GM Soul Dragon |
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Ya know....I'm tired of seeing my copy of RotRL just sitting around not getting used. So I thought, "Well, I could always find a group on Paizo's forums. :)"
1st level
All standard and advanced races allowed
No gunslingers,ninja,samurai, or occult classes.
15-point buy or roll 2d6+6, your choice.
Average starting gold for your class.
I expect at least a post a day during the week. Note that I will not be available some weekends. I will be choosing players Monday. I can't wait to see your character concepts :).
Rikash |
Hi, I've been looking for a Rise of the Runelords game, so this has some interest for me. I had a few questions though:
- So you're allowing all Paizo material except the explicitly forbidden stuff?
- I was looking over your aliases, have you GM'd a game via PBP before? I was having trouble finding any (might well be my fault).
- How extensive of a backstory are you looking for?
GM Soul Dragon |
1.As long as it's on the PRD or you can give me a description of it, yes. Also forgot to mention no Numerian tech, just in case you thought that might be available.
2. GM'd a short-lived Star Wars Saga Edition campaign, but that's about it.
3. I do like good roleplaying, but if you want to have a simpler backstory, that's ok.
Rikash |
3. I do like good roleplaying, but if you want to have a simpler backstory, that's ok.
Not necessarily simpler, just that some GM's don't want a novel for applications. I like to check before I write a bunch. You can check my aliases for the kinds of backgrounds I generally create. :)
Some dice rolls:
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 3) + 6 = 12
Wolfgang Rolf |
I am interested in playing this AP, but there are two things I like cleared up before I submit a character for consideration.
First,I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? I also did not see alignment restrictions mentioned at all in your character creation section; does this mean you'll accept any character regardless of his/her alignment? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?
Second, any hope of changing that point buy to 20 instead of 15? The latter is basically a shot in the gut to MAD classes. I know the option to roll is there but not everyone likes to roll for ability scores; especially when they've got certain builds for their character in mind.
GM Soul Dragon |
I am interested in playing this AP, but there are two things I like cleared up before I submit a character for consideration.
First,I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? I also did not see alignment restrictions mentioned at all in your character creation section; does this mean you'll accept any character regardless of his/her alignment? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?
Second, any hope of changing that point buy to 20 instead of 15? The latter is basically a shot in the gut to MAD classes. I know the option to roll is there but not everyone likes to roll for ability scores; especially when they've got certain builds for their character in mind.
1.No evil alignments, so anything else is fine.
2.Alright, I''l up it to 20.
Wolfgang Rolf |
Wolfgang Rolf wrote:I am interested in playing this AP, but there are two things I like cleared up before I submit a character for consideration.
First,I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? I also did not see alignment restrictions mentioned at all in your character creation section; does this mean you'll accept any character regardless of his/her alignment? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?
Second, any hope of changing that point buy to 20 instead of 15? The latter is basically a shot in the gut to MAD classes. I know the option to roll is there but not everyone likes to roll for ability scores; especially when they've got certain builds for their character in mind.
1.No evil alignments, so anything else is fine.
2.Alright, I''l up it to 20.
Much thanks GM I'll submit a character as soon as possible.
MageSupremacy |
I was hoping to get a chance to play the psychic, but there's a witch I'd love to get into a campaign.
Meet Nadine Garn!
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15
Rest of the crunch to come...
Wolfgang Rolf |
This is the character I'll be going with. Fair warning his back-story is something of a long read.
Karl's build will mostly be centered around utilizing the Dirty Trick maneuver. A number of his feats will be invested in Dirty Trick feats from Improved Dirty Trick to Dirty Trick Master by level 11, which he'll be able to use to great effect thanks to the special ability granted by the bounty hunter archetype, which allows him to replace sneak attacks with dirty tricks. Ranger Combat Style slayer talents will be used to acquire two-weapon fighting feats, giving him both a boost to damage and more dirty tricks. In short Karl will be a nightmare to the action economy of the enemies he faces, and should his opponents be immune to all possible effects of Dirty Trick, he'll still be able to bring a decent amount of damage to the table. He'll also be picking up Power Attack and Dazing Assault.
wanderer82 |
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 5) + 6 = 12
hmm, nice set! Now, what to make....
Rise of the Runelords is a classic AP... perhaps something equally classic? Human ranger, or halfling rogue perhaps?
