Cormyr The Forest Kingdom (Inactive)

Game Master Critzible

The lush land of the Purple Dragon, seems welcoming and peaceful but under all the peaceful veneer are opportunistic nobles, Sneaking Sembians, Red Wizards seeking footholds, Zhents seeking to pull down the nation and much much more. Add in the War Wizards and Purple Dragons it is a land of intrigue and mystery.


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Hommlet

Its now Open


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Huzza!


Hey, thanks a lot for allowing me to join! Looking forward to playing.

I am working on finishing my character.


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

@gm how do you want to handle starting spells?


Hi there. Imaginary Crayons here with a different skin. :D

Still working on my CS and should have it up sometime tomorrow. Man, I forgot a lot about how 2e works. LOL

Xynl is an elven ranger, the son of a formerly prestigious ranger who fell from grace when he betrayed his military company to the enemy, and is now considered a traitor to the kingdom. Xynl hails from just outside Collinwood, a town in the King's Forest. (Unless that messes something up, and then our DM can feel free to relocate his starting place. :D)

Or something like that.


Hommlet
Vorzu Stronggem wrote:
@gm how do you want to handle starting spells?

1d4+1 for starting spells, and then you can add in up to your Bonus Language number to the spells known at the first level.


Hommlet
Xynl Silverthorn wrote:

Hi there. Imaginary Crayons here with a different skin. :D

Still working on my CS and should have it up sometime tomorrow. Man, I forgot a lot about how 2e works. LOL

Xynl is an elven ranger, the son of a formerly prestigious ranger who fell from grace when he betrayed his military company to the enemy, and is now considered a traitor to the kingdom. Xynl hails from just outside Collinwood, a town in the King's Forest. (Unless that messes something up, and then our DM can feel free to relocate his starting place. :D)

Or something like that.

If you can be kicked out of the Zhents or Maybe one of the Sembian Mercenary groups for higher.


DM Barbarian Taco wrote:
Xynl Silverthorn wrote:

Hi there. Imaginary Crayons here with a different skin. :D

Still working on my CS and should have it up sometime tomorrow. Man, I forgot a lot about how 2e works. LOL

Xynl is an elven ranger, the son of a formerly prestigious ranger who fell from grace when he betrayed his military company to the enemy, and is now considered a traitor to the kingdom. Xynl hails from just outside Collinwood, a town in the King's Forest. (Unless that messes something up, and then our DM can feel free to relocate his starting place. :D)

Or something like that.

If you can be kicked out of the Zhents or Maybe one of the Sembian Mercenary groups for higher.

Oh. I meant he's the son of the guy who was a traitor...but I see how you got that. Xynl will be trying to reclaim family honor, and maybe discover the truth about why his father went bad. Sorry for the confusion. And maybe his father has JOINED the Zhents??


Hommlet

That would work


I think I have nailed down my Weapon Proficiencies:

Weapon Proficiency (4+2 Bonus from Swashbuckler):
Fencing Blades (tight group) (2)
Ambidexterity (1) - should this be a non-weapon?
Single Weapon Style (2) = -2AC

I have one (or 2) weapon proficiency left. I would like to take a ranged option, and was thinking about a Longbow. Is that a good option? At 75gp it feels really expensive.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Are we aware of your traitorous family background?


Sure. Xynl wouldn't necessarily want to talk about it a lot, but it would be public knowledge.


Hommlet
Revenge47 wrote:

I think I have nailed down my Weapon Proficiencies:

Weapon Proficiency (4+2 Bonus from Swashbuckler):
Fencing Blades (tight group) (2)
Ambidexterity (1) - should this be a non-weapon?
Single Weapon Style (2) = -2AC

I have one (or 2) weapon proficiency left. I would like to take a ranged option, and was thinking about a Longbow. Is that a good option? At 75gp it feels really expensive.

Two-Weapon fighting is better than ambidexterity

Also you have to take individual weapons so it would Be Raipers,stilettos,Main-Gauche, Sabers. Cutlasses

No players option stuff except spells and Wizard SPecialists

So it would be the Swashbuckler in the Complete Fighters handbook


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Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Two-weapon AND Ambidexterity can eliminate even more penalties. At least with shield bashing!


