[Outpost V] GM Silbeg SFS 3-99 Perils of the Past 3-4 (Inactive)

Game Master Silbeg

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Dark Archive

Fury's Toll | MotD
T| "Tik" Fiver wrote:
Tik is holding a trick attack if one closes with him.

That doesn't work. Trick attack is a full action. You may only ready a standard, move, or swift action. Tik can ready an attack, but not a trick attack.

Atu moves and shoots blue!

Vutrul on delay. Going to treat Tik's actions as a move and readied attack w/o trick attack.

The undead move up to surround Buddy, but none attack for some reason. They all have archaic longswords out, though.

You try to scream; But terror takes the sound before you make it
Buddy, Elwin, Amariel is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills
Waiting on clarifications from Atu and Tik. Need move from Vutrul.

C2. Quarters: Round 1:


  • x Atu Vaeyo
  • R Tik
  • D Vutrul [-1 Circ to attacks & skills]
  • Zombies
  • => Buddy
  • => Elwin
  • => Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 31/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -5
Solid-Red
White
Yellow-dot

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin moves into the room and sees the bodies around Buddy. He also sees them not seeming to attack...
"Why aren't they attacking? Something is odd here."

He readies an attack IF they attack, targeting the closest one.
Energy ray : 1d20 + 5 ⇒ (16) + 5 = 21
Fire damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Fury's Toll | MotD

You can try and remember something about them with mysticism

You start to freeze, As horror looks you right between the eyes
Buddy, Elwin, Amariel is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills
Waiting on clarifications from Atu and Tik. Need move from Vutrul.

C2. Quarters: Round 1:


  • x Atu Vaeyo
  • R Tik
  • D Vutrul [-1 Circ to attacks & skills]
  • Zombies
  • => Buddy
  • R Elwin [Energy Ray Readied]
  • => Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 31/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -5
Solid-Red
White
Yellow-dot


Agents exploring the below-ground level of the ruins to the north successfully negotiated with the passage’s guardian and unlocked the passageway down.

Table GMs, Delve Mission 4 is now available for selection.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Vutrul moves towards red Guy and try to slash with his blade
Carbon blade attack: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
damage: 1d10 + 10 ⇒ (7) + 10 = 17

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.
GM Silbeg wrote:

You can try and remember something about them with mysticism

You start to freeze, As horror looks you right between the eyes
Buddy, Elwin, Amariel is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills
Waiting on clarifications from Atu and Tik. Need move from Vutrul.
** spoiler omitted **

Derp

mysticism: 1d20 + 10 ⇒ (9) + 10 = 19

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

"Nufriends?" asks Buddy and waits what Elwin will tell

Readied attack if they strike first@red:

Doshko@red vs KAC: 1d20 + 6 ⇒ (15) + 6 = 21
Damage, slashing: 1d12 + 6 ⇒ (2) + 6 = 8

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik will hold an unmodified attack, then, if one of them closes and tries to attack him.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Hey, they're dead bodies swinging weapons, I'm gonna shoot them, yeah," Amariel mumbles as he takes out his prototype weapon.

He calibrates the weapon against the Dotted yellow line one as he takes it out.

Yellowstar Conqueror vs EAC, Yellow Dotted line: 1d20 + 7 ⇒ (8) + 7 = 15
Damage, E&F: 1d12 + 8 ⇒ (4) + 8 = 12

Dark Archive

Fury's Toll | MotD

Elwin:

These seem to be some sort of occult zombie. These are mindless undead, and whatever it is that binds them, it typically is not very strong. Thus, they are permanently staggered. As mindless undead, the typically attack anything that they can see, unless otherwise controlled.

Assuming that Elwin will let folks know this in his own words.

Vutrul moves up and misses.

Buddy strikes red with his doshko, but the tough zombie skin seems to resist his blade somewhat.

Amariel shoots Yellow-dot with his gun. It burns nicely, without any resistance.

You're paralysedl 'Cause this is thriller; Thriller night!
Atu, Tik is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills

C2. Quarters: Round 1:


  • => Atu Vaeyo
  • => Tik
  • Zombies
  • x Vutrul [-1 Circ to attacks & skills]
  • x Buddy
  • R Elwin [Energy Ray Readied]
  • x Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 31/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -5
Solid-Red: -6
White:
Yellow-dot: -12

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

From his improved position, Tik steps up and cuts at the blue-dashed zombie with his knife. He slips on his approach, though, and his blade is only vaguely in the vicinity of the target.

