Adventurer

Ha 442's page

51 posts. Alias of Kruelaid.


Full Name

Ha 442 (teenager, juvenile stats below)

Race

Human

Classes/Levels

Smart Hero 4

Gender

Female

Age

16

Location

Haloverse

Strength 12
Dexterity 18
Constitution 14
Intelligence 21
Wisdom 12
Charisma 10

About Ha 442

HP: 20 (HD 1d6: 5 + 2 + 3 + 2 + CON bonus 8)

DR: 4 (Fortified Skeleton) +2/Energy (Armour)

DEF: 24/18 Touch/20 Flat (10 + DEX 4 + SMART 4 + Equip 6 + SIZE 0)

SPEED: 20m

INIT: +6

BAB: +2
MAB: +3
RAB: +6

SV FORT: +3
SV REFLEX: +5
SV WILL: +3

REP: +2

ACTION: 7

SKILLS:

Spoiler:

    SKILL POINTS: (56 @ 1st) + (42 @ 2nd - 3rd) = 98 total
    SKILL NAME (bonus)(type) [points/total]
  • Computer Use (Gearhead/Savant)(Class/INT) [7/18]
  • Craft (Class/INT)
  • - electronic [7/12]
  • - mechanical [7/12]
  • - structural [7/12]
  • Decipher Script (Class/INT) [6/11]
  • Demolitions (+2 Cautious)(Class/INT) [7/14]
  • Disable Device (Cautious/Savant)(Class/INT)[7/18]
  • Drive (CC/DEX) [4/6]
  • First Aid
  • Hide (Military Occupation/DEX) [6/10]
  • Listen (Template)(CC/WIS) [6/9]
  • Move Silently (Mil Occ/DEX) [2/6]
  • Knowledge (Class/INT)
  • - tactics [7/12]
  • - technology [7/12]
  • Read/Write Language [+1]
  • Repair (+2 Gearhead)(Class/INT) [7/14]
  • Search (Class/INT) [5/10]
  • Spot (Template)(CC/WIS) [7/9.5]

FEATS:

Spoiler:

  • Simple Weapons Proficiency (SMART HERO 1st)
  • Cautious (PICK 1ST)
  • Gearhead (PICK 1ST)
  • Combat Expertise (PICK 2nd)
  • Burst Fire (PICK 4th)
  • Personal Firearms Proficiency (OCCUPATION)
  • Advanced Firearms Proficiency (EXTRA)
  • Armor Proficiency (Light) (EXTRA)
  • Armor Proficiency (Medium) (EXTRA)
  • Armor Proficiency (Heavy) (EXTRA)
  • Armor Proficiency (Powered) (EXTRA)

TALENTS:

Spoiler:

  • Research/Savant/Computer Use (PICK 1st)
  • Research/Savant/Disable Device (PICK 3rd)

IMPLANTS:

Spoiler:

  • Cyber-Network
  • Fortified Skeleton
  • Initiative Implant

EQUIPMENT

Spoiler:

  • 1.3 kg oversized range pack
  • --- -- mechanical kit
  • --- -- electrical kit
  • 1.3 kg first aid kit
  • 0.2 kg multipurpose tool
  • 5.0 kg 10 days of field rations (weighs 5kg)
  • 0.4 kg 5 chem light sticks
  • 0.0 kg toothbrush
  • --- -- Stun nades
  • --- -- Smoke nades
  • 1.8 kg M6G Pistol
  • --- -- M6G Ammo
  • 0.5 kg M90 Shotgun
  • --- -- M90 Ammo
  • 4.5 kg MA5C Assault Rifle
  • --- -- MA5C Ammo
  • 5.0 kg Light ODST, Includes*
  • --- -- comm set*
  • --- -- GPS receiver*
    20.0 kg total

WEAPONS

Spoiler:

    Hand to Hand
    1d3 Nonlethal Damage
    20x2
    Bludgeoning

    Firearms
    Weapon/Size/Weight/Damage/Crit/Range/Melee/Damage/Rate of Fire/Ammo/Type of Magazine/Max Ammo

