Aldous Mor'esti |
"At least we know there's undead now. Stupid townsfolk. "
Aldous draws one of his new blunt arrows and fires. At SK6
1d20 ⇒ 20 attack 1d8 - 1 ⇒ (2) - 1 = 1 damage.
Confirmation roll: 1d20 ⇒ 1 attack 1d8 - 1 ⇒ (4) - 1 = 3 damage
Garuneh Lasandarman |
"'There's a problem in our crypt, or dungeon, or ossuary. Could you go investigate?' Yes, the problem always is that you HAVE a crypt or ossuary! Keep your sacred items and dead people in a guarded, close, well lit place, Avistan! Ach, the reforms I could suggest..."
Nebten |
Gunder pulls out a torch and lights it with a Spark. (You are unable to move because Bria hasn't technically moved in round 1).
Aldous's arrow sails over the heads of Gunder & Bria, passing two skeletons before striking the last one in line on the head. A loud DOINK can be heard in the hall. A small crack appears in the front of the skeleton's skull. ;)
Nebten |
Round 2
Skeleton 3 steps before Bria and lashes out at her with its claws.
Skeleton 3 claws: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (2) + 2 = 4
Skeleton 2 rattles its bones after being pushed back and attacks Elizabeth.
Skeleton 2 claws vs Liz: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (1) + 2 = 3
Confirm Crit on second claw: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
Elizabeth takes 7 points of damage.
The 4th skeleton walks by Elizabeth to man the door and attack the druid.
Elizabeth's AoO: 1d20 + 6 ⇒ (15) + 6 = 211d6 ⇒ 3
Skeleton 4 claw vs Garuneh: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (3) + 2 = 5
The fifth skeleton slides up to Elizabeth like a drunken barfly and attempts to grope her with its claws.
Skeleton 5 claws vs Liz: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (4) + 2 = 6
Elizabeth takes an additional 4 points of damage.
Finally the last skeleton moves into flank the rogue.
Skeleton 6 claws vs Liz: 1d20 + 4 ⇒ (10) + 4 = 141d4 + 2 ⇒ (2) + 2 = 4
With the skeleton in front of her, Bria swings but her hammer is turned away by the animated bone.
All Heroes but Bria may go!
Aldous Mor'esti |
Gunder pulls out a torch and lights it with a Spark. (You are unable to move because Bria hasn't technically moved in round 1).
Aldous's arrow sails over the heads of Gunder & Bria, passing two skeletons before striking the last one in line on the head. A loud DOINK can be heard in the hall.
Nat 20 = miss?
Garuneh Lasandarman |
Garuneh swings at the skeleton in front of him, aiming for the skull.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Club: 1d6 ⇒ 1
bleh. Oh, by the way, the skeletons have to do a Reflex DC 15 check or take 1 damage from my barbed vest. We'll take the 1 damage if we can get it.
"Well, evidently all visitors to the Crypt die of incompetence. Was there flayleaf in that mud we slid down?"
Nebten |
Elizabeth moves into position and takes up a defensive stance keeping the cackling bag of bones behind her at bay.
Garuneh swings with his club, but misses the boney bandit.
Gunder gives a Guiding magical support to his druid friend.
Thanx for the heads up Garuneh, I forgot about that during Godsmouth. FYI, Elizabeth is only providing flanking bonus to Bria with her current position. Waiting on Aldous.
Nebten |
The elf assists his new founds dwarven companion to strike the unruly undead.
Round 3
Skeleton 2 slides up to Elizabeth and tries to claw off some of the young flesh.
SK2 claws vs Liz's AC: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 5
The third skeleton tries to break through the armored wall that is Bria.
SK3 claws vs Bria's AC: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
Bria tries to dodge at the last minute, but with her sprained ankle she is too slowly allowing one of the claw strikes to cut through her armor. 4 pod.
The fourth skeleton swings at the lightly armored druid.
SK4 claw vs Garuneh's AC: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 5
Skeleton reflex save: 1d20 + 2 ⇒ (13) + 2 = 15
One of the claws slashes the leg of Garuneh, avoiding the barbed vest. 5 pod.
The final two skeletons try to get through Elizabeth's newly formed defenses.
SK5 claw vs Liz's AC: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
SK6 claw vs Liz's AC: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 2 ⇒ (3) + 2 = 51d20 + 4 ⇒ (11) + 4 = 151d4 + 2 ⇒ (1) + 2 = 3
Heroes May Go!
Nebten |
Elizabeth slides over to draw away more attacks from the main group. Her back is now against a raised portion of the room and solid wall. Gunder continues to bolster his friend's aim while Aldous just misses the skeleton in front of Bria.
Round 4
Skeleton 2 follows Elizabeth as he she moves into the corner.
