Cormyr The Forest Kingdom (Inactive)

Game Master Critzible

The lush land of the Purple Dragon, seems welcoming and peaceful but under all the peaceful veneer are opportunistic nobles, Sneaking Sembians, Red Wizards seeking footholds, Zhents seeking to pull down the nation and much much more. Add in the War Wizards and Purple Dragons it is a land of intrigue and mystery.


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Silver Crusade RPG Superstar 2014 Top 16

Galdrock wrote:

missed seventh stat

4d6 = 16

and with that...I may be looking at the gnome ill/thief role :)

Sweet! I love the multi-classing in 2E!!!

Also nice to have another Gnome in the bunch!


DM Barbarian Taco wrote:
SO who all is still interested? Just want to know when to close recruitment

So any decision on when you closing recruitment, or how many characters you're taking.

If you have room, With the numbers I rolled, I would consider a human paladin or an Elf fighter/mage instead of a human fighter. Any thoughts?


Paladins can be rewarding, and I am all for a code as opposed to a strict Lawful Good alignment. That way its more rewarding to have a code. Based off Religion and Kingdom.


DM Barbarian Taco wrote:
Paladins can be rewarding, and I am all for a code as opposed to a strict Lawful Good alignment. That way its more rewarding to have a code. Based off Religion and Kingdom.

Cool, as I've mentioned I'm not familiar with the setting at all, so is this a good place to start?

Silver Crusade RPG Superstar 2014 Top 16

HP: 1d10 ⇒ 10

Funds: 5d4 ⇒ (4, 3, 1, 4, 3) = 15x10 = 150gp


Here is my breachgnome.

I will probably want to sync my background with Galdrock, as we're both gnomes. If he is doing an Illusionist-Thief, maybe we've got a Caramon/Raistlin brothers situation going on.

Any other gnomes want to join the family?

Grand Lodge

Illusion HP: 1d4 ⇒ 2
Thief HP: 1d6 ⇒ 6

starting GP: 2d6 ⇒ (1, 2) = 3 x 10 = 30gp

Lantern Lodge

@gm in going back into learning the rules, my online source says the starting spells are at the discretion of your DM. How would you want to handle that?


I'm not as quick as Posh in created a templated out character sheet but here is the basics of Vorzu!

He barely got out of his mage tower where he was under training. they were always too stuffy anyway. Never did take the craft of entertaining and mis-direction seriously. But he was able to grab 2 things on his way out as he escaped. His trusty tools for the nimble arts and his spell book he used for study. Along the way he picked up a nice long branch he uses as a quarterstaff. only rolled 30gp on the starting gold and a thief without thiefs tools is just wrong! :)

He has to entertain for his meals or attempts to catch fish to cook by the campfire. Occasionally he will barter his skills at appraising rocks or shining them up for a meal, as he carries nothing else with himself at the moment.

Let's see what adventures await. Oh that gnome seems very grumpy looking. he needs a friend to help him be less grumpy.

PS--this is Galdrock's gnome illusionist / thief


You guys get to have fractional ability scores.

a good percentile next to each attribute as you will get a chance to improve them when you advance in level.


DM Barbarian Taco wrote:
Paladins can be rewarding, and I am all for a code as opposed to a strict Lawful Good alignment. That way its more rewarding to have a code. Based off Religion and Kingdom.

Does that mean we could have a paladin of Selûne?


Robert Henry wrote:
DM Barbarian Taco wrote:
Paladins can be rewarding, and I am all for a code as opposed to a strict Lawful Good alignment. That way its more rewarding to have a code. Based off Religion and Kingdom.
Does that mean we could have a paladin of Selûne?

Yes though you will still be beholden to its tenets. Which would be your code? So hunting Sharites etc.


fractional ability: 1d100 ⇒ 93
fractional ability: 1d100 ⇒ 63
fractional ability: 1d100 ⇒ 57
fractional ability: 1d100 ⇒ 100
fractional ability: 1d100 ⇒ 62
fractional ability: 1d100 ⇒ 62
fractional ability: 1d100 ⇒ 57

Woot!! above average.

@GM what happens with a 100!? :)


DM Barbarian Taco wrote:
Robert Henry wrote:
DM Barbarian Taco wrote:
Paladins can be rewarding, and I am all for a code as opposed to a strict Lawful Good alignment. That way its more rewarding to have a code. Based off Religion and Kingdom.
Does that mean we could have a paladin of Selûne?
Yes though you will still be beholden to its tenets. Which would be your code? So hunting Sharites etc.

I'm not sure, I'd start with the basic knight's code, then add value from Selûne focus, hunting evil lycanthropes (I assume) Sharites, Protect her worshipers, including shapeshifters and good lycanthropes stuff like that. This is the sort of thing I said I may need help with.

So a human paladin (so still lawful good?) worshiper of Selûne? Maybe Ratel Dier I'll work on him more Monday...


