d6 + 1 ⇒ (6) + 1 = 7
Attack Roll Green Skum Claw VS Tesson: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage Roll Green Skum Claw VS Tesson: 1d6 + 1 ⇒ (2) + 1 = 3

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Round 2 & 3: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine)
Red Skum(-0/30,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-0/26,Tripped, Disarmed/Dead)
Las Lejas(-0,Fine)
The green skum pathetically misses. It only now hears a song as it lives its final moments...
Hello darkness, my old friend...

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Darrioos tumbles away from the flank and stabs at the skum. yellow But comes up short.
"We have them on the run!"
Acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17
attack with flank: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 2 + 3d6 ⇒ (2) + 2 + (4, 1, 1) = 10

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Las advances on the red skum, designates it as his target, and attacks.
Attack with Studied Combat: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Studied Strike (if a hit): 1d6 ⇒ 5
If that hits, Red square cannot make AoO's

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Volsung continues to find himself at the center of the action with no need to move, and so he inflicts a painful stare on the green skum to his right and then attacks with this rapier.
attack with flank: 1d20 + 12 ⇒ (13) + 12 = 25
rapier and stare damage: 1d6 + 5 + 1d6 + 2 ⇒ (6) + 5 + (4) + 2 = 17

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Round 3: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine/Dead)
Red Skum(-9/30,Fine/Dead)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-17/26,Tripped, Disarmed/Dead)
Las Lejas(-0,Fine)
What a terrible day to be a skum! The Pathfinders are easily cleaning up the rest of the guards without so much as dropping a sweat!
They try once again to retaliate, red stabbing at Las and Orange flanking Volsung!
Attack Roll Orange Skum Trident Attack VS Volsung Dreamborn: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage Roll Orange Skum Trident Attack VS Volsung Dreamborn: 1d8 + 2 ⇒ (6) + 2 = 8
Attack Roll Red Skum Trident Attack VS Las Lejas: 1d20 + 4 ⇒ (10) + 4 = 14
Damage Roll Red Skum Trident Attack VS Las Lejas: 1d8 + 2 ⇒ (4) + 2 = 6
Like a bunch of losers, though, they fail to even scratch the Pathfinders!

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Round 3: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine/Dead)
Red Skum(-9/30,Fine/Dead)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-17/26,Tripped, Disarmed/Dead)
Las Lejas(-0,Fine)

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Round 3: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-14/25,Fine/Dead)
Red Skum(-9/30,Fine/Dead)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-17/26,Tripped, Disarmed/Dead)
Las Lejas(-0,Fine)
If the villagers were in this fight, it may have been a slightly different story. Talk about nerfed fight!

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Is green skum dead? I though it was dead.
Also someone moved Las. I have a 15 foot reach and was behind the rock cliff edge. So Red would have to take an AoO from Volsong if it wanted to attack me without cover. I'll put myself back to where I was.

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Round 3: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Darrioos(-10,Flanker Mesmerist Trick, Fine)
Volsung Dreamborn(-0,Fine)
Blue Skum(-23/A Lot,Dead)
Orange Skum(-24/25,Dead)
Red Skum(-9/30,Fine/Dead)
Dolph, Son of a Shepherd(-0,Fine)
Edwin Towerfall(-0,Fine)
Tesson(-0,Fine)
Victor(-0,Fine)
Green Skum(-17/26,Tripped, Disarmed/Dead)
Las Lejas(-0,Fine)
Orange is dead, because Darrioos actually hit it. Updated that. Green Square is alive by a thread. Between Tesson, Dolph, Victor and Edwin, I doubt we will be in combat much longer. If they hit green's mediocre less than 12 AC for 3 damage then Las is free to act.

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Dolph swiftly points Victor at the westernmost skum, and the goat rushes over. Double move, will provoke from red and green
Dolph himself rushes behind as fast as his short dwarven legs can taken him.
Also a double move, sadly

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Edwin moves closer to the Green one and attacks.
+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12

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I assume Edwin kills green.
Las moves up and around and tries to trip Red.
Trip: 1d20 + 6 ⇒ (18) + 6 = 24

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Tesson will attack green if still alive or go towards red as well.
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
for Bludgeoning: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
"Bim!" he says, hitting hard.
EDIT: the sand, most likely xD

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I assume Edwin kills green.
Las moves up and around and tries to trip Red.
[DIce=Trip]1d20+6
I believe red is one that failed its color spray save at the start of encounter.

