Ok, here is the build. I will make the Alias when it is approved.
Are we doing max HPs?
Male Human Warrior 1
N Medium humanoid (Human)
Init +3 ; Senses Perception +0
AC 13 (14), touch 13, flat-footed (+0 armor, +3 Dex, +(1) Shield)
Fort +4, Ref +2, Will +0
Speed: 30 Ft
Melee: Improvised +5 (D?+3; x2)
Ranged: Improvised +4 (D?+3; x2)
Str 16, Dex 16, Con 12, Int 11, Wis 8, Cha 14
Base Atk +2 ; CMB +5; CMD 17
Skilled: +1 skill per level
Improvised Defense [Combat]: Whenever you wield an improvised weapon, you gain a +1 shield bonus to AC. If you use the improvised weapon to attack, you lose this shield bonus until the beginning of your next turn.
Desperate Survivor [Campaign]: You are so desperate, you use up your energy and resources in order to accomplish the task at a detriment to your continued ability to go on.
Once per 24 hours, or until rested for at least 8 hours, add +2 to any skill check, saving throw, attack & damage for one round. Afterward the desperation costs you, take a -1 to all skill checks, saving throws, attack and damage rolls for 24 hours.
Acrobat: You gain a +1 bonus on Acrobatics checks, and you take only a –2 penalty instead of the normal – 5 penalty when using the Climb skill to attempt an accelerated climb.
WF: Club (Baseball bat): +1 to hit with a Club (Baseball bat)
Power Attack: When wielding any non-light melee weapon, you can choose to suffer a – 5 penalty to attack rolls to gain +10 points of damage. In addition, you may reroll 1s on damage rolls when using power attack.
Throw Anything: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Skills: Acrobatics +6 , Athletics +5 , Linguistics +5 , Profession [Proformer] +4 
Languages: Japanese, English
Gold: Silver: Copper:
Traveler's Outfit 1/1 5
Focuses- Baseball, Wrestling, Video Games
Kenzo is a 17 year old high school baseball player. He is also on the school's wrestling team. Kenzo is a popular student, but he is not the brightest at the school. His skill at sports is the only reason he was at the school. He was recruited to play on their baseball team and he hoped that this would propel him into the major Japanese baseball leagues in the future.
Kenzo’s family lives 40 minutes away from the school and he takes the train across town to reach the school. His parents, Chie and Keiko, work near where they live and he has a little sister named Ayumi.
Current Life Goal- Kenzo’s biggest goal is to reunite with his family in the hopes they have survived the Zombie apocalypse, but the trains are down and crossing to the far side of the city is very dangerous.
Malinor, did you want to have two levels? You could have a different class or the same. Oh! I see you have two hit die, so maybe you just didn't change the number for your level.
I am sure you have more on you than just a traveler's outfit. Also you really have a traveler's outfit? You may want to have a description and justification.
We are using 'Elephant in the Room' rules adjustments so... Power attack is an attack option like combat expertise, deadly aim, and they bundled a lot of feats together. Instead of taking power attack take furious focus which negates the penalty for the first strike in the round and allows: you may reroll 1s on damage rolls when using power attack.
You may take throw anything but most of the tools in sports are not improvised ranged weapons. So a javelin, shot put, disc, or a baseball are normal ranged weapons that you throw.
Malinor/Kenzo Hagetora, welcome to the game!
I'll take a swing at this. First, sone rolls:
Ability Score #1: 4d6 ⇒ (5, 1, 4, 4) = 14
Ability Score #2: 4d6 ⇒ (5, 3, 5, 5) = 18
Ability Score #3: 4d6 ⇒ (2, 3, 4, 3) = 12
Ability Score #4: 4d6 ⇒ (5, 4, 2, 3) = 14
Ability Score #5: 4d6 ⇒ (4, 5, 3, 4) = 16
Ability Score #6: 4d6 ⇒ (3, 6, 5, 3) = 17
Result: 13, 15, 10, 12, 13, 14
I'll start working on the rest.
So far I've got Corrine Baschet, the daughter of a career diplomat with the Canadian embassy. She's a student at the university & works in the library as a part-time job. Her parents are divorced & she is on for aught terms with her mother, whose high expectations are a burden on Corinne.
Has anything changed about character creation? I'm looking at expert 2 so far, with a broadly open plan for where to go next.