SoulDragon's Rise of the Runelords

Game Master SoulDragon298


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Ya know....I'm tired of seeing my copy of RotRL just sitting around not getting used. So I thought, "Well, I could always find a group on Paizo's forums. :)"

Character Creation::

1st level
All standard and advanced races allowed
No gunslingers,ninja,samurai, or occult classes.
15-point buy or roll 2d6+6, your choice.
Average starting gold for your class.

I expect at least a post a day during the week. Note that I will not be available some weekends. I will be choosing players Monday. I can't wait to see your character concepts :).


Hi, I've been looking for a Rise of the Runelords game, so this has some interest for me. I had a few questions though:

  • So you're allowing all Paizo material except the explicitly forbidden stuff?
  • I was looking over your aliases, have you GM'd a game via PBP before? I was having trouble finding any (might well be my fault).
  • How extensive of a backstory are you looking for?


1.As long as it's on the PRD or you can give me a description of it, yes. Also forgot to mention no Numerian tech, just in case you thought that might be available.

2. GM'd a short-lived Star Wars Saga Edition campaign, but that's about it.

3. I do like good roleplaying, but if you want to have a simpler backstory, that's ok.


I started out on these forums by being recruited into a Rise of the Runelords game, but unfortunately it withered away before the end of the first book. I'd love to give it a second shot. Consider me interested. Give me a little time, and I'll come up with an interesting character pitch for you.

Sovereign Court

Hmmm... I'll see what I can whip up :-)

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (1, 2) + 6 = 9


GM Soul Dragon wrote:
3. I do like good roleplaying, but if you want to have a simpler backstory, that's ok.

Not necessarily simpler, just that some GM's don't want a novel for applications. I like to check before I write a bunch. You can check my aliases for the kinds of backgrounds I generally create. :)

Some dice rolls:
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 3) + 6 = 12


I am interested in playing this AP, but there are two things I like cleared up before I submit a character for consideration.

First,I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? I also did not see alignment restrictions mentioned at all in your character creation section; does this mean you'll accept any character regardless of his/her alignment? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?

Second, any hope of changing that point buy to 20 instead of 15? The latter is basically a shot in the gut to MAD classes. I know the option to roll is there but not everyone likes to roll for ability scores; especially when they've got certain builds for their character in mind.


Wolfgang Rolf wrote:

I am interested in playing this AP, but there are two things I like cleared up before I submit a character for consideration.

First,I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? I also did not see alignment restrictions mentioned at all in your character creation section; does this mean you'll accept any character regardless of his/her alignment? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?

Second, any hope of changing that point buy to 20 instead of 15? The latter is basically a shot in the gut to MAD classes. I know the option to roll is there but not everyone likes to roll for ability scores; especially when they've got certain builds for their character in mind.

1.No evil alignments, so anything else is fine.

2.Alright, I''l up it to 20.


GM Soul Dragon wrote:
Wolfgang Rolf wrote:

I am interested in playing this AP, but there are two things I like cleared up before I submit a character for consideration.

First,I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? I also did not see alignment restrictions mentioned at all in your character creation section; does this mean you'll accept any character regardless of his/her alignment? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?

Second, any hope of changing that point buy to 20 instead of 15? The latter is basically a shot in the gut to MAD classes. I know the option to roll is there but not everyone likes to roll for ability scores; especially when they've got certain builds for their character in mind.

1.No evil alignments, so anything else is fine.

2.Alright, I''l up it to 20.

Much thanks GM I'll submit a character as soon as possible.


Likewise, is probably a good idea to see what I have to work with, and what degree of MAD or SAD would be best to focus on.

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13


SO I can follow what you're saying, what does MAD and SAD mean?


SoulDragon298 wrote:
SO I can follow what you're saying, what does MAD and SAD mean?

MAD Class: Multiple Ability Dependent Class

SAD Class: Single Ability Dependent Class


I was hoping to get a chance to play the psychic, but there's a witch I'd love to get into a campaign.

Meet Nadine Garn!

2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15

Rest of the crunch to come...


This is the character I'll be going with. Fair warning his back-story is something of a long read.

