Ceka Dunnepierre's page

No posts. Organized Play character for Ilya Kipensky.


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Starfinder

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A tiny white ysoki with a large gun on her back chats on a comm unit away from the group.

"No, you have to cancel my bet...Yeah, I'm on the Starfinder team now...Look, I would bet on myself if I could, but it's against the rules...No, I'm not gonna sabotage anyone!...Yeah, ok, move it over to Ishkitik and Ishkitok to win the Absalom Station Annual Battlebot tourney...Ok, good talking to you."

I don't have Diplomacy, but I do have the Streetwise feat and Society, which seems like it might work here?

Society if it works: 1d20 + 6 ⇒ (20) + 6 = 26

"Oh hey, everyone, it's good to see you again! It was nice being back on Akiton, but I gotta say, Absalom Station really is home now."


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Shadow of the Vault Lord || Extinction Curse

Niksi needs to step away from the game for a while, so the character will engage in some magical research. Niksi is welcome back at any time if real life calms down.


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Shadow of the Vault Lord || Extinction Curse

Yeah, I'm feeling ready to go again. I'll move us along tomorrow.


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Shadow of the Vault Lord || Extinction Curse

Thanks for your patience as well as your kind words, everyone; I know it's been a lot more than a week.

I am starting to feel a little more functional, so hopefully I can start us up again soon.


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Shadow of the Vault Lord || Extinction Curse

Certainly no pressure to go to the distillery! I find it easier in PBP if the GM presents a few options rather than an open-ended "What do you want to do?" so I just wanted to list the items you knew about. I'll get you moving toward the Tower in the New Year.


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Shadow of the Vault Lord || Extinction Curse

I hope everyone had a nice Thanksgiving!


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N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps moves out of the cloud, and tries to target Binji to bring her closer.

flat check: 1d20 ⇒ 15

She sends out ephemeral strands to grasp Binji and bring her close.

Friendfetch!


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Shadow of the Vault Lord || Extinction Curse

Thank you for your patience, everyone! Overdue freelance is now submitted, woo.


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Shadow of the Vault Lord || Extinction Curse

No worries! I'm finishing up some overdue freelance myself, so why don't we plan to start back up next weekend?


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Female human magus 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 | Stealth -1 | 25 feet | Active Conditions: none

Demonica moves up next to Bireli as she looks at the scene.

"Um...Maybe I shouldn't try to summon any more demons."


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Shadow of the Vault Lord || Extinction Curse

Well done, everyone! With their immunity to precision, this was a pretty brutal battle for your party, but you pulled through.

Hero point to everyone!


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LN female tengu ranger 14 | HP 231/231 | AC 35/36 with twin parry | F +26 R +28 W +24 | Perc +27 (low-light) | Stealth +27 | Speed: 30 ft | Active Conditions: ---

Kioko darts over to try to take out Red before it can flank the General against the cliff.

+2 Greater Striking Extending Ghost Touch Katana: 1d20 + 28 ⇒ (7) + 28 = 35
ouch!: 3d6 + 8 ⇒ (4, 1, 4) + 8 = 17 Slashing, Deadly d8, Two-Hand d10, versatile P
deadly if a crit: 1d8 ⇒ 3

+3 greater striking flaming silver fighting fan: 1d20 + 29 - 2 ⇒ (20) + 29 - 2 = 47
ouch!: 3d4 + 8 ⇒ (2, 2, 4) + 8 = 16 Slashing, Agile, Deadly d6, Finesse, Uncommon, Backstabber plus fire: 1d6 ⇒ 2
deadly if a crit: 1d6 ⇒ 2 plus 1d10 persistent fire

+3 greater striking flaming silver fighting fan: 1d20 + 29 - 4 ⇒ (19) + 29 - 4 = 44
ouch!: 3d4 + 8 ⇒ (1, 2, 2) + 8 = 13 Slashing, Agile, Deadly d6, Finesse, Uncommon, Backstabber plus fire: 1d6 ⇒ 4
deadly if a crit: 1d6 ⇒ 6 plus 1d10 persistent fire

Stride, Twin Takedown, Strike


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Female human magus 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 | Stealth -1 | 25 feet | Active Conditions: none

Demonica has mixed some soft cheese with a little dye and is spreading it over the scars from demon while looking in the mirror. "Puddins, does that look okay? Can you still see it? And yeah, don't worry! Henry's with us!"