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DM Barbarian Taco wrote:
Revenge47 wrote:

I think I have nailed down my Weapon Proficiencies:

Weapon Proficiency (4+2 Bonus from Swashbuckler):
Fencing Blades (tight group) (2)
Ambidexterity (1) - should this be a non-weapon?
Single Weapon Style (2) = -2AC

I have one (or 2) weapon proficiency left. I would like to take a ranged option, and was thinking about a Longbow. Is that a good option? At 75gp it feels really expensive.

Two-Weapon fighting is better than ambidexterity

Also you have to take individual weapons so it would Be Raipers,stilettos,Main-Gauche, Sabers. Cutlasses

No players option stuff except spells and Wizard SPecialists

So it would be the Swashbuckler in the Complete Fighters handbook

I have a couple of questions:

- Is Ambidexterity a weapon or non-weapon proficiency? (the idea of fighting with two weapons is pretty cool, but since the plan is to become a mage in the future, I was thinking having one free hand would be more useful, for casting spells and such. If that is not the case, I may go 2 weapons. Seems quite swashbuckle-y).
- So from the Complete Fighter's, I can use the new weapons, fighting styles, kits, but not the weapon groups. Is that it?
- By no Player Options stuff, do you mean the books like 'Player's Options: Combat and Tactics' and such (which I don't think I am using), or do you mean some of the rules from the Complete Fighter's?


Hommlet
Revenge47 wrote:
DM Barbarian Taco wrote:
Revenge47 wrote:

I think I have nailed down my Weapon Proficiencies:

Weapon Proficiency (4+2 Bonus from Swashbuckler):
Fencing Blades (tight group) (2)
Ambidexterity (1) - should this be a non-weapon?
Single Weapon Style (2) = -2AC

I have one (or 2) weapon proficiency left. I would like to take a ranged option, and was thinking about a Longbow. Is that a good option? At 75gp it feels really expensive.

Two-Weapon fighting is better than ambidexterity

Also you have to take individual weapons so it would Be Raipers,stilettos,Main-Gauche, Sabers. Cutlasses

No players option stuff except spells and Wizard SPecialists

So it would be the Swashbuckler in the Complete Fighters handbook

I have a couple of questions:

- Is Ambidexterity a weapon or non-weapon proficiency? (the idea of fighting with two weapons is pretty cool, but since the plan is to become a mage in the future, I was thinking having one free hand would be more useful, for casting spells and such. If that is not the case, I may go 2 weapons. Seems quite swashbuckle-y).
- So from the Complete Fighter's, I can use the new weapons, fighting styles, kits, but not the weapon groups. Is that it?
- By no Player Options stuff, do you mean the books like 'Player's Options: Combat and Tactics' and such (which I don't think I am using), or do you mean some of the rules from the Complete Fighter's?

Honestly forgot that was a rule in that book. It is perfectly allowed, though to specialize you'll have to pick an individual weapon

the Spell casting won't matter as you can only cast 1 spell on your turn, So Ambidexterity is more for dual welding weapons than other styles of coordination.


Hommlet

As for an extra weapon that is ranged, Short bow or SLing. Both are great for dungeons.

As for the Campaign it is gonna start with a mission to explore a famous dungeon. You are a chartered Adventuring group. Its about 200 gp to get one. You are sponsored by either someone in your past or a Noble. Your choice.

Cormyr also is primarily human with a few other races.

Laws
1.All persons entering Cormyr must register with the officials of a border garrison.

2.Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity.

3.Adventurers must acquire a charter before undertaking any operation as a group.

4.All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.

5.Harming cats is forbidden.

6.Bow your head to royalty and the local nobility.

7.Purple Dragons have the right to search you upon request.

8.Hunting on private land is forbidden.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

You can't be specialized in a weapon if he is anything but a single class Warrior type I believe.


Hommlet

You can specialize bur no master or grand mastery


DM Barbarian Taco wrote:

Honestly forgot that was a rule in that book. It is perfectly allowed, though to specialize you'll have to pick an individual weapon

the Spell casting won't matter as you can only cast 1 spell on your turn, So Ambidexterity is more for dual welding weapons than other styles of coordination.

Solid! That helps a lot in making a decision.

DM Barbarian Taco wrote:
As for an extra weapon that is ranged, Short bow or SLing. Both are great for dungeons.

I am a simple guy, so I guess a short bow will do. I can always throw daggers also, right?

Posh Stemtimple wrote:
You can't be specialized in a weapon if he is anything but a single class Warrior type I believe.

But I am a single class Warrior, aren't I?

