Smaar Janderfut

CanisDirus's page

Contributor. Goblin Squad Member. RPG Superstar 9 Season Marathon Voter. ********** Pathfinder Society GM. Starfinder Society GM. 2,320 posts (7,045 including aliases). 30 reviews. 7 lists. 2 wishlists. 101 Organized Play characters. 12 aliases.


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Shadow Lodge Contributor

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Shay Snow wrote:

I’ve been asked several times if the Venture-Gossip archetype is legal for Society play.

:)

That's not a no, Shay :P

Shadow Lodge Contributor

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Cassi wrote:

Well, I know what archetype I am now. Thanks Shay! XD

That rt5rrmn is so cute. Definitey a fey creature. Just a little guy; not out to fascinate you at all. Nope, no forcing you to do his bidding (that bidding is definitely "give me the good scritches").

You are absolutely that archetype, Cassi :P

I honestly hope that becomes PFS-Legal through a boon or something!

The Exchange 4/5 5/55/55/55/5 *****

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Most scenarios don't give instructions to award hero points at regular intervals these days - that's in the guide. With no specific instructions to not award hero points at regular intervals, there is no reason to not distribute them. For a scenario with 5 combats (yea, good luck getting this done in 4-5 hours, btw - both of my runs at this were pushing 6 hours), giving the party ways to have an easier time is never a bad thing.

Also, GM glyph hero points and campaign coin hero points are rewards for volunteers donating their time and service to the organized play campaign and other people, so unless a scenario specifically says to deny those players these rewards, I'm never doing that.

Edit/Addendum: Mythic points, as presented in this scenario, do not allow PCs to reroll attacks or avoid death, no matter what the full mythic rules normally say. That alone is enough of a reason to consider including hero points when running #6-09.

The Exchange 4/5 5/55/55/55/5 *****

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Our local group also had lots of trouble with the final encounter, playing at level range 11-12.

Important note that the encounter math looks very wrong at level range 11-12, too. I think the statues should say (0) instead of (2), because as-written the final encounter is 200xp when a Severe encounter is normally 120xp (and even an Extreme encounter is 160xp).

(Removing the two statues brings things down to 120xp, suggesting this was an error that GMs can, under the current OPF guidelines, correct on their own in order to make this encounter Severe and not Extreme++)

To-note, the encounter math looks correct at level range 9-10 for the final encounter, for what it's worth.

Wayfinders 4/5 5/55/55/55/5 *****

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Le gasp!

Wayfinders 4/5 5/55/55/55/5 *****

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Maya C. wrote:
demiurge108 wrote:
When come officialy the playtest for nécromancer and runesmith in Paizo blog playtest ?

playtest available now if you haven't checked it out already! check it out and let us know your honest opinions!!! (https://paizo.com/pathfinderplaytest)

also hey everyone! i'm the new community leshy here at Paizo ^^ hoping to see more of you around!

Maya!! <3

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Hilary Moon Murphy wrote:
Cassi wrote:

Welp, I'm excited by the return to Arniselle. Now, where's that choir of Morlamaws to sing me Under The Sea?

Oh, a Shan work! I'm sure that will be fun!

I am also excited by the return to Arniselle. Everything Rigby does is awesome.

And a quest by Shan Wolf sounds awesome as well.

I am also going to say that I had the privilege of playing Shimmerstone Mine with Jenny at SkalCon, and it ROCKED. (And now I'm wondering how many geologic puns I can make before Jenny shuts me down.) Bring your A game though - it's tough!

That sounds like a slippery slope, indeed.

Speaking of which, what a great slate of writers in this preview! There's certainly a big conglomerate of gneiss adventuring going on in our near future!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Alex Speidel wrote:
Mr. Fred wrote:
But what about side battles with Treasure bundle ? Should I give them the TB or not , oes it mean that If I am late in my time keeping or just let the player have fun where that want to have fun, they should get a penalty in TB. Battles with a direct plot implication shouldn't be skipped, and though they can be easily identifiable, I wonder if we shouldn't tag them in the future to ensure that they happens always at any table)

In general, GMs should not completely skip encounters that are not tagged as optional (ignoring any encounter the players manage to circumvent by being clever). The only reason I would give a blanket signoff to do so is in the event of a store's imminent closure or a convention slot ending.

