Note: Did not back the Kickstarter and I really wish I had!
I ordered the PDF/Hardcover Bundle and was impressed when the book showed up in a very nicely packaged way, a medium box, with packing peanuts and styrofoam on each corner. The book was absolutely mint! A big plus!
Among the Designers present in the creation of this Compendium is Wolfgang Baur and Owen K.C. Stephens which is just to name a few of the many wonderful and talented people who made this project a reality.
Advanced Race Compendium by Kobold Press comes in at 338 pages: Over 320 pages of content aside from indexes, ToC and three pages of ads in the back.
This primarily supports the Midgard world setting; however, it is an excellent resource to have as it gives alternative races that are setup to be player/DM friendly due to lacking that annoying Level Adjustment! A major plus! It should be noted that despite this being a part of the Midgard setting, it could easily be adapted for others world settings such as Pathfinder, 5e and such with very minimal work.
Now onto the good stuff, this book is rich with resource material for additional races, so much so that I doubt I can fit it all in a single review alone. I will say that if you buy this in PDF you will not be disappointed! It was well worth the expense and I forked out the additional cost for the hardcover copy because the artwork in this compendium is pure awesome and not disappointing in the least. There is no repeat art and all of it is richly detailed.
Race Sections: In this section is included an explanation of what each race's adventurers are like, cultural differences throughout areas of Midgard, differences in racial Variants, Campaign Traits, Archetypes, Feats, spells and Artifacts specific to their race. This is present with each race some gaining more in each section or less. Either way it adds a lot of great flavor to a character of a specific race. Races included within are -
Aasimar, the children of the celestial host come in with a whopping 12 pages of content! It starts with a page of splendid artwork. Then it goes into the next page, which provides details about Aasimar's and their role as the Blood of the Celestial Host expanding on the different alignments of Aasimar’s you can encounter throughout the world of Midgard. It includes content for their existence in the Southlands, The Northlands, Crossroads, Perunalia and a large section on the City of Lions, Shuppurak.
Racial stats for provided Aasimar, along with additional variants (replacing the daylight spell with a different affect only) that are very interesting, which gives us more options to the aasimars appearance and abilities aside from the ones from Paizo. There is a section for Ages, Height, Weight and Aging Effects section. There are four new Campaign traits specific to Aasimar's only. There is also a large section for new Class Archetypes. Celestial Rhymer (Bard) Celestial Summoner (Summoner), Fallen Angel (Antipaladin) and the Grey Angel (Inquisitor).
Toward the end their are six new feats, 7 Mythic Feats, two new Subdomains: Angel (Good) and Radiance (Glory) followed by nine new spells and a single Aasimar artifact that has its own, very fitting, artwork. Perfect for any Demon or dragonslaying campaign.
Centaurs, a personal favorite so here goes! Twelve pages of content starting first with a page of artwork followed on the next page by a detailed explanation of the differences between these centaurs and the more powerful version in the Pathfinder Adventure setting. The stronger version is referred to as Bataar, the leaders and nobles of the Hordes (That is what these centaurs call their clans). The Centaurs detailed within are 1st level character ready and well balanced to provide a fun roleplay experience without level adjustments. It goes into details on their Lives, Customs and Social Organization, which details a common tradition of the Hordes. Party of the explanation of their society is a section detailing their relationship with Non-Centaurs, the Raiding habits and Bandit years of Centaurs. Like the Aasimar and every race to come, there is a rich amount of information, useful for any setting.
There are two additional Centaur variants one being the Alseid a fey like and long-lived centaur. The other, the Oinotaur, are a smaller much more sage like Centaur race that doesn't have any particular affiliation within the hordes. These variants are very interesting and provide a new dynamic that can be incorporated into any adventure. Different stats and abilities are provided for all three Centaur types as well, especially if the party was made up completely of centaurs. This section is accompanied with an Ages, Aging Effect and Height/Weight Section for each of the three Centaur types.
They provide 11 campaign traits, three archetypes. Green Witch (Witch), Oyun Wrestler (Fighter) and the Redegiver (Oracle). There are four new pieces of centaur equipment and three centaur specific magic items that many would find very interesting and helpful. There are seven new feats and finally four new spells.
Darakhul, Lords of the Undead! Masters of the Empire of Ghouls and subterranean lords of the lightless depths. A race of intelligent undead that view the living as cattle, live by their own unique politics and run underground cities and subterranean places far away from the light. A true horror of the deep. Never resting, never tiring and full of Archetypes, campaign traits and much much more!
The other races are as followed!
Derro, Dhampir, Dragonkin, Drow, Gearforged, Gnoll, Jinnborn, Kobold, Lamia, Lizardfolk, Minotaur, Ravenfolk, Sahuagin, Shadow Fey, Tiefling, Tosculi (Hive Mind Moth/Ant like race, renegades exist but they clock in at about 3ft avg height.), Trollkin and Werelion's!
Appendix includes:
Kitsune, Ratfolk, Sulis and Weresharks, These entries are shorter but no less entertaining and interesting.
I will run out of room long before I could break down each and every race, so I will cut to the chase below!
There are some minor grammatical errors and misplaced information like Centaur weight in the place of Random Height Modifiers and vice versa. However, aside from that, I found few major errors and was very pleased with the standard two-column layout, the content kept me wanting to read more as I moved from one race to the next.
Therefore, I rate this 4.9 but round it up to a five star, as it is an outstanding and thoroughly well crafted source book. Each race is well balanced and without level adjustment making integration of these races very easy.
This is a must have for any would be monster race playing party or Monster Adventure crafting Dm!
Also My hat is off to Kobold Press and its designers! Yet again, they have released something both inspiring and downright awesome.