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Kate Baker's page

Contributor. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. ****** Venture-Agent, California—San Francisco Bay Area North & East 656 posts (5,329 including aliases). No reviews. No lists. No wishlists. 40 Organized Play characters. 8 aliases.


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Stat Block Typo:

Marcon's stats in Subtier 3-4 list his AC as 35. It should be 19, as on Page 24.

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No, it totally makes sense! I agree that this part of the adventure can go in a lot of different directions depending on how the GM roleplays Marcon, the makeup of the party and their feelings about undead, and just how the players react. You're right that it's a little unclear how to connect the Society check, but it would give the PCs context if they've gotten Marcon to reveal the name Candren. Marcon is going to try not to reveal his secret off the bat, since it gives him something to bargain with, but that doesn't mean he won't reveal it at all, especially if he thinks his un-life is at stake!

I'm actually actually quite interested to hear what parties decide to do with Marcon.

(Milan, I saw your question, but I don't actually know the answer!)

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It is a typo! The correct stats appear on Page 24, since parties with enough challenge points face that version of him.

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That's good for me!

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My Quest is not repeatable. However, Chris’s scenario, 1-06, is repeatable!

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I had a group get through the first three books of Ruins of Azlant in a bit less than two years, but by that point, people's circumstances had changed and not everyone could post reliably, so we stopped it there. (Incidentally, the end of Book 3 is actually a very satisfying ending point!)

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I'm thinking an armor storm soldier since I haven't done that yet and it seems fun. Are there any skills gaps that we see coming? I like my soldiers to have some out-of-combat utility, and skill synergy and theme choices make it pretty easy to pick one or two things to be good at.

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This Quest was super fun to write, and I hope people enjoy it!

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I got a big project submitted today, so I can actually get to work on my build!

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I got both email addresses for boon winners and reported the game using the online form! It might take a few days until it gets reported on the Paizo site.

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Ooh, good questions! I don't have a firm backstory in mind yet, so I can work with either.

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Ah-ha! I will definitely do a front-liner of some kind, then.

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So we have a technomancer and an envoy spoken for? I can do a melee character of some kind, if we still need that.

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Thanks, Oriklad, I hope you like this one too!

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I still haven't played all the Core species yet, and I'm kind of feeling a lashunta.

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It was a lot of fun to revisit the morlamaws for this book!

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Hello! I'm Kate. I actually wrote a couple of the backmatter pieces for this AP, so I'm looking forward to playing in the AP! I'm in the Western US on Pacific time. I do a fair bit of PBP so I'm in the habit of posting once a day.

I play a lot of front-liners, but I also like to try out different character types, so I'm pretty much up to play anything!

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Hooray! Congratulations to everyone!

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numbat1 wrote:
An underwater adventure by Kate Baker? Never would have expected that! :-)

Ha ha, right?

And thanks for all the kind words, everyone!

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I'd love a chance to play with you, Lysle! I'm afraid I could only do Beacon Code Dilemma, though.

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I cannot express my delight enough about having a morlamaw in the running. All of the candidates have strong platforms and amazing art!

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Well, if Hrothdane is doing it, I have to, too! Since she was in all these games.

Venture-Captain Zella Aviar (elf witch 13) is dearly hoping that after that all that fuss of that last mission, she can finally be relieved of field work and instead can work quietly for the Dark Archive identifying and cataloguing magic items.

Expert archer and Erastil follower Honoria Mangin (human paladin 12) pushed her skills to the test in the Ruby Phoenix tournament, but the Pathfinder Society came out victorious! She plans to retire back home to Andoran and work on her family’s farm until she can get a piece of land of her own.

Tai Sapphire, the Sugilite Sage (oread brawler 11/bloodrager 1) tracked down the Amethyst Sage in what she expected to be her last mission for the Pathfinder Society before settling in completely to her duties as a Jeweled Sage. Yes, I played them out of order. However, she’s heard that something is going on with Torch again, and that may be worth coming back to handle.

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Ha ha, sorry! I totally thought that was in the SFS discussion section. And noticed just to late to edit.

I don't think you need to spend your downtime to repair your Shield, since the action doesn't take very long. It's a good question, though.

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Assuming you're referring to starship Shield Points, the shields regenerate over time out of combat. The exact rate depends on the shields and is listed with its stats (page 302 of the Core Rulebook).

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Minor wording suggestion: changing the phrasing around hero points to make it clear that it is something GMs should do, not an optional rule. (Or if the intention is for GM-awarded Hero Points to be optional, make that more clear.)

Quoting myself from this discussion

Quote:

The Guide currently says:

"At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player."

If the phrase "GMs can then hand out..." were changed to "GMs should then hand out..." would we all be on the same page? I think there should be a little flexibility rather than mandating exactly one per hour, but I don't think Hero Points are intended to be optional in Organized Play.

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It's definitely a different framework than First Edition Pathfinder!

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They contain multitudes!

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Pretty much what Garretmander said! NPC creatures are built per the Alien Archive 1 rules, so they end up a little different than a morlamaw envoy PC would. I wanted them to have a little bit of spellcasting since that is supposed to be a common thing for morlamaws, so that was a special ability.

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thecursor wrote:
Kate Baker wrote:
Ha ha, I did write the Forever Reliquary right after running Pathfinder Playtest demos in the Gen Con exhibition hall, so maybe there was some subconscious influence! When those doors open at the start of the day, the people just keep coming and coming and coming!
What solidified this theory for me was reading the Codex entry for Suskillon: You guys described Planet Indiana to a "T".

That's Patrick Brennan's work, so he'll have to chime in!

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Obozaya!

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Ha ha, I did write the Forever Reliquary right after running Pathfinder Playtest demos in the Gen Con exhibition hall, so maybe there was some subconscious influence! When those doors open at the start of the day, the people just keep coming and coming and coming!

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The Guide currently says:

"At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player."

If the phrase "GMs can then hand out..." were changed to "GMs should then hand out..." would we all be on the same page? I think there should be a little flexibility rather than mandating exactly one per hour, but I don't think Hero Points are intended to be optional in Organized Play.

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We shall play with your barrister sorcerer another time!

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Hey, I’m so glad to hear you enjoyed the Deep Cultures article! It was really fun to write!

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I think it’s important to remember that Hero Points are not a special Org Play rule: they are the default in the Core Rulebook. Hero Points are baked into the balance of the game. While they are powerful (reroll, avoiding death), the game is written assuming that players are gaining Hero Points at the cadence described, and not awarding them at that rate is actually going to make the characters less effective than they were intended to be.

As for what should merit a Hero Point, I don’t think we’re going to get guidance that gives us perfect consistency here. The rate really should define the criteria. If you are consistently only giving out 0-1 additional Hero Points per game, you are setting your standards much higher than the game itself expects. If you give out six in the first hour of the game, you are giving them out at a rate much higher than the game expects and should slow down.

We’re all going to have to calibrate on this, for sure! I think right now, it’s not a bad idea at all to set an alarm each hour or write yourself a note at several places in the adventure to remind yourself to award a Hero Point. While it doesn’t have to be exactly one per hour, treating it that way now helps us remember that part of the new system. After we’ve all run more games, it’s going to feel a lot more natural and we’ll all have a better feel for when to award Hero Points.

Edited to add: I am speaking with my venture agent hat here! I just realized that the contributor tag overrides the VA tag.

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Pteranodon is actually in the first Bestiary under Pterosaur!

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Too many Maries!

(It’s a joke. Exactly the right number of Maries.)

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Rysky wrote:
Is JJ writing this?

Nope. :)

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Aw, thank you for the kind words, Hilary!

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Mine will be a fighter, so we’ll get to see two different archer builds in action, at least! I’ll get her built up this weekend, Doug.

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Moar morlamaws! Moarlamaws!

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Do we mind two archers for this game? I was tentatively planning to bring my archer, but Dennis is playing his.

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Yay, I’m looking forward to this game! Do we expect to go low tier or high tier?

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Yay, this should be great!

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This is so cool and I can’t wait to meet the candidates!

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We have also returned!

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Heya! I am both an adventure writer and an Org Play GM, and maybe I can add some insight here! (switches back and forth between hats rapidly)

One of my scenarios has an optional encounter and the other doesn't. I can say that from the author's perspective, we are certainly not intending them to be punitive. Rather, we want every encounter to be run, but the optional gives you some guidance for what to cut out if you're short on time. We have a lot of stores with strict four-hour time limits in my region, so I know that sometimes it can be hard to get through all the bits. I was concerned that my scenario that includes an optional encounter had too many combats and might be tough to run in a tight time slot, so the developer and I agreed on one to be the optional. It's relevant to the plot, but also doesn't hurt things if the encounter is removed. (As it happens, that particular adventure seems to run pretty fast, so it probably wasn't necessary to make an encounter optional. I've certainly run it each of the dozen or so times I've run the scenario.)

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Full day of Pathfinder 2 demos! It seemed to go pretty well. We got done a bit early and got dinner at the mall food court and stayed long enough for the Arcane Mark meetup (which was just a few of us but still fun!) Next was my one player slot of the con: Origin of the Open Road! I played Merisiel alongside Dennis, Pirate Rob, TOZ, Shanna, and Tim. Nathan was our GM and he did great with a new system!

Looking forward to another day of demos tomorrow!

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Rather than get up early, Dennis and I just didn’t sleep at all! We took the red-eye from the Bay Area to Atlanta and are waiting for our connecting flight now.

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1501 was for Playtest PCs. PFS2 PCs will start at 2001.

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