Karl's build will mostly be centered around utilizing the Dirty Trick maneuver. A number of his feats will be invested in Dirty Trick feats from Improved Dirty Trick to Dirty Trick Master by level 11, which he'll be able to use to great effect thanks to the special ability granted by the bounty hunter archetype, which allows him to replace sneak attacks with dirty tricks. Ranger Combat Style slayer talents will be used to acquire two-weapon fighting feats, giving him both a boost to damage and more dirty tricks. In short Karl will be a nightmare to the action economy of the enemies he faces, and should his opponents be immune to all possible effects of Dirty Trick, he'll still be able to bring a decent amount of damage to the table. He'll also be picking up Power Attack and Dazing Assault.


Ok, fair warning though, I am not that familiar with ACG classes so bear with me if you play one.


GM Soul Dragon wrote:
Ok, fair warning though, I am not that familiar with ACG classes so bear with me if you play one.

No trouble at all, I'll be sure to list any information that is needed when it comes to special abilities of the classes in my post as I use them to clear any confusion.


Concept depends entirely on rolls....

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 1) + 6 = 11


Also forgot to add that you get 2 traits.

Silver Crusade

Roll: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Roll: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Roll: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Roll: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Roll: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Roll: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Hmmm.. not bad lets see if I can create a worthy character


2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12


Pathfinder Lost Omens Subscriber

2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12

Show me the money!


2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10

Would classes from the Path of War be allowed?

EDIT: Damn ones lol


Can it be any 2 traits or does one have to be a ROTRL trait?


Rennic the Ratfolk here for your viewing pleasure. Alchemist extraordinaire!

Lokiel's submission


Talonhawke wrote:

2d6+6

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

Would classes from the Path of War be allowed?

EDIT: Damn ones lol

I have never heard of this book, probably gonna try to keep it Paizo classes only.


Cordwin Ironbeard wrote:
Can it be any 2 traits or does one have to be a ROTRL trait?

It can be any, but RotRl traits will probably help you with fitting into the campaign more easily.


OH yeah

2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13

Now what to make what to make.


2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 2) + 6 = 14

These are fairly nice.


2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 5) + 6 = 12

hmm, nice set! Now, what to make....

Rise of the Runelords is a classic AP... perhaps something equally classic? Human ranger, or halfling rogue perhaps?

Grand Lodge

This sounds fun! Let's try something....
Maybe a switch hitting Lore Warden.....
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16


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Here is a link if interested with it being a probably a no go would be looking at an Alchemist.


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Gonna write me up a fire sorcerer and chuck him in. One can never have too much fire.

EDIT: I lied/changed my mind. Definitely making an Ironbeard dwarf magus. His is the beard to be feared.


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2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 2) + 6 = 10

Pretty good stats. I'll try and have something up by this weekend. Thank you for this opportunity!


I have a question. Are you willing to report this campaign as a Campaign-mode PFS game of Rise of the Runelords? This doesn't require you to run the game any differently, but as we finish each chapter of the AP (or more specifically the portion of the APs that are sanctioned ) you would report the game and provide those of us who want them with chronicle sheets. They'd count for you as well if you ever decide to play PFS, and if you never do, it won't matter in the slightest.

I'd take the 20 pb.

Are unchained versions of the classes OK? I'd be interested in a Rogue or maybe a summoner.


Paladin of Baha-who? wrote:

I have a question. Are you willing to report this campaign as a Campaign-mode PFS game of Rise of the Runelords? This doesn't require you to run the game any differently, but as we finish each chapter of the AP (or more specifically the portion of the APs that are sanctioned ) you would report the game and provide those of us who want them with chronicle sheets. They'd count for you as well if you ever decide to play PFS, and if you never do, it won't matter in the slightest.

I'd take the 20 pb.

Are unchained versions of the classes OK? I'd be interested in a Rogue or maybe a summoner.

1.No offense to Paizo,(They make my favorite RPG after all ;))but PFS is not something I'm too big on.

2.Yes, but be warned I'm not as familiar with the unchained versions of those classes.


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Nadine is ready to go!


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Thinking of a musetouched aasimar paladin. Just curious here but would you prefer we roll for variant abilities or can we pick them from the variant ability list in the blood of angels sourcebook?


Well, like I said, you'd not have to do anything with it at all. You'd never have to use the credit or follow any rules relating to PFS at all. Campaign mode lets you use whatever house rules you like. It would just help out those of us who do play PFS, and you'd only need to do a little bit of paperwork and filling out a form. If you don't want to, that's as it is.