Man. Forgotten Realms.
Like I said earlier in this thread, it's been ages since I played 2e and I never looked back after the changes to 3.5 and Pathfinder. But I Love the Realms.
Is this still open? When is the Deadline?

Ability Score: 4d6 ⇒ (3, 6, 1, 1) = 11 = 10
Ability Score: 4d6 ⇒ (6, 3, 4, 2) = 15 = 13
Ability Score: 4d6 ⇒ (2, 1, 5, 2) = 10 = 9
Ability Score: 4d6 ⇒ (1, 6, 6, 3) = 16 = 15
Ability Score: 4d6 ⇒ (2, 5, 4, 5) = 16 = 14
Ability Score: 4d6 ⇒ (5, 6, 1, 6) = 18 = 17
Ability Score: 4d6 ⇒ (1, 6, 5, 2) = 14 = 13

Which scores get % progression? Just the physical, correct?


Vorzu Stronggem wrote:

[dice=fractional ability]1d100

[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100

Woot!! above average.

@GM what happens with a 100!? :)

Well once it goes over 100 your stat goes up. These have to be in order.

SO as follows it goes

Str is at 93
Dex at 63
COn at 57
Int at 100( which is not bad.)
WIs at 62
Cha at 62
Com at 57


Robert Henry wrote:
DM Barbarian Taco wrote:
Robert Henry wrote:
DM Barbarian Taco wrote:
Paladins can be rewarding, and I am all for a code as opposed to a strict Lawful Good alignment. That way its more rewarding to have a code. Based off Religion and Kingdom.
Does that mean we could have a paladin of Selûne?
Yes though you will still be beholden to its tenets. Which would be your code? So hunting Sharites etc.

I'm not sure, I'd start with the basic knight's code, then add value from Selûne focus, hunting evil lycanthropes (I assume) Sharites, Protect her worshipers, including shapeshifters and good lycanthropes stuff like that. This is the sort of thing I said I may need help with.

So a human paladin (so still lawful good?) worshiper of Selûne? Maybe Ratel Dier I'll work on him more Monday...

Look up knight order os Selune, you are probably a part of one of them. They may have tenets or missions. I can weave something in, with the stuff I have.


Imaginary Crayons wrote:

Man. Forgotten Realms.

Like I said earlier in this thread, it's been ages since I played 2e and I never looked back after the changes to 3.5 and Pathfinder. But I Love the Realms.
Is this still open? When is the Deadline?

[dice=Ability Score]4d6 = 10
[dice=Ability Score]4d6 = 13
[dice=Ability Score]4d6 = 9
[dice=Ability Score]4d6 = 15
[dice=Ability Score]4d6 = 14
[dice=Ability Score]4d6 = 17
[dice=Ability Score]4d6 = 13

Which scores get % progression? Just the physical, correct?

Percentiles for all 7, and they are rolled in order. Class determines what you roll to add to it.

As for a wrap up date I am thinking newt weekend


Will likely go with a Ranger, though beyond that, not sure yet.

Strength %: 1d100 ⇒ 10
Dexterity %: 1d100 ⇒ 59
Constitution %: 1d100 ⇒ 30
Intelligence %: 1d100 ⇒ 23
Wisdom %: 1d100 ⇒ 19
Charisma %: 1d100 ⇒ 52
Comeliness %: 1d100 ⇒ 9


Ability %: 1d100 ⇒ 78
Ability %: 1d100 ⇒ 68
Ability %: 1d100 ⇒ 25
Ability %: 1d100 ⇒ 38
Ability %: 1d100 ⇒ 63
Ability %: 1d100 ⇒ 76
Ability %: 1d100 ⇒ 7


DM Barbarian Taco wrote:
Vorzu Stronggem wrote:

[dice=fractional ability]1d100

[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100
[dice=fractional ability]1d100

Woot!! above average.

@GM what happens with a 100!? :)

Well once it goes over 100 your stat goes up. These have to be in order.

SO as follows it goes

Str is at 93
Dex at 63
COn at 57
Int at 100( which is not bad.)
WIs at 62
Cha at 62
Com at 57

ok so (it has been over 4 decades since I played 2nd edition)...does the racial stat cap stay at 18 with fractional abilities? or can you exceed 18 with this optional rule?


Yes but only 2 above racial maximum


So with a 100, Vorzu should start with a +1 on INT then, right?


No it will be a grunted +1 Intelligence at level 2


Maybe by 18th level or so Paritosh will have an 18 STR!!!!


