| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
Dov quickly sends commands to the junkracer's onboard computer to help Zark deftly maneuver and muscle for rank, so that the engine doesn't burn fuel too fast on an empty tank. He wants the engine pumping and thumping in time, so that Zark is first across the finish line. Computers: 1d20 + 16 ⇒ (16) + 16 = 32 (Piece of cake?)
| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
Knowing he won't be able to follow fast enough to keep up, Dov grabs some tools to use a theorem on Zark before the ysoki acts: Field Dressing: Standard action on an adjacent willing or KO creature. They heal 1d6 + my Int (6) Hit Points. Can do this once per target per 10-min-rest to regain SP. Zark Healing: 1d6 + 6 ⇒ (5) + 6 = 11 Dov then takes the long way around (single move), getting out of everybody's way. (Since Dov was up in initiative before Zark and within reach of the little fella)
Maya Coleman wrote:
There might even be in-game soundtrack suggestions somewhere out there on social media just before the book releases! :)
GM Bret wrote:
That's what I did when I ran this, and it flowed really well in the scenario.
| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
GM, please note that Dov will not be able to deliver Biohacks to Kastien without making an attack roll, but everyone else should be okay.
Cassi wrote:
You are absolutely that archetype, Cassi :P I honestly hope that becomes PFS-Legal through a boon or something!
Most scenarios don't give instructions to award hero points at regular intervals these days - that's in the guide. With no specific instructions to not award hero points at regular intervals, there is no reason to not distribute them. For a scenario with 5 combats (yea, good luck getting this done in 4-5 hours, btw - both of my runs at this were pushing 6 hours), giving the party ways to have an easier time is never a bad thing. Also, GM glyph hero points and campaign coin hero points are rewards for volunteers donating their time and service to the organized play campaign and other people, so unless a scenario specifically says to deny those players these rewards, I'm never doing that. Edit/Addendum: Mythic points, as presented in this scenario, do not allow PCs to reroll attacks or avoid death, no matter what the full mythic rules normally say. That alone is enough of a reason to consider including hero points when running #6-09.
Our local group also had lots of trouble with the final encounter, playing at level range 11-12. Important note that the encounter math looks very wrong at level range 11-12, too. I think the statues should say (0) instead of (2), because as-written the final encounter is 200xp when a Severe encounter is normally 120xp (and even an Extreme encounter is 160xp). (Removing the two statues brings things down to 120xp, suggesting this was an error that GMs can, under the current OPF guidelines, correct on their own in order to make this encounter Severe and not Extreme++) To-note, the encounter math looks correct at level range 9-10 for the final encounter, for what it's worth.
Maya C. wrote:
Maya!! <3
Hilary Moon Murphy wrote:
That sounds like a slippery slope, indeed. Speaking of which, what a great slate of writers in this preview! There's certainly a big conglomerate of gneiss adventuring going on in our near future!
Alex Speidel wrote:
Could this language please be added to the new proposal somehow? With PF2 scenarios often being written to run longer than 5 hours, and with stores in some regions still only giving PFS games hard 4 hour game slots, this is a "scenario" that regularly occurs in the wild.
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Chronicle sheets have been sent!
If you don't see them immediately, check your spam folders, as that happens sometimes. I'll leave this game open for a few days in case anyone wants to poke me about anything. Otherwise, thank you all again for playing!
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Yep, you're right and I blanked on that. Thank you, Rob! Will update the game as soon as I'm done with dinner.
Tomppa wrote: It seems like the battle flute is rewarded as long as the PCs didn't end up getting beaten up. That was how it was intended, yar :) Terminalmancer wrote: What's the name of the gang? They have badges, but I can't find the name anywhere! As of the time of this adventure, they didn't have one. Hope that helps!
Hilary Moon Murphy wrote: 1. I usually pronounce Zykyryz "Zik-keer-iz". That's how it was in my head, although I highly encourage others. She picked the name for its unusual sound, after all! :) Doug Hahn wrote: Word to the wise: do not draw a bunch of spirals with a Sharpie held in your mouth. You'll inhale all those fumes! Safer to just make some crooked doodles by hand. ...duly noted! :P and I echo Hmm's <3
| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3
I should be able to post in a few hours, but Standarii will delay again until someone points it out. Carnelian will get resist 5 on that last hit. Vienna is over-rated :P
| SP 83/88 | HP 58/58 | RP 9/10 | EAC 24 KAC 26 CMD 34 DR 5/— | Fort +10, Ref +6, Will +7 | Init +8 | Perception +1 (Darkvision) |Active Effects: Angry seven-armed hedgehog of death!| Environmental Seals: Inactive | Male Skittermander Space Pirate Soldier 8
Chip blasts the web with a fire extinguisher, hoping to make the strands more brittle, before spitting on his hands and getting to work tearing the filaments apart to get at the key! ...only to just then remember that his environmental seals are on and he just spat on the inside of the helmet of his armor and now it's impairing his vision - gross! Strength: 1d20 + 6 ⇒ (18) + 6 = 24
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Okay, I have heard from Ivis! If she does not post by tonight, I'll be picking up her section and moving us forward. Sorry for the delays, gang.
All chronicles have been sent!
Again, thank you for playing! I hope you all enjoyed! I'll leave the game threads open for a bit in case you want to keep RP going or have any questions for me. Thank you all for joining me for playing in the first two adventures I authored for organized play! Maybe you'd like to do something like this again later this year? ;)
Our understanding is that it's becoming a tradition for authors of the Side-Trek adventures in Wayfinder magazine to be run at PaizoCon each year when the authors are able to. Since Ivis and I both dabble in Play-by-Post, and we want to make sure PbP has a permanent presence at PaizoCon Online, we decided to offer our adventure this year, since Wayfinder decided to let us write said Side-Trek :)
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Snicker, Maneki, and Milo succeed in overcoming all the obstacles in their path easily! Kromrock is able to avoid the insects, but fails (barring hero point usage) at staving off fatigue from trekking while being soaking wet. Ecmund just grunts and huffs and puffs as he follows along with you through these hazards, also waiting to see how Marcius fares!
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
I need to apologize for not posting over the last few days. I've been dealing with an emergency with my cat's health. You have my word that I will have a full update posted within the next few hours.
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Originally I think they meant for bounties to not be eligible for glyphs, but that text never appeared anywhere. As such I also allow them. I also need to apologize for not posting over the last few days. I've been dealing with a minor emergency with my cat's health. You have my word that I will have a full update posted within the next few hours. Organized Play Character
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Jonathan Edwards 442