Thank you sir. On the off chance a third reroll is allowed here it is. If not I'll use last rolls scores. They were just really bad still. 4d6 ⇒ (3, 6, 5, 3) = 17 4d6 ⇒ (1, 6, 6, 4) = 17 4d6 ⇒ (2, 5, 3, 3) = 13 4d6 ⇒ (5, 1, 1, 4) = 11 4d6 ⇒ (2, 2, 1, 6) = 11 4d6 ⇒ (2, 3, 6, 1) = 12 4d6 ⇒ (6, 1, 4, 5) = 16 4d6 ⇒ (3, 1, 3, 4) = 11
I would very much love to be a part of this campaign and believe the style is right up my alley. I can't submit much for now but will post something tonight if possible. Latest being tomorrow. I notice a lack of arcane types. I will look into playing a caster of some sort. I would like to use kitsune if it isn't too far out. Reason being that no one would actually know I'm a kitsune due to their shapeshifting. If not no biggie. I would be just as happy playing a standard race.
Acrobatics would work since they are compliant. It's more they just are taking up space as opposed to resisting. -Posted with Wayfinder
Beyond just letting the boy rest and protecting him there isn't much to do for him. The head pirate scrambles past the priests , pushing them out of the way, heading into a door in the back of the room. The door closes and the rest of your opponents bang on the door spitting curses. Keila charges another pirate Slamming his head into the floor, after which the rest surrender and the priests follow suit. You are all out of combat.
Robert attempts to swing at the fleeing priest but as he lifts his weapon he cannot seem to swing. @Ventra: He is currently 15 ft away from you, he is about 10ft Keila, and has 3 priests around him on the other side away from you. -Posted with Wayfinder
Durp....totally forgot you were enlarged as far as damage went, just pretend that didn't happen lol. Also keep in mind I do A LOT of this from my phone and sometimes auto correct really screws up what I am trying to say, so please don'd hold things like that against me. However I recently got a hotspot for my laptop and I will be posting more from that so I should be able to do combats like this a little smoother.
Kiela you will have to do a double move to get to the pirates or you can charge the first priest on the right or left in the center. Same situation for Robert except you can hit any one of the priests within the first two lines. I'll assume that's what you do unless you correct it next post. If so no biggie. Semban on the left and Kiela on the right you both charge up, catching the two priests off balance, a mistake they do not live on to regret. Semban cleaves the one on the left in half from collar bone to pelvis, while Kiela does a flying knee crushing the right priests nose knocking him unconscious and bleeding out. Robert then reaches over Keila tripping the next priest on the right, leaving him vulnerable. Just then a orb of acid flys over your shoulders and catches the next priest in the face. Skulking off to the left the captain seems unnoticed and manages to get behind the stage with a double move. on the first round of non surprise round the captain can sneak attack. It was just too much distence while stealthed to get to the head priest. If you want to stop and attack a different priest that would be fine. -Posted with Wayfinder
Anyone casting spells on allies can do so before the combat, so what actions are you doing once combat starts? -Posted with Wayfinder
I mean this is all pre surprise round so you could kick in the doors and take your surprise actions. -Posted with Wayfinder
Waiting on a response from Hal, to continue. If nothing is up by the afternoon I'll npc him. -Posted with Wayfinder
Sooooo funny story, my old DM alias disappeared so now I have this one. -Posted with Wayfinder |