Giants Reign (Inactive)

Game Master Tall Tale Teller

A land in ruins, overshadowed by powerful Giants. Rebuild your homeland and conquer your foes.


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The Story

War, Famine, Racism and destruction. These things have always been apart of the lives of those who occupy the lands of Allneart. Those who wish to survive needed to be especially strong or clever.
For you never know when you may be under attack from monsters, enemy soldiers or bandits. As the twelve civil war had broken out within the last two hundred years. Something happened to make the war come to a stand still.

The Giants. Creatures shaped in the way of smaller animals like deer, hawks, fish and many others. Once docile creatures, large enough to have their own eco systems. Able to hold forests, lakes even villages and towns. Became aggressive and destructive. The races that resided on these giants were forced to leave after the water became a dark violet and poisonous. Along with powerful monsters that killed and ate all in their way.

Many of those who lived off the Giants had their cities, towns and villages. Were crushed under the hooves, talons or tails of the giants. Many races then formed uneasy alliances with one another to try and take back their homeland.

They fought bravely. Managing to drive the a number of giants away from many civilizations. But the momentum was soon stopped short. You were born in the free city of Onóir. You don't remember much but as small children you were put away deep underground in a large area that could hold a little over five hundred stocked with food to last ten years or so with underground wells.

There you were raised by a select few of scholars, Cooks and a few soldiers who had been sent down to watch over you along with the other young children. you learned many things about how the world was and about the giants. Along with math, science, cooking and combat. Some even learned magic.

You also were told you were put down here by duke Fitzgeralds orders. They also told you of a large purple fog that had formed on the horizon the day that you went underground. When your city was attacked by a flying giant hawk. After it sounded as though the fighting had stopped a scout was sent to check things out. When he came back he was very pale and coughing up blood. Before he died a few hours later he warned that the purple fog covered the area above and was toxic.

Sometime later a small hole was made at one of the entrances with glass blocking out the fog. But allowing the elders to check if the Purple cloud was still there. Many things were tried.

They dug further through the underground to see if they could come to a spot that was clear. But no luck it seemed the fog now covered the landscape. They tried blowing it away with magic, but it still remained. Now they check daily to see if the fog remains.

It has now been fifteen years since you have been down here. Living off dire rats, insects, stored fruits and flour along with wine and stagnant water from the underground wells. One hundred and five of you remain that is one fifth or so of the number you came down here with due to sickness, malnutrition, suicide and murder over various things.

All the ones who taught you are now gone children that were born rarely lived save but a few. It is about that time now for someone to check on the fog.

Goal Rebuild your city and take back your land from the giants.
You may also build/conquer other villages, towns or cities.
Gain resources. Build alliances. Strengthen your villages, towns and cites. Defeat your enemies.

Play style One of you will become the new duke. If that position interests you let me know. If multiple players want it I will come up with a contest to see who gets it. The duke or whatever they decide to be called. Will be charged with tasking other players with quests, responsibilities. The Duke will also have to make those game changing choices. I probably don't need to say it but this game will be heavily player driven. The world is capable of evolution in technology and even how races view one another.
This world will be heavily inspired by many types of lore not just European so please keep an open mind.

This will run on the Pathfinder system.

Skills 20 point buy.

Level 3

Unchained Class skills.

HP Hit points max per level.

Classes All Pathfinder classes available.

Races All Pathfinder race choices available.

Wealth Will start at zero. Don't worry you won't need it yet.

Equipment For starting equipment I am going to allow players to pick the basic items, armor and weapons your class requires for you to be useful. Just make a list of the equipment you want and I will look it over and say yay or nay.

Players 4 to 5.

Post rate Within two days.

This will not be first come first serve I want effort in those backstories. I prefer players heavy into detailed roleplaying. Not just in combat but in every avenue.

Silver Crusade

Dot.


Tall Tale Teller wrote:

The Story

War, Famine, Racism and destruction. These things have always been apart of the lives of those who occupy the lands of Allneart. Those who wish to survive needed to be especially strong or clever.
For you never know when you may be under attack from monsters, enemy soldiers or bandits. As the twelve civil war had broken out within the last two hundred years. Something happened to make the war come to a stand still.

