Miagnik's page

706 posts. Alias of Patrick Bailey.

Full Name




Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.


Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)







Special Abilities

Darkvision 60 feet, Cave crawler, skilled, Dragon Resistances,


True Neutral


Goblin, Dwarven, Draconic

Strength 12
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 12
Charisma 17

About Miagnik

Appearance & Personality:


Height: 3'2
Weight: 36 lbs.

Miagnik is an oddity among his people. His otherwise green skin is covered lightly with red scales and his mouth is more pronounced than others of his kind. His eyes are constantly lit with a dull red. He is a bit melancholy at times, but when there is a fire to be set or shiny treasure to be found, he often perks up at the opportunity.

Miagnik is often perceptive of his surroundings and his inquisitive mind claws out for more knowledge. He believes he has been blessed by the flames and is entitled to more than what was given to him, which leads him to be arrogant at times. He loves studying various mysteries of the world and will gladly discuss what he knows with others in exchange for what they know. Due to his slowly growing differences from his people, he is often seeking out the traits of his heritage and is attempting to bring them out in himself.

Recently his scales have taken on a more ruby like luster and have grown rather considerably. His dreams have become vivid with him realizing power through use of flames and it seems they are coming true. Where it was once painful to touch flames, he barely notices now and only the hottest bursts seem to bother him. His personality, likewise, continues to change. Growing ever more confident than before as does his mastery of magic. However, with his confidence comes thoughts of even greater desires.

The recent run-in with Giants has unlocked a new fear within him. Giants, too big, too terrifying!

Hallister speaks to Miagniks failings and the Goblin has begun to realize that he was on the path may have been the wrong one. Ambition to be the next ruler, mixed with lies and a desire to see his peoples ancient tombs restored fully had driven him to take any risks to help him win, even if it cost him his soul.



The flames are what Miagnik dreams about. Born of fire, he opened his eyes to this world. Raised among those like him in a large city that was run by those not like him, they taught him to live, and act according to the laws in the city but he could never quite abide by them. Different, different, always different and too stifling. He was taught by the others, but they could not control him, he was always getting into trouble and so others around his age teased him. Sometimes even beat him. Poke and prod, they would. They despised him and when they were done they left him alone. He began to grow cold. Closing his heart to all others.

He spent a long time, cold and uncaring. But one day, he saw something that made his stir from his isolation. He saw a building burn to the ground. He did not care who was inside, be it the surly Dwarves or other cruel Goblins, and watched it burn. The flames claimed that house and several others. It also claimed several older Dwarves and Goblins as well who tried to stop it. He became curious and was drawn to them and touched them. It burned, to the flames he was the same, it showed no preference. The flame warmed him when he was close and burned him when he touched, it did not care. He too, decided that it was best to be like the fire, uncaring but passionate about what it did. He watched it dance and slowly it began to warm his heart. Miagnik began to love the flame, he watched it dance, then he too began to dance with the flames. The flames called to him and when he reached to answer, there was more than just warmth. They taught him the secret to life. He felt the spirit of fire inside him spark and begin to dance. He watched as this spark eventually became reality and soon he was able to create sparks whenever he desired. His once cold heart opened to passion.

This spark was not just the beginning of his fascination with Magic. It was his obsession. He had to learn how to control this power. So he began to seek out others who were like him. Those with talent or training. His people largely shunned him for this was a dangerous path, but he did not care. He went in search of knowledge within the city and practiced his skills wherever he went. The courtly magicians ignored him and kicked him out but there were others that were interested to see him succeed. A young scholar of the Arcane began to teach him to See magic and even began to teach him to read over some months. But after he had nearly torched a table and several books he was thrown out of the library with the promise of being thrown in prison if he ever returned. Shortly after while wandering the streets, he came across a large group of street entertainers, many of whom were hedge magicians of one sort or another and knew various tricks. He helped them with their performances and they taught him what they knew. Unfortunately, however, this caused him even more disdain with his own clan. As they now saw him as a freak as well as an outcast. Eventually he was forced to leave his clan and begin speaking with Dwarves who were more open with their knowledge of such things. While disguised in a city library, as his face had been marked as a troublemaker by the one he had nearly burnt down, he began seeking knowledge of his unusual heritage and came across a dusty reference book that mentioned an ancient order of Lore Keepers known as the Order of Mafolin. He began discreetly asking questions in the city and eventually found his way to the Order itself. The Order seemed quite intrigued that he, a Goblin, had found they still existed and that a Goblin would be seeking out knowledge in the Arcane arts rather than the traditional search for religious power. So they took him in and since then, Miagnik has been learning as much as he could.