  • M6G Pistol/Small/1.8kg/2d8/20x2/8m/1d4/20x2/Semi-Auto/12.7mm/8 box/6 clips
  • MA5C Assault Rifle/Large/4.5kg/2d8/20x2/20m/1d8/20x2/Auto/7.5mm/32 box/12 clips
  • M90 Shotgun/Large/5.0kg/2d12/20x2/4m*/1d8/20x2/Single/8 gauge/6 internal/36 shells
    Grenade/Damage/Damage Type/Burst Radius/Reflex DC/Range/Size/Weight
  • 6 Stun/4d6/Non-lethal/8m/15/4m/Tiny/0.5kg
  • 2 Smoke/--/--/See Text/--/4m/Small/1.0kg

ARMOUR

Spoiler:

Orbital Drop-Ship Trooper Armor
The armor worn by the elite ODSTs is the best body protection the UNSC has to offer. It comes in three variations, light, medium, and heavy. Each set comes equiped with the following gadgets as standard issue.
  • Heads-Up-Display: An integrated HUD displays the information provided by the equipment and sensors built into the ODST armor as well as providing the display for weapon scopes.
  • Motion Tracker: If a creature within 25m moved, used a weapon or piece of equipment, or doged an attack, during (or after) it's last turn, you can pinpoint it's location even through thin walls and smoke or fog. This does not give you line of sight and you still suffer the miss chance from opponents you can not see.
  • GPS Reciver: This device allows you to determine your exact location in relation to an orbiting device, usually on a sattelite or a starship. If you also know the coordinates of a location, you can plot a course to that location with out making Survival checks to avoid becoming lost.
  • Comm System: Allows you to communicate with anyone transmiting on your frequency. This device is equipped with a scanner that will find any transmissions available. However, some transmissions may be encripted and need an IFF code to decifer. A portable computer can be used in conjunction with a comm system to decifer the encripted IFF code.
  • Medical Sensors: These sensors monitor your vital signs and give anyone making Treat Injury checks on the wearer of the armor a +5 equipment bonus.
  • Weapon Sensor Integration: Displays information about your weapon, such as remaining ammo, on your HUD.

    Light Armour

  • Damage Reduction: 2/energy
  • Maximum DEX Bonus: +6
  • Armor Check Penalty: -0
  • Weight: 5kg
  • Encumbrance: 20m

BIO:

Spoiler:

Ha 442, inaptly named, has never laughed and has smiled only twice: first during a catastrophic latrine failure and later when the drill sergeant unfortuitously discovered his toothpaste had been sabotaged with vacuseal - both were mysteries which could only have been solved had her superiors known the secret of her smile. So, despite her perfect teeth and an obsession with oral hygiene, general agreement among her squad members holds that nobody wants to see her laugh.

Slight and endeared to her squad mates by her elfin eyes, all complements of her Irish-Vietnamese progenitors; her extraordinary cuteness is belied by the social skills of an industrial plasma shear - Ha, after all, grew up interacting for inordinately long hours with machines and computers. Her long winded dissertations on the infirmities of the human mind and the complexities of technical work have conditioned her fellow Spartans to only ask her questions with yes and no answers. The upshot of her being a font of technobabble is that it is consequent to her awesome technical expertise, which is the other thing that endears her to her mates.

Nevertheless, a good little soldier she is: other than being ridiculously small for a soldier and receiving a hacking reprimand attracted by an uncharacteristic moment of inattention (incurred while enjoying her one and only hobby) Ha has a shining record as a Spartan.

Juvenile Ha

Spoiler:

Human (child)
Small Humanoid
Level 0
XP/Next Level: -75/0 (started at -125)
HD: 1d4-1 (3hp)
Senses: Listen +0, Spot +0
Speed: 6m (6 squares)
Initiative: +1
Reputation: +0
-----
BAB: +0
Grapple: -6 [BAB+STR+SSM]
Unarmed Strike: -1 [BAB+STR+SM] (1NL) melee
Ranged: +2 [BAB+DEX+SM]
-----
Defense: 12 (+1 DEX, +1 size)
Fortitude: -1
Reflex: +1
Willpower: +0
-----
Strength: 9 (-1) | 6 (-2)
Dexterity: 14 (+2) | 13 (+1)
Constitution: 12 (+1) | 9 (-1)
Intelligence: 18 (+4) | 17 (+3)
Wisdom: 12 (+1) | 11 (+0)
Charisma: 9 (-1) | 8 (-1)
-----
Possessions
Fatigues (forest green)(0.5kg)

0.5kg Total
Light Load