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Farzin winces as the tunnel collapses.
"Nat, are you okay?"
Not waiting for an answer, Farzin tries to climb the barricade.
Climb: 1d20 + 4 ⇒ (3) + 4 = 7
Climb: 1d20 + 4 ⇒ (10) + 4 = 14
Climb: 1d20 + 4 ⇒ (14) + 4 = 18
"Don't watch me! I'm trying."

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Farzin tries climbing... but slips on the greasy wood and... what have you... and falls prone. He stands up again, and at least this time he didn't fall prone. He is pretty sure what he is smelling on himself and on the barricade is not nice.
Crit fail on the 7
The spellcaster first maintains his spell.
Thecla reflex: 1d20 + 10 ⇒ (1) + 10 = 11 Ouch!
fire: 3d6 ⇒ (3, 3, 6) = 12 24 with the crit
The ball of flame seems particularly attracted to Thecla as she dodges in and takes it to the face!
He then seems puzzled, since he currently has no targets.
Thecla is burning, burning, burning!
Thecla, Grams, Kralgang is/are up.
Buffs/Adjustments:
- x Farzin
- x Nat [Dying 2]
- R Spells
- => Thecla
- => Grams
- => Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 33/36
Kralgang: 31/38
Nat: 0/33 [Dying 2]
Thecla: 9/50
Enemies:
Orange: -
Caster: -24
Round to progress 2021-11-6 1700 CDT (UTC-5)

Thecla |

I think not.
Reroll, Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Thecla Inspires, then Soothes Nat.
Soothe: 1d10 + 4 ⇒ (6) + 4 = 10

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Kralgang drops his bow and tries to climb the barricade.
Athletics: 1d20 + 6 ⇒ (9) + 6 = 15
Athletics: 1d20 + 6 ⇒ (9) + 6 = 15
Athletics: 1d20 + 6 ⇒ (14) + 6 = 20

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HP 36/36
AC 19 (21 with shield raised)
Fort +9, Ref +7, Will +6
Focus Points: 0
Hero points: 1
Effects:
"Nat!" Grams cries in alarm, sheathing her axe and then laying hands on the halfling +6 hp. Then, looking at the others slipping on the barricade, she decides to try her old hands at it.
Unfortunately, she slips right off, as quickly as the others did.
Interact to sheathe my weapon, cast lay on hands on Nat, Climb
Athletics (trained): 1d20 + 7 ⇒ (3) + 7 = 10

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Kralgang quickly realizes that the barricade is going to be extremely tough to climb, as every bit of it is covered in slimy offal.
He figures it might be easier to bash it down than climb.
It can take damage... but the damage is applied to a given 5' square
Grams heals Nat some, but then slips on the slimy barricade, falling prone.
Ew… what’s that smell?
Farzin, Nat (prone) is/are up.
Buffs/Adjustments:
- => Farzin
- => Nat [Prone, Wounded 1]
- R Spells
- xThecla
- x Grams (prone)
- x Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 33/36
Kralgang: 31/38
Nat: 16/33 [Prone Wounded 1]
Thecla: 33/50
Enemies:
Orange: -
Caster: -24
Round to progress 2021-11-8 1700 CDT (UTC-5)
Nat is on your side of the barricade, but still in that square.

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"Since we can't go over it, the let's smash through it. Never let it be said that Farzin Maaravi let a barricade stop him."
Farzin calls out to the first world for help, and Gruz, the vexgit comes to his aid!
"Apply your maul to this barricade!"
Gleefully, the tiny gremlin gets to work.
Maul: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d12 + 1 ⇒ (11) + 1 = 12 Plus Destructive Smash, ignores 5 hardness
Maul: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d12 + 1 ⇒ (10) + 1 = 11 Plus Destructive Smash, ignores 5 hardness

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"Oof, what hit me? I could have sworn that tunnel looked safe..."
Nat stands, picks up his sword, then tries to quickly tend to the worst of his wounds. ◆Stand, ◆Pick up sword, ◆Battle Medicine.
Battle Medicine: 1d20 + 7 ⇒ (17) + 7 = 24
Healing: 2d8 ⇒ (6, 4) = 10