Miagnik wants to become a king of his time. Whether this means eventually overthrowing the current one, becoming part of the current royal family, or becoming powerful enough by allying himself with other forces to carve out his own piece of the kingdom, he has ideas for all of these.



===== Defense =====
AC= 17 (10 base, +1 armor, +3 dex, +1 Natural Armor, +1 Deflection, +1 size)
Touch= 15, Flat Footed= 14,
CMD= 17(10 base, BaB +3, Str +1, Dex +3, Def +1, size -1)
(+1 Armor Attunement)
(+1 deflection bonus)

HP: 9/31
Fort +3, Ref +6, Will +7,
(+1 resistance bonus)

Fire- 5



Speed: 20 ft.
Climb: 10 ft.
Initiative: +3 Total = 3Dex
Melee: +5=(3Bab+1str+1size)
Ranged: +7=(3Bab+3Dex+1size)
Dagger (small), P/S, +6 attack, 1d3+2 19/20x2
(+1 Weapon Attunement)

Long Spear-(small), P, +4 attack, 1d6 x3 (Brace,Reach)
Dagger, P/S, +8 attack, 10ft. 1d3+1 19/20x2
Sling, B, +7 attack, 50 ft. 1d4, x2



Str 12 +1, Dex 16 +3, Con 10 +0, Int 12 +1, Wis 12 +1, Cha 17 +3,
Base Atk +3; CMB +3.
Hit dice: 6d6+6
Effective automatic bonus progression level (7th)
- Resistance +1
- Weapon/Armor Attunement +1
- Deflection +1
- Mental prowess +2 (Charisma)
- Physical Prowess +2 (Strength)



Magical Knack-Sorcerer- Your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Desperate Focus- You gain a +2 trait bonus on concentration checks.

Skilled climber- You gain a +1 trait bonus to climb checks and climb is a class skill for you.


Simple Weapon Proficiency (all-Sorcerer):

Eschew Materials(Bonus Sorcerer):

Energy Focus-Fire(1st level): +1 to the DC of all spells with the fire sub-description.

Deceitful(3rd level): You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Enlarge Spell (Metamagic) (5th level)
Benefit: You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a spell slot one level higher than the spell's actual level.



Skill points: Class+Int+Favored Class: 22 skill points
Ranks+Ability Mod+Class+Feat(s)+racial+Trait
Acrobatics: 1 Rank(s)+3ability=+4
Bluff: 3Ranks+2Ability+3Class+2Decietful= +10 (+12 against Spiders/Dragons)
Climb: 1 Rank(s)+1Ability+3Class+1trait+8Racial= +14
Diplomacy: 0Ranks+3Ability= +3 (+5 Against Spiders/Dragons)
Disguise: 1 rank(s)+3Ability+2Decietful= +6 (+8 Against Dragons)
Intimidate: 1 Rank(s)+3Ability+3Class= +7 (+9 Against Spiders/Dragons)
K.Arcana: 5 Ranks+1Ability+3Class= +9
K.History: 1 Rank(s)+1Ability= +2
K.Local: 1 Rank(s)+1Ability= +2
K.Nobility: 1 Rank(s)+1Ability= +2
K.Religion: 1 Rank(s)+1Ability= +2 (+4 to identify Undead)
Linguistics: 1 Rank(s)+1Ability= +2
Perception: 3 Ranks+1Ability+3Class= +7
Ride: 3Ability+4Misc= +7
Sense Motive: 0 Ranks+1Ability= +1 (+3 against Spiders)
Spellcraft: 3 Ranks+1Ability+3Class= +7
Stealth: 1 Rank +3 Ability+4Size+4Racial +3 Class= +15
Use Magic Device: 1 Rank(s)+3Ability+3Class= +7 (+9 for Dragon related magic items?)