Stealth check for trick attack: 1d20 + 16 ⇒ (9) + 16 = 25
Knife attack vs. KAC, slashing: 1d20 + 6 ⇒ (1) + 6 = 7

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Mysticism to also try and ID these, particuarly for any weaknesses: 1d20 + 13 ⇒ (5) + 13 = 18

Perhaps their connection to unlife has slowed them. Atu says as they pray for Hylax's fiery anger at the undead to imbue their weapon. If so, quick strikes and retreats away from them may keep you safe.

They then fire past Tik to focus on the corpse in front of the ysoki.

Mysticism v 20+CR: 1d20 + 13 ⇒ (13) + 13 = 26
Attack v blue EAC: 1d20 + 7 ⇒ (13) + 7 = 20 for Electircity: 1d6 + 1 ⇒ (5) + 1 = 6 plus Fire: 1d4 ⇒ 3

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin does relate his findings.
"Keep moving if you can! They'll have a hard time attacking!"

Dark Archive

Fury's Toll | MotD

Atu:
These seem to be some sort of occult zombie. The tend to be resistant to physical damage from non-magical source.

Tik tries to sneak in and attack. He does the former, fails on the latter.

Atu blasts blue-dash with his combined attack, dealing decent damage!

Blue attacks Tik back, swinging its rusty sword at the ysoki. Additionally, it lashes out with its free hand, tripping up Tik.
longsword vs KAC16: 1d20 + 10 ⇒ (10) + 10 = 20
slashing: 1d6 + 6 ⇒ (4) + 6 = 10 Plus flatfooted until start of this zombie's next turn

White attacks Buddy with its longsword, also catching him with its free hand, and causing him to be flatfooted!
longsword vs KAC18: 1d20 + 10 ⇒ (14) + 10 = 24 slashing: 1d6 + 6 ⇒ (2) + 6 = 8 Plus flatfooted until start of this zombie's next turn

Buddy then attacks red, doing some damage. Their desiccated skin seems to be somewhat resistant to his damage!

Red then returns the favor, but misses!
longsword vs FF-KAC16: 1d20 + 10 ⇒ (4) + 10 = 14

Yellow also attacks Buddy, using the time-honored "gang up on the guy that is hurt" method, as if they smell blood!
longsword vs FF-KAC16: 1d20 + 10 ⇒ (9) + 10 = 19
slashing: 1d6 + 6 ⇒ (2) + 6 = 8

---

And no-one's gonna save you!
Vutrul, Elwin, Amariel, Atu, Tiki’s is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills

C2. Quarters: Round 2-3:


  • x Atu Vaeyo
  • x Tik [Flatfooted]
  • Blue-dash Zombie
  • White Zombie
  • x Buddy
  • solid-red Zombie
  • Yellow-dot zombie
  • x Vutrul [-1 Circ to attacks & skills]
  • R Elwin [Energy Ray Readied]
  • x Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 15/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 8/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -14
Solid-Red: -12
White:
Yellow-dot: -12

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy is not listed, but I feel that he should be ;)

Buddy takes a step backward next to Tik and lowers his radcannon.

He aims forwards sending a blast of energy to consume red, white and yellow dashed undeads

Radcannon@red, white, yellow dashed vs EAC, blast penalty: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage, fire: 1d8 + 4 ⇒ (5) + 4 = 9 Red would get +2 to damage due to Brutal Blast

Step (5ft east), fire radcannon (provokes AOO from blue)

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Good news is that if they are staggered, they don’t actually have an AoO (normally) :)

Seeing Hylax is fine granting her power to put these strange souls to rest, Atu moves to get an even clearer shot and then fired again.

Myst v 20+CR: 1d20 + 13 ⇒ (11) + 13 = 24
attack v Blue EAC: 1d20 + 7 ⇒ (1) + 7 = 8 for eleextric: 1d6 + 1 ⇒ (1) + 1 = 2 plus? fire: 1d4 ⇒ 1

Their flesh appears resistant to non-magical blows. Yet energy should prove perfectly effective
…assuming you can strike accurately

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Keep moving!"
Elwin moves along the wall, getting behind the wall of dead. He targets Red with a fiery bolt...