With that in mind: if an encounter was skipped for any reason that gave treasure bundles, players should not be punished for this, and should be awarded the treasure bundles at the end of the adventure.

Could this language please be added to the new proposal somehow?

With PF2 scenarios often being written to run longer than 5 hours, and with stores in some regions still only giving PFS games hard 4 hour game slots, this is a "scenario" that regularly occurs in the wild.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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This looks like a fantastic series of changes that will do wonders for the program!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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If you don't want to use rpgchronicles, you can use pdf-related websites (such as https://www.ilovepdf.com/) to extract the chronicle sheet and then fill it in using a pdf-reader program (Adobe, NitroReader, take your pick).

Wayfinders 4/5 5/55/55/55/5 *****

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Thank you very much! Huge congratulations to Angie for being an amazing volunteer, and also to my fellow GMs!

Shadow Lodge Contributor

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That was a fun read! Huzzah Owen!

Wayfinders

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It's been fun watching you play this one, all. Hope you enjoyed it! :)

Wayfinders 4/5 5/55/55/55/5 *****

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Hilary Moon Murphy wrote:
You died, but did you keep your head before then? Inquiring minds want to know.

Well...

>.>
<.<

I may have gotten a head of/for myself.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Congratulations Landon and Eric!

Shadow Lodge Contributor

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The story of the Scoured Stars was one of (if not the) finest sci-fi campaign I've ever had the pleasure of taking part in. I cannot recommend this enough!

The Concordance 4/5 5/55/55/55/5 *****

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Alex Speidel wrote:
keftiu wrote:
I’d be over the moon if this somehow led to more Tanglebriar/Treerazer stories. That’s one dangling plot thread I’d love to finally fully tackle.
We're gonna have the low-level tables fight Treerazer in the special, I think it'll be fine.

Excellent!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Looking forward to both of these!

Wayfinders

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Sasha Laranoa Harving wrote:
This is for real! Excited for y'all to see the hard work we put into this.

Yar! Very much this :)

Wayfinders

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elisaelli wrote:
Just cruel forcing a GM to play an NPC that has to tell puns. Heartless in fact.

Disembodied skulls should be considered to have expert proficiency in being heartless. I'd call this a tongue-in-cheek fact, but that also does not apply here :P

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Chronicle sheets have been sent!
(Dated for the report date of the convention)

If you don't see them immediately, check your spam folders, as that happens sometimes.

I'll leave this game open for a few days in case anyone wants to poke me about anything. Otherwise, thank you all again for playing!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Yep, you're right and I blanked on that. Thank you, Rob!

Will update the game as soon as I'm done with dinner.

Wayfinders 4/5 5/55/55/55/5 *****

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Tomppa wrote:
It seems like the battle flute is rewarded as long as the PCs didn't end up getting beaten up.

That was how it was intended, yar :)

Terminalmancer wrote:
What's the name of the gang? They have badges, but I can't find the name anywhere!

As of the time of this adventure, they didn't have one.

Hope that helps!

Shadow Lodge Contributor

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Excited to see how Star's story goes! :)

Wayfinders 4/5 5/55/55/55/5 *****

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Hilary Moon Murphy wrote:
1. I usually pronounce Zykyryz "Zik-keer-iz".

That's how it was in my head, although I highly encourage others. She picked the name for its unusual sound, after all! :)

Doug Hahn wrote:
Word to the wise: do not draw a bunch of spirals with a Sharpie held in your mouth. You'll inhale all those fumes! Safer to just make some crooked doodles by hand.

...duly noted! :P

and I echo Hmm's <3

Shadow Lodge Contributor

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Local players have been hoping for to more PFS Razmiran content for years. Folks are going to be excited about this one!

Shadow Lodge Contributor

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Very excited to see how this all turns out! :)
(You could say that's a no-brainer, coming from me?)

Vigilant Seal

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| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3

I should be able to post in a few hours, but Standarii will delay again until someone points it out.

Carnelian will get resist 5 on that last hit.

Vienna is over-rated :P

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Session 97 (PF2 #3-17) is now full. Thank you!