---

That being said, I may go with:

Weapon Proficiencies (4+2 Bonus from Swashbuckler):
Blades (broad group) (3)
Short Bow (1)
Two Weapon Style (1)
Rapier Specialization) (1)

Non Weapon Proficiencies (3+3 from Int)
Ambidexterity (1)
Etiquette (B)
Tumbling (B)
Blind-Fighting (2)
Riding (Land-based) (1)
Reading/Writing (2)

Languages (3): Common, Elvish, Thorass

Looks ok?

---

I think I would want to play him daring and dashing, but also with some sort of grim undertone. Not sure what yet - maybe he takes his dueling too serious, even if he pretends he does not. Or maybe he has lost someone close to him. Still mulling on details.


Hommlet

Except Your Intelligence Language Bonus is either a Language or a Non-Weapon Proficiency. So you use a slot to either have a language or a Non-Weapon Proficiency.


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I did. I have Int 17 and thus 6 bonus languages. Used three (actually only two, because we all know Common, right? Which means I should know another language - any that makes sense thematically?) in languages, and three in NWP.


Hommlet

Sorry I wrote down the wrong intelligence for you Correcting it now


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"I will always strive to write better" , 25 years gaming, 20 yrs DM

@dm barbarian taco: sorry for not posting my character yet. Been having a rough couple weeks post surgery. My hope is to start the character tonight, unless my wife reminds me of something she decided we needed to do 15 weeks ago in some random conversation that ive forgotten about.


Hommlet

Wives tend to do that.


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

starting spells: 1d4 + 1 + 7 ⇒ (4) + 1 + 7 = 12

Woot!!!

Taking Armor as a spell and having that thing cast already!!! AC 6 + Dex


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

@gm rules question: if a spell is of 2 schools and 1 of the schools is in my opposition/prohibited list but the other school is allowed, does that mean Vorzu can or cannot cast it?


Hommlet
Vorzu Stronggem wrote:
@gm rules question: if a spell is of 2 schools and 1 of the schools is in my opposition/prohibited list but the other school is allowed, does that mean Vorzu can or cannot cast it?

For starting spells, No issue. Researching them you will have to subtract 15% to learn those.Unless it is Illusion and restricted.

Starting out its free reign, just no soul restricted/opposing schools


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

never mind it isn't an issue. the Chromatic Orb spell needs a 50gp material component each casting. So that is in the never do list. :)


Hommlet

great spell but yeah...expensive


Continuing to use Posh as my template, I think I am mostly done. Just need equipment.

5d4 ⇒ (4, 3, 1, 3, 4) = 15x10gp


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I think I can start with something like this:

Rapier fitted with basked hilt x2 (34 gp)
Footman's Mace (8 gp)
Dagger x2 (4 gp)
Main Gauche x2 (6 gp)
Short Bow (30 gp)
30 Sheaf arrows (1.5 gp)
Leather Armor (5 gp)
Soft boots (1 gp)
Backpack (2 gp)
Winter blanket (0.5 gp)
2 weeks of dry rations (20 gp)

Total spent = 112 gp

(Still need to buy torches/lantern and so forth)


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok.
so im partially done with my character.

im doing the dwarven priest, out of icewind dale. (honestly cuz thats the only bit of story that i remember reading about from back in the day).

i need to spend money on equipment, fill out proficiencies, and select spells....

i am hung up on the spells part. my google-fu is failing me. I cant seem to find 2e info on moradin or any of the other dwarven gods for forgotten realms, specifically what spheres they have and game info. i can find plenty of stuff for 3rd and 5th editions.


Hommlet

I'll see if I can find it. Demihuman dieties is the book. I do know that.


Hommlet

Also you all will know each other and have some xp as I have a story of you as a group saving some Nobles from a few goblins


Good, that way we can get the ball rolling from the get go.

I don't think I have Demihuman Deities...


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

I believe this is it.


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"I will always strive to write better" , 25 years gaming, 20 yrs DM

so far....

Name: Farim
align: CG
race: mountain dwarf
class priest
religion: moradin
Sex: Male
age 75
height; 4'4"
weight 179
hair: red
Eyes: blue
appearance: right side of his beard is 2/3 shorter than his left side beard.

str: 13
dex: 12
con: 15
int 14
wis 15
cha 9

armor: 5 chain mail

weapons:
war hammer: 1d4 B
lucern hammer: 2d4 P/S

proficiencies:
Weapon: war hammer, Lucern hammer.

non weapon prof:
free: Religion (dwarf), Read/write (dethek rune)

purchased: Blacksmith, weaponsmith, direction sense, healing.

magic: 1 spell/day.

spheres: i think this is correct all, combat, creation, divination, elemental, guard, healing, law, protection, sun, war.