Energy ray : 1d20 + 5 ⇒ (16) + 5 = 21
Fire damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Fury's Toll | MotD

Atu, please check your PMs.
Atu fires, and misses. Elwin also fires, and he hits with a grazing shot.

Vutrul,Amariel, Tiki’s is/are up, but Buddy is not. :P

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Vutrul tries to hit again but isnt lucky
carbon blade steel attack: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10

Dark Archive

Fury's Toll | MotD

Vutrul indeed misses.

From the beast about to strike
Amariel, Tik is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills

C2. Quarters: Round 2-3:


  • x Atu Vaeyo
  • => Tik [Flatfooted]
  • Blue-dash Zombie
  • White Zombie
  • x Buddy
  • solid-red Zombie
  • Yellow-dot zombie
  • x Vutrul [-1 Circ to attacks & skills]
  • x Elwin [Energy Ray Readied]
  • => Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 15/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 8/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -14
Solid-Red: -14
White:
Yellow-dot: -12

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik grunts as the blow strikes him, then abandons stealth (or fails at it...he's not saying which) and slashes back.

Slash vs. KAC: 1d20 + 6 ⇒ (16) + 6 = 22
Stealth check for trick attack: 1d20 + 16 ⇒ (2) + 16 = 18
Slash damage: 1d4 + 1 ⇒ (3) + 1 = 4


Botting Amariel

Clearly Amariel delivers [insert pithy-one-liner about getting to win this time here] before firing at the yellow target.

Attack v EAC: 1d20 + 8 ⇒ (13) + 8 = 21 for Electric and Fire: 1d12 + 4 ⇒ (11) + 4 = 15

And if that drops, will calibrate the weapon towards a new target - red

Dark Archive

Fury's Toll | MotD

Tik slashes at the zombie, doing a tiny bit of damage.

Amariel, however, hits yellow, doing massive damage! However, somehow, the ancient undead warrior still stands!

Blue-dash slashes back at Tik, with a groan! It hits, and also knocks Tik off balance again. The blade cuts deep, leaving a nasty cut.
longsword vs KAC16: 1d20 + 10 ⇒ (18) + 10 = 28
slashing: 1d6 + 6 ⇒ (5) + 6 = 11 And flatfooted again!

Then white slashes at Buddy! Again, a zombie lands a vicious blow, knocking its target off balance.
longsword vs KAC18: 1d20 + 10 ⇒ (12) + 10 = 22
slashing: 1d6 + 6 ⇒ (3) + 6 = 9 And flatfooted again!

You know it's thriller
Buddy is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills

C2. Quarters: Round 3:


  • x Atu Vaeyo
  • x Tik [Flatfooted]
  • x Blue-dash Zombie
  • x White Zombie
  • => Buddy
  • solid-red Zombie
  • Yellow-dot zombie
  • x Vutrul [-1 Circ to attacks & skills]
  • x Elwin [Energy Ray Readied]
  • x Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 6/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 0/18 HP 17/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -16
Solid-Red: -14
White:
Yellow-dot: -27

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy moves south and stands next to Vutrul

He lowers his radcannon and shoots at the three undead standing inline

Radcannon@dotted yellow, red, white: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Damage, fire: 1d8 + 4 ⇒ (4) + 4 = 8 dotted yellow would get +2 to damage from Brutal Blast

"Stop hitting me! And my friends"

Radcannon has blast property - shoots in cones 40ft

Dark Archive

Fury's Toll | MotD

The yellow zombie is incinerated by Buddy's blast, while the other two take pretty severe damage!

Solid-Red attacks Vutrul
longsword vs KAC22: 1d20 + 10 ⇒ (1) + 10 = 11

You know it's thriller
Vutrul, Elwin, Amariel is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills

C2. Quarters: Round 3:


  • x Atu Vaeyo
  • x Tik [Flatfooted]
  • x Blue-dash Zombie
  • x White Zombie
  • x Buddy
  • solid-red Zombie
  • => Vutrul [-1 Circ to attacks & skills]
  • => Elwin
  • => Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 6/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 0/18 HP 17/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -16
Solid-Red: -22
White: -8
Yellow-dot: -

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Vutrul repeats his effort to attack the red Zombie
Carbon steel Blade attack: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
damage: 1d10 + 10 ⇒ (9) + 10 = 19

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin moves up, spreads his hands out and a gout of thermal energy radiates out into all three of the undead, just stopping short of Vutrul and Tik...