3/5 5/55/55/55/5 *** Contributor

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Neginea wrote:

Adding such a skill check with a higher DC, which is the way I'd prefer to deal with some of these, could be construed as increasing the difficulty of the adventure, which we have now clarified is not allowable.

I’m not campaign leadership here, but my perspective is that allowing an additional option at a higher DC is overall lowering the difficulty of the scenario, not increasing it.

If there is only one skill allowed for an obstacle, that’s pretty tough! PCs either have it trained or not. If there are two skills, even if one is tougher, then more PCs can attempt the check, so the obstacle is now easier. Each additional skill allows another group of PCs to succeed.

I will say as an author that it’s basically impossible to guess everything that the PCs might be capable of. They might have “this exact thing Lore” or a feat that seems like they could use X skill instead of Y skill for this purpose or a spell that seems super relevant. I think this is exactly where that level of GM discretion comes in handy. You should be able to say, “yeah, that seems like a good way to approach this problem. Go ahead and roll!”

Acquisitives

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Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

"Nice work, Yuqab. Were those stories in one of your movies?"


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Pahtra (Meyel's chosen) solarian 1 | HP 19/19 | AC 18| F +4 R +7 W +5 | Perc +5 | Stealth +2 | Speed: 25 ft | Active Conditions: ---

"The Sivv? Those are real bad folks. I hear they have innovative plumbing technology though. What are you trying to warn us about?"

Society: 1d20 + 3 ⇒ (7) + 3 = 10


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Female human magus 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 | Stealth -1 | 25 feet | Active Conditions: none

Demonica looks very smug about being able to translate.

Contributor

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This is terrific! Thank you for listening to fan creators on how this change was going to impact them.

Contributor

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I love this story so much.

3/5 5/55/55/55/5 *** Contributor

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Thank you for the kind words, everyone! This was a big surprise to me, and I definitely teared up, as Wendy-Ann said.


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Shadow of the Vault Lord || Extinction Curse

It looks like I did another lump sum back in January.

We can do one more too, to make sure that you are staying a wealth-by-level.


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Shadow of the Vault Lord || Extinction Curse

Outpost is wrapping up soon, and we should be done in time! This is the last combat.


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Shadow of the Vault Lord || Extinction Curse

Gideon identifies identifies the spheres as an alloy of the rarest starmetals in the galaxy, adamantine and horacalcum, the latter of which has properties that warp space‑time around it on a quantum level.

He quickly realizes that the terminals next to him are non-functional, but it seems like the next pair of terminals just past the first blast zone would allow him to shut the first pair of doors, and so on.

That spell is literally perfect for this encounter. You can cast it on the first set of terminals to bypass the first hazard and so forth. Give me a few Computers or Engineering checks.


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Shadow of the Vault Lord || Extinction Curse

The creature is uninterested in shots from Rex, but she does seem more interested in Tiny and Gideon. She gets really excited when Gideon discharges electricity. That is a +2 to your roll!

You are able to guide the hexolin back to Fullbridge, then, using the footage from Gideon's bodycam, you find a shortcut to get back to the same place.

Unfortunately, you soon reach a dead end. As you retrace your steps, you see passages that definitely weren't there the first time. However, you do see more of the pink marks from the missing engineer.

This new path follows steeply down for several hundred feet, then opens into a massive cavern. You feel light on your feet as you enter into low gravity.

This dark cavern is lit by stalactites that protrude from the ceiling hundreds of feet above, each pulsating with a faint cyan glow, and a lake of indeterminate depth taking up most of the chamber’s floor. The gentle sound of droplets hitting the lake is audible every so often, causing its liquid to luminesce in gentle blues, greens, and purples. Some of these drops illuminate another figure crouched at the lake’s edge.

You see a lightly armored jubabnan--a human-sized toad who stands on one leg--at the edge of the lake. He looks at you very nervously, and you realize that you are a little bit scary as an armed adventuring party, and he probably thinks that you're gang members.

You can try to ease his fears and get him to share information with Bluff, Culture, Diplomacy, Mysticism, or Sense Motive.


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Shadow of the Vault Lord || Extinction Curse

Vic is aware of dangerous groups such as the Strong Absalom movement and the Bulkhead Bruisers gang, and hopes to teach able-bodied community members how to protect their own. She welcomes the assistance from Tiny and Calisst. Tiny tries to lead combat drills but gets distracted when a pack of children tackle him as they do Vic. Calisst has more luck leading observation exercises.

Rex goes to find the medical facilities, such as they are. Nizrixy Vaylamra has bright blue hair with jagged yellow streaks. She was waiting at Absalom Station’s spaceport for her flight home to Verces when the Drift Crash occurred, following a failed job interview. Nizrixy has spent time working as a hairdresser, a tattoo artist, and an assistant at a specialist eye-augmentation parlor. Shockingly, she’s the closest thing Fullbridge has to a medic, and against her initial judgement, has found enjoyment in helping others. Rex is able to take on quite a few of the waiting patients, and Nizrixy is quite grateful.

Mehzidig worked remotely as tech-support for a holographic interface company in the Marixah Republic before the Drift Crash severed communication with their home. Unable to afford rent near Bluerise Tower, they moved here and are the only thing Fullbridge has resembling a trained electrician. Gideon tries to help, but as soon as he touches one wrong wire, Mehdizig grabs the tools from his hands, with a grim warning about what happened to their predecessor.


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Shadow of the Vault Lord || Extinction Curse

Yeah, it would need to be someone who hadn't succeeded yet. It's a pretty tough combat to avoid, but I wanted to make sure I gave y'all a fair chance at it!

Horizon Hunters

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Female leshy (pine) thaumaturge 1 | HP 17/17 | AC 18 | F +6 R +6 W +5 | Perc +5 | Stealth +6 | Speed:25 ft | Active Conditions: ---

Hollifyr's eyes start leaking a little sap as well. "Agnes is right! There are so many amazing things to experience out in the world. You could guard a castle! You could save a princess! Or a prince! Or fight a dragon! Or save a dragon! Who knows what you could out there!"

Diplomacy, if needed: 1d20 + 7 ⇒ (5) + 7 = 12


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Shadow of the Vault Lord || Extinction Curse

We are looking for half the party to succeed on the social skills to get them to back down, and I'm afraid you only got one success. I'll pause in case someone wants to use a reroll mechanic, otherwise we will go into combat.

Wayfinders

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Female NG shirren wild warden soldier 3 | SP 24/24 HP 27/27 | RP 5/5 | EAC 18; KAC 18 | Fort +3; Ref +5; Will +5 | Init: +7 | Perc:+2, SM: +2 | Speed 30ft | Active conditions: None.

Ha ha, it's so weird to fight NPCs that we created for a different adventure.

Horizon Hunters

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Female leshy (pine) thaumaturge 1 | HP 17/17 | AC 18 | F +6 R +6 W +5 | Perc +5 | Stealth +6 | Speed:25 ft | Active Conditions: ---

Ha ha, yes. This character is a living Christmas tree and I made all decisions about her out of commitment to the bit.

Hollifyr jingles her bells as she considers the nearest creature (White).

Esoteric Lore to exploit vulnerability: 1d20 + 7 ⇒ (17) + 7 = 24

That seems like a success! I'll proceed assuming that, and I can retcon if it's not.

"I heard about you from a Nutcracker friend! I know your weakness! Ballet shoes!" With her bell hand, she draws a ribbon that seems to have come from a pair of well-worn ballet shoes.

Hollifyr moves a little closer and pulls a star-shaped ornament from another of her branches. She hurls it at the rat.

Ornament (shuriken): 1d20 + 6 ⇒ (15) + 6 = 21
exploiting vulnerability ouch!: 1d4 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

◆ Exploit Vulnerability, ◆ Stride, ◆ Strike (includes Reload 0)

If the White rat attempts a strike, Hollifyr will use her Ring Bell reaction.

Ring Bell:

Trigger The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.

Requirements You are holding your bell implement, and the triggering creature is within 30 feet of you.

Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.

Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.

Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

"Yes, I think the mirrors were probably the best. And didn't hurt any opossums. Which I dont' need for a familiar because I am not a witch!"

3/5 5/55/55/55/5 *** Contributor

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These all sound excellent! I can’t wait to play them!

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella narrows her eyes. "If anyone cast another spell on an opossum, they're getting a piece of my mind!"

Aella marches over to the laboratory. Bat-tilda follows behind with a mouth full of whipped cream.

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella helps lead the opossums back outside, muttering about irresponsible fey.

No Diplomacy here! She will spend some time with the animals, refocusing, though.

3/5 5/55/55/55/5 *** Contributor

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What a wonderful way to remember Jack.

I look forward to playing all of these adventures!

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella carefully steps into the room.

"Harrumph. They're going to burn the place down."

She aims her palm at two of the fires and calls on a powerful wind!

Gust of Wind! The spell says it puts out small non-magical fires. I highlighted the two she can get with a line in Yellow.


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N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps puts on her best pompous look. "We must see the students now. We have our own lesson for them. Where are they?"

Wisps's Deception (M): 1d20 + 22 ⇒ (12) + 22 = 34

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella gives her grudging approval. "Well, I'll hand this one to ya. You found a much better way to surprise your teacher with opossums. I've known a lot of opossums in my time, and they're bigger than you think they are. These could be young opossums that you've done here, but I'd make the next batch 50 percent larger."

Nature: 1d20 + 11 ⇒ (14) + 11 = 25


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Shadow of the Vault Lord || Extinction Curse

We are at the end of the chapter! You can level up to 10!


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Shadow of the Vault Lord || Extinction Curse

With Prism's careful work, the device immediately and permanently ceases drawing power from the aeon orb. The orb shines brightly and consistently again, and the spring at the base of the tower once again produces clean water. You all gain the resonant reflection of the aeon orb!

Reflection of Water
Your body is infused with the essence of water and becomes adapted to its presence. You gain a swim speed of 10 feet and can breathe underwater. In addition, you can also focus this affinity to gain an additional effect.

Activate [two-actions] envision; Frequency once per day; Effect You cast control water as a 5th-level innate divine spell. The area of water you control increases by 10 feet in length and width for every 2 levels you have beyond 10th level.

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

"You know, I find you can't go wrong adding plants to a maze. They'll help cover up any holes and add some structural integrity to the walls."

Crafting: 1d20 + 5 ⇒ (17) + 5 = 22


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Shadow of the Vault Lord || Extinction Curse

I love that stunt by Grump, by the way. If I could only award hero points in Starfinder!


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Shadow of the Vault Lord || Extinction Curse

Hey folks, real life is hitting pretty hard this week. I will still try to post once a day, but I wanted to give you a heads up.

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella scowls at the students. "Did someone attack these opossums? Look, you can do your pranks, but you've got to leave the wildlife alone."

3/5 5/55/55/55/5 *** Contributor

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These all sounds so seasonal! I can't wait to play them!


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N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps puts her mask on, with huge spider eyes and flames rippling at the edges.

"I think you want to hear what we have to say."

Wisps's Intimidation (E): 1d20 + 20 ⇒ (20) + 20 = 40

Verdant Wheel

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Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella fumes. "I specifically told you, many times, I am not a witch!"

Bat-tilda makes a chittering noise that sounds suspiciously like a giggle.


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Shadow of the Vault Lord || Extinction Curse

I'm trying to balance making sure that everyone gets to ask all their questions with also making sure that the game doesn't drag on for too long, so if anyone needs to retcon a question at any point, please feel free to do so!

3/5 5/55/55/55/5 *** Contributor

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I'm really looking forward to the scenarios we'll get with Sarmak at the helm!

3/5 5/55/55/55/5 *** Contributor

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Gameday was my big entrance back into Org Play after an extended break, and I had a blast both on the forums and discord. Thank you to all my GMs!

And I'll actually GM something for Outpost, but it was nice to enjoy being a player this time!

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