Male Half-Orc
Barbarian 1 (time to level up)
XP: 2115
Chaotic Good
Medium Humanoid
***
Normal Statblock:
Spoiler:
Init +3; Senses Darkvision (60 feet); Perception -2
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DEFENSE
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AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 15 (1d12+3)
Fort +5, Ref +3, Will -2
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OFFENSE
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Spd 40 ft.
Melee
Greataxe +6 (1d12+7/20/x3)
Unarmed Strike +6 (1d3+5/20/x2)
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STATISTICS
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Str 20, Dex 16, Con 16, Int 7, Wis 7, Cha 7
Base Atk +1; CMB +6; CMD 19
Feats Power Attack -1/+2
Traits Amazingly Ugly, Anatomist
Skills Acrobatics +2, Climb +8, Escape Artist +2, Fly +2, Intimidate +5, Ride +2, Stealth +2, Swim +8
Languages Common, Orc
SQ Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (7 rounds/day) (Ex)
Combat Gear Greataxe, Studded Leather;
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SPECIAL ABILITIES
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Anatomist +1 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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***
Rage Statblock:
Spoiler:
Init +3; Senses Darkvision (60 feet); Perception -2
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DEFENSE
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AC 14, touch 11, flat-footed 11. . (+3 armor, +3 Dex)
hp 17 (1d12+5)
Fort +7, Ref +3, Will +0
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OFFENSE
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Spd 40 ft.
Melee
Greataxe +8 (1d12+10/20/x3)
Unarmed Strike +8 (1d3+7/20/x2)
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STATISTICS
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Str 20/24, Dex 16, Con 16/20, Int 7, Wis 7, Cha 7
Base Atk +1; CMB +8; CMD 19
Feats Power Attack -1/+2
Traits Amazingly Ugly, Anatomist
Skills Acrobatics +2, Climb +10, Escape Artist +2, Fly +2, Intimidate +5, Ride +2, Stealth +2, Swim +10
Languages Common, Orc
SQ Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (7 rounds/day) (Ex)
Combat Gear Greataxe, Studded Leather;
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SPECIAL ABILITIES
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Anatomist +1 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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***
Fatigued Statblock:
Spoiler:
Init +2; Senses Darkvision (60 feet); Perception -2
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DEFENSE
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AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will -2
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OFFENSE
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Spd 40 ft.
Melee
Greataxe +5 (1d12+6/20/x3)
Unarmed Strike +5 (1d3+4/20/x2)
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STATISTICS
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Str 20/18, Dex 16/14, Con 16, Int 7, Wis 7, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Power Attack -1/+2
Traits Amazingly Ugly, Anatomist
Skills Acrobatics +1, Climb +7, Escape Artist +1, Fly +1, Intimidate +5, Ride +1, Stealth +1, Swim +7
Languages Common, Orc
SQ Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (7 rounds/day) (Ex)
Combat Gear Greataxe, Studded Leather;
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SPECIAL ABILITIES
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Anatomist +1 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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***
Wod's stuff: Greataxe, leather armor, dark sack-cloth hooded robe, ring of protection, potion CLW.
Wod's background: Wod came from the wilderness. None know from where, nor can Wod remember.