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Interested! It's been awhile since I did PBP but I've been itching to play again. Stat 1 4d6 ⇒ (2, 2, 4, 1) = 9
Stat 1 reroll 4d6 ⇒ (5, 5, 2, 5) = 17 So - 15, 17, 11, 12, 17, 14 <- Are we allowed to move them how we want to for the character build? Are they as they were rolled? Hopefully, I did that right. Been awhile. I'll maybe try a Half-Orc. :) It'll be a first for me lol. But I may go Halfling depending on some factors. I'll figure out a class depending on whether stats are moveable or not. Thank you! :)
The Explored Lands Downrightamazed
I somehow posted in three different Starfinder society pages... Had to delete those and have the web,aster remove thm but Off and on I was still getting the maintenance pages. THis is the first time I actually came back to the page I posted too. lol... K will be all squared soon. apologies for delays :( Mirrnir is ready just gotta get going on my end lol!
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I keep going to random pages when I post. THen i'm unable to back track. I think its sorted now.
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If only the Naga was available! >:D Name: Minnir:
Race: Tuaren Age: 18 Gender: Frustrated Male Class: Magus (Death Mage) - Kensai (Maybe Eldritch Archer, still coming up with it!) Stats are as they were rolled right? no swapping around? I'd only swap Con with Int. Seeing his lack of focus on the natural world affecting his health some. Str: 2d6 + 7 + 2 ⇒ (4, 3) + 7 + 2 = 16
Clan Valleyhoof Tribe The Tribe First Hinto Keenstrider (Druid - Most accepted story)
Tave Flamehoof (Druid)
Simonyetach (Last Born) Darktotem (Dark Mage (Magus)) A more recent but equally obscurely unknown figure, one talked to in hushed tones by clan elders. The same elders try and hide her existence completely as she fell from the druidic path. Instead embracing the path of the Lich. She was known for imbuing her weapons with her magic but where she walked plants withered and died. Her death is unknown but it was believed to occur when she arrogantly faced the druidic circle of the tribe alone to claim her right as Chieftain. Many druids died before the battle ended in her defeat and since then her items have been locked away, her legend remaining mostly in obscurity until a tome fell into Minnir's hands. Valleyhoof A largely unknown tribe, they stick to the valley of their mountain ranges and erect wards and wardens to keep unwanted outsiders out. These Wards are not the same as the legendary Hinto's, but they alert the tribe when danger enters their realm. Their population is unsurprisingly largely female, the tribes power structure is matriarchal and so far no male Tauren has ascended to the position of Chieftain. All the Chieftainesses since Hinto have been druidic, save for Darktotem whose claim was denounced by the druidic circle of the tribe. Each of these leaders has tried to replicate Hinto's power with limited success. The Valleyhoof are a tribe that live along the ley lines, erecting barriers and keeping their farming lands safe from the darkness that lurks on the fringes. The abhor non-druidic casters, outright denying mages their right to cast magic if invited within their lands. They are a tribe that cheer on Barbarians, Rangers, Hunters, Druids and natural sort of fighter types in their ranks. Farming is the universal trade and aside from that profession crude engineering and village design. They do their best to live in harmony with their valley home, never building where they would block streams or in ways that would hurt the place they call home. Aside from the revulsion of magic the Valleyhoof are a peaceful trive, minding their own business. Making their homes and raising large families to carry on as the older genreation dies out. A simple idealistic life without major push for scientific gain or change. Due to the disparity in the female ot male population it is not unknown for males to be shared among multiple females. Minnir - Background Minnir is a pure white furred tauren with violet eyes and horns the color of marble, he stands at twelve feet tall and once hailed as a sign of good times to come and now would only be hated for his chosen profession of Magus. He stands at ten feet tall, surprisingly short for his gender. Minnir was born to a pair of humble tauren farmers, his father was a smith on the side while his mother tended to his other five siblings of which Minnir was the last born. Their names are as followed:
