Age of Ashes Call of Heroes Book 1 Hellknight Hill (Inactive)

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Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

@Hanako, sorry forgot to mention earlier, but your Dragon tail unarmed attacks lose the agile trait. So if your second attack is a dragon tail one it'll be at -5, but if it's a normal punch it'll only be -4.


@demon no problem with your posting time. I am retired and drive a school bus so I post in the mornings 0430 AM and then again through out the day.
@Hanako Mob is leading you the right way with the MAP.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Was Hanako able to topple the bench? (It did occur to me it might be bolted to the ground, so understandable if impossible or possible only with a crit success.)

The swing-and-miss line in the GM post sounds like Hanako tried kicking the creature, which she did not attempt. I had a feeling swinging blindly would just set me up for fire breath, hence the attempt to smother flames.

The carpet would work better as a means of smothering flames, but trying to literally pull the rug out from under people fleeing a burning building is a horrible idea. Plus, that rug really ties the room together.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

Hey Ash before I go what would it take for me to get to one of those water pumps and start bringing in water to put out the fire?


You could get the guards and organize a bucket brigade. It would take all of your actions this round.


Ok, I am gonna post out of order, feel free to move me where you need to.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Does flying mean I can’t kick it? I have a back-up plan, dice permitting. Just want to know if I can just attack normally before I try something unconventional.

Come to think of it, the back-up plan’s worth a shot. If it fails, I still have my flurry.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Ouch! So much for my lucky roll!

Do I still have two actions, and if so, can I either kick it (flurry) or grab it?


You have two actions left.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Okay, thanks. Before I do anything though, I remember reading that PF2 saves are a DC10+x, so instead of the enemy making a die roll, I need to beat the DC. (Given a +7 is a DC17, only a nat.20 would even work! I can’t actually roll a 27.)

I’m not trying to rules-lawyer, but since we’re all new to PF2 and would, as you said, make mistakes, I wanted to bring up my question before I roll an attack. The concept of passive saves is new (and it’s a DC, not AC, so ties favor the attacker), but if my understanding is correct, I like that better. Rolling saves never ends well for me!


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

If it’s a Lv.3 creature, that would mean even if the above is correct, my attempt auto-fails. I cannot incapacitate a creature more than twice my level.

Link to Incapacitation Trait


@hanako I did not read it that way but for now it stands. I will look at the book again.


I do not see Jathal on the map, so I can not move her. I am also pretty much always going to be posting out of order, the GM can place my actions where they go.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

No problem, Ash. Rolling a jump and grab attempt for my remaining actions. If 5' step still exists, that has a chance (depending on ceiling height). Hanako's position on map is where she ended up in round 1, which is a 1 sq. move from threatening the creature.

Jathal is south of the exit, on the white part of the map.


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Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

@Hanako & GM Ash, can confirm the performance check is against a Will Save DC. Seems they didn't want more than one dice roll for an action in this edition. Nice job on the critical success Hanako!

@GM Ash Also I posted up Mob's actions for the previous round, shouldn't make much of a difference to Hanako or the Mephit's actions though.


@hanako, I was not sure if that was supposed to be her, its not labeled and I can not move it.

A few things.

1: I mean to bring this one up yesterday, but Ready action can not be used with spells, correct?
2: Sleep in this edition kinda sucks. I should have read it better lol.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

@Demon Lord the only restriction on the Ready action seems to be that it must be a single or free action and not already have a trigger. So it does excludes most spells, but not all.

@Hanako the 5 foot step is now called Step, takes one action and does not provoke attacks. Also the Leap action does not require an athletics roll. The High Jump and Long Jump actions allow you to jump further, but you need to make an Athletics check and spend an extra action to get a running start.


Mob the Goblin wrote:

@Demon Lord the only restriction on the Ready action seems to be that it must be a single or free action and not already have a trigger. So it does excludes most spells, but not all.

Well it lists spells as a "special" action. So I was unsure. Most spells are double actions anyhow.


@Mob thanks for helping with rules clarifying.
Also everyone has a Hero point please let me know when you want to use it.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Have now updated Mob's actions on the map.

@GM Ash, yeah no problem

If people prefer to hear directly from GM Ash on the rules, let me know and I won't comment on your mechanics unless specifically asked.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

@GM Ash were the actions you just posted for the Mephit for the first or second round?


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

I think it's good to discuss them. Even if we're not "ret-conning," I'd hope we won't repeat errors once we have a better understanding.

So there is no misunderstanding going forward, which is true?
A. Saves are always DCs that the attacker must tie or beat.
-or-
B. Save are only rolled when there is no attack roll.