Racial Abilities


- Stealth is treated as a class skill.
Darkvision 60 ft.
Small. +1 Attack/ac, -1 CMB/CMD, +4 Stealth checks.
Skilled. +4 Racial bonus on Stealth/Ride checks.
Cave Crawler: Goblins with this trait gain a climb speed of 10 feet and the +8 racial bonus on Climb checks associated with having a climb speed. Goblins with this racial trait have a base speed of 20 feet and lose the fast movement racial trait.
Spider Friend: +2 Racial bonus on checks to effect a Spiders attitude. In addition gain a +2 bonus on Sense motive checks to determine the hostility of spiders.

Class Abilities


Sorcerer- Draconic Bloodline- Red


Class Skill: Perception.

Bonus Spells: Mage armor (3rd), Resist Energy (5th),

Bloodline Arcana- +1 point of damage per die rolled. (Fire)

Claws (Magic-5th,) (Su): 5/6 rounds/day (1d3+1)

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus.


Caster Level- 6th
Concentration +10
level-0, Dc.13/14 (Fire)
Known-7+1(Fire): Spark (Tar), Detect Magic (Draakhan Garlen), Arcane Mark (Agakaan Ghar), Disrupt Undead (Dreroc Akaal), Resistance (Rhann shagaakloch), Open/Close (Okhaac/Nuunaan), Mage Hand (Gharlaan Mac), Message (Ghaararlaan),

Level-1, Dc. 14/15 (Fire)
4/7 per day, 6 Known=4 base, +1 Class, +1 (BL)/: Burning hands 5d4+5 (Rhogec Mac), Magic missile 3d4+3 (Gharlin Ghereel'daan), Mage armor (Ghaarlan Aguur), Identify (Arthaakeklic), Liberating Command (Kekaagakhec Shuulkac), Shield (Tech),

Level-2, Dc. 15/16 (Fire)
4/6 Per day, 4 Known- 2 Base, +1 favored class, +1 (BL): Flaming Sphere (Dhalkec Taagaan), 3d6+3, Blur(Rhor), Resist Energy (Kaaren Okaagec), Fire Breath (Dhegaan Rhaar),

Level -3, Dc. 16/17 (Fire)
2/4 per day, 1 known- 1 Base: Fireball (Dhegaakach)

Magic Equipment


Lucky Bracelet: Bestows Bit of Luck 3/3 times per day day
(Sp)You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

You recognize the design of the copper bracelet as a religious item. It is a bracelet celebrating the defeat of “Snorgul the Slitherer, by Inik the Lucky, a Goblin Deity who bestows luck upon those who worship him. The bracelet is a divine magic item and bestows “Bit of Luck” as per the domain power up to three times per day on the wearer when the bracelet is activated. Activation requires a brief thank you to the Mother of Inik, Een’Droth a forgotton “Mother Goddess” of the Goblin Race.