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SCKnightHero1 wrote:
Thinking of a musetouched aasimar paladin. Just curious here but would you prefer we roll for variant abilities or can we pick them from the variant ability list in the blood of angels sourcebook?

Well I don't have Blood of Angels (Wish I did, love aasimars), but you can pick your variant abilities.


Paladin of Baha-who? wrote:

Well, like I said, you'd not have to do anything with it at all. You'd never have to use the credit or follow any rules relating to PFS at all. Campaign mode lets you use whatever house rules you like. It would just help out those of us who do play PFS, and you'd only need to do a little bit of paperwork and filling out a form. If you don't want to, that's as it is.

Paperwork's kinda the reason I don't like PFS. I'd rather just play the game and have fun. Sorry if I'm coming off as rude, I'm not meaning to.


Roll!
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (1, 4) + 6 = 11


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All right, going to bring out Dagna Kohldok, dwarven paladin and giant slayer.


Here is Skjall Kib. A human Investigator.

How is HP going to be done?

From Hokina.


GM Soul Dragon wrote:
SCKnightHero1 wrote:
Thinking of a musetouched aasimar paladin. Just curious here but would you prefer we roll for variant abilities or can we pick them from the variant ability list in the blood of angels sourcebook?
Well I don't have Blood of Angels (Wish I did, love aasimars), but you can pick your variant abilities.

Cool and thanks! Working on a Garuda-blooded aasimar paladin of Erastil as we speak. Taking the monster hunter campaign trait too. Makes things interesting.

Silver Crusade

Just a note on statistics, if someone wants to roll dice in a way whose results will be statistically similar to point-buy with 20, the ideal rule, while I recognize this is not one of the listed options in the book, is 3d6 +9 or 3d6 +10. (For both probability curves, there are 2 options tied for most likely. For +9 it's 19 and 20, for +10 it's 20 and 21.) If you roll 2d6+6, the average outcome is 13, and it's impossible to get higher than an 18, meaning that it is unambiguously better to go with point-buy in the context of the system you describe. (It's statistically better to use point-buy in most cases anyways, but not be nearly as much.)

Sczarni

roll: 2d6 + 6 ⇒ (6, 1) + 6 = 13
roll: 2d6 + 6 ⇒ (1, 3) + 6 = 10
roll: 2d6 + 6 ⇒ (6, 4) + 6 = 16
roll: 2d6 + 6 ⇒ (5, 4) + 6 = 15
roll: 2d6 + 6 ⇒ (1, 4) + 6 = 11
roll: 2d6 + 6 ⇒ (5, 1) + 6 = 12


ThePuppyTurtle wrote:
Just a note on statistics, if someone wants to roll dice in a way whose results will be statistically similar to point-buy with 20, the ideal rule, while I recognize this is not one of the listed options in the book, is 3d6 +9 or 3d6 +10. (For both probability curves, there are 2 options tied for most likely. For +9 it's 19 and 20, for +10 it's 20 and 21.) If you roll 2d6+6, the average outcome is 13, and it's impossible to get higher than an 18, meaning that it is unambiguously better to go with point-buy in the context of the system you describe. (It's statistically better to use point-buy in most cases anyways, but not be nearly as much.)

What sort of point buy do you normally use? 20pb means you have all 10s in ability scores, and have 20 points you can use to buy increases, which get progressively more expensive until you hit the cap at 18.

This harmonizes really well with the standard rolling method, because it, too traditionally caps at 18.

2d6+6 produces results that are fairly close to a 20 point buy, perhaps a somewhat higher.


Dot

stat: 2d6 + 6 ⇒ (2, 3) + 6 = 11

stat: 2d6 + 6 ⇒ (6, 3) + 6 = 15

stat: 2d6 + 6 ⇒ (3, 4) + 6 = 13

stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16

stat: 2d6 + 6 ⇒ (4, 4) + 6 = 14

stat: 2d6 + 6 ⇒ (6, 4) + 6 = 16


Interested .....

2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 1) + 6 = 9

Workable...... :)


Tossing in my app for this. I opted for ice over fire because apparently, fire is a common resistance... meh.

ALL SHALL KNEEL BEFORE THE MIGHT OF ORN THE REBORN DRAGON!!!

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