(Jathal didn't roll, so it seems spells vs. fort/ref/will are not rolled like in PF1.)

_

I just looked up Hero Points. I think I will wait until I have 3, so I have 2 in stock to cheat death.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

I'm almost positive my 13 missed, unless there's a perfect storm of flanking bonus, surprisingly low DEX, and no natural armor or "trained unarmored defense" bonus.

That MAP is a killer for Lv.1! Since AC and Attack both add level, I wonder if MAP will basically only make you likely to pummel many low-level grunts. I mean I think this is by design. I'm not complaining.

Same with my natural 20 failing. Incapacitation is a very powerful trait, so it's good that I can't take out a Lv.3 creature with a speech. (Obviously, Fascinating Performance is a peaceful incapacitation which could be undone by further hostilities.)


@Hanako I can see your point. The combat was a little crazy at first. Now with those mistakes out the way I see how I can improve.
Which brings me to my next point. After a combat round I will supply a quick recap just in case the round takes a while to process. If I miss something in your post because I did not catch it just let me know. Working with the feats instead of just hitting something is new for me. Everyone is now out of Combat.


@ GM ash

Here is what I used to do when I ran PBP here.

1: Rule the INt for the group. This allows combat to star faster with no lag
2: People post in any order
3: after everyone has posted, you recap putting action in order.

Its a little bit more work on the GM end, but combat can totally kill a pbp game.


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(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

All good, Ash. I like the recap.

@Zano, it may be apparent, but I don't narrate names my character doesn't yet know. Of course, now that we are making intros Hanako will know Zano's full name.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Alright, I'll keep pointing out rules clarifications for future use, and leave it up to GM Ash if a retcon is needed.

@Hanako, B is true in everything I can remember right now, there may be some exceptions which I haven't come across yet though.

@GM Ash, Demon Lord's advice is good. I've found a recap at the end of each round after all the players have posted to be very helpful. Especially since PF2 encourages imposing conditions as well as damage and tracking that can get tricky.

Also, the Daze spell works a bit differently to that. It forces someone else to make a Will save, so that Critical Failure you rolled would have been quite bad for Hanako (stunned for a round & double damage). It also deals spellcasting ability modifier damage, not a 1d4.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

A game I joined earlier this summer has GM-rolled init: LINK!

The August 4th roll is the GM-rolled initiative. There is only one Enemy roll, and the only thing that really matters is who acts before the enemy's first turn?

Once the enemy goes, the GM recaps, and everyone can act before the enemy's next turn.

If you scroll down, you'll see this in the recap:

GM Samy wrote:

18 Malarra - miss

16 Saiya - miss
13 Jass - PENDING
12 Enemy - 9hp dmg to Vixen

NEW ROUND

08 Miyuki - daze fails
03 Erisa
01 Vixen
18 Malarra
16 Saiya
13 Jass
12 Enemy

Jass didn't post for a few days (while my Vixen got her butt kicked), so the GM marked her action as "PENDING," indicating the player could roll actions for missed turns.

_____

Just my two cents since GM-rolled init came up. I'm having fun anyway, and am actually resisting the temptation to post until Hanako learns Zano Turok's name.


What I used to do was you got 24 hours from my Round post to post your actions ( barring weekeneds)_ and then In NPCed them. The reason for doing so is combat kills a pbp. People will wait days for guy number 3 to post and have to wait to move on. I found 24 hours from the GM round post was plenty of time.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5
Demon Lord of Paladins! wrote:
What I used to do was you got 24 hours from my Round post to post your actions ( barring weekeneds)_ and then In NPCed them. The reason for doing so is combat kills a pbp. People will wait days for guy number 3 to post and have to wait to move on. I found 24 hours from the GM round post was plenty of time.

I did something similar, except players got a one-round grace period.

If you missed one round, you rolled roll twice next round. But if you missed that next round, you were "botted."

I actually didn't even roll for botted players, but instead had an enemy or two fight that player off-camera. It resulted in a fudged win, but also prevented me from potentially rolling awesomely for the one PC who wasn't actually playing.


華子: Hanako wrote:


I did something similar, except players got a one-round grace period.

If you missed one round, you rolled roll twice next round. But if you missed that next round, you were "botted."

I actually didn't even roll for botted players, but instead had an enemy or two fight that player off-camera. It resulted in a fudged win, but also prevented me from potentially rolling awesomely for the one PC who wasn't actually playing.

Its been a long time since I ran one here, I have not played PF in ages, but that might work well too. As long as you do not hold the round itself. Because that is a game killer. I learned that fast lol


@Demon thanks for the tip. I will roll in the future and barring weekends will give anyone 24hr grace.
I like how everyone is getting to know each other.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

I will definitely try to be more on top of posting. Sometimes it seems like I'm waiting all day for someone else to say something and then I don't check for a few hours and I missed like 10 messages lol.


