Flwon |
Flwon rocks back on their heels, gathers magic from the timestream, and sends three crackling shards of magic toward the creature who keeps assaulting them. 3 action force barrage
force damage: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8
This action lifts their spirits, driving away the fear.
GM Dennis |
The creature bellows in pain as Flwon's missiles impact. Meanwhile, the other one continues its assault on Revizin and Dae.
Jaws vs. Dae: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 1d10 + 4 ⇒ (2) + 4 = 6
Fist vs. Revizin, agile 2nd: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7
It then raises its shell protectively.
--------
Initiative!
Dae, Navasi, Iseph, Revizin, and Chk Chk are up!
Dae the Solarian |
Dae takes a little step to the left, then attacks twice with their battle ribbon.
attack: 1d20 + 7 ⇒ (4) + 7 = 11
ouch!: 1d8 + 4 ⇒ (1) + 4 = 5 fire
attack: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
ouch!: 1d8 + 4 ⇒ (4) + 4 = 8 fire
Chk Chk Chk |
Energy flows back into Chk Chk's vitality network, and he passes it through to Revizin. He fires a beam of magic at the creature Navasi suggested.
Tranfer Vitality, Cast eldritch lance
Revizin gains 4 HP and is concealed.
spell attack: 1d20 + 7 ⇒ (20) + 7 = 27 for mental: 2d6 ⇒ (3, 2) = 5
GM Dennis |
Dae isn't able to connect with their battle ribbon, but Chk Chk is much more successful, clobbering one of the creatures with a powerful eldritch lance! It remains standing, but you can see the panic start to set in, like it might turn to flee at any moment.
Navasi - PT |
"Keep pressing on, the tide is turning," Navasi says as she takes control of the battle. She takes a shot at her chosen foe, pressing forward.
1st Action: Get Em (w/ Lead By Example +1 to damage) on 2
2nd Action: Attack on 2
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
She then looks at that one about to flee and chuckles, firing a shot into the air to see if she can shoo it away.
3rd Action: Attempting an Intimidating Shot
Intimidation to Demoralize: 1d20 + 7 ⇒ (5) + 7 = 12
Pete H. Pregen |
Iseph keeps drifting around the battlefield, trying to find the right angle.
Aim while moving 20ft and then shooting twice at #2.
Pistol: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing + Precision: 1d6 + 1d4 ⇒ (5) + (3) = 8
Pistol - 2nd shot penalty: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 for Piercing + Precision: 1d6 + 1d4 ⇒ (1) + (1) = 2
"Keep pressing? How about keep missing, that's all I seem to be doing."
14, 17, 18, 19, slowly ticking that to hit roll up!
Revizin, Playtest Soldier |
Revizin snarls at the creature before him.
Intimidation to Demoralize v. yellow: 1d20 + 3 ⇒ (2) + 3 = 5
He then snaps at the creature.
Strike jaws (grapple, vesk) v. yellow: 1d20 + 6 ⇒ (3) + 6 = 9
Damage (P): 1d6 + 3 ⇒ (6) + 3 = 9
Then swings his doshko at it.
Strike doshko (unwieldy, parry, analog, vesk) v. yellow: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6
Damage (P): 1d12 + 3 ⇒ (1) + 3 = 4
GM Dennis |
Navasi's shot ricochets harmlessly off the creature's shell, but her shout distracts it enough to allow both of Iseph's strikes to land home (Iseph's first shot only hit because of Get 'Em). Revizin has a hard time mustering enough snarl to scare the creature, and his attacks are equally ineffective.
The creature threatening Flwon, wounded and clearly frightened, drops its shells and lopes away!
------
Initiative!
Flwon may act.
Flwon |
Flwon likes the idea of scaring the creatures away, but isn't quite sure how to achieve that. They reach deep into the dark spaces of time and stars to find something scary to aim at the remaining critter.
spell attack eldritch lance: 1d20 + 7 ⇒ (19) + 7 = 26
mental damage: 2d6 ⇒ (1, 5) = 6
2 actions
Then they cast shield in case this backfires and only attracts more attention.
1 action
GM Dennis |
Flwon lances the remaining creature with mental energy and sees it writhe in pain, but it does not seem ready yet to flee the field like its brethren. The creature again lashes out at the threats beside it, then raises its shell again to defend itself.