DM Barbarian Taco wrote:
As for a wrap up date I am thinking newt weekend

I'm going to assume he meant 'next weekend' not some odd salamander holiday. So far we have:

Posted interest:
Johawn the Adventurer: Rolled stats,
wanderer82: rolled stats, ranger?
Camaris: interest
RIZZENMAGNUS: rolled stats, Dwarven Cleric of the Forge
Daniel Steward: rolled stats
Imaginary Crayons: rolled stats

Finished characters ?
Zahir ibn Mahmoud ibn Jothan: Posh Stemtimple Breach Gnome
Galdrock: Vorzu Stronggem Illusionist/Thief

I've still got my human paladin on the back burner in case he's needed to have a game.


OH Next Weekend,:::Puts away all the Newts::: Yes thats what I meant.

Forgot Easter is this weekend so probably Overnight Monday will be the cut-off. Oh Im Central Standard Time zone


@Robert Henry: Going with Elven or Half-Elven Ranger.
Should have it done in a day or so.


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I just surgery yesterday. Its gonna be a hot minute before i can sit down and attempt to think towards a 2e character


Hope you’re feeling better!

Grand Lodge

RIZZENMAGNUS wrote:
I just surgery yesterday. Its gonna be a hot minute before i can sit down and attempt to think towards a 2e character

I know I was gonna give you more time as I already knew your situation


Elf Ranger
Dwarf Cleric
Gnome Illusionist/Thief
Breachgnome

That's a pretty solid 2E party.


I'd like 2 more players. But I agree that isn't bad


Hello everyone, I have been playing RPGs for many years, but only now decided to create an account here on Paizo and perhaps give PbP a real try. I have been looking more and more into opportunities to play Old School Games, and 2e just fits the bill for me.

But as a complete newcomer to this recruitment process, I have some doubts regarding the steps - hope it is ok to throw some questions around? I guess I will just ask them one at a time - the first one would be what are we expected to put forward as an 'application'?

I haven't played AD&D2e in a VERY long time, so is a character outline enough? Like 'I will play a ex-army human warrior with a nasty disposition and a two handed sword. He has been down on his luck since leaving the footman service under the Purple Knights, so he now works as a mercenary'? Or should we make sure to have a character fully built?

Hope these questions are not too dumb!

I still have a last one - in terms of scope (game length, and speed of leveling, etc), do dual classes make any sense in a PbP game? I have always dreamed about playing a dual classed Fighter/Mage, and since we are taking a trip down memory lane, that would be something I would definitely like to try. But I am not sure how long do PbP games actually run, and whether such investment would make sense?


Revenge47 wrote:

Hello everyone, I have been playing RPGs for many years, but only now decided to create an account here on Paizo and perhaps give PbP a real try. I have been looking more and more into opportunities to play Old School Games, and 2e just fits the bill for me.

But as a complete newcomer to this recruitment process, I have some doubts regarding the steps - hope it is ok to throw some questions around? I guess I will just ask them one at a time - the first one would be what are we expected to put forward as an 'application'?

I haven't played AD&D2e in a VERY long time, so is a character outline enough? Like 'I will play a ex-army human warrior with a nasty disposition and a two handed sword. He has been down on his luck since leaving the footman service under the Purple Knights, so he now works as a mercenary'? Or should we make sure to have a character fully built?

Hope these questions are not too dumb!

I still have a last one - in terms of scope (game length, and speed of leveling, etc), do dual classes make any sense in a PbP game? I have always dreamed about playing a dual classed Fighter/Mage, and since we are taking a trip down memory lane, that would be something I would definitely like to try. But I am not sure how long do PbP games actually run, and whether such investment would make sense?

Im shooting for long term. I like your idea for a Purple Dragon, but it would have to be a Half-Elf at least to be a Fighter/Mage, Unless you seek to Dual CLass. But you are starting at 1st level.

Well first roll your seven stats, as Im using comeliness. Then Once you have assigned them each stat roll in order percentiles which I will have as a base to add to each level.


DM Barbarian Taco wrote:
Im shooting for long term. I like your idea for a Purple Dragon, but it would have to be a Half-Elf at least to be a Fighter/Mage, Unless you seek to Dual CLass.

Thank you for the replies. Yep like I said, I was considering it. As the DM, do you think it is a bad idea?


Revenge47 wrote:
DM Barbarian Taco wrote:
Im shooting for long term. I like your idea for a Purple Dragon, but it would have to be a Half-Elf at least to be a Fighter/Mage, Unless you seek to Dual CLass.
Thank you for the replies. Yep like I said, I was considering it. As the DM, do you think it is a bad idea?

No its a great Idea, Half-Elf or Elf would work well. I don't like the level limits on Races, especially if everyone is a Demihuman.


Ok, now I am a bit confused :)
I was planning on playing a dual-class fighter/mage (necessarily human, right?), but I get the impression you thought I meant multiclass Fighter/Mage (which is also great to be honest).