The Giants. Creatures shaped in the way of smaller animals like deer, hawks, fish and many others. Once docile creatures, large enough to have their own eco systems. Able to hold forests, lakes even villages and towns. Became aggressive and destructive. The races that resided on these giants were forced to leave after the water became a dark violet and poisonous. Along with powerful monsters that killed and ate all in their way.

Many of those who lived off the Giants had their cities, towns and villages. Were crushed under the hooves, talons or tails of the giants. Many races then formed uneasy alliances with one another to try and take back their homeland.

They fought bravely. Managing to drive the a number of giants away from many civilizations. But the momentum was soon stopped short. You were born in the free city of Onóir. You don't remember much but as small children you were put away deep underground in a large area that could hold a little over five hundred stocked with food to last ten years or so with underground wells.

There you were raised by a select few of scholars, Cooks and a few soldiers who had been sent down to watch over you along with the other young children. you learned many things about how the world was and about the giants. Along with math, science, cooking and combat. Some even learned magic.

You also were told you were put down here by duke Fitzgeralds orders. They also told you of a large purple fog that had formed on the horizon the day that you went underground. When your city was attacked by...

Ugh...It drives me crazy when I think I corrected all my spelling errors and then I notice more. When I can no longer correct them. Sorry folks hope you don't get to confused by the bad spelling.


dot


Dot


What sort of deities/religions exist?


DominoMasque wrote:
What sort of deities/religions exist?

The usual pathfinder along with Norse, Asian, Greek and Celtic.

Though in the lands you currently reside Gaelic is the most common along with the spoken language. But feel free to choose whatever. Your explanation can be in your backstory.


What do you mean by Unchained Class skills? Do you mean the Adventuring/Background skills divide, or Consolidated Skills or Skill Groups?

I presume you don't need a massive backstory as we appear to have all grown up in what amounts to a Vault?

Drafting up a human slayer.


DominoMasque wrote:

What do you mean by Unchained Class skills? Do you mean the Adventuring/Background skills divide, or Consolidated Skills or Skill Groups?

I presume you don't need a massive backstory as we appear to have all grown up in what amounts to a Vault?

Drafting up a human slayer.

Shoot another mistake. Unchained background skills. And about the backstory, a lot could happen to shape who you are over the course of 15 years. Even if you were underground, please don't dismiss the possibilities so quickly.;)


Okay, first draft of a character then.

Chel, Human Slayer:

Chel "The Dagger" Ocean

LN Human Slayer

STR 16
DEX 14
CON 10
INT 14
WIS 12
CHA 12

HP: 30
AC: 15 (10+2Dex+2Armour+1Dodge)
Fort: +3, Ref: +5; Will +2

Attack: +6 Melee; +5 Ranged
Shortsword: +7 or +5/+5; 1d6+3dmg; 19-20crit;
Dagger: +6 or +4/+4; 1d4+3dmg; 19-20crit
Lt Xbow: +5; 1d8dmg; 19-20crt; 80ft.

Skills 6+2+1
Acrobatics +8 (3ranks +3class +2Dex)
Bluff +7 (3ranks +3class +1Cha)
Climb +8 (2ranks +3class +3Str)
Disguise +7 (3ranks +3class +1cha)
Intimidiate +6 (2ranks +3class +1cha)
Perception +7 (3ranks +3class +1Wis)
Sense Motive +7 (3ranks +3class +1Wis)
Stealth +8 (3ranks +3class +2Dex)
Survival +6 (+7 to track) (2rank +3class +1Wis)
Swim +7 (1ranks +3class +3Str)

Craft:Leather +8 (3ranks +3class +2Int)
Sleight of Hand +5 (3ranks +2Dex)

Feats and Abilities
Feat: 2-Weapon Fighting, attack with both weapons at reduced penalties (-2/-2 for light)
Feat: Weapon Focus (shortsword) +1 on attacks with shortswords
Feat: Dodge: +1 to AC

Talent: Ranger Combat Style 2WF: Double Slice: Add full Str bonus to attacks with off-

hand weapon

Studied Target: Study as move action. vs target gain +1 Bluff, Knowledge, Perception,

Sense Motive, Survival, weapon attacks, damage rolls, Slayer ability DC's.
Can study as free action when dealing sneak attack damage.