Overheat. DC 16 refl save for half
F damage: 2d8 ⇒ (3, 7) = 10

Dark Archive

Fury's Toll | MotD

This time Vutrul is able to make contact with the zombie, dropping it.

Elwin, a cone starts at your hands and moves straight out. From where you are, you can only get white in a cone. I added a start and white cone to show where you would need to get both, which is adjacent to white. For now, going with what you posted and your location on the map, which has the red cone.

cone AOE:

Cone wrote:
A cone-shaped effect extends away from you in a quartercircle in the direction you designate. It starts from any corner of your square and grows wider as it goes. Most cones are either bursts or emanations (see above), and thus won’t go around corners.

Elwin's cone hits white, but it avoids some of the damage.
reflex DC16: 1d20 + 4 ⇒ (17) + 4 = 21


Amariel recalibrates,, and fires at blue.
Prototype Yellowstar Conqueror: 1d20 + 7 ⇒ (10) + 7 = 17
Damage, energy, fire: 1d12 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Dark Archive

Fury's Toll | MotD

Amariel's blast drops blue!

White groans and moves up next to Elwin.

Thriller night
You're fighting for your life
Inside a killer
Thriller tonight, yeah
Atu, Tik is/are up.
Buffs/Adjustments: Vutrul -1 attacks, skills

C2. Quarters: Round 4:


  • => Atu Vaeyo
  • => Tik [Flatfooted]
  • x White Zombie
  • x Buddy
  • x Vutrul [-1 Circ to attacks & skills]
  • x Elwin
  • x Amariel

U = Unconscious
S = Surprised
D = Delay

Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 6/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 0/18 HP 17/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4

Enemies:
Blue-dash: -32
Solid-Red: -39
White: -13
Yellow-dot: -

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.
GM Silbeg wrote:

This time Vutrul is able to make contact with the zombie, dropping it.

Elwin, a cone starts at your hands and moves straight out. From where you are, you can only get white in a cone. I added a start and white cone to show where you would need to get both, which is adjacent to white. For now, going with what you posted and your location on the map, which has the red cone.

** spoiler omitted **

Elwin's cone hits white, but it avoids some of the damage.
[dice=reflex DC16]1d20+4

Ah, didn't realize SF only used that cone and not the alternate one that goes on a diagonal...


Starfinders exploring the chambers below the shrine have discovered corpses of people who seemed to be recently deceased, wielding archaic weaponry and bearing the symbol of an ancient organization known as the Pathfinder Society. Tread carefully; it appears that—somehow—we’re not alone down here.

Table GMs, Delve Mission 1 is complete, and the Coalescent Chronology condition is now in effect.

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Atu moves and fires at the remaining foe.

Excellent work team. Only one more to put to rest

Mysticismv20+CR: 1d20 + 13 ⇒ (10) + 13 = 23
attack v EAC: 1d20 + 7 ⇒ (7) + 7 = 14 for electric: 1d6 + 1 ⇒ (4) + 1 = 5 plus? fire: 1d4 ⇒ 4

Dark Archive

Fury's Toll | MotD

With that attack, Atu puts the final zombie to rest!

After defeating the zombies, the PCs can study the bodies to notice the oddities indicated above. The zombies all carry compass-like magical devices. Culture check to identify

Medicine check to examine the wounds on the bodies
Mysticism check to examine the energy in the room

You may make all of the checks

The door to the north leads to a hallway. The other rooms branching off from the hall contain nothing of interest, but a large door standing at the east side of the hall opens to a semi-circular chamber curving around an inner room. As they arrive, you see other Starfinder teams converging on the area.

Success on delve mission 1!