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As the tiny gremlin starts battering the barricade, Nat picks himself up.
There is obvious damage to the barricade, but it is still standing and not broken.
The spellcaster continues to sustain his spell, and apparently Thecla has not moved away!
Thecla reflex: 1d20 + 10 ⇒ (4) + 10 = 14 Fail
fire: 3d6 ⇒ (6, 5, 5) = 16 Ouch!
Ew… what’s that smell?
Thecla, Grams, Kralgang is/are up.
Buffs/Adjustments:
- x Farzin
- x Nat [Prone, Wounded 1]
- R Spells
- => Thecla
- => Grams
- => Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 33/36
Kralgang: 31/38
Nat: 26/33 [Wounded 1]
Thecla: 17/50
Enemies:
Wall Section A:
Caster: -24
Round to progress 2021-11-9 1700 CST (UTC-6)

Thecla |

If the caster can see her, she can see the caster. She flings a piece of barricade at it. She picks a cruel-=looking splinter of wood to fling at it.
Telekinetic Projectile: 1d20 + 9 ⇒ (12) + 9 = 21
S: 2d6 + 4 ⇒ (2, 3) + 4 = 9
She then tries to shield bash the wall.
Bash, strike 2: 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13
B: 1d4 + 2 ⇒ (3) + 2 = 5

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HP 36/36
AC 19 (21 with shield raised)
Fort +9, Ref +7, Will +6
Focus Points: 0/1
Hero points: 1
Effects:
Grams, frustrated, stands back up and brings her ax to bear on the barricade.
Stand, Strike, Strike
Battleaxe Strike: 1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 3 ⇒ (7) + 3 = 10
Battleaxe Strike (iterative): 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
1d8 + 3 ⇒ (6) + 3 = 9

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Grams hits the barricade, twice, but does not appear to do it any damage.
Due to the greater cover provided by the barricade, Thecla misses her target, and then does nothing to the barricade.

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Kralgang has no way to do enough damage to this barricade to have any effect. He draws his bow and readies an arrow to shoot the enemy when a hole appears.

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Kralgang readies a shot should one come through.
Ew… what’s that smell?
Nat, Farzon is/are up.
Buffs/Adjustments:
- => Farzin
- => Nat [ Wounded 1]
- R Spells
- => Thecla
- => Grams
- R Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 33/36
Kralgang: 31/38
Nat: 26/33 [Wounded 1]
Thecla: 17/50
Enemies:
Wall Section A:
Caster: -24
Round to progress 2021-11-10 1700 CST (UTC-6)
Kralgang, can you please spoiler your readied shot?

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Farzin comands the gremlin to continue smashing the barricade.
"Don't stop now, we've nearly broken through."
The gremlin is happy to comply.
Maul: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d12 + 1 ⇒ (11) + 1 = 12 Destructive Smash, ignores 5 hardness
Maul: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d12 + 1 ⇒ (5) + 1 = 6 Destructive Smash, ignores 5 hardness

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The gremlin does some damage on the first strike, but fails to do anything on the second.
Still the barrier stands.
Nat?

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Nat waits for the gremlin to break through the barricade. Delay.

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The spellcaster once again sustains his spell, given that Thecla is still there. This time she manages to avoid the damaging flames.
Thecla reflex: 1d20 + 10 ⇒ (15) + 10 = 25
He then releases a spell at the gremlin and Farzin. "You won't make it through!" Electricity arcs between the two.
electrical: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Farzin reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success
Not sure about the fey... was he summoned or a familiar?
He’s getting nastier!?
Thecla, Grams, Kralgang is/are up.
Buffs/Adjustments:
- x Farzin
- D Nat [ Wounded 1]
- x Spells
- => Thecla
- => Grams
- => Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 29/36
Kralgang: 31/38
Nat: 26/33 [Wounded 1]
Thecla: 17/50
Enemies:
Wall Section A:
Caster: -24
Round to progress 2021-11-12 1700 CST (UTC-6)

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Kralgang heals his companions with Battle Medicine (using assurance).
Healing to the Gremlin: 2d8 ⇒ (8, 4) = 12
Healing to Farzin: 2d8 ⇒ (3, 2) = 5
Healing to Nat: 2d8 ⇒ (6, 7) = 13

Thecla |

Thecla Inspires Couragem then sends a rusty nail at the caster's eyeball.
Telekinetic Projectile: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
B/P/S: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

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Thecla's shot goes true, hitting the caster cleanly. But.. the kobold, while badly injured still stands, cackling.

