Temple of Extraordinary Empyreal Enlightenment (Inactive)

Game Master Arkwright

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Male Elf Wizard 4 | AC [MA]: 13 [17], T 13 [13], FF 10 [14] | HP 16/22 | F +1, R +4, W +4 | INIT +3 | Lowlight Vision, Perc +6
GM Arkwright wrote:
the fly, being previously untouched

don't forget the wand attack a few posts up.

A steady stream of curses comes from the elven wizard, still trapped on the ground after his desperate play to clear the path and still at the mercy of the fly creature above him.

His arcane protections holding but his options still limited he brandishes the wand once more against the fly.

again with the wand so shouldnt provoke
MM Wand (CL3): 2d4 + 2 ⇒ (3, 1) + 2 = 6
if it drops I'll use my move action to rise from prone, nothing else if its still up.

Status:
HP: 16/22
Mage Armor active (duration is 4hrs)
Dancing Lights 3 of 3 remaining
Versatile Evocation: 6 of 8 remaining
Reach Rod per day: 3 of 3 remaining
MM Wand (CL3): 47 of 50 charges remaining
Spells Remaining:
0-level (DC15): Ray of Frost, Detect Magic, Message, Prestidigitation
1-level (DC16): Mage Armor, Magic Missile x2, Shocking Grasp x2, Burning Disarm (DC17)
2-level (DC17): Scorching Ray x2, Cats Grace, Burning Arc (DC18)


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid see her chances and qickly move to finish the disgusting creature
Attack: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (1) + 8 = 91d10 + 11 ⇒ (10) + 11 = 21


Zinthar lets out a flurry of bolts, stinging the creature. Ealasaid aims a powerful blow at Dakang but it deflects off of his body, his robe torn slightly to reveal shining chain armor beneath it.


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

He still has Evil Eye on, for -2 AC, just reminding you, lasts for another 9 rounds.

Status of Rose:

HP:15/30

Spells:
2nd:
Blindness/Deafness (Used)
Invisibility x2
Web

1st:
Ear-Piercing Scream x2 (1 Gone)
Cure Light Wounds x2 (Used)
Enlarge Person (Used)
Ventriloquism

Conditions are Fortune on Ealasaid and Karthus, letting them roll 2d20 and pick the best, and Evil Eye for -2 AC on Dakang. Kazmuk is stabilized. That's what I got, just keeping track, so please correct me if I'm wrong.


Quite correct, my mistake. I'll start using a proper HP and condition tracker.

Dakang's defences wearied by Rose's distracting glare, Ealasaid's fail slams into his shoulder. He lets out an anguished cry as his bones and flesh are turned into a hideously cracked powder, his arm flopping loosley about as he collapses to the ground, blood and bone fragments leaking from him as he goes terribly still. His fly-minion lets out an anguished cry and continues assaulting you all, as the chorus of the other monks echoes throughout the temple.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I'm using a bludgeoning weapon btw :p, so, less cutting arms and more crushing bones


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

Loading another round into the barrel KArthan frowns.

"Gods damned giant magic bees. Can't abide nunya."

1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 Touch attack
1d10 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 Damage


Still up and fighting despite Karthan's blow, Dakang's fly-minion bites into Zinthar.

Attack 1d20 + 5 ⇒ (4) + 5 = 9 1d8 + 4 ⇒ (7) + 4 = 11
Attack 1d20 + 5 ⇒ (16) + 5 = 21 1d8 + 4 ⇒ (3) + 4 = 7

Go everyone


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Rose jumps back in the corridor, seeing Dakang's crushed body on the ground.

If she can see the minion:

Rose looks at the minion, and opens her mouth. An unheard scream launches towards the fly, and it shivers. Ear Piercing Scream, DC 16: 2d6 ⇒ (2, 5) = 7

If she can't see the minion:

Rose looks at Kazmuk, smiles, and then laughs at Dakang's form bleeding on the ground. Standard Action Fortune, Move Action Cackle.

If she can't see the minion, none of her spells are useful in this situation.

"Last push, my friends!", she shouts, with a smile on her face.

Knowledge(Religion) on the hymns.: 1d20 + 6 ⇒ (20) + 6 = 26


A 5ft-step should be enough to get you Line of Effect.

Fort 1d20 + 2 ⇒ (13) + 2 = 15

The creature convulses, blood pouring from its ears, dazed; it remains standing.

Rose recognizes a simple prayer to Korada, the purest and most basic of all of his chants; one untained by any of Dakang's corruption.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid steps heavily on Dakang's corpse and attacks the fly

Smash: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (12) + 8 = 201d10 + 11 ⇒ (5) + 11 = 16


Ealasaid's flail strikes like an angel's wrath, crushing its head into fragments of chitin and blood as it falls to the ground, spasms a little then goes still.

The chanting throughout the temple suddenly quietens and a calm silence descends.

Combat over. Well done, everyone.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid seems dizzy

Somebody have more healing?


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

All out of healing, sorry.

Rose dusts herself off and begins looking around. She analyzes the situation, looking at the wounded people, mostly Kazmuk. She then goes to the temple guards, and sees if they're dead or just unconcious.

She then regards the group and says, "What a bloody mess. At least we have an excuse to Zey why we had to neutralize them." She looks at the rip in her expensive dress and frowns, sighing. "Now, I suggest we leave the monks to clean that, and I shall negotiate for a reward from them, for rooting out this mess. Sounds good, darlings?", she says, as she reaches for a wand, waving it around her body, mending clothes, and fixing her hair.