Acquisitives

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| SP 83/88 | HP 58/58 | RP 9/10 | EAC 24 KAC 26 CMD 34 DR 5/— | Fort +10, Ref +6, Will +7 | Init +8 | Perception +1 (Darkvision) |Active Effects: Angry seven-armed hedgehog of death!| Environmental Seals: Inactive | Male Skittermander Space Pirate Soldier 8

Fort: 1d20 + 5 ⇒ (1) + 5 = 6
Ya know, let's use a T-shirt reroll on that!
Fort: 1d20 + 5 + 5 ⇒ (14) + 5 + 5 = 24

Chip blasts the web with a fire extinguisher, hoping to make the strands more brittle, before spitting on his hands and getting to work tearing the filaments apart to get at the key!

...only to just then remember that his environmental seals are on and he just spat on the inside of the helmet of his armor and now it's impairing his vision - gross!

Strength: 1d20 + 6 ⇒ (18) + 6 = 24

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Okay, I have heard from Ivis!

If she does not post by tonight, I'll be picking up her section and moving us forward.

Sorry for the delays, gang.

Shadow Lodge Contributor

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All chronicles have been sent!
(4/5 on Discord 1/5 in email)

Again, thank you for playing! I hope you all enjoyed! I'll leave the game threads open for a bit in case you want to keep RP going or have any questions for me.

Thank you all for joining me for playing in the first two adventures I authored for organized play! Maybe you'd like to do something like this again later this year? ;)

Shadow Lodge Contributor

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Posting from phone - another day off the rails, but I will get us updated in the next few hours.

Wayfinders

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Our understanding is that it's becoming a tradition for authors of the Side-Trek adventures in Wayfinder magazine to be run at PaizoCon each year when the authors are able to. Since Ivis and I both dabble in Play-by-Post, and we want to make sure PbP has a permanent presence at PaizoCon Online, we decided to offer our adventure this year, since Wayfinder decided to let us write said Side-Trek :)

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Snicker, Maneki, and Milo succeed in overcoming all the obstacles in their path easily! Kromrock is able to avoid the insects, but fails (barring hero point usage) at staving off fatigue from trekking while being soaking wet.

Ecmund just grunts and huffs and puffs as he follows along with you through these hazards, also waiting to see how Marcius fares!

Shadow Lodge Contributor

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I need to apologize for not posting over the last few days. I've been dealing with an emergency with my cat's health. You have my word that I will have a full update posted within the next few hours.

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

I need to apologize for not posting over the last few days. I've been dealing with an emergency with my cat's health. You have my word that I will have a full update posted within the next few hours.

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Originally I think they meant for bounties to not be eligible for glyphs, but that text never appeared anywhere. As such I also allow them.

I also need to apologize for not posting over the last few days. I've been dealing with a minor emergency with my cat's health. You have my word that I will have a full update posted within the next few hours.

Shadow Lodge Contributor

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Baruch dayan emet. I'm so sorry for your loss.
RL > game. Take care of you first.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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I've had the great pleasure of working directly with David, Jocelyn, Dennis, and Nicole over the past few years. I must say that these campaign coin awards are richly deserved, as are Preston's and Glen's! Congratulations to all of you, and thank you so much for your dedication to our campaigns!

Also, huge congratulations to Nik and LeRoy on 5-Novas/Stars! It takes so many hours of prep-time and running to get to where you both are!

PaizoCon Online was also a great success, and is still ongoing in the form of our Play-by-Post and Play-by-Discord players and GMs! Everyone who was a GM or HQ volunteer on either side of the convention should feel very proud - we put on a great show this year!

And lest it be missed, the work Alex Speidel puts in to make the games we enjoy run smoothly cannot be overstated. Thank you, Alex, for everything you do during "con season" and beyond!

Shadow Lodge Contributor

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I figure I'll start us off either when I see everyone signed in or tomorrow, whichever comes first :)

You'll have SFS chronicles by then as well.

Amazing what being a week past feeling crappy and a major convention does for productivity!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Bounty 17 Scenery & Maps

Bounty 17 Macros

Note: Because I am running stuff for PaizoCon PbP as well as here, our table link will be "Table 3 Maps & Handouts" in my by-line, and PaizoCon will be "PaizoCon Bounty X" etc.

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Since I have insomnia...

The repeatable aspect to this bounty is that you have a lot of different ways to handle the space whales. Because I delayed you all so much, and because you were 1 success away from concluding the encounter after just the first round thanks to some amazing rolls and RP bonuses (and in my original draft I made an adjustment for 4-