Age of Ashes Call of Heroes Book 1 Hellknight Hill (Inactive)

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Hey is anyone using roll20?


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Oh... sorry; I did not check the map. I posted after arriving at work and the actions are based on Mob's post, which said she's being attacked. I am unable to access the Roll20 map by phone and I never use my work computer for personal stuff.

I'll check the map when I can. Sorry if the actions make no sense based on positions.

(Last encounter, I checked the map and found it helpful. The map gave me the idea to kick a bench! Not as effective as a bucket brigade, but I wanted to be in the fray.)


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

I did check the map before I posted, but it was still showing the castle layout, no bugbear on it.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

Yeah same for when I posted.

Horizon Hunters

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Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Yeah, just showing castle layout for me, no people on map.


I left a DM on roll20, but the paizo forums where down last night when I tried to post. Will update in a few

Edit: And yes the map is totally empty


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Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

GM Ash, I run a game on Roll20, so if you want a hand with getting it working properly let me know.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Umm, did anyone bring healers tools? If not, perhaps Mob knows where the Bumblebrashers keep their medical supplies and they're close enough to get to Jathal before she dies. Would that be ok GM?


You guys were given minor healing potions


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Oh yeah! Forgot about those since Mob's not interested in the pay.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

I'm aware that we have them. I wasn't sure if being down to exactly zero HP is different than negative HP, so I thought I'd just have Hanako melt down a little. (Obviously, if I thought that RP was potentially deadly to another player, I'd cut the crap and force-feed a potion!)

I remember reading (on this site) that PF2's dying rules are designed to make the game more survivable than the PF1 rules, and being KO'd by a "minion" is less deadly than a "boss" dropping you.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

I totally forgot about the potions too. And can I say I really like you letting us describe the kill. It's pretty cool.


I am unsure as well.But I am at 0 currently. I am also finding myself confusing rulesets lol. I have been playing a lot of 5e and some of the movement changes got me here lol


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Ok so lets talk about what's happening with Jathal right now, because it's not good.

In PF 2e there's a condition called Dying, if you reach Dying 4 you are dead. Jathal is currently Dying 2 since she was reduced to 0 HP by a critical success.

On Jathal's turn she makes a Recovery Check, a flat check against DC12 (10+Dying value).
- Critical Success Your dying value is reduced by 2.
- Success Your dying value is reduced by 1.
- Failure Your dying value increases by 1.
- Critical Failure Your dying value increases by 2.

Right now if Jathal rolls a 1 or a 2 she dies (10% chance). Zano is the only character with a turn before Jathal makes that roll. If he can I recommend he change his posted actions to feed her a health potion.

Full Dying Rules


I honestly am not sure how I got hit as I was in back. I was thinking the Bugbear would take AoO's to move though everyone else to get her. Which was my 5e thinking, forgot only fighters get AoO's now. Something I will keep in mind from now on lol

I did roll a 11 by the way. So that is drying 3


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

So, I'm after Jathal. Can I change my actions and give the potion now?

(Or work in the necessary in-game actions to her panicky RP?)

EDIT - Going to bed; will do that anyway.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

I have houseguests over for the weekend, so I may not be online much, and on Monday my students start school! So going forward, I'll likely check for new posts after work (and probably *not* before work).


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Good luck with both the house guests and the kids lol


Hey guys I am having computer issues. So please be patient thanks!


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

About that recovery roll... I really hope that was not the correct roll and that the player was doing what I would have done. (Which would be to roll the d20 without knowing the bonuses, which can be calculated after the fact.)

DC16 is an insanely high difficulty for avoiding death, if d20+0. (75% you get worse, and in Jathal's case, 25% she would have rolled a 5 or less and died!) Should you add a bonus? I thought it would be your Fort Save, so level +2 (or 4) +CON. I doubt it's a flat d20, since it seems you add your level to every roll in this game.


Pg 459 (its different from 5E)
When you hit 0 hp you are a dying 1 unless you take more damage then it’s 2.
You make a Recovery check DC is 10 + 1 or current dying condition
F: increase by 1
S: reduces by 1
CF: increases by 2
CD: Decrese by 2
In our game if you succeed you will be at 1hp and awake if you make three successful rolls.
I know the rule different but I want this way it’s easier.
Also Hero Points allow to recover.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5
GM Ash wrote:

In our game if you succeed you will be at 1hp and awake if you make three successful rolls.

I know the rule different but I want this way it’s easier.
Also Hero Points allow to recover.

This is Good-Different.

I also tend to homebrew dying rules so games I run play like JRPGs. Death could only happen in a TPK situation, and even then, I'd have the party survive. I've always told players, I won't kill you. But if anyone jumps into a dragon's mouth, grenade in one hand, pin in the other, I will kill the campaign.