Track: +1/2 Slayer level to survival checks to track.

Sneak Attack: +1d6

Gear Request
2x shortswords
2x Daggers

Lt Xbow

Leather Armour

Background
Chel was raised in near seculusion by her mentors, a small group of three children trained in the arts of the quiet kill, deception and the quick escape. One of her sisters died in a training accident in her early teens, leaving Chel and Sian to train alone
About two years ago their mentors failed to turn up, thinking it another test Chel and Sian waited for three days before finally making their escape. Finding nothing but abandoned tunnels for miles Chel and Sian turned their skills to survival, hunting the dire rats and other vermin of the tunnels. Sian got sick and died before they even met another survivor, looking only to survival Chel harvested her body for food, not even realising most cultures would see this as a taboo.

Eventually after weeks on her own Chel discovered the Colony, dropping to one knee in subserviance she swore to them
"I give you my blade and my service, give me purpose" was her only statement.

Appearance
Chel is a lithe, wiry young girl, she has no idea how old she may be but she appears in her late teens.
Her dark hair is kept short, and simple cut. Her eyes are a bright green and she seems to care little for her own appearance most of the time, though if required for a mission she is capable of dressing for the occaision.


Hmmm... I think I'm going to try my hand at an Investigator... one that is interested in becoming the Duke.


DominoMasque wrote:

Okay, first draft of a character then.

** spoiler omitted **...

Looking good. Feel free to add more things to her as a character if you think of them. She sounds like she could be interesting. Your equipment requests are fair. I will also give you 20 crossbow bolts, 3 whetstones, 1 flask of oil, 1 lantern and a common survival kit.

Silver Crusade

Thinking alchemist, or magus. Not sure yet.


I've wanted to be in a kingdom building game for a while. Still need to narrow down my class choices though...


Fury of the Tempest wrote:
Hmmm... I think I'm going to try my hand at an Investigator... one that is interested in becoming the Duke.

That sounds more interesting than the usual swordsman rules kingdom motif.


I have an Occultist concept in mind, but it needs some Ninshabur/Ancient Assyria/Babylon love. Would that work with your campaign?


How do you feel about 3pp classes?


Mar Nakrum wrote:
I have an Occultist concept in mind, but it needs some Ninshabur/Ancient Assyria/Babylon love. Would that work with your campaign?

When it comes the religions and such I am pretty open because it makes the world feel bigger. Though your parents or whoever taught would need to be foreign or something. In the parts you are currently Gaelic Deities are the most common.

But having an occultist around could be fun.


Korak The Boisterous wrote:
How do you feel about 3pp classes?

I always forget about 3pp classes. Did you have one in mind? I am willing to look it over.


Not really, I'm just about to buy the assassin rebuilt as a base class and wanted to see if it would fly, I don't even have a concept yet.


The assassin could be a lot of fun for the duke to wield and useful against other cities or whatever. I looked over the assassin. It would be fine if want that class.


I was more thinking of taking a personal hand against any nobles trying to defect against me, or not, like I said, no concept yet.


Dot. Just to make sure, it's a 20 point buy for stats, right?


Korak The Boisterous wrote:
I was more thinking of taking a personal hand against any nobles trying to defect against me, or not, like I said, no concept yet.

I like that idea too.