Paladin of Baha-who? |
I have a question. Are you willing to report this campaign as a Campaign-mode PFS game of Rise of the Runelords? This doesn't require you to run the game any differently, but as we finish each chapter of the AP (or more specifically the portion of the APs that are sanctioned ) you would report the game and provide those of us who want them with chronicle sheets. They'd count for you as well if you ever decide to play PFS, and if you never do, it won't matter in the slightest.
I'd take the 20 pb.
Are unchained versions of the classes OK? I'd be interested in a Rogue or maybe a summoner.
GM Soul Dragon |
I have a question. Are you willing to report this campaign as a Campaign-mode PFS game of Rise of the Runelords? This doesn't require you to run the game any differently, but as we finish each chapter of the AP (or more specifically the portion of the APs that are sanctioned ) you would report the game and provide those of us who want them with chronicle sheets. They'd count for you as well if you ever decide to play PFS, and if you never do, it won't matter in the slightest.
I'd take the 20 pb.
Are unchained versions of the classes OK? I'd be interested in a Rogue or maybe a summoner.
1.No offense to Paizo,(They make my favorite RPG after all ;))but PFS is not something I'm too big on.
2.Yes, but be warned I'm not as familiar with the unchained versions of those classes.
Paladin of Baha-who? |
Well, like I said, you'd not have to do anything with it at all. You'd never have to use the credit or follow any rules relating to PFS at all. Campaign mode lets you use whatever house rules you like. It would just help out those of us who do play PFS, and you'd only need to do a little bit of paperwork and filling out a form. If you don't want to, that's as it is.
GM Soul Dragon |
1 person marked this as a favorite. |
Thinking of a musetouched aasimar paladin. Just curious here but would you prefer we roll for variant abilities or can we pick them from the variant ability list in the blood of angels sourcebook?
Well I don't have Blood of Angels (Wish I did, love aasimars), but you can pick your variant abilities.
GM Soul Dragon |
Well, like I said, you'd not have to do anything with it at all. You'd never have to use the credit or follow any rules relating to PFS at all. Campaign mode lets you use whatever house rules you like. It would just help out those of us who do play PFS, and you'd only need to do a little bit of paperwork and filling out a form. If you don't want to, that's as it is.
Paperwork's kinda the reason I don't like PFS. I'd rather just play the game and have fun. Sorry if I'm coming off as rude, I'm not meaning to.
SCKnightHero1 |
SCKnightHero1 wrote:Thinking of a musetouched aasimar paladin. Just curious here but would you prefer we roll for variant abilities or can we pick them from the variant ability list in the blood of angels sourcebook?Well I don't have Blood of Angels (Wish I did, love aasimars), but you can pick your variant abilities.
Cool and thanks! Working on a Garuda-blooded aasimar paladin of Erastil as we speak. Taking the monster hunter campaign trait too. Makes things interesting.
ThePuppyTurtle |
Just a note on statistics, if someone wants to roll dice in a way whose results will be statistically similar to point-buy with 20, the ideal rule, while I recognize this is not one of the listed options in the book, is 3d6 +9 or 3d6 +10. (For both probability curves, there are 2 options tied for most likely. For +9 it's 19 and 20, for +10 it's 20 and 21.) If you roll 2d6+6, the average outcome is 13, and it's impossible to get higher than an 18, meaning that it is unambiguously better to go with point-buy in the context of the system you describe. (It's statistically better to use point-buy in most cases anyways, but not be nearly as much.)
The Dragon |
Just a note on statistics, if someone wants to roll dice in a way whose results will be statistically similar to point-buy with 20, the ideal rule, while I recognize this is not one of the listed options in the book, is 3d6 +9 or 3d6 +10. (For both probability curves, there are 2 options tied for most likely. For +9 it's 19 and 20, for +10 it's 20 and 21.) If you roll 2d6+6, the average outcome is 13, and it's impossible to get higher than an 18, meaning that it is unambiguously better to go with point-buy in the context of the system you describe. (It's statistically better to use point-buy in most cases anyways, but not be nearly as much.)
What sort of point buy do you normally use? 20pb means you have all 10s in ability scores, and have 20 points you can use to buy increases, which get progressively more expensive until you hit the cap at 18.
This harmonizes really well with the standard rolling method, because it, too traditionally caps at 18.
2d6+6 produces results that are fairly close to a 20 point buy, perhaps a somewhat higher.