Unsurprisingly his brother and him were the last born in the line. Minnir being the last before his mother became barren, something that bothers her from time to time. But for the most part life was good... Until Minnir found the tome. Minnir once thought to become a hunter but stumbling upon a tome during a stormy night changed his views forever. Within this tome was the true origin story of Simonyetach Darktotem, the origin story the elders never spoke of! And he wanted nothing more than to find the rest for himself. He has hidden his findings as best he could, building an earth shored cabin against the cave face and hiding the entrance behind a false wall within. The cave is the place he practices his spellcasting, despite the wards outside that should normally alert the druidic circle to an unknown casters magic. The very cave he was in was a sort of magic dampener, weakening both the barrier and the magic presence he was creating while casting. All of this was detailed in the tome. Which was both Spellbook and journal. He learned the truth and did his best to learned the martial discipline behind being a Magus, not the Dark Mage the Druids and Elders had made it out to be. To his frustration, however, his leaving the village hasn't gone over well with his youngest sisters, Harmachi and Kwali. Who pester him constantly to play, harvest or hunt with them. Sometimes even staying at his small cabin when the night comes too quickly... Aside from his sisters, he is pursued by a few females as well, for his rather unique nature. Aiyana Pyremoon and Flo Mountainshout being the two most persistent ones. Natural rivals the pair are as opposite as they are powerful. Aiyana, an eight foot tall quiet tauren with black fur and bright green eyes, is a druid with great control over fire element while Flo is a, thirteen foot tall, loud brutish female who enjoys tests of strength and wrestling due to her abnormally dense muscles. Minnir does his best to avoid them as he tries to advance his personal cause but both have doggedly pursued him for romantic interests he is not yet ready to accept! Though he fears they eventually forget their squabble and both pursue him together, something he knows he will have little ability to combat lest he learns quickly! Do you want the rest of the crunch now or after he's accepted?
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Ubo the Talker wrote:
i'm still interested! Magitek me away!
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Gout Loosepaw Are the Gnolls are the (6rp) Variety or are they the 2d8 hit dice ones? Background:
Possible Template: Young Creature Class - Ranger Archetype - Skystalker Depending on level and permission of course[/oc] [ooc]If above is not possible then I will modify the story to make him into a... Template: Young
As a young Gnoll Gout was captured at a young age and forcibly enslaved. He faced cruel mistreatment but after killing a few of the human guards with his bear claws was left chained and muzzled. However, he found a taste for vengeance against those that wronged him and took every opportunity to exact it when they least expected it. He eventually was sold to be a pit fighter but was later freed by the Broken Chains before ever reaching his owner. When he was freed he wasn't alone, a young Hippogriff Gout had befriended while suffering in bondage was taken along with him. It took a short time for the Broken Chains to gain his respect, when they removed their chains his attitude changed. They were not his enemy, because Gout was a simple creature at that time, unlearned and barely able to speak a language. But with the help of his liberators, he eventually learned to bond with society. Loosely. Ever the wanderer him and his companion Stormmane roam the woods they call home outside of Gelkrosh City. He reveres the Dragon herself, seeing her as the perfect representation of power incarnate. Something that he longs to be and have. The duo has the River Wardens and River Basin marked as foes to be dealt with for their slaver aiding activities. The young Gnoll is merciless in his removal of threats especially Human's. He is an able-bodied liberator of runaway slaves, directing them to hidden places the Broken Chain uses once they prove they aren't a spy. Sometimes he is embolden enough to move directly against the Wardens and attempt to free slaves from their camp after they were captured while running away. These raids have often led him to close calls or new scars but he does it so infrequently that they have yet to collar him. Personality:
Quiet Talking in growls and barks as articulating a language was still rough for him. Though often he watches, listens and gets a grasp on a situation by careful assessment. Ferocious His time in chains and freedom instilled a courageous spirit in him. One that will only die when he draws his last breath. He aims to fight harder than his foes and defeat those that he sees as an enemy. Cold His suffering has left his mind unused to giving kindness, warmth, or emotion to others. He knows his duties but he is not empathetic outside of Stormmane and close associates in the Broken chain. To those that can gain his trust they will find an unshakeable ally, willing to die to protect his own.