Here is my Idea:

Tagolan, Hobgoblin Ranger:

Tagolan
LN Hobgoblin Ranger (Goblin, Shapeshifter)

STR 14
DEX 16
CON 16
INT 12
WIS 12
CHA 11

HP: 39
AC: 13 (10+3Dex)
Fort: +6, Ref: +6; Will +2

Attack: Melee +5; Range +6
2 Claws +6 (1d4+2)

Skills 6+1
Climb +8
Perception +7
Stealth +13
Swim +8
Survival +7
Knowledge(Geography) +7
Spellcraft +7

Feats and Abilities
lvl 1 Feat: Favored Defence (Giant)
Fighting Style Feat:Aspect of the Beast (Claws of the Beast)
Lvl 3 Feat: Weapon Focus- Claws
Feat: Endurance (Gained as bonus due to three levels of ranger)

Favored Enemy- Giant
Fighting Style-Natural Weapon
Shifters Blessing 1/day 4 rounds
Track
Wild Empathy
Sneaky

Background

Tagolan was always alone. People shunned him for his Hobgoblin blood. The Colony never truly accepted him, he wasn't even supposed to be there. He, as a five year old Hobgoblin, had stumbled in before they sealed the entrance. He some how had survived small exposure to the fog, but no one ever trusted him. He grew up, exploring every bit of the Colony, surviving on rats and small bits of water from the well.

Still he did not fault them. While he could not truly remember much of his kind, he remembered one thing, their brutality. A scar ran down his face from just before he stumbled into the colony. His own mother had taken a knife to him, and he would never forget that though the other members of the Colony did not trust him, they healed him, and let him survive. They even let him claim a little domain of about twenty feet in a otherwise abandoned tunnel, which he used to train.

For the last five years, Tagolan has wanted to explore outside of the colony, and has studied almost every map he could find. He trained himself, reading old texts on Giants. He wishes to be of use to the colony, and to prove he is to be trusted. In his training he learned to Change his form, to a minor degree, and realized the potential of his claws. He does not know where this ability comes from, and has not told anyone about it, fearing being exiled completely, or being killed on the spot. He decided to save the ability, keep it secret, to show it off and prove himself.

When the colonists began talking about checking on the purple mist, Tagolan volunteered immediately, seeing it as a chance to prove himself.
Appearance

Standing at 5 feet, and weighing 205 pounds, he is a short, yet impressive figure. He is a sickly grey-green, not having seen the sun in fifteen years, and has fiery red eyes. other than his race, what distinguishes him the most is a large scar running from right below his left eye to the edge of his jaw on the left. He wears a simple brown shirt and pants, and has a small black cap to cover his bald head. His years of eating rats and drinking as little water as possible, has not diminished his health or weight, and if anything, seem to have made him as durable as he looks.


How would you feel about opening up the Porphyran Assassins? They add some extra options so I don't end up a straight out murder machine and actually have a bit of customization. I can show you them if needed


Xan Nes wrote:

Here is my Idea:

** spoiler omitted **...

I am digging the character and backstory. Though you have not chosen any equipment.


Korak The Boisterous wrote:
How would you feel about opening up the Porphyran Assassins? They add some extra options so I don't end up a straight out murder machine and actually have a bit of customization. I can show you them if needed

Please show.


Here is Tagolan with gear. Added Armor.

Tagolan:
Tagolan
LN Hobgoblin Ranger (Goblin, Shapeshifter)
STR 14
DEX 16
CON 16
INT 12
WIS 12
CHA 11

HP: 39
AC: 13 (10+3Dex)
Fort: +6, Ref: +6; Will +2

Attack: Melee +5; Range +6
2 Claws +6 (1d4+2)

Skills 6+1
Climb +8
Perception +7
Stealth +13
Swim +8
Survival +7
Knowledge(Geography) +7
Spellcraft +7

Feats and Abilities
lvl 1 Feat: Favored Defence (Giant)
Fighting Style Feat:Aspect of the Beast (Claws of the Beast)
Lvl 3 Feat: Weapon Focus- Claws
Feat: Endurance (Gained as bonus due to three levels of ranger)

Favored Enemy- Giant
Fighting Style-Natural Weapon
Shifters Blessing 1/day 4 rounds
Track
Wild Empathy
Sneaky

Gear request:
Leather armor
Flint and Steel
Water skin
20 feet of rope

Background

Tagolan was always alone. People shunned him for his Hobgoblin blood. The Colony never truly accepted him, he wasn't even supposed to be there. He, as a five year old Hobgoblin, had stumbled in before they sealed the entrance. He some how had survived small exposure to the fog, but no one ever trusted him. He grew up, exploring every bit of the Colony, surviving on rats and small bits of water from the well.