About the rolls - are we supposed to do them ourselves, or will you? If we do the rolling:

4d6 ⇒ (2, 5, 6, 4) = 17
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (5, 1, 1, 5) = 12
4d6 ⇒ (4, 3, 2, 1) = 10
4d6 ⇒ (3, 2, 3, 2) = 10
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (6, 2, 3, 3) = 14


Apply those to your stats, then roll a d100 for each ability, starting with Strength and ending with Comeliness. Those are your starting stats.

Full HP for all at first level.


Revenge47 wrote:

Ok, now I am a bit confused :)

I was planning on playing a dual-class fighter/mage (necessarily human, right?), but I get the impression you thought I meant multiclass Fighter/Mage (which is also great to be honest).

About the rolls - are we supposed to do them ourselves, or will you? If we do the rolling:

4d6 ⇒ (2, 5, 6, 4) = 17
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (5, 1, 1, 5) = 12
4d6 ⇒ (4, 3, 2, 1) = 10
4d6 ⇒ (3, 2, 3, 2) = 10
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (6, 2, 3, 3) = 14

Allow me to provide a helping hand...

15
17
11
9
8
16
12


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Thx Posh!

DM Barbarian Taco, the Swashbuckler (from Complete Fighter's Handbook) should be ok, right?

I think I might go...

STR 16
DEX 15
CON 12
INT 17
WIS 08
CHA 09
Comliness 11


@Robert Henry: Will you be playing? If you're playing a Human, I'll play an elf. If you aren't in, my Ranger will be Human. (So there's at least one) I'm good either way. (But a Ranger and a Paladin in the party is VERY Forgotten Realms. Just sayin'.)

Grand Lodge

Revenge47 wrote:

Thx Posh!

DM Barbarian Taco, the Swashbuckler (from Complete Fighter's Handbook) should be ok, right?

I think I might go...

STR 16
DEX 15
CON 12
INT 17
WIS 08
CHA 09
Comliness 11

That works


Then I roll percentiles, yes?

STR: 1d100 ⇒ 32
DEX: 1d100 ⇒ 67
CON: 1d100 ⇒ 55
INT: 1d100 ⇒ 83
WIS: 1d100 ⇒ 18
CHA: 1d100 ⇒ 41
Comliness: 1d100 ⇒ 86

How exactly do these work? I don't remember it from AD&D2e.


Revenge47 wrote:

Then I roll percentiles, yes?

[dice=STR]d100
[dice=DEX]d100
[dice=CON]d100
[dice=INT]d100
[dice=WIS]d100
[dice=CHA]d100
[dice=Comliness]d100

How exactly do these work? I don't remember it from AD&D2e.

Its a Hackmaster rule


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Imaginary Crayons wrote:

@Robert Henry: Will you be playing? If you're playing a Human, I'll play an elf. If you aren't in, my Ranger will be Human. (So there's at least one) I'm good either way. (But a Ranger and a Paladin in the party is VERY Forgotten Realms. Just sayin'.)

With this many applicants I probably will not be adding my paladin into the mix. I've got several friends in the group and I wanted to make sure they were able to put a game together. As Posh pointed out you have a pretty solid 2E party, so I will be happy to just read along.


Robert Henry wrote:
Imaginary Crayons wrote:

@Robert Henry: Will you be playing? If you're playing a Human, I'll play an elf. If you aren't in, my Ranger will be Human. (So there's at least one) I'm good either way. (But a Ranger and a Paladin in the party is VERY Forgotten Realms. Just sayin'.)

With this many applicants I probably will not be adding my paladin into the mix. I've got several friends in the group and I wanted to make sure they were able to put a game together. As Posh pointed out you have a pretty solid 2E party, so I will be happy to just read along.

Come along, there's always room for a moral compass! Especially with a gnome thief in the group!


DM Barbarian Taco wrote:
Its a Hackmaster rule

Ok, got it. Heard a lot of good things about crunchy Hackmaster, but never tried it myself.

So if I shamelessly copy from Posh's Character Sheet, my character would start taking shape.

Name: Terien Greymantle
Race: Human
Class: Fighter (Swashbuckler) 1
AC: Not yet determined
THAC0: 20
HP: 10
XP: 0, +10%

STR: 16/32 +0/+1, WA: 70 lb, Press: 195 lb, Open Doors 9, BB/LG: 10%
DEX: 15/67 Reaction: +0, Missile: +0, AC: -1
CON: 12/55 HP: +0 SS: 80%, Res: 85%, Poison: +0
INT: 17/83 Languages: 6
WIS: 08/18
CHA: 09/41 Henchmen: 4
COM: 11/86

Attacks: 1/1

DM Barbarian Taco, are you allowing bonus Language slots to be used as Weapon or Non-Weapon Proficiencies? (think there was an optional rule recommended in the Complete Fighter's for that?)


Oh?! I may use such a rule if it exists too!!!


Id says non-weapon proficiencies.

You will with downtime have the ability to train in weapons and non-weapon proficiencies.

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