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First off let me say I am having fun with you guys. I am not the Post 3 times a day DM. If it’s organic then cool if your busy I get it.


Male Human (Versatile) Rogue (Thief) 1| HP 17/17 | AC 18 | F4-R9-W6 | +6 Perc

Oh I'm having fun too. I wasn't complaining more just making an observation lol.


PBP games tend to do that,Some folks are just online at the same times, so you get clumps of interaction.


Good Morning All,
Hope everyone had a great weekend! Looking forward to another great week of Pathfinder! This weekend I got to together with my D&D group and played. Do you guys have a regular play group?


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Not me. Just board/card games with family/friends. The latest are Ticket to Ride and Sequence.

I can roll a Fascinating Performance attempt vs. one dog, assuming we don't intend to fight them. (Goblin dogs must be with the good guys.) The feat is odd, so I'll explain it.

Out of combat, a Success fascinates.
In combat, a Critical Success incapacitates.


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Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

I run a fortnightly D&D game with friends, but no IRL games I'm a player in. Definitely looking forward to getting into the adventure this week, I hope Mob's tribe is ok.

Speaking of which, are these goblin dogs the usual guards? Mob might already know them and be able to get everyone through since this is her home.

Your boardgame time sounds fun Hanako. I do have a rules note for Fascinating Performance. While using it during combat does require a critical success, it still fascinates the target. Incapacitation is not a condition in 2e but a trait that effects the use of an action. In regards to Fascinating Performance the Incapacitation trait means that if the creature you attempt to fascinate during combat is of a higher level than you then your degree of success is reduced by one. Functionally making it impossible to fascinate a creature of higher level than you in combat.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Oh... I thought it meant the creature being fascinated would no longer want to fight. But I am aware that I can't fascinate a creature more than twice my level.

Well, I'll stick with the Fascinate attempt for now (since I already rolled). Maybe going forward I'll just not do that in combat, but the current situation seems like combat can be avoided.

@Ash, if we're obviously in combat when Hanako acts, please disregard her acting if she needs to step or stride to reach a foe. In my spoiler, I rolled a Dragon Stance + Flurry in case I am actually being attacked by a dog before my turn.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

A little note on how Paizo's algorithm works. Each die of the same type is predetermined, based on God-only-knows.

Point being, whether I roll two damage rolls of 1d10+4 or combine them as 2d10+8, the result is the same:

Originally, I wrote:

1d10 + 4 ⇒ (3) + 4 = 7

1d10 + 4 ⇒ (2) + 4 = 6
After editing, I wrote:
2d10 + 8 ⇒ (3, 2) + 8 = 13

@Ash, I posted the damage roll as the combined total because flurry damage is totaled. This only matters if an enemy has DR, but I imagine it's easy to forget this.

See the spoiler in my post and let me know if my damage with OoC note works for you, or if you prefer I roll each damage die separately.


Totally forgot Mob knows the tribe. Yes @Mob the dogs know you.


@Hanako I will take your post into mind as I see others act. Also love the RP your doing.
The group I had this weekend is a buddy of mine, his two daughters (9&11), and my awesome wife. We started out with Dragon Heist but the Girls got bored with investigating things so I have been created "homebrew" stuff that weaves the plot in. I found out our Taxabi rogue has INT of 6 and she likes shiny stuff so I had her steal the wand of orcus. This should be fun!


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Yeah Hanako, unfortunately it's not powerful enough to straight up end a fight. Thanks for the note on how the dice rolls work on these forums!

Giving someone a wand that's smarter than them. Nice! Looking forward to hearing how that works out.

Also, naming goblin dogs is fun!


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Now I have an obscure TMBG song stuck in my head, particularly the repeating line: "bashes, crashes, smashes to pieces." I realize the dog is Snasher, not Smasher, but that's close enough for my brain to play a song on seemingly-infinite loop.

Click to suffer my fate! (...but only if you like They Might Be Giants.)


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Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

I have joined in your fate, and if we find another goblin dog it shall be named Smasher.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

If you find four more dogs, you can name them Rusty, Encrusty, Combusty and Dusty.

Or not.


Had a late day, seems I missed the excitement but will post anyhow.

@ GM ash. Yeah I have a sunday D&D game, 5e.


@Demon its all good.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Wow... despite MAP, my third attack might have hit. Note the 3rd attack is -2, not -3. Dragon Tail kicks have the Backswing trait, which adds +1 to the attack if the previous attack missed. My second flurry roll is a nat.1, which definitely misses!

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