47 charges remaining, Prestidigitation.

Upon finishing with that, she continues. "I suggest we go and talk to master Iatzu. He seems to be the most senior one of... those who remain. Alternatively, if you feel like we need to, we could make sure that the corruption is rooted entirely." She mentions slaughtering everyone in the temple the way some people give the option between ale or beer.

It's not Rose's preferred option, but it's an option nonetheless.


Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps

Zzzzzzzzz


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

If now one have healing, Elasaid start stumbling and falls unconcious at -2 hp

Conc check: 1d20 + 2 ⇒ (9) + 2 = 11

and dying.


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

As Rose finishes her speech, she notices Ealasaid dropping on the ground and rushes to her. She mutters a word and again, shadows stumble around the room and stem the blood flowing from Ealasaid's multiple injuries.

Stabilize.

Walking over the body of Dakang, she goes to see down the other corridor, seeing an injured Karthan and Zinthar breathing heavily. "Boys, could you help me move the others somewhere safe? I can't carry them, and they need some rest." Opening the rooms to the south, Rose sees the bedrolls and says, "Put them there for now. It's clean and we can keep watch over them, until we find someone to heal them."


Iatzu hesitantly pokes his head around the corridor corner, spying the injured Karthan and Zinthar, the fallen Aasimar guards, the pools and streaks of blood. He swallows back a little fear, then appears around the corner, arms crossed and head bowed. "...are you here to kill us all, then?"


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Rose stands up from the body and says to Iatzu, "Master Iatzu. We were honest with you. We didn't mean to cause any unrest within the temple, but in order to protect Korada's teachings, we had to unroot the evil inside." She points to the fly minion, and Dakang's twisted visage. "You were being infiltrated by a cult of Ghlaunder. We don't know who may have been involved, seeing how Dakang was, but not too many of his guardians. In the end, we decided to risk it, in order to maintain this temple's true purpose. We shall leave you to decide who and what to put into leadership, and all we need is to investigate the crypts, as our original promise was, and have healing provided to us." She crosses her arms, as Iatzu looks at the carnage, and says, "I believe that this is the best compromise for both of us.", her voice leaving Iatzu little choice in the matter.

Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20


"I... oh my." Raising his hands to demonstrate his defencelessness, Iatzu walks past you all into the corridor, viewing the fly minion and Dakang. The monk bends over his form, running a finger carefully over his collar. "Oh my." He walks further along, spying the wounded Ealasaid, Zinthar and Kazmuk. "I... oh."

He swallows, then turns to Rose. "I... I am so deeply sorry." He falls to his knees, bows his head and extends his hands in supplication. "We... we were ordered to our rooms, despite whatever commotion we might hear; Dakang said it was a 'cleansing'. We have never heard of Korada doing such a thing but we trusted and... oh great lord, what foulness have we allowed to brew in our midst... I am so sorry, noble visiters. I am so sorry."


Male Elf Wizard 4 | AC [MA]: 13 [17], T 13 [13], FF 10 [14] | HP 16/22 | F +1, R +4, W +4 | INIT +3 | Lowlight Vision, Perc +6

Zinthar finally pulls himself to his feet, dust and blood mixing together on his robes. He whips around wand at the ready as Iatzu appears but quickly realizes this is not another threat. He returns the wand to its wrist sheath then casts a short spell (Detect Magic).

The wizard scans the bodies of the fallen as he moves to help drag their comrades into the beds as Rose suggests.


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

"No apology is needed, Master Iatzu. As I said, being misguided of someone's nature is something many people are prone to do. As we said, simply providing care and support for our companions until they are better would greatly appreciated, as would it to grace us with granting us privilege in the crypts, so we can document your burial rites. If possible, someone in the temple with healing capabilities to give my companions back and running again would be appreciated.", Rose says, clearly trying to force Iatzu to pay attention to her interpretation of the situation.

"Zinthar, would you like to remain here and watch over our friends, or shall I. To me, it makes no difference."


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

Karthan helps. Too winded from battle to make snide remark. As a precautinary measure the desert survivalist in him says to put a bullet in Dakang's brain to make sure the bastard stays dead. So he does.


"Of course. Of course." The old man shakily rises. "We have a private cupboard, in case of injuries among the monks; Dakang and his guardians never asked after it, it should be safe. Hold, I will return." He patters off and speaks with a few of the monks, returning with a small number of glass vials filled with golden liquid. They seem safe, and quickly restore the entire party to their full vitality.

The next few days past in a slow blur of unwinding tension. The aftermath of the battle is cleaned by pentient monks, diaries of Dakang's heresies are unearthed, bodies of old priests Dakang 'sent unto Korada' are found and mourned and buried. You are granted free access to the crypts as they are interred there, with a front-row place in the procession and rites.

On Dakang is discovered a Chain Shirt +1, a Band of Charisma +2, and a Cloak of Resistance +1. Two additional such cloaks are found within his wardrobe.

As your time to part comes, the monks all bow before you atop the grassy hill outside the temple, and swear to Korada they will dedicate the rest of their lives to restoring the true worship of Korada. They promise to send a monk through to the Pathfinder Society soon to seek new and pure scrolls and learnings from Korada. They also request for you to take a shackled and gagged Gastidem through to Absalom, banished from their temple for his crimes.

You all return, mission accomplished, and receive 1,650 gold pieces for your work.

GGWP


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

That was fun, we should do it again sometime

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