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![]() Its late, im laying in bed typing this out, halfway asleep. So if it doesnt make sense, ill fix it later Setting: forgotten realms, 3.5e setting. Ruleset: pfe1 8 level
Starting gold: ill get that later. Two traits. One drawback Background skills used Races: core races or forgotten realms races Classes:ask. Archetypes are allowed Alignment: yes, you can play evil if you want. DM me. Or the whole party can play evil,i dont care. ![]()
![]() Zahir ibn Mahmoud ibn Jothan wrote:
Make it as if its going to go out onto an adventure. ![]()
![]() For the longest time, ive been wanting to run a game that goes from level 1 to level 20+, one that allows characters to grow and build up their powers. And, as a DM, id be able to use those big, massive, high tier CRs that are just mind blowing! but time waits for no man. So i decided to say screw it. I am going to pull the trigger now. Are you, the reader, interested in doing an epic level encounter, fighting against a creature who's CR is 20+? Perhaps save that princess from the Great Red Wyrm? A demon lord? the dreaded Tarrasque? My research into epic levels for pathfinder is 1) there arent any rules, but we go by mythic rules. 2) there was this dude who made some PF1e epic homebrew rules based off of 3.0/3.5 epic level handbook, but the link is dead, so i dont have the pdf he created, however it cannot be that difficult to say "hey, just default to the 3.0/3.5 ELH rules" I will admit, i am very, very, very rusty with the high tier rules, the abilities and capabilities, the potentials. This is considered the heads up that i will probably make mistakes. ![]()
![]() Holy moly! All of you came through with awesome character ideas! I need to ask for forgiveness and patience. I go camping today, and had thought id be able to make this decision before i left today. Unfortunately, all of you have made it difficult! So i have to say that i will make my decision and post it next tuesday. Thank you for the submissions. ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() im sorry everyone. seems like i cannot achieve some consistency with my schedule, which leaves me to little to no time to actually post anything here. thanks for bearing with me. i do appreciate it. also, of note. naomi has told me she is AFK for the moment, due to family emergency. priscilla:
You flit about, moving from shadow to shadow, and while it isnt so dark as to be totally hidden in darkness, the subdued colors within the shadows allows you to crouch down and just be part of the shadows. Your flit along the stable row, avoiding tossing horse heads, belching cows, bleating goats, and the few hired stablehands that maintain the animal pens. You make it beyond, and to the back, and spy several wagons, large and small. Add to that two carriages, one of simple make while another is resplendent with livery and embellishments. Gold foil dominates all the raised surfaces of this carriage, while the wood has been well polished to a high sheen.total of seven 4-wheeled vehicles agghh:
You and Helna walk towards the sound of pounding steel. youre pretty sure that there there is a blacksmith, there will be tools...somewhere.
you round the corner of the rear of the inn and see a small stone building, not more than four feet in height. in the back corner, a fire burns brightly. just out of arm's reach, an elf sits on the ground, a lump of steel driven into a short stump set into hard packed dirt. Steel, glowing yellow, held in a set of tongs, is hammered expertly. Solid blows connect between hammer and anvil, with the steel stretched into the shape of a horseshoe. do you speak elven, Agggh? going to assume that Hellig picks up the halfling and carries her into the inn hellig:
You gently pick up the halfling, who snores softly into your breast as you hold her close. Weighing near to nothing, she is easy to manage as you make your way through the single door into the inn. the sound of dozens of voices talking simultaneously washes over you, and you flinch a moment, expecting the noise to awaken the small item in your hands. yet, all she does is continue to sleep. what'll it be? a voice to your right asks loudly. you turn and notice a tall, odd looking, green elf. you blink, and shake your head. no, not an elf. a strangely thin looking half-orc...missing the lower tusks?! I said, what'll it be? rooms she looks down at the halfling, snorts rooms are 3 silver for the night. Bar takes payment up front. Dinner begins in an hour and goes til the second to last song of the night. Payment up front she afixes Hellig with a steady gaze And no, knights, cavaliers, fighters on holy quests, and other militaristic holy paladins do not get free room and board. Naomi and Ceirn: you get to the stables, are walking in with both a Rothe and Horse (and dog!) in tow make for an interesting sight, as proven by the six stable hands that all stop and gawk at the pair of you.