SK2 claws vs Liz's AC: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3
The third skeleton continues its mindless assault on the dwarven warrior.
SK3 claws vs Bria's AC: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 5
The fourth skeleton retailates for the beating it recieved from Garuneh.
SK4 claws vs Garuneh's AC: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (2) + 2 = 4
Garuneh's flank is gashed by one of the claws. 6 pod
The fifth skeleton moves over by its companions and attempts to scratch Liz.
SK5 claws vs Liz's AC: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
The final skeleton let's out a flurry of attacks to overcome the rogue.
SK6 claws vs Liz's AC: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (3) + 2 = 5
The last claw fells Elizabeth 5 pod. She falls unconscious.
The Heroes May Go!
Nebten |
Bria has a hard time getting through basic defenses of the skeleton.
Elizabeth continues to bleed out.
Aldous continues his support to the front lines.
Garuneh's surge hits the skeleton before him, almost knocks it back, but the undead holds its position.
Reflex vs Barbed Vest: 1d20 + 2 ⇒ (16) + 2 = 18
Gunder . . . go!
Nebten |
Round 5
The three skeletons surrounding Elizabeth look at each other after the rogue falls limp. Their jaws cackle a bit, shrug their shoulders, then give each other high 5's.
SK3 continues to attack Bria in hopes of getting to the elf meat behind her.
SK3 claws vs Bria's AC: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (2) + 2 = 4
After getting its claws blooded on the druid, the forth skeleton attemps to fell the other human.
SK4 claws vs Garuneh's AC: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 4
Confirm Crit on Bria 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5
Bria takes 4 pod
Garuneh takes 4 pod
Skeleton Reflex: 1d20 + 4 ⇒ (8) + 4 = 12
SK 4 takes 1 pod, still barely standing.
Go Heroes Go!
Nebten |
Bria, I dont' think the math is adding up. Your base to hit is +6, then +1 for Gudiance & +1 for Diviners Blessing. That means you hit AC 16, DING!
Bria's blow bashes the brestbone of the bony bandit.
SK3 is down. I need to be at home to edit the map, sorry. Bria you still have a move action. The DM recommends throwing the halfing into the middle of the room. Elizabeth you stablize.
Nebten |
Typically the "fling halfing" is a standard action with AoO, I'm going let it ride because its funny.
After a fist pump, Bria grabs Gunder by his chainmail. With a quick twist and chuck, Gunder "helicoper-spins" into the entry way (Elway style). Gunder lands at M5, sticking the landing. The skeletons have a confused look on their skulls.
Aldous fires another arrow point blank at the skeleton before him. The skeleton dodges out of the way using the Drum technique. (That's right, a Karate Kid 2 referrence kids)
Garuneh Lasandarman |
c'mon Clubby: 1d20 + 4 ⇒ (17) + 4 = 21
bonk: 1d6 ⇒ 5
Garuneh, aided by Guidance and the appearance of a suddenly flanking halfling, rains a solid bonk of a blow on the skeleton in front of him.
"Well, I am pretty sure we know what happened to those youths! Doesn't anyone keep a guard golem on their crypts anymore? Also, die, or die again, bony thing!
Gunder Undertable |
Gunder is slightly disoriented for a moment, after he has been thrown through the dungeon by the dwarf.
Sorry to keep you waiting...
Gunder puts the torch in his off hand, then casts Cure Light Wounds.
He holds the charge and is trying to attack the skeleton in front of him with it (SK2).
touch attack: 1d20 ⇒ 12
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Nebten |
No need to apologize, bud
As Gunder goes into the incantations for his spell, the two skeletons beside him take this oppertunity to attack him while his guard is down.
SK2 AoO vs Gunder: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
SK6 AoO vs Gunder: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (2) + 2 = 4
The skeleton claws at Gunder and strikes him in attempt to preserve its undead existence. 4 pod
Gunder tries to maintain his composure during the casting.
Gunder's Concentration check: 1d20 + 7 ⇒ (6) + 7 = 13
Gunder's casting of Cure Light Wounds fizzles after he is struck by the skeleton.
Round 6
With fresh meat in the room, SK2 and SK6 each tried to tear off a piece from the halfling's bones.
SK2 claws vs Gunder's AC: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 5
SK6 claws vs Gunder's AC: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4
Gunder uses his saucer sized shield and is able to fiend off all of the attacks.
The fifth skeleton clops across the room and tries its claw at striking the halfling
SK5 claws vs Gunder's AC: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (3) + 2 = 5
Heroes are up!
Bria Svartlensbinsbanedottir |
Bria does a traditional dwarven five foot step forward to L4 and whacks at the skeleton in front of her (SK2) 1d20 + 6 ⇒ (17) + 6 = 23 for 1d8 + 4 ⇒ (5) + 4 = 9 damage.