Petrune

Coca Cola's page

404 posts. Alias of Kruelaid.


About Coca Cola

In his own words:

Spoiler:

Coors an' Coca Cola. Me nan read it on da wall an' that’s wot she called us. We wuz scavvies as soon as we could walk, such like any kid who grew up wivvin sight of da skellie towers round Nu Ork. She tried to keep us east side, but wiv nah daddy we got ard an' grew up fast.

Motha died whun I wuz 14. Went on down to Big Dump round 16 wiv me brutha, sometime afta e turned 18 it was, an' dodged da clans fe da long bells. Found our way past sentries in one of da ships an' Coors cracked da vault, e ‘ad skillz. Knew stuff nobody else did.

That’s whun I got migin – couldn’ walk – Coors ‘e carried me out but with me down da runnin wuz slow an' dey nailed us. Beat us up rank an' threw us into da big blue. Neva seen Coors again. Maybe he’s stiff. Maybe he’s not.

Anyway, pulled out by da ratties an' dey put me on me feet an' I turned me bak on dat place thinkin neva go bak but here I iz.

Then I headed fe da mountains. Started seein’ wak before hit happened then. Movin fasta, gettin' stronga. Last few weeks I bin gettin' able to chek in da frigin dark. Eva since I got migin. Got sumfin in me down dere. Got sumfin in me.

COCA COLA STATS
Drawing of Coca with his steed, The Colonel
Cocaman is a character in Patrick Curtin's Gamma World Campaign
Human Male Fast Hero 3 / Helix Warrior 2

ABILITIES
Strength 11 (+0)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 10 (+0)

SPEED
Initiative modifier: +3
Speed: 40 feet

COMBAT
Total Hit Points: 50 [includes toughness x1]
DEF: 18 = 10 + 5 [class] +3 [dexterity]
Touch: 18
Flat-footed: 15

Attack (handheld): +3 = 3 [base]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +3 = 3 [base]

SAVES
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

TALENTS
Increased Speed
Improved Increased Speed (Fast Plus)
Evasion
Uncanny Dodge (Fast Plus)

OCCUPATION
Outcast: Search

FEATS
Endurance
Simple Weapon Proficiency [free]
Toughness x1
Personal Firearms Proficiency
Point Blank Shot
Far Shot

MUTATIONS
Psionic Talent (Moderate) - Combat Precognition (Wis). Gain a +1 insight bonus to Defense.
Psionic Talent (Major) - Combat Prescience (Wis). Gain a +2 insight bonus on attack rolls.

RACIAL BONUSES (Human)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

CLASS BONUSES (Helix Warrior)
Haul (already included), Light Sleeper, replace Survivor with Fast Plus
Darkvision 60 feet (level 2)

SKILLS
Skill Name / Key Ability / Skill Modifier / Ability Modifier / Ranks / Misc. Modifier
Balance Dex* 5 = +3 +2 [tumble]
Bluff Cha 0 = +0
Climb Str* 5 = +0 +3
Computer Use Int 3 = +3
Concentration Con 4 = +2 +2
Craft (ballistic weapons) Int 3 = +3 +2
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Drive Dex* 3 = +3
Escape Artist Dex* 3 = +3
Forgery Int 3 = +3
Gamble Wis 2 = +2
Gather Information Cha 1 = +0 +1
Hide Dex* 9 = +3 +6
Intimidate Cha 0 = +0
Jump Str* 11 = +0 +5 +2 [tumble] +4 [speed 40]
Knowledge (tactics) Int 5 = +3 +2
Listen Wis 8 = +2 +6
Move Silently Dex* 9 = +3 +6
Navigate Int 3 = +3
Repair Int 5 = +3 +2
Research Int 3 = +3
Ride Dex 8 = +3 +5
Search Int 8 = +3 +5
Sense Motive Wis 4 = +2 +2
Spot Wis 9 = +2 +7
Survival Wis 2 = +2
Swim Str** 5 = +0 +5
Treat Injury Wis 2 = +2
Tumble Dex* 10 = +3 +5 +2 [jump]
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.

LEVEL ADVANCES
Class HP rolled
Level 1: Fast Hero
Level 2: Fast Hero
Level 3: Fast Hero
Level 4: Helix Warrior +1 to charisma
Level 5: Helix Warrior

EQUIPMENT
05.00 Sturdy clothes (hat, stockman's oiled coat, belt, pants and boots included)
03.00 Backpack
03.00 M1911
01.00 42 x .45 rounds in 6 clips
01.00 42 extra rounds
01.00 Holster
23.00 M500 .50 cal anti-materiel rifle
04.50 45 x .50 rounds in bandoleer
04.50 45 loose rounds
01.00 Bandoleer
02.00 Oiled Rifle bag
01.00 Bowie knife
04.00 Rations for 7 days
00.00 Matches
00.50 Hand cranked flashlight
01.00 Canteen
03.00 Basic first aid kit
00.00 3x HVCS Medi-goo (1d8+6)
03.00 1 stun and 2 regular grenades
00.00 500 Noratom Credits
51.00 lbs TOTAL

ENCUMBRANCE (LIGHT - 11 STR and Haul feat)
Light load: 66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.

APPEARANCE
Size: Medium
Height: 5' 11"Weight: 140 lb
Eyes: Brown
Hair: Dirty, light brown
Skin: Pale

NOTES

Spoiler:

Combat Precognition
Wisdom
Level: Battle Mind 1; Display: Visual, Material; Manifestation Time: Attack action; Range: Personal; Target: You; Duration: 1 hour/level (D); Saving Throw: None; Power Resistance: No; 3x/day; ML = CL/2

The manifester gains a +1 insight bonus to Defense. If he or she is caught flat-footed, this bonus to Defense doesn’t apply.

Combat Prescience
Wisdom
Level: Battle Mind 2; Display: Visual; Manifestation Time: Attack action; Range: Personal; Target: You; Duration: 1 minute/level (D); Saving Throw: None; Power Resistance: No; 1x/day; ML = CL/2

The manifester gains a +2 insight bonus on his or her attack rolls for the duration of the power.

Evasion: If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.

Uncanny Dodge 1: The Fast hero retains his or her Dexterity bonus to Defense regardless of being caught flat-footed or struck by a hidden attacker. (The hero still loses his or her Dexterity bonus to Defense if the hero is immobilized.)

Increased Speed: The Fast hero’s base speed increases by 5 feet.

Improved Increased Speed: The Fast hero’s base speed increases by 5 feet. This talent stacks with increased speed (10 feet total).