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2,431 posts. Alias of Nicos.


Current Campaigns


Nicos's Untitled Campaign


Blackest Scale


City of Gold and Shadows


The Promenade

Npc Cast:

The Tiran's Enclave:
Azzin zin: 40-something yearsd old, tall, Slim white and blue eyed man. He is the representative of the enclave for the issues the true masters of the place don't bother to deal personally. He is soft spoken and calm

The authorities:
Paolo Viscari: 20-something years old wizard. He is scrawny, has lightly tanned skin, blue eyes and an unremarkable face. Paolo works as a freelancer spellcaster for the police.

Others:
Niadra Elberos: 37 years old damphir, tall and fit. She is A moneylender of moderate success in the gem district.

The Conquest of Ambervale


New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:

Defense of Astengard


The Devil's Gorge (and Beyond)!


DM Bloodgargler's Heroes of the Shiv


Plug-in module>Racing to Ruin (Book 2 of Serpent's Skull)

East Sommweir Avengers


Guns and Dragons


One Step Beyond


Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.

Slumbering Tsar


Innitiative:

Current innitiative:

Adventures in Ambervale (inactive)


Another Step Beyond (inactive)


A new take to the old "One Step Beyond" campaign... New GM! New players! New rules! Mostly...

Current Initiative Order:

N/A

The Crucible of Freya (inactive)


From Shore to Sea (inactive)


Giants of Autumn Twilight (inactive)


* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map

Myrial, City of Rogues (inactive)


You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.

Retribution (inactive)


The Rift (inactive)


Initiative order

Temple of Extraordinary Empyreal Enlightenment (inactive)


A World Full of Darkness (inactive)


[5e] GM Infinity's SKT [Chapter 5 Completed!] (inactive)