Still he did not fault them. While he could not truly remember much of his kind, he remembered one thing, their brutality. A scar ran down his face from just before he stumbled into the colony. His own mother had taken a knife to him, and he would never forget that though the other members of the Colony did not trust him, they healed him, and let him survive. They even let him claim a little domain of about twenty feet in a otherwise abandoned tunnel, which he used to train.

For the last five years, Tagolan has wanted to explore outside of the colony, and has studied almost every map he could find. He trained himself, reading old texts on Giants. He wishes to be of use to the colony, and to prove he is to be trusted. In his training he learned to Change his form, to a minor degree, and realized the potential of his claws. He does not know where this ability comes from, and has not told anyone about it, fearing being exiled completely, or being killed on the spot. He decided to save the ability, keep it secret, to show it off and prove himself.

When the colonists began talking about checking on the purple mist, Tagolan volunteered immediately, seeing it as a chance to prove himself.
Appearance

Standing at 5 feet, and weighing 205 pounds, he is a short, yet impressive figure. He is a sickly grey-green, not having seen the sun in fifteen years, and has fiery red eyes. other than his race, what distinguishes him the most is a large scar running from right below his left eye to the edge of his jaw on the left. He wears a simple brown shirt and pants, and has a small black cap to cover his bald head. His years of eating rats and drinking as little water as possible, has not diminished his health or weight, and if anything, seem to have made him as durable as he looks.


Xan Nes wrote:

Here is Tagolan with gear. Added Armor.

** spoiler omitted **...

Bonus:
I am also going to give you a longbow, 20 arrows, flask of oil, lantern and a rangers kit. It's all optional of course.

Brennus Rassam
LN Human Occultist [Battle Host]

Attributes:

STR 14
DEX 14
CON 12
INT 16
WIS 13
CHA 10

Defense:
HP: 27
AC: 18 (10+2(Dex)+6(Armor))
Fort: +4, Ref: +3; Will: +4

Attack:
Melee: +4; Ranged: +4
Composite Longbow (STR+2): +4; 1D8+2dmg; x3crit; 110ft.
Sickle: +4; 1d6+2dmg; x2crit; Trip.

Skills:
Adventuring Skills 9 (4 class +3 Int +1 human +1 favored class)
Diplomacy +6 (3 ranks +3 class +0 Cha)
Knowledge: Religion +9 (3 ranks +3 class +3 Int)
Knowledge: Planes +7 (1 ranks +3 class +3 Int)
Knowledge: Arcana +7 (1 ranks +3 class +3 Int)
Perception +7 (3 ranks +3 class +1 Wis)
Sense Motive +7 (3 ranks +3 class +1 Wis)
Spellcraft +9 (3 ranks +3 class +3 Int)
Use Magic Device +6 (3 ranks +3 class +0 Cha)

Background Skills 2
Appraise +7 (1 rank +3 class +3 Int)
Artistry: Literature +9 (3 ranks +3 class +3 Int)
Craft: Bows +9 (3 ransk +3 class +3 Int)
Linguistics +9 (3 ranks +3 class +3 Int)
Lore: Ancient Mesopotamia +9 (3 ranks +3 class +3 Int)


Feats:
Human: Point Blank Shot
1st Level: Precise Shot
3rd Level: Endurance

Class Features:
Proficiency: all simple and martial weapons, all types of armor, and shields (including tower shields)
Panoply Bond: Bronze Lamellar Armor (Abjuration and Transmutation)
Resonant Powers: Physical Enhancement and Warding Talisman
Base Focus Powers: Legacy Weapon and Mind Barrier
Focus Powers: Philosopher’s Touch and Loci Sentry
Mental Focus: 6
Battle Skill
Battle Reading

