Kelvos the Wormtouched

Darren of House Redgard's page

44 posts. Alias of Patrick Bailey.




So here's the situation:

We've got a small group of recently orphaned PC's who were just getting their feet wet in the very beginnings of a War for The Crown play-by-post game.

We don't really know what became our former GM, but some of us are still looking to play in the campaign. Unfortunately, half of the group has scattered to the winds, so there will still need to be a recruitment phase. But you can rest assured there will be a few moderately well prepared players who know what to expect.

Thank you for your consideration.


Male Half Elf Shielded Fighter, level 1, Init +3 | Perc +2 | AC (15)19 / T 14 / FF (11)15 | CMB +3| CMD:17 |HP 11/11 | Saves F +3/R +3/W +0 (+2 vs. Enchantment, Immune vs. Sleep)

So here's the situation:

We've got a small group of recently orphaned PC's who were just getting their feet wet in the very beginnings of a War for The Crown play-by-post game.

We don't really know what became our former GM, but some of us are still looking to play in the campaign. Unfortunately, half of the group has scattered to the winds, so there will still need to be a recruitment phase. But you can rest assured there will be a few moderately well prepared players who know what to expect.

Thank you for your consideration.

Here's a link to another thread with the rest of the players and a new one looking to join already.


Male Half Elf Shielded Fighter, level 1, Init +3 | Perc +2 | AC (15)19 / T 14 / FF (11)15 | CMB +3| CMD:17 |HP 11/11 | Saves F +3/R +3/W +0 (+2 vs. Enchantment, Immune vs. Sleep)

So this is a new request from me, but we've got a small group of recently orphaned PC's who were just getting their feet wet in the very beginnings of a War for The Crown play-by-post game.

We are unsure of what became of our former GM, but some of us are still looking to play in the campaign. Unfortunately half of the group has scattered to the winds, so there will still need to be a recruitment phase. But you can rest assured there will be a few moderately well prepared players who know what to expect.

Thank you for your consideration.


Open


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This is a recorded message, all prospective survivors are intended to report back here and check in for details on how to evacuate.

I'm low on time now and will report in again later. This area is no longer safe.

I repeat, for those who are still alive...

Check in again for future details.


There appears to be a small group of recording/receiving devices in a box with a note on the outside. All of them are slowly blinking with a slow red light.

I can't stay long, I'll leave these here in case someone finds it. Please only take one.


Okay, hopefully this is the correct forum this time...

So as written the feats Sunlight summons and Moonlight summons have your summoned creatures give off light as per the spell.

Moonlight Summons
- Benefit: Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as silver for the purposes of overcoming damage reduction.

Sunlight Summons
- Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction.

Does this particular effect count as a 0th level spell of light being added on to the summoned creature?

Or does the light in fact count as the same level of the spell as the summoned creature spell? For instance a Summon Monster 4 spell would count as a 4th level light spell.

Specifically, I ask this for how it affects magical darkness, which states

"Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness."


So as written the feats Sunlight summons and Moonlight summons have your summoned creatures give off light as per the spell.

Moonlight Summons
Benefit: Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as silver for the purposes of overcoming damage reduction.

Sunlight Summons
Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction.

Does this particular effect count as a 0th level spell of light being added on to the summoned creature?

Or does the light in fact count as the same level of the spell as the summoned creature spell? For instance a Summon Monster 4 spell would count as a 4th level light spell.

Specifically, I ask this for how it affects magical darkness, which states

" Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness."


Let's just open this up as well. Welcome all those who have stayed with me and those who will be returning to Call of the Abyss.

The majority of the base information can be found in the recruitment thread, so check there if you're interested in joining.

If you have any questions feel free to post them here or in the recruitment thread.

Warning: I'm specifically keeping this game a little bit vague on what to expect, so I may not answer all questions you have.


"Who are they?
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."
"Why are they here?"
"Some humans would do anything to see if it was possible to do it."
"Why... oh why didn't they just stay asleep?"
"Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;"


Loneliness... It's only companion... a slow degradation of sanity. In the dark of space there lies an endless sea of possibilities, both wonderful and insidious...

Game Overview: Unaware of what has occurred, you awake into a living nightmare of isolation, creeping madness, and terror.

This game will focus more heavily on the interactions of the PC's, how they deal with their situation, and the mystery of their surroundings. It will not overly utilize combat.

Character Creation rules:
Race: For this one let's just stick with Humans. I'd rather avoid dealing with the differences in race.
Point buy 20 points.
Skills I think I'm going to use the unchained background skills to give a small boost to fleshing out your characters.

Tell me about your character. What does he/she look like? What's his/her nature? What are his/her aspirations?

Posting rate: I'd prefer the posting rate to be about every 1-2 days or so. I understand that life can get in the way sometimes so don't worry about your character getting killed off screen but there may be times when I will just DM PC them to keep the flow of the story moving.

There's definitely more info to come but I am rather tired right now. I'll update some time tomorrow.


So I'm sure this has come up a lot, but how do I start running my own campaign? I can't seem to find how to begin.


5 people marked this as FAQ candidate. Question unclear. 1 person marked this as a favorite.

As written Timely Inspiration states "the target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively."

As stated, it only gives a bonus once the caster reaches 5th level, despite it being a 1st level spell. There is no minimum given. How does this work? Is it meant to be a 1-4th level +1 bonus, 5th-9th level +2 bonus, and 10+ +3 bonus?

Is it a +1 bonus until 10th level at which case it becomes a +2 and then a +3 at 15th level?

Or is it just useless at 1-4th level, becoming finally useful at 5th level and up?