Dark Archive

Fury's Toll | MotD

Once the above checks have been made, we can move on to any of Delves 2-4

Note: Slide #7 has the effects of the condition -- you may reroll one saving through during the event!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"well, that sucked. Now, what do we have here..."

culture: 1d20 + 6 ⇒ (6) + 6 = 12
medicine: 1d20 + 6 ⇒ (2) + 6 = 8
mysticism: 1d20 + 10 ⇒ (12) + 10 = 22

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Culture: 1d20 + 8 ⇒ (16) + 8 = 24

Their garb is strange... Atu Vaeyo says as they lower themselves down to finally do a close inspection of the bodies without them moving. Were any of you badly hurt? No infections we hope.

Mysticism: 1d20 + 13 ⇒ (10) + 13 = 23

Atu would be most interested in checking out those Halls of Eternity, but would also be fine with All that Remains or A Fading Trail

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

"I could use some rest."

Tik swaps the batteries in his laser pistol and his pulsecaster pistol.


"Starfinders, an exploration team has followed the trail of some sort of spirit from the past to a false treasure vault. The trap within the vault looks to have proven fatal to this long-ago explorer, but we’ve learned some valuable things about the hazards present in the ruins."

Table GMs, Delve Mission 5 is complete, and the Warning of Peril condition is now in effect.

Dark Archive

Fury's Toll | MotD

During the next mission, +1 to reflex saves and perception!

The compass-like items are called wayfinders. They were used by an ancient order known as the "Pathfinder Society". No one knows what happened to them.

Atu identifies the remnants of temporal energy animating the bodies; although these people died recently, their bodies have been shunted through time and they likely came from the distant past.

Tik should have rolled Medicine
Tik Medicine: 1d20 + 9 ⇒ (13) + 9 = 22

Tik notes claw marks on the bodies forming jagged, congealed wounds affected by magical rot, indicating they were killed by ghouls only a few hours.

Dark Archive

Fury's Toll | MotD

You may take a 10 minute rest.

Vultrul's temporal disruption finally goes away.

Missions 2,3,4 are available. With a statement, Halls of Eternity it is

Dark Archive

Fury's Toll | MotD

Fitch gathers a group of Starfinders after the teams return to the surface with their findings. “Well!” she exclaims. “Now that the pillars have been properly arranged, they’ve opened an entrance to the ruins below.” Her whiskers twitch in excitement. “Your task is to explore this passage and see where it leads. Our intelligence indicates there are some strange readings coming from the central area of the lower ruins, so we’re hoping to find a way there.”

She takes the time to check out each of the Starfinders, and says, "Just like I tell the kiddos, be careful down there. Look both ways before you cross the road, all that. Stay cautious!"

You descend the steps beneath the disk at the middle of the Singing Pillars. At the base of the steps, three sets of corridors branch off into the distance, stretching on seemingly endlessly. The right corridor is in good repair, with indistinct figures flickering into view just at the corners of vision, while the painted walls of the center hall are worn and faded, and the walls of the left passage appear to be barely standing and woven through with plants.

Which way would you like to go?

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

"Left?"

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy took some rest when others were checking on the bodies. He took out his drum sticks and started to drum on his armored legs, waiting couple of minutes for him to feel better.

==================

Buddy looks at the corridors and agrees "Left"

He grabs doshko in two hands, hailcannon in other two, and his web grenade in 5th, keeping one hand free.

He takes a step forwards

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Left? Atu thinks to themselves as they skeptically see that passage on the brink of collapse and filled with difficult terrain. Still, they follow their seemingly confident small friends.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Left??? ok ill go on forward

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin shrugs. "Left then."

Dark Archive

Fury's Toll | MotD

The party moves to the left. You walk for a while down a winding corridor that looks to be on the edge of collapse. Verdant vines cover the walls, behind which look to be rows and rows of worn out circuitry. After about 10 minutes, you come to another intersection.

Three sets of corridors branch off into the distance, stretching on seemingly endlessly. The right corridor is in good repair, with indistinct figures flickering into view just at the corners of vision, while the painted walls of the center hall are worn and faded, and the walls of the left passage appear to be barely standing and woven through with plants.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

The ysoki holds up a hand. "Wait...let's see if this is really doing what it looks like. Uf it is, our tracks should be here." He bends down and starts looking.

Survival check: 1d20 + 11 ⇒ (17) + 11 = 28

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Tik does not find your own tracks. In fact, no tracks are to be found that you didn't just make.

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