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Gonna just go ahead and call this fight done.
The villagers now are more willing to approach you all, and they appear to be suffering effects that would transform them into skum and fish people. One of them steps forward as a representative. "Thank you. Our minds were addled and our faith was perhaps in the wrong. If you had not come, who knows what would become of us."
"Though if you do not push further, then who is to say our freedom will last long? If you would brave danger again for us, perhaps salvation will be ours."
The ytell of you a skum who leads in a secret place, beneath the island. He goes by the name of Gerlach. "He works on a magical elixir of some kind, but it is unknown what. He recently found the desiccated corpse of an old Azlanti god, Mohl'omog." Some other villagers chime in. "My memory is hazy, but he took me to the natatorium when I first arrived!"
"Yes, as he did to me as well."
"Yes, that is right. Down the steep of steps."
Fortitude Saves once again.
Fort Save Darrioos: 1d20 + 7 ⇒ (12) + 7 = 19
Fort Save Dolph, Son of a Shepherd: 1d20 + 11 ⇒ (12) + 11 = 23
Fort Save Victor: 1d20 + 6 ⇒ (19) + 6 = 25
Fort Save Tesson: 1d20 + 10 ⇒ (18) + 10 = 28
Fort Save Volsung Dreamborn: 1d20 + 4 ⇒ (7) + 4 = 11 ???: 1d6 ⇒ 6
Fort Save Edwin Towerfall: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Save Las Lejas: 1d20 + 4 ⇒ (18) + 4 = 22
Volsung feels his skin suddenly starting to become a bit slimey. Everyone who seems him notices that he is growing pustules on his body that seem to ooze.
Volsung now has +2 to Escape Artist checks and CMD.

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Las asks if the way is lighted and how far down.
Once Las is within 1 minute, of the secret place, he will drink is shield extract. If the villagers say it is dark and that they use darkvision, Las will make his extract of darkvision. Otherwise he will create see invisbility. Has it been more than 5 hours since we arrived on the island?

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Unfortunately the villagers cannot recall exactly what it looks like down there, but they suggest light if you cannot see in the dark as it goes underground.

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Volsung now has +2 to Escape Artist checks and CMD.
So, mechanically a benefit and, at least for the time being, no penalties from this?
Volsung makes a face as he realizes what has befallen him.
Is this some curse or poison from the skum, or have I been afflicted with a malady similar to that of the good Darrioos?
I suspect the later, so let us move quickly to find this Gerlach, end his vile machinations, and leave this hellish island far behind.
Volsung will go over to the top of the stairs going down and look in with his darkvision.
perception: 1d20 + 8 ⇒ (10) + 8 = 18

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Well, I assume we have a light source? So Las will go with see invisibility and drink it right before we enter.
Las gathers up some wet sand. "If there is anything invisible, this should help reveal it"

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Tesson, relieved that the fight is over, peeks over Volsung's shoulder.
Perception (darkvision): 1d20 + 10 ⇒ (11) + 10 = 21

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Part 3: The Natatorium of Mohl’omog
Tall, cracked walls surround this structure. They are punctuated by two grand arched entryways, only one of which still stands. Massive, verdigris-coated mounts for huge lenses hover lazily over the complex, their glass long ago shattered, while ruined aqueducts lead away from the structure in sweeping curves, disappearing into the island’s foliage. From before, you would have never guessed this area had any significance.
Approaching from the west, you all see this place for what it was. Graceful, crumbling archways open into a large bathing room. Two pools stand in the center of the room, full of stagnant water.
Skum Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Perception Darrioos: 1d20 + 9 ⇒ (12) + 9 = 21
Perception Dolph, Son of a Shepherd: 1d20 + 12 ⇒ (19) + 12 = 31
Perception Victor: 1d20 + 6 ⇒ (13) + 6 = 19
Perception Tesson: 1d20 + 10 ⇒ (6) + 10 = 16
Perception Volsung Dreamborn: 1d20 + 9 ⇒ (11) + 9 = 20
Perception Edwin Towerfall: 1d20 - 1 ⇒ (20) - 1 = 19
Perception Las Lejas: 1d20 + 10 ⇒ (20) + 10 = 30
It is abundantly clear to you all that someone, or several someones, are hiding in the pools you are approaching.
Slide 5.
@Darrios Your eye sight seems to be unhindered by darkness. Your bleeding eyes grant you Darkvision 10ft. Add it to any pre-existing Darkvision.

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Did we establish a light source?

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Back-checking, I do not see one. Anyone got a Wayfinder and isn't worried about stealth?

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I have a wayfinder but would prefer to use my darkvision unless there are no other light options.
Does it seem as though the someones in the pools are aware of us?

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"Good Sir Towerfall, could I lend you this fine Wayfinder of mine so you can light the darkness?"

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Volsung hands his wayfinder over to Edwin, who then activates its magical light to grand himself and his party vision in the dark. Those who can see through the darkness take the scouting lead.
With the stealth advantage the Pathfinders have, or rather, the lack of capabilities the hidden foes seem to have, the party may be able to use this weakness against them.
Surprise Round. You all get 1 action. What do?
I'll roll initiative after the Surprise.

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Las drinks his last extract of shield.

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"Thank you for that light Volsung! I am ready now!" Edwin takes his sword out.