Hey hey hey! get back to work! get i say, get the crack of a whip in the air punctuates the command and an elf steps into sight. The elf was not just bald, but TOTALY bald! devoid of any hair, his pale skin and red eyes act as a beacon to your gaze. make a will save, dc 13, to not stare the elf looks at the both of you as the workers go back to their chores A horse and a what? a- the elf clamps his lips shut as he stares at Sparklefoot. A rothe??? how in the blessed abyss did you manage to shag one of those creatures?!?! ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() sparklefoot is going way, way faster than the horse at walking speed. your basically attempting to get sparklefoot to move at like a slow walk than a normal walk. the party still hasnt figured out why sparklefoot moves so damn fast for an overgrown cow... ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() Well i dont want my players thinking im being a dick or favoring my dmpc vs their characters. Thats a horrible idea. And youre not being a jerk. You saw something sus and said something. Im glad to see it. I always encourage all the players to say something. Id rather they say something so i can fix an issue rather than them suddenly blowing up. ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() Naomi Chadwick wrote:
thats what the handle animal check was for. basically, the rope slips out of your hand, butttt, you manage to not get rope burn from it. ![]()
![]() wanderer82 wrote: So would everyone gestalt, with one half being bard?? Well, i hadnt considered this to be a bard only game, its an interesting idea. But at the end of the day,being a bard or a performer isnt required. note: im using Metallicas black album as inspiration for the game, not a "you guys are metallica" ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() if i remember correctly, it should be five days since the swallowtail attack. therefore, Neari and Golzar leaving sandpoint happens before the events. neari and Golzar: 14 days, while short on time, was a long time to out amongst the farmlands healing the villagers, and incidentally, helping to fend off a small goblin raid. The people are fine, but it was the lack of reliable bedding that made this outreach effort a tad annoying. Some of the farmers, when they were healed of sickness or broken bone, offerred food and drink, others offerred a bed to sleep in. But most of the families that received the holy aide could only offer a haymound, or a hay loft in which to sleep. Youve traveled before, and been forced to sleep on the ground a time to two, but spending night after night laying upon hay would make anyone a tad grouchy. The road back to Sandpoint, and to your proper cots inside the cathedral itself, was a welcome sight. The tallest structure of sandpoint, the cathedral was one that was easily seen even a few miles away in the hinterlands. THe road you rode back on wound through the planted hills, providing sights of corn, soybean, alfalfa, oats, hay, wheat, and more. THe sun was beginning to set as you arrived onto the lost coast road, and and guided your horses to the town proper. You both debated if you wanted to ride into town and grab a bite to eat first, perhaps at the Rusty Dragon Inn, but a group of nobles you came upon disuaded you of that thought. instead you allowed them to lead you by a good amount, and you took the next fork that ran into Sandpoint. Into the town you arrived, and made your way through the roads, bordered with shuttered shops and homes, the smells of salt and food assaulting your noses (forcing stomachs to rumble). Taking the next right off from Undercliff way, you ride up the hill onto Church street, and soon find yourself passing the Cathedral proper and entering the church owned buildings that hold a small stables (the horses you rode are church owned), a dormitory, and, most importantly, a dining hall. Yet, it was odd. Several of the candles within the property, that normally wouldve been lit by Father Zantus, were not lit. it's not my best work, but i had 20 minutes to write this up.
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![]() Alright.
I chatted with the group about who would best help the current group, and Neari was the resounding choice. So, @veegees go jump over to the discussion thread. Now, i am going to pull a mulligan as well, DMs choice. Im going to invite Mehab to join us as well. I am intriqued to see how a relic hunter will play out. ![]()
![]() Aldizog wrote:
Makes sense. This game has slowed down a bit. I, the DM, am having a hectic summer, several players are also dealing with RL situations, so its a bit hit or miss atm. But the group has been rolling strong since i took over in 2019/2020. So thats cool. ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() Lazar easily relights the lantern, and into the darkness everyone walks. navarre knowledge geography with map bonus: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31
The march through the darkness seems to drag on. At times, you feel as if time is sand and it spills through your fingers. Other moments, time is molasses being poured on an icy winter night, slow, lethargic, yet relentless.