Appearance:
Gout
Unlike most gnolls, Gout doesn't have the usual browns and golden colors to his fur. Instead, sporting various shades of gray, black and a large white patch on his belly, groin and hip area. His tail and down the center of his back to the base of his neck is all black fur like someone sloppily painted him. Though his eyes are a deep green that glows lightly in the dark.
Well best of luck everyone!
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I'm assuming Races can't have any racial hit points so something around Standard race correct? Nothing like Dragonkin, Were(bear)- template, or such. right? Also, love spheres of power! Always wanted to try it but was sad when it was never fully finished...
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Damian Van Moorganrood wrote:
Of course not! But elaborate on the issues please! I know a lot of folks didn't like when the Evil Campaign came out and other AP's at times. I'm a bit mixed with this one, but with a little fine tuning it works regardless. Spoilers:
My issue was that, without the Player Guide, it seems that you can't be of nobility and vying for the Throne. Again, easily fixable for those that want to make that an option. The only other problem, me personally, I personally am horrible with politically steeped campaigns. I've played with those who are great at it but I picture myself being more like the Hound and not Tyrion.
Overall though! I am realllllly looking forward to where this goes!
The Explored Lands Downrightamazed
Still trying to find some players but so far no bites from some of those I know. Mainly because they're tapped out in their own many games. Fun Fun.
The Explored Lands Downrightamazed
Just a life choice to get a vasectomy. Was told to take it easy but pushed it a little too much with cleaning my house and complicated things. More embarrassing then life-threatening or anything lol. Tore/Popped what little stitches they did, how I am not sure but yeah... So they had me in the hospital for a day to check me out and found something else that needed attention. Which required me to stay laying down and not sit up and such. So wasn't able to use the laptop for a bit. At least I'm back to it now, just have to sit for a day or so so I don't tear something else. -.-
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I've seen this used on occasion. but not often. However, are you the DM or player? As a player, a word of caution. Utilization of wish in the name of Greed or lust for power usually ends badly. I want Wealth! *PUFF* Gold appears, freshly stolen from the treasury of a nearby or powerful kingdom. I want to rule a kingdom! *Puff* You appear and usurp the current ruler of a kingdom, however it doesn't win you any loyalty. DM's all have their own interpretation of how wish works when you do the 'Greater then these effects' part of it. So proceed with caution as Wish can be as campaign upheaving as a Deck of Many Things... ______________________________________________________________ Like Ciaran Barnes I have used wish to produce effects for the greater good. One of which was to weaken a foe thought to be unkillable by taking away his mantle of immortality. The cost was a reduction/rapid aging of my own character for reasons I cannot recall. Another was producing a Miracle to end a drought... etc. Only once was I foolhardy enough to ask for something greater like a 'Grand Fortress'. I appeared in a fortress alright but it was a haunted, monster infested ruin that I had to fight my way out of. It took several sessions to make it mine, which I miraculously found the deed and gained a title to the lands surrounding it once it was cleared. _______________________________________________________________ Like always, use such great power at great caution and best of luck. Wish Pfsrd.com: Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits. A wish can produce any one of the following effects. Duplicate any sorcerer/wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicated spells allow saves and Spell Resistance as normal (but save DCs are for 9th-level spells).