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HP 36/36
AC 19 (21 with shield raised)
Fort +9, Ref +7, Will +6
Focus Points: 0/1
Hero points: 1
Effects:
Grams continues to hack away at the barricade, hoping they can take it down, before raising her shield again.
Battleaxe Strike: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Battleaxe Strike (iterative): 1d20 + 7 - 5 + 1 ⇒ (17) + 7 - 5 + 1 = 20
1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Bah! Minimum damage twice in a row...

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the Gremlin has 24hp and 16 AC, Fort +5, Ref +9, Will +6
The gremlin also tries to avoid the electricity!
Gremlin Reflex: 1d20 + 9 ⇒ (7) + 9 = 16

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The gremlim did not avoid the electricity, but was healed afterwards
Grams smacks her ax into the barricade to no avail.
He’s getting nastier!?
Farzin, Nat is/are up.
Buffs/Adjustments:
- => Farzin
- => Nat [ Wounded 1]
- x Spells
- x Thecla
- x Grams
- x Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 34/36
Kralgang: 31/38
Nat: 33/33 [Wounded 1]
Thecla: 17/50
Enemies:
Wall Section A:
Caster: -40
Round to progress 2021-11-14 1700 CST (UTC-6)

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Tired of waiting around, Nat hacks at the same portion of the barricade his friends are attacking, looking for weak points.
+1 shortsword, IC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Slashing, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
+1 shortsword, IC, agile 2nd: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Slashing, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
He then holds up his cape to defend himself.
◆Strike, ◆Strike, ◆Interact to use dueling cape.

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Nat manages to strike the barricade twice, once critically so! However, on the second attack he does not seem to do it any damage.

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caster reflex: 1d20 + 8 ⇒ (11) + 8 = 19
The kobold is starting to look a bit* worse for wear.
He sustains the spell again.
thecla reflex: 1d20 + 10 ⇒ (5) + 10 = 15
fire: 3d6 ⇒ (2, 2, 1) = 5
Then he casts electric arc on Nat and the Gremlin, though both are able to avoid the worst of it.
E: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Nat reflex: 1d20 + 11 ⇒ (14) + 11 = 25
Gremlin reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Getting close!?
Party is/are up.
Buffs/Adjustments:
- => Farzin
- => Nat [ Wounded 1]
- x Spells
- => Thecla
- => Grams
- => Kralgang
U = Unconscious
S = Surprised
D = Delay
Conditions:
Grams: 36/36
Farzin: 34/36
Kralgang: 31/38
Nat: 28/33 [Wounded 1]
Thecla: 12/50
Gremlin: -5
Enemies:
Caster: -45
Round to progress 2021-11-16 1700 CST (UTC-6)

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Nat continues slashing, hoping to bring the disgusting barrier down.
+1 shortsword, IC: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Slashing, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
+1 shortsword, IC, agile 2nd: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
Slashing, IC: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
+1 shortsword, IC, agile 3rd: 1d20 + 10 + 1 - 8 ⇒ (5) + 10 + 1 - 8 = 8
Slashing, IC: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

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Nat hacks away, but is not able to make any progress. The barricade is just too tough for the bulk of his attacks.
Of note, if you finish off the spellcaster, I'll be handwaving the damned barricade

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Farzin sends debris flying at the kobold, and the gremlin continues trying to bash the barricade!
Telekinetic Projectile: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Maul: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d12 + 1 ⇒ (10) + 1 = 11
Maul: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15 Damage: 1d12 + 1 ⇒ (3) + 1 = 4

Thecla |

Thecla inspires again, then flings the cruelest-looking piece of barricade at the kobold!
Telekinetic Projectile, Cover: 1d20 + 9 - 1 + 1 ⇒ (16) + 9 - 1 + 1 = 25
B/P/S: 2d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12