The glowing bulb flickers and dims at random intervals, its pale light winking and then vanishing, before it returns steady. Yet, it seems as if the vanishing of light grows longer, or rather the return of the glow takes longer to come back. navarre, with the aid of the map, leads the small group from island to island, religiously checking the map numerous times to be absolutely certain he has read the map, lest the party get lost. navarre perception: 1d20 + 8 ⇒ (11) + 8 = 19
The last island you stand upon, Navarre glaring at his map in the pale light. Upon the island you stand, yet there is no guidepost, no ogier script to compare, no marking of the person who came before to indicate that you were on the right course. No tracks to be found, no scuff marks. Just five bridges, with only one of them holding an extremely faded white line upon its walkway. lazar: You hold the lantern, tied off to your staff, aloft over navarre. You listen to him grumble and ponder if this is the correct island, if he had read the map correctly. Your eyes glance away, staring off into the darkness, wishing you could pierce the darkness to glimpse into the beyond. However, they instead focus upon the mane of the horse the man leads. You look at it, as the horse stands still, patient and silent. yet the whisps of hair of the mane, those that arent weighted down, defing gravity and standing upright, have begun to sway momentarily, as if in a breeze. back and forth they move, first they bend down away from you and the group, and then they seem to relax before another breath of air catches them. They move as if blown by a wind. you think to yourself, as you feel a moment later a gentle caress of wind touch the back of your neck.... ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() oh shoot. sorry. i forgot. the map imparts a +4 bonus to your roll Navarre. I totally spaced on it. Navarre points to the right. That way. HIs finger points at a bridge that arcs up and into the darkness. The bulb flickers momentarily, plunging you all into a darkness deeper than the back of your eyelids on a moonless night.... ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() @everyone i need to hit pause on this game for the next two weeks. The schedule has become more packed with activities with the kids so i am unable to sit down and post anything.
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"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() taking the road back out of South Bridge, the chime of the crickets are all that keep you for company as you head south. taking a little liberty here the night is dark, yet the moon hangs above the western horizon, casting it's brilliance upon the landscape as your horse's hooves clip and clap upon the mud and stone road. Farms and farm houses, thicker and closer together near the great City of Far Madding, the further away from town the few and more spaced out they get.
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"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() corrin and zeldana:
you step into the Rusty Dragon, hoping to reconnect with your fellow companions, only to find that the common room has gone rather silent. A heavy pause lingers in the air; while patrons do eat food and drink, they do so as if on edge, expecting something to happen.
Corrins shout as he walks into the building draws everyone's eyes to him, a low grumble filling the room. A young lady, no more than just before her age of majority and having begun serving tables at the inn, approaches both of you and curtsies a deep, welcoming greeting. Zeldana, Master Corrin she begins, standing up, crossing her arms beneath her breasts, Bethana had taken both Mistress Loxley and Yeda up stairs, and hasnt been down since. Nothing to improper, i am sure, but given that youre friends of the ladies, i thought id help you... she trails off, looking from zeldana and her gaze lingers with Corrins. loxley and Yeda:
Bethana whistles a low whistle between her lips, haunting and sharp. Seems that the outside world has descended upon our little town. Invasion of goblins, Katrine disappearing, a ship from the southlands waiting to unload, and now this. she kicks off from the door and steps quickly up to Loxley. She takes her smaller hand and slips it under Loxley's, and places her other hand atop, rubbing loxley's hand.
1d20 + 12 ⇒ (9) + 12 = 21 Ive heard about the Duchess, even here in Sandpoint. Rumor says she is one job away from securing herself an actual duchy, and thus allowing her nickname to be an title. But yes, you are correct, she isnt the greatest concern. those that hold the debt... how much money is the debt? sazzat: you wait upon the ruins of the old light house, waiting for your companion to return to you... and yet there is no sign. Your bond with Bandit still holds; you understand that he is still alive, but beyond that, you arent sure.
it's not fear that gnaws at you, its the tedious boredom of waiting.... You grind your teeth in annoyance, and just as you are about to stand, you notice three men approach the ruins, standing a short stones throw away from you. you stay crouched, hidden, not daring to move anything, your ears pricked to hear what they have to say over the dull moan of the ocean below. Any luck? two of them are at that Rusty nail place. rusty dragon inn. Get it right. a hard grunt. which two? that whore with the blade, and our main target. What about the elf? the witch? or the tree lover? both are a the witches parents shop. a mocking tone is heard buying clothes for tonights dinner and the thief? and his guardian? thief eluded us. The guardian is with the target. there is an opportunity. explain. Nualia is captured. She is dead weight. let her rot. Will the Duchess agree- let me worry about the Duchess. What about the other? unknown. We do not interfere. agreed. agreed. agreed. I don't know about you all, but i am hungry ![]()
![]() Apologies to everyone.
My hope is that next week my shedule will fall into a more reliable pattern in which i can slip in some gaming. ![]()
![]() The Wheel turns, and the Weave wills another opening for this Wheel of Time adventure. looking for someone to join our group. currently, the group of adventurers are in Far madding, examining a small fortress, looking for clues for the whereabouts of a man who contacted some of them in a dream pleading for help. There is mention of a book that contains the locations of numerous ter'angrea.... or...
Flicker. the choice is yours, if the Pattern allows for it.... ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() so far.... Name: Farim
str: 13
armor: 5 chain mail weapons:
proficiencies:
non weapon prof:
purchased: Blacksmith, weaponsmith, direction sense, healing. magic: 1 spell/day. spheres: i think this is correct all, combat, creation, divination, elemental, guard, healing, law, protection, sun, war. Special:
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"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() @dm barbarian taco: sorry for not posting my character yet. Been having a rough couple weeks post surgery. My hope is to start the character tonight, unless my wife reminds me of something she decided we needed to do 15 weeks ago in some random conversation that ive forgotten about. ![]()
F human cyber knight aka Battle sister
![]() Cedrica puts a hand on Zithara's arm. im going to do something reckless... she mutters to the woman beside her. [bigger]Hold on a sec fellas! cedrica shouts loud enough to be heard by the roamer clan-boys, (and the crowd). Swallowing her fear, the short red head strides forward, headed to the Roamer holding the Grexx. Hey now. Easy. Ladies first, please. she scolds the men. she gets close enough to the animal trainer, and asks How much for the Grexx? As you can see, im just a sweet little lady who is looking for something better than a mere dog. Perhaps an arrangement could be made for the Grexx? Cedrica quirks an eyebrow, flashes a smile, batting her eyelashes, and slightly thrusts her chest out. is there like a persuasion roll i could roll? ![]()
"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() prelude The air stank of taint. The ground oozed the rankness of taint. The feel of the ruins, the stones, the wind that caressed over the ancient testament of ruination, all of it, reeked of taint. With every passing moment, Jasper felt it grow, felt it soil his thoughts, corrupt his bones and the marrow within. Out beyond the ruins, the wind and lightning howled and shrieked, yet upon the property, the wind was held at bay, as though i giant hand held all but the most determined gusts in.
For the umpteenth time, his right hand lifted up and pressed upon the narrow paper that was kept in his breast pocket upon his body. The critical part of his life's work. Everything else, the bargains, the pacts, the depravity he used; he knew he would be weighed and found to be damned, but he took heart in that his actions would eventually be proven to be good. He opens his eyes, and scans again the landscape. Tall and small rocks dot the hilltop, atop of another hilltop, atop another, each one with a larger base than the one atop it, rising higher to the sky above, an ancient ziggurat to the heavens above. Jasper took one final breath to center himself, and started to pull the arcane and divine energies toward this unnatural summit he stands upon.
jasper stands up from the stone throne, removes the item from his pocket, and casts off his jacket. Upon his body, runes, glyphs, marks of power, all of it are arranged upon his body to concentrate energy towards a single point just below his heart. the markings mirror those that are chiseled into the stone found upon the ziggurat, from the lowest base to the highest, precariously leaning stone, every rock has markings of amplification, of attraction, of resistance, and more. Radiating out at the eight directional lines, stones with more etchings are laid out, stretching out from the base to the horizon and beyond. As irrigation channels redirect river water into sown fields, the stones collect and redirect the whispers of energies throughout the lands and towards this single ziggurat, and up the ziggurat to the top, and upon the top to one individual. Tonight! We shall triumph over evil! Tonight! we shall bind the Grand Bargainer! THe author of the First Contract! We shall bind the great Deceiver, and his minions! We shall bind them to our will, or force them and their kin, their influence, from this realm once and for all! We shall control them all, and make them suffer!!! Jasper nods, and stands atop the throne. He opens the paper and begins to read. Asmodeus! ****** He sat atop his throne, staring at the Loom of Fate as it weaves it's threads of Destiny. Minuscule was the majority, yet some were massive cables that snaked through and around even the tiniest of threads. He knew which one was his; it was black with flecks of red, a giant cable with thousands of of lesser cables were wrapped around, with those in turn wrapped by tinier threads.
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"I will always strive to write better" , 25 years gaming, 20 yrs DM
![]() performance: 1d20 + 12 ⇒ (13) + 12 = 25
Ameiko glances back at yeda and says Hey, Yeda! Your friend Sazzat should be here for this. Go find him and persuade him to come tonight. With that said, she walks into the kitchen and those that await the tavern mistress. She moves Corrin, Jarl, Loxley, and Zeldana into their positions.
Ameiko removes a narrow piece of wood and string, ties the string around the wood, and dangles it in her hand. SHe mutters quiet words, and a moment later a strange distortion appears between her and you all.
She pauses, listening to the knife chopping, her head nodding. Ohh, this... this is nice. Servant! she claps her hands twice, to which the chopping stops. increase the speed just a little, begin. she listens more, Little faster-Yes! there! she smiles, nodding her head,perfect! How about a song while we work? And, she begins to sing.... It's astounding
as you listen to Ameiko sing, the words that she had spoken of, her confidence in you, in your actions, in your movements, it all becomes a bit more sure.
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