I don't know why anyone griped that the dying rules make the game less lethal. It seems like a enemy Crit followed by a Natural 1 recovery roll is insta-kill, even for a Lv.1 PC dropped by damage equal to her max HP. I appreciate you homebrewing around this, Ash!


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Homebrewing already? Can you clarify the rules you want to implement a bit. Are you just replacing PF2e rules with D&D 5e? Or are you changing the success and failure results of the PF2e dying rules? Do we still use the Wounded & Dying conditions or are they being altered as well?

The first level in any PF or D&D game is always more vulnerable to a bad run of dice. I don't think changing a game rule just cause we were unlucky the first time we encountered it is necessary. But if this is how you want to run the game than that's how it is.


So to provide clarification on my clarification. In 5E you make a save vs dying 3 times needing to score above the DC of 10 or higher. In 2E Pathfinder you make Roll 10+1 or your current dying condition. The Eratta that came out explaining dying and recovering states that once you make your save your at 0 HP and unconscious. In our game you will be at 1hp & awake if you make your role.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

When you say make your roll, do you mean if you roll a single success for recovery you're back up or if you reduce your dying condition to 0 you're back up?

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Ah, that is right, the Cleric's cantrip that allows you stabilize but be unconscious is a thing.


We will keep it simple RAW. We will follow the book after thinking about it more.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

Hey all sorry, I've been busy this weekend trying to move into a new apartment, I was supposed to have help but that all fell through so now I'm doing it all myself. I may not be on much for the next few days.


Do we even buy the stuff needed to make medical rolls. I did not notice the skill did what it did. WE really should have all bought kits lol


@Gareth no issues.


New map with tokens is set up on my right account lol.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

@Demon yeah we should definitely get a set of healer's tools ASAP.

@Gareth hope the movings going alright even without assistance.

Nice job with the tokens Ash! Thankyou

And just to clarify Mob's actions cause I messed up the grammar. She's moved straight into A6 without waiting for everyone else.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

No wonder things seem out of proportion, In the upper right hand corner, it says 1 square =10 feet. Questions is, how do we shrink ourselves down to size?


@ Mob, oh yes totally

&Zano He needs to rescale the maps and the tolens. And remove the grid


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

@mob Thanks it is so far. Almost done thankfully.

So how many actions would it be to climb the rope? Would someone climbing the rope be visible to the halfling above?


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Same question... will roll Athletics to climb, and maybe a second Athletics to trip. If I need a step to not provoke, I won’t go into Dragon Stance this round.


@demon will do
Also credit for the tokens is demon!!! Will post in the morning!


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

That is an impressive map. I moved my token, but will await the answer on the climbing question before moving.

Also, would more than one of us be able to climb up and perform other actions in this round. I ask that because if Gareth climbs up, Hanako is second on the rope.


So I resized the map really quick today hopefully it well help. I am growing my skills at Roll 20 thank you for being patient. Also I am ruling that the climb is a str/athletic check it is only 1 action to climb. Also the Halfling does notice the group.


sorry, thought I posted thrusday, my internet has been janky, will post when I get home.

@ Ash if you need help with the map hit me up on roll20, I'll walk you though maps set up options and help you scale the tokens. I have been though those stumbling blocks before. Except with a live game lol.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Um, I don't see enemies init on there, am I up before them?


I did the roll for none combat actions at this point.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

I could roll intimidate to get the halfling to do as I say, but I want to try teamwork first. Delaying action until Jathal acts. (I suppose I used at least one action from talking.)


Hope everyone is well and out the way of Hurricane! The halfing is Calamont by the way the one the party is suppose to bring back alive!
@Demon let me know what your schedule is and we can work out a time!


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

I'm starting to get the hang of this system, I think.

For my grapple roll, if 23 exceeds the halfling's fort DC by 10, my foe is restrained. If equal or greater by 1-9, he's grabbed. I don't know how size categories play into this, but I'll let the GM deal with any size bonus for me (or penalty for the halfling).

For my coerce roll, if 19 is equal to or greater than the halfling's will DC, he will comply out of fear in the short run. Since I did not crit, he may retaliate later—which I would have expected without a closer look at the rules, hence Hanako's demand he allow the group to rope him.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

This is going better than I expected so far lol. Hopefully Hanako can restrain him easily.


Yes,pretty sure Hanko got him lol

@ Ash, whatever times work for you. I am flexable.


@Hanako I just read on PG 445 how comparable things are. They did away with rolling off. His flat DC is 21 so he grappled.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Hi all, sorry I was away for a bit without notice. I had a long week at work which led straight into a bad bought of the flu. Basically better now so back to normal posting.


@mob it’s all good!

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