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While the gremlin pounds on the barricade, and manages to not even hit a critical point, Farzin's projectile hits the spellcaster, taking him down!
Combat over... you can now easily dismantle the barricade given some time
When you search the room, Farzin, Nat, Thecla, and Kralgang discover that an old desk was used as part as the barricade’s construction, and its main drawer is still shut and locked. Farzin notes that there appears to be something magical within.
Thievery to pick locks, atheletics to force
Grams's Perception (T): 1d20 + 6 ⇒ (8) + 6 = 14
Nat's Perception (E): 1d20 + 11 ⇒ (12) + 11 = 23
Thecla's Perception (E): 1d20 + 8 ⇒ (11) + 8 = 19
Farzin Maaravi's Perception (T): 1d20 + 7 ⇒ (13) + 7 = 20
Kralgang's Perception (E): 1d20 + 6 ⇒ (13) + 6 = 19
Hero Point to Thecla for standing still and attacking the caster, regardless of personal risk
Hero Point to Farzin for landing the killing blow!

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"Is everyone OK?" Grams asks, looking around. "That was as hard as a rock wall back home ... or my youngest son's head when he decided he wanted a treat before dinner!"
Grams needs to Refocus, but can also Treat Wounds if anyone needs.

Thecla |

Thecla slumps down. That was awful. She uncorks the vinegar-wine and swigs some. This is still worse.
She will accept any treating of rounds available. 5/50 hp so… yeah. Need to stop a while and heal here.

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Farzin winces when Thecla swigs the wine.
"It is flavored vinegar after all. I mean, from what I can surmise." He gives her a broad smile.
"Well, I'm glad that's all taken care of. Nat, would you care to give the lock on this drawer a try? I believe you're the expert here."

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"Is someone skilled in picking locks? I can do my best to smash it open but might be best to be more subtle. These vermin have trapped pretty much everything.

Thecla |

Nat has +11. Looks like he is the lynchpin of all our current efforts
Ahh. from what you can surmise.

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"Yeah, I can try to open it. Give me a bit, though. I think tending folks' wounds is a little more urgent."
First hour (in order of most to least wounded):
Treat Wounds on Thecla: 1d20 + 7 ⇒ (16) + 7 = 23
Healing for Thecla: 2d8 ⇒ (6, 6) = 12
Treat Wounds on Kralgang: 1d20 + 7 ⇒ (5) + 7 = 12
Treat Wounds on Nat: 1d20 + 7 ⇒ (1) + 7 = 8
Hero Point to re-roll: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Welp.
Harm from crit fail on Nat: 1d8 ⇒ 8
Treat Wounds on Farzin: 1d20 + 7 ⇒ (19) + 7 = 26
Crit healing on Farzin: 4d8 ⇒ (7, 5, 7, 1) = 20
Based on the the GM's spoiler, and assuming Grams focuses on Thecla for the first 5 LoH and Kralgang after that, I think this leaves us with the following after 1 hour:
Thecla: 50/50
Kralgang: 37/38
Nat: 20/33
Farzin: 36/36
Grams: 36/36
If we don't mind waiting another 20 minutes for Grams to LoH on Nat two more times, we could go forward with Nat and Kralgang down 1 and everyone else at full.

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Thievery to Pick a Lock, infiltrator thieves' tools: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Thecla |

I'm exhaused. Thecla throws herself on the floor. Another twenty minutes is all we get!?
Yeah let's get to full

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Nat looks sheepish and fiddles with a padlock.

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Nat is able to open the lock without too much trouble... evidently the kobolds spent more effort on the barricade than the lock box!
Inside are a pair of goggles, which Kralgang identifies as Goggles of Night
Kralgang's Arcana (T): 1d20 + 9 ⇒ (19) + 9 = 28
Nat's Nature (T): 1d20 + 7 ⇒ (3) + 7 = 10
Grams's Religion (T): 1d20 + 6 ⇒ (9) + 6 = 15
Farzin Maaravi's Occultism (T): 1d20 + 8 ⇒ (8) + 8 = 16
Ready to move forward?

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"Those'd look very handsome on you, Nat. You should try them on," Grams suggests.
Finally, collecting herself and making sure her shield is strapped on tight and her axe is firmly in hand, she prepares to continue forward again.
"Keep an eye out, everyone. There could be more of those kobolds here!"