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He chuckles at Snorri's earlier comment. "Looking good. Hope your aim matches the outfit." He attempt at a bad joke to lighten the mood before he responded to the Kask Station AI. Tapping the console as the data package came through. "Transfer confirmed Station, Beta sector confirmed." He mutes the Comm again. "Khall's right. No confirmation on the Sigma's crew from Station. But transfer is complete if your ready Bronen." He unmutes the comm as he informs Kask Station. "Station, we will be making an approach for closer inspection of the Sigma, please begin prepping a docking bay for FS-XXXX to utilize." If station allows us to maneuver closer to Sigma: Piloting, getting as close as safe to do so with the Sigma's current docking bay.: 1d20 + 8 ⇒ (16) + 8 = 24 Vultsubai starts the gradual descent, using thrusters only to maneuver closer to where the Sigma was docked. He mutes the comm again, leaving it so he could still hear the station but allowing them to talk without worry of being overheard. "Lock and Load, anyone wanting to go on a space walk with Ambrose better suit up."
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Ya I may change the Medical Expert to something more useful then. Still getting used to Starfinder and not as sure about the gritty details haha. Thanks for the help guys. :) Reasonably. Vultsubai time with the filet could be 2 to 4 years. Just going off being lvl 2 and all. Will update and make a character profile shortly.
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Peet wrote:
Well I don't think I get healing channel due to being a star shaman. So I get a once per day heal for 5 go per my lvl. Plus my lvl 1 spells and that's it. If I am looking at this correctly.Also, if our mission is as dark and gritty as it seems then not having access to adequate medical supplies is going to make things harder for sure. But I can always change up the feat if my original thought is proven wrong. Haha Though i strongly considered Healer and still might do it depending on possible party composition.
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I'd only change Vultsubai if someone drops out. The only other thing a large Dragonkin would fit is soldier. Packing heavy weapons? Oh hell yes haha. But I will have to save creds for a dragon glaive. Then I can be bad-a haha. Peet it was a hard choice but since you said you had played a mystic already I thought I'd take the plunge and let someone else grab solarion. Now the question is with Walk The Void. I'm immune to outer space and the vacuum but does that mean I can breath out there? Hmmmm. Probably not.
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Insnare I understand your reluctance, if he plays a Rhyporan we can make it a possibility. When the game is stable and everything is going smoothly. But right now we will put the bond on the back burner. So Google doc access below for Vults PDF. I wish I had a simpler site. My kids are all over me so trying to transfer to Vultsubai 'Vult' - Dragonkin / Ace Pilot / Mystic Star Shaman 2 Its a filled out PDF, will convert to text once I get a chance to. Also figuring out the last. I took the route of making him more like an Outer Dragon due to being a Star Shaman. Appearance, Personality and History:
Appearance With eyes that shine like moonlight, a pair of short curved back horns crown his head and his body is covered in hard ebony scales that glow with traces of lunar light when he calls upon his mystical connection to the cosmos. His underbelly glows the brightest, where the scales give way to a lighter skin toned underside. That glowed like moonlight when his powers were active. Vultsubai stands tall and imposing but his size, muscle and fearsome look hides a gentle disposition. He moved around the station with a medical kit and his basic equipment. Second Skin equipment, arc-pistol and auto pistol for having to extract others from gang related violence. Personality Though he comes from a warlike race he was more focused on preventing loss of life when he could. He had a calm disposition, though was quick to action when needed, approaching tasks with a steady hand. His dexterity allowed his unusual size to still be effective in administering medical aid, his longer reach made smaller patients easier for him to work on. He was fearless when it came to walking in the void, his connection making him unaffected by Outer Spaces cold touch or the vacuum either. However he has a hard time bonding with others, his past history reminding him that not everyone was as strong as him. When on a mission he is engaged, more like a combat medic then a mystic. Focusing on keeping others on their feet and bringing down foes, stabilizing them after so they can be questioned by the Fleet. Outside Medical duties he took to vehicle operation and maintenance, he enjoyed the technical aspects and piloting was second nature to him as a frequent flyer himself. Something he missed doing since he left Triaxus years