Ring of the Dragon King: This ring holds several mixed abilities together:
1. Spell storing-minor Currently 0/3 spells stored:
-Spells= Cl.6th:
2. Draconic Friendship- +2 to any charisma skill checks influencing Dragons.
[spoiler=Description]Every nuance of the ring’s shape seems to stand out in stark contrast, shadows that would otherwise be imperceptible to the eye stand out, and the ring appears to you as the slender body of a Golden Dragon, its wings folded along the length of its body. The smallest of nicks and scratches now appear as runes and symbols explaining the ring's powers. *Ahem* enough of that talk, okay, the ring is a +1 ring of Protection (the ring will protect the wearer from harm by surrounding the wearer in a field of phantom energy, or something like that), and is also capable of storing "three" first level spells (it is not storing any spells at this time)as Ring of Spell Storing. The ring also grants the wearer a +2 circumstance bonus to any Charisma Skill checks made to influence the attitude of a creature with the Dragon Type when it is displayed (worn on the finger) to the creature as a sign that the wearer is a “Dragon Friend” (this is a modified "Ring of Friendship".)

Basic Equipment


Total: 30 & 1/2 lbs.
Leather armor 7.5 lbs.
Explorers outfit 2lbs. 10 GP
Backpack, .5 lbs. 2 GP
Water-skin, 1 lbs. 1 GP
Belt pouch (M), 1 GP
Chalk x5 pieces, 5 CP
Oil(Seal) x5 flasks, 5 lbs, 5 Sp.
Vegetable Oil x3 flasks,
Whetstone x3, 3 lbs, 3 Cp.
Trail Rations x5(S), 2lbs,
Ink Vial+ 1oz. of Ink x1, 9 GP
Parchment x3 sheets, 6 Sp.
Ink Pen, 1 Sp
Scroll case x2, 1 lb. 2 GP
Dagger (S), .5 lbs, 2 GP
Long Spear(S), 4.5 lbs, 9GP
Sling W/bullets x16, 5lbs, 2 Sp
1 lb. of Silver dust,
1/2 lb. of Salt,
1 sq. yard of Linen.
Rope-Hemp 20 ft.- 4 lbs.


Small purple bag containing 3 Diamonds
-Each worth 500 G.P.
Copper- 8,869

Carrying Capacity:

Light:1-33 lbs.
Medium:34-66 lbs.
Heavy:67-100 lbs.

Over Head:100 lbs.
Off Ground: 200 lbs.
Push/Drag: 500 lbs.

Campaign Notes:

Notable NPC's
Vampire Queen- Enigmatic yet powerful entity. Human, born from great sorrow and a curse upon the land. Yet wants to end the curse.
-Her wedding guests and bridesmaids are very powerful Undead. Largely Ice based.

Spider Priestess- Galinea- Ally for now? Cleric who is extremely devoted to her Vampire Queen.

Omara- Dwarven spy: Cunning, devious, she has allies seemingly everywhere. Has followers from Goblin tribes worshiping Rath'Zeen. Working towards unknown goal with Vampire Queen, not necessarily in line with her. Strong evidence leaning toward working with Sir Guisse. Has ties to the Order of Mafolin.
-Older Dwarf named Captain.
-Younger Dwarf named Owlen.

Krrthin the mad- Sister to Galinea, troubled mind, something to prove to the world, raging barbarian

Hobgoblin seargentx- Dead

Pg.(41-44?) King Heelggod- Goblin Ghost King: Friendly to us, seems to understand a great deal of history. Powerful Ghost who has held off several attempts to take control of himself already now.

A room with two Goblin witches that alter magic. 1 absorbs it the other empowers it. Largely based on what time of year it is.

Rath'Zeen/Zeenthia, Een'Droth, Fath'Reen; All gods. Rath'Zeen/Zeenthia are actually two different aspects of the same god, trying to cause chaos among the clans of the island.
-Followers of Fath'reen are hidden but may somehow be the key to ending the curse of the island.
PG. (46), it's what Galinea was talking about.

A room with two Goblin witches that alter magic. 1 absorbs it the other empowers it. Largely based on what time of year it is.

The Eye of Lakoradak- Ancient entity with unknown and uncaring designs upon the world. Far beyond any mortal, I don't know what to do.

Fire Protection colors:
Red- Fire
Green- Acid
Blue- Ice
White- Lightning