Spells:
Knacks: Resistance and Mending
1st Level: Magic Weapon and Shield

Gear:
Bronze Lamellar Armor (acquired with class ability, counts at masterwork and immune to the broken condition while character lives, acts as class ability focus)
Composite Longbow (Str +2)
30 Arrows
Sickle
Occultist Kit (backpack, bedroll, torches ect…)

Background:
Brennus Rassam’s family fled their homeland a year before his birth, seeking shelter from the wars and rampaging giants grinding away at the civilized world. Perhaps had Brennus’ birth not started upon the doorstep of Onóir, they might have continued traveling, but the mother could travel no further. And so, into war torn Onóir was born the heir of Rassam, and his father named him in the tongue of the place, for their destinies were now entwined.

Brennus’ earliest memories were idyllic, but soon after his eighth birthday the purple cloud appeared on the horizon. His father bought the safety of his family with his life, defending the town in its last desperate hour, as they descended into the darkness below. Days after the fighting had stopped, Brennus’ grandfather, knowing well that the time to pass on the legacy of the Rassam was nigh, spoke of their family’s history and revealed the armor of their founding ancestor.

The boy, still mourning after his father, despondently inspected the tarnished bronze armor. He wasn’t impressed. Still, his grandfather taught him the histories, of writing and hunting. As the years passed, and the pain faded, Brennus bore the name of his family well, using that knowledge to teach and protect the other members of his underground community.

As material for armor grew sparse in the underground, Brennus recalled his family’s own armaments. His grandfather once again presented the armor, and as Brennus touched the moldering trim, the lamellar trembled. Then it flew above them, and in a burst of light the armor reflected the memories of all that had worn it. The memories shown about the cavern walls for only a moment, then retreated back into the armor, filling it, shaping into the likeness of a man. The specter looked down upon Brennus and his grandfather, its expression softened, and it smiled as its form wavered out into nothingness.

Yet, the armor still floated there. Brennus glanced over at his grandfather, but the old man only shrugged in disbelief. He held out his trembling hands, and the panoply floated down into his arms. When Brennus stepped out into the common area, among the remaining survivors, it was as if something was whispering just out of sight, a word that seemed a lot like hope.


Appearance:
A tall man, with long, black curly hair and long beard, though he already has an established widow’s peak. While regal looking in his family’s bronze armor, Brennus is a reserved individual who keeps his own counsel.


Mar Nakrum wrote:

Brennus Rassam

LN Human Occultist [Battle Host]
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **...

Looks good. Good job on your backstory. I'll be curious to see how this character plays out.


Thanks, I'm looking forward to it.


Benny the goblin signing up for Mist duty!

Gear request:
Small backpack, Leather armor, powder horn, ramshackle musket, 20 bullets, small jar of pickled rats(trail rations), and a flint and steel.


Tagolan reporting in.


Tagolan Xeris wrote:
Tagolan reporting in.

Dig the build Tagolan.


Thanks


I Will try to have something up in the next couple days. That being said I have great interest in playing a spymaster type of character.


Main thing for when people are given roles, I was thinking like a scout, or a general or something like that.


Benny the Goblin wrote:

Benny the goblin signing up for Mist duty!

** spoiler omitted **

Things always get a little more fun when a goblin joins up. I enjoyed your backstory. Your equipment request is a go. I am also going to give you a gunsmiths kit. You may have a bit of competition the day this game starts for mist checking duty...By a hobgoblin who wants to prove himself. So that could be interesting.


I would like a "Duke!" from those interested in the roll.


1 person marked this as a favorite.

Benny would love to be a duke, but he wants to adventure so much more.

Sidenote, Do we take any traits?


DUKE! hesitantly


With Charisma 7, 10, 11, and 12, I don't think we have a viable Duke in the party yet. A Slayer Duke would be charming though.


If we do duke-ship by wisdom, we're slightly better off.


Well Korak, we might be counting on you to lead us.


Benny the Goblin wrote:

Benny would love to be a duke, but he wants to adventure so much more.

Sidenote, Do we take any traits?

2


And everyone feel free to dot in gameplay.


I Plan on being a general. not a duke. I am here to serve the true leader.And yes! Traits!

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