ago. History Vult comes originally from Triaxus and worked for a Chromatic dragon ran corporation that often delegated him out as a 'security guard'. Something he hated immensely because he didn't get extra pay, regardless of working on ground, orbit or space station. When he got the chance to work interplanetary, for a 10% pay raise, he jumped at the opportunity and enjoyed several trips between worlds. Building connections and growing friendly with the crew, loosening up enough to reveal his real personality. It was on their twelfth journey when disaster struck. A group of space siren led the ship off course, tricking the flight deck crew to pilot the ship into an oncoming meteor storm. No warning was given before the storm hit. Puncturing multiple decks and ending the lives of several of the crew in an instant. With atmosphere leaking off and multiple decks sealed off, Vult struggled to get unconscious crewmen to escape pods on the engineering deck. As the stress mounted is when his mystical powers started to emerge, when he went to administer aid he found the wounded had stabilized on their own. Saving him time as he worked hard to recover more of the injured. It wasn't until he was at the last pod when the ship started coming apart at the seams, he sought out his final companion. Shlandra, a human woman he was quite fond of and dragged her out of the breached engineering bay. He got her to the last escape pod when the airlock down the hall broke apart and threatened to drag them both out into the void. With his last ounce of strength he pushed her into the final pod and launched it moments before being thrown into the void. He floated in the void and awaited his fate, his lungs felt like they would burst. His entire body felt the pull of the vacuum but just as quickly as it came it faded. He had closed his eyes initially but when he felt no particular issues anymore he opened them and found his scales had changed from their once lustrous silver to a an ebony black. Like a starless sky... He was marooned with the broken vessel, along with a handful of survivors before being rescued a few weeks later. Though the experience left him with several of his friends dead and his physical form changed completely he found he wanted to stay among the stars. To search them for something he. Schlandra wanted nothing to do with space, though she was grateful for his help she was grounded now. While he was still determined to found something among the stars. So he left the Crimson Mega Corp and joined the fleet, seeking out new experiences. When the fleet handed him a mission roster on a station that went dark he accepted without hesitation. Took me a bit to get him built. I have his combat gear selected and still going over mundane gear. Had a hard time choosing between full healer and Solider haha. Ace Pilot I thought fit for a Starship Medic.
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Peet wrote:
It would be neat to have us from the same planet for sure, still getting used to Rypotians = Traiaxians, IIRC. Haha If your already doing a Mystic in another game (?)
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Peet wrote:
It would be neat to have us from the same planet for sure, still getting used to Rypotians = Traiaxians, IIRC. Haha Still working on my Dragonkin right now, hard to choose a class since he is +4 str and -2 Dex. I was thinking Ace Pilot and Mystic Star Shaman but I am not sure how useful a Star Shaman will be in a Space Station crawl. The Walk the Void ability is really awesome though.
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Peet wrote:
It would be neat to have us from the same planet for sure, still getting used to Rypotians = Traiaxians, IIRC. Haha Was thinking of Ace Pilot / Mystic with Star Shaman for the Walk the Void, but was unsure how useful it would be in a Space Station crawl like adventure. Still figuring things out hopefully have something posted tomorrow.
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I'm going to withdraw, not enough time and I can't seem to get over making something necromancer related. A Juju Oracle, which I though would have been fun. Bringing free labor, in the form of monster skeletons, for the colony. Some more healing to the group but overall I don't think it would have fit in. :/ If it would have, possibly then I will make something for the future, but I don't want to muddy the waters! lol. So best of luck to everyone who completed their characters! Maybe next time if another opening comes around!
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Interested. :) would love to do a childhood game again. I'm thinking a Young Tiefling, the local delinquent orphan who dreams of becoming a magus. Has a tough guy attitude but is more a glass cannon. Relying on his appearance to keep kids his age cowed.
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4d6 - 1 ⇒ (6, 1, 4, 3) - 1 = 13
23 point buy, not bad :) Going Cavalier possibly...
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