Jaws vs. dae: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 1d10 + 4 ⇒ (4) + 4 = 8
Fist vs. Revizin, agile 2nd: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6 Crit -> 12 damage
---------
Initiative!
Everyone may act.
Dae the Solarian |
Dae, struggling to connect with their weapon, instead moves around to avoid getting anyone else and blows up!
supernova!: 1d8 ⇒ 2 fire, DC 17 Reflex save
Critical Success: The creature is unaffected.
Success: The creature takes half damage and is dazzled for 1 round.
Failure: The creature takes full damage and is blinded for 1 round.
Critical Failure: The creature takes double damage and is blinded for 1 minute.
Chk Chk Chk |
Chk Chk transfers more health into his vesk companion, then cuases the enemy creature's shadow to snap out at it. He gives Revizin a bit of an ego boost, as well!
Transfer vitality, cast shadow snap, cast guidance
Revizin gains 4 HP, +1 on attack roll, Perception check, saving throw, or skill check
spell attack: 1d20 + 7 ⇒ (11) + 7 = 18 for cold: 1d10 ⇒ 3
Pete H. Pregen |
The android repeats his earlier actions again, "I seem to be caught in a programming loop."
Aim while moving 10ft and then shooting twice at #1.
Pistol: 1d20 + 9 ⇒ (7) + 9 = 16 for Piercing + Precision: 1d6 + 1d4 ⇒ (5) + (4) = 9
Pistol - 2nd shot penalty: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 for Piercing + Precision: 1d6 + 1d4 ⇒ (5) + (4) = 9
"And it is definitely preventing me from aiming properly."
Revizin, Playtest Soldier |
"Stand still! Revizin snarls as he tries to take a more strategic position.
Step
He again snaps at the creature.
Strike jaws (grapple, vesk) v. yellow w/flank: 1d20 + 6 ⇒ (20) + 6 = 26
Damage (P): 1d6 + 3 ⇒ (1) + 3 = 4
He pulls back for a moment with a toothy, satisfied smile. He spits, then swings his doshko at it.
Strike doshko (unwieldy, parry, analog, vesk) v. yellow w/flank: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
Damage (P): 1d12 + 3 ⇒ (7) + 3 = 10
GM Dennis |
Reflex vs. supernova DC 17: 1d20 + 6 ⇒ (2) + 6 = 8
The creature is burned and blinded by Dae's sudden explosion! Taking advantage, Chk Chk lands a spell, freezing part of its carapace. Iseph's shots, unlucky, still ricochet off the thing's raised shell however. Revizin has more luck, though, taking a powerful bite out of the creature's leg, though his doshko goes wide.
Flwon may act.
Navasi - PT |
If the creature attacks any ally on its turn, I'll Watch Out!.
"Let's get em," Navasi says, continuing to encourage the fight. They take careful aim and lets off an additional shot.
Action 1: Get Em
Action 2: Strike
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Action 3: Reload
Flwon |
Flwon realizes Revizin is looking a little beaten up, then the vesk perks up a bit. The pahtra's mental debate between casting soothe or helping eliminate the threat, leans toward the latter.
Flwon repeats the previous spell combination:
spell attack eldritch lance: 1d20 + 7 ⇒ (16) + 7 = 23
mental damage: 2d6 ⇒ (4, 5) = 9
shield
GM Dennis |
Sorry Navasi, not sure why I didn't list you there.
Navasi's shot deflects off a raised shell, but Flwon's eldritch lance lands true, burning into the creature's hide! It bellows in pain, then awkwardly turns around and tries it's best to flee, the spots in its eyes still blocking most of its vision.
Everyone is up if you want to try to finish it off, otherwise you can let it flee.
Flwon |
Flwon sighs at having caused such pain and lets the creature flee, hoping that it will heal well and cause no others any problems.
Navasi - PT |
"Let it go," Navasi agrees. "No need to keep fighting it."
They look around at the world as it seems to reintroduce the missing animals expected of the lush jungle.
"Though it's strange that it appeared."
Pete H. Pregen |
Iseph slowly holsters their weapon, ”We aren’t being paid to exterminate it, so might as well. Now, what triggered the attack? Something we did?”