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What the heck!
Volsung cries out in common.
"Greeting to you noble creatures hiding in yon pools. I am known as Volsung Dreamseer, and I greet you in the name of the Black Butterfly."
If they reply in something other than common, I do know a whole mess of languages and have Linguistics +11.

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Tesson takes a swig of his mug and stumbles forward. Sure enough, he sees what is inside the pools. A bunch of skum!
What a brave man!
To help with Darrioos's vision, I made red, blue, black and white.

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Initiative Darrioos: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative Dolph, Son of a Shepherd: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Victor: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Tesson: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Volsung Dreamborn: 1d20 + 11 ⇒ (20) + 11 = 31
Initiative Edwin Towerfall: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Las Lejas: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Blue Skum (Circle, Square): 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Red Skum (Circle, Square): 1d20 + 1 ⇒ (2) + 1 = 3
Initiative White Skum (Circle, Square): 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Black Skum (Circle, Square): 1d20 + 1 ⇒ (3) + 1 = 4
Round 1: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Volsung Dreamborn(-0,Fine)
Las Lejas(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Edwin Towerfall(-0,Fine)
Blue Skum (Circle, Square)(-0/0,Fine)
Tesson(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-0,Fine)
White Skum (Circle, Square)(-0/0,Fine)
Black Skum (Circle, Square)(-0/0,Fine)
Red Skum (Circle, Square)(-0/0,Fine)

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Sensing that the time for conversation is past, Volsung moves up, drawing his rapier as he does, and focuses his Hypnotic Stare on black square. Move and Swift Action
He then casts color spray on black square and black circle. Standard Action
Color spray is DC 16, and black square has a -2 on his save due to hypnotic stare.

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Edwin steps closer to the blue and tries to hit it.
+2 scimitar Power attack-Furious Focus: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13

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If Edwin hit the skum he was fighting but did not kill it, then Las will draw his whip as he moves behind Edwin, swiftly study the same skum and attack.
Whip attack on skum: 1d20 + 8 ⇒ (17) + 8 = 25 Damage + Studied Strike: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

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Round 1: FIGHT!
Light Condition: Light from Edwin
Active Buffs: None
Active Penalties: None
Volsung Dreamborn(-0,Fine)
Las Lejas(-0,Fine)
Darrioos(-10,Flanker Mesmerist Trick, Fine, Extra 10ft Darkvision)
Edwin Towerfall(-0,Fine)
Blue Skum (Circle, Square)(-15/24,Fine/Dead)
Tesson(-0,Fine)
Dolph, Son of a Shepherd(-0,Fine)
Victor(-0,Fine)
White Skum (Circle, Square)(-0/0,Fine)
Black Skum (Circle, Square)(-0/0,Fine)
Red Skum (Circle, Square)(-0/0,Fine)
Will Saves Black: 2d20 ⇒ (2, 14) = 16
Both of the skum find themselves mesmerized by the colorful patterns flashing at them.
The blue skum that survived the magic missiles strikes out with its trident and a claw at Edwin!
Attack Roll Blue Skum Trident Attack VS Edwin Towerfall: 1d20 + 4 ⇒ (7) + 4 = 11
Damage Roll Blue Skum Trident Attack VS Edwin Towerfall: 1d8 + 2 ⇒ (8) + 2 = 10
Attack Roll Blue Skum Claw Attack VS Edwin Towerfall: 1d20 + 2 ⇒ (18) + 2 = 20 Multiattack
Damage Roll Blue Skum Claw Attack VS Edwin Towerfall: 1d4 + 1 ⇒ (4) + 1 = 5
It flails uselessly against the heavily armored knight!
Tesson, Dolph, and Victor

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Burping loudly, Tesson taps in his font of magic to imbue his not so noble tankard with magical energies.
Concentration DC 15: 1d20 + 11 ⇒ (18) + 11 = 29
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

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Dolph directs Victor into a flank with him so they can take down another skum.
"VICTOR. WE HAVE POACHERS."
Dolph Attack with +1 Adamantine Dorn-Dergar (outflank): 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Victor Gore Attack (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (20) + 9 + 4 - 2 = 31
Damage (power attack): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15
VCrit Confirm: 1d20 + 9 + 4 - 2 ⇒ (7) + 9 + 4 - 2 = 18
Crit Damage: 1d4 + 6 + 6 ⇒ (1) + 6 + 6 = 13

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The pathfinders are taking full advantage of the Skum’s weak fighting skills. Blue drops dead, and black square swiftly follows to the grave. The skum try to retaliate and avenge their fallen comrades!
Attacks: 5d20 ⇒ (3, 9, 19, 12, 14) = 57
Black Skum Trident vs Viktor: 1d8 + 4 ⇒ (5) + 4 = 9
Viktor takes a blow from the skum!
Volsung Las and Darrioos are up