Special:
+2 vs undead
@7th level can turn undead.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
RIZZENMAGNUS wrote:

so far....

Name: Farim
align: CG
race: mountain dwarf
class priest
religion: moradin
Sex: Male
age 75
height; 4'4"
weight 179
hair: red
Eyes: blue
appearance: right side of his beard is 2/3 shorter than his left side beard.

str: 13
dex: 12
con: 15
int 14
wis 15
cha 9

armor: 5 chain mail

weapons:
war hammer: 1d4 B
lucern hammer: 2d4 P/S

proficiencies:
Weapon: war hammer, Lucern hammer.

non weapon prof:
free: Religion (dwarf), Read/write (dethek rune)

purchased: Blacksmith, weaponsmith, direction sense, healing.

magic: 1 spell/day.

spheres: i think this is correct all, combat, creation, divination, elemental, guard, healing, law, protection, sun, war.

Special:
+2 vs undead
@7th level can turn undead.

Are you a specialty priest? Or just a normal one. Becuase I think regular priests get, War, Travelling, NUmbers and THought in some capacity


"I will always strive to write better" , 25 years gaming, 20 yrs DM

a regular one.

i didnt see anything in the phb about specific spheres, so i just took the spheres from Moradin's list in the demihuman dieties book.


It seems the group is shaping up.


Hommlet

Exactly if any of you want talk about how you guys met and we can go from there


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Vorzu and I probably come from the same gnome stronghold I'd think.


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Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

yes and I have to attach myself to someone that can get in the way of danger because I'm waaaay too important to get hurt this early. I tend to perform for the locals as a way to get enough money to say at an inn or get food when I don't use my spell to protect against hunger/thirst. But alas, any funds I make from being a traveling entertainer are the precise amount of funds required by the inn keeper or tavern wench. :)


Hommlet

The Thunder Peaks are home to various old dwarven holds, many of which were taken over, I would figure Gnomes would have an enclave near the base somewhere. Maybe a gem mine


Vorzu Stronggem wrote:
yes and I have to attach myself to someone that can get in the way of danger because I'm waaaay too important to get hurt this early. I tend to perform for the locals as a way to get enough money to say at an inn or get food when I don't use my spell to protect against hunger/thirst. But alas, any funds I make from being a traveling entertainer are the precise amount of funds required by the inn keeper or tavern wench. :)

Terien is not a meat shield, but he should be able to handle himself in a scuffle. I think traveling with Vorzu might appeal to his swashbuckling inclination. So that could be an idea?


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60
DM Barbarian Taco wrote:
The Thunder Peaks are home to various old dwarven holds, many of which were taken over, I would figure Gnomes would have an enclave near the base somewhere. Maybe a gem mine

Oh yes!! Vorzu is a great appraiser and gem cutter! Most definitely from a near by gem mine. They won’t miss these I’m sure. There are so many.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Posh's primary role in life is "meatshield!" Now, why are we away from our humble little gem mine and enclave? Seeking something? Carrying a piece of random jewelry across the world at the request of an old wizard?


Hommlet

Could be delivering a specific piece to a War Wizard? Or better yet a noble and its been enchanted as the Gnomes don't have to join the War Wizards.

Terien were you going the noble route or...maybe a lad form Marsember who sought adventure away from the Venice like city of spices.


I like the noble idea, perhaps a more 'on the fringes' kind of noble house - like the Starks or the Locksley. Recognized as noble and with valor by a few, but considered 'stuck up' or arrogant by others, because they refuse to adhere to a foppish lifestyle.

I can imagine wishing to travel to gain a measure of respect from his parents and older brothers. And I can imagine them also agreeing with that decision and encouraging him to find his worth.

He could perhaps have traveled to meet his own 'Monsieur de Tréville', looking for guidance and mentorship - and the first advice was that he should learn to fend for himself. And he has been doing so since, regularly visiting his mentor for reports on his learnings. He applauded his intentions when Terion decided to join a chartered group of adventurers, advising him that allies are more important than gold or the edge of a blade.

Does it work?

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