No, it totally makes sense! I agree that this part of the adventure can go in a lot of different directions depending on how the GM roleplays Marcon, the makeup of the party and their feelings about undead, and just how the players react. You're right that it's a little unclear how to connect the Society check, but it would give the PCs context if they've gotten Marcon to reveal the name Candren. Marcon is going to try not to reveal his secret off the bat, since it gives him something to bargain with, but that doesn't mean he won't reveal it at all, especially if he thinks his un-life is at stake!
I'm actually actually quite interested to hear what parties decide to do with Marcon.
(Milan, I saw your question, but I don't actually know the answer!)
Hello! I'm Kate. I actually wrote a couple of the backmatter pieces for this AP, so I'm looking forward to playing in the AP! I'm in the Western US on Pacific time. I do a fair bit of PBP so I'm in the habit of posting once a day.
I play a lot of front-liners, but I also like to try out different character types, so I'm pretty much up to play anything!
Well, if Hrothdane is doing it, I have to, too! Since she was in all these games.
Venture-Captain Zella Aviar (elf witch 13) is dearly hoping that after that all that fuss of that last mission, she can finally be relieved of field work and instead can work quietly for the Dark Archive identifying and cataloguing magic items.
Expert archer and Erastil follower Honoria Mangin (human paladin 12) pushed her skills to the test in the Ruby Phoenix tournament, but the Pathfinder Society came out victorious! She plans to retire back home to Andoran and work on her family’s farm until she can get a piece of land of her own.
Tai Sapphire, the Sugilite Sage (oread brawler 11/bloodrager 1) tracked down the Amethyst Sage in what she expected to be her last mission for the Pathfinder Society before settling in completely to her duties as a Jeweled Sage. Yes, I played them out of order. However, she’s heard that something is going on with Torch again, and that may be worth coming back to handle.
Minor wording suggestion: changing the phrasing around hero points to make it clear that it is something GMs should do, not an optional rule. (Or if the intention is for GM-awarded Hero Points to be optional, make that more clear.)
Quoting myself from this discussion
That's Patrick Brennan's work, so he'll have to chime in!
The Guide currently says:
"At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player."
If the phrase "GMs can then hand out..." were changed to "GMs should then hand out..." would we all be on the same page? I think there should be a little flexibility rather than mandating exactly one per hour, but I don't think Hero Points are intended to be optional in Organized Play.
I think it’s important to remember that Hero Points are not a special Org Play rule: they are the default in the Core Rulebook. Hero Points are baked into the balance of the game. While they are powerful (reroll, avoiding death), the game is written assuming that players are gaining Hero Points at the cadence described, and not awarding them at that rate is actually going to make the characters less effective than they were intended to be.
As for what should merit a Hero Point, I don’t think we’re going to get guidance that gives us perfect consistency here. The rate really should define the criteria. If you are consistently only giving out 0-1 additional Hero Points per game, you are setting your standards much higher than the game itself expects. If you give out six in the first hour of the game, you are giving them out at a rate much higher than the game expects and should slow down.
We’re all going to have to calibrate on this, for sure! I think right now, it’s not a bad idea at all to set an alarm each hour or write yourself a note at several places in the adventure to remind yourself to award a Hero Point. While it doesn’t have to be exactly one per hour, treating it that way now helps us remember that part of the new system. After we’ve all run more games, it’s going to feel a lot more natural and we’ll all have a better feel for when to award Hero Points.
Edited to add: I am speaking with my venture agent hat here! I just realized that the contributor tag overrides the VA tag.
Heya! I am both an adventure writer and an Org Play GM, and maybe I can add some insight here! (switches back and forth between hats rapidly)
One of my scenarios has an optional encounter and the other doesn't. I can say that from the author's perspective, we are certainly not intending them to be punitive. Rather, we want every encounter to be run, but the optional gives you some guidance for what to cut out if you're short on time. We have a lot of stores with strict four-hour time limits in my region, so I know that sometimes it can be hard to get through all the bits. I was concerned that my scenario that includes an optional encounter had too many combats and might be tough to run in a tight time slot, so the developer and I agreed on one to be the optional. It's relevant to the plot, but also doesn't hurt things if the encounter is removed. (As it happens, that particular adventure seems to run pretty fast, so it probably wasn't necessary to make an encounter optional. I've certainly run it each of the dozen or so times I've run the scenario.)
Full day of Pathfinder 2 demos! It seemed to go pretty well. We got done a bit early and got dinner at the mall food court and stayed long enough for the Arcane Mark meetup (which was just a few of us but still fun!) Next was my one player slot of the con: Origin of the Open Road! I played Merisiel alongside Dennis, Pirate Rob, TOZ, Shanna, and Tim. Nathan was our GM and he did great with a new system!
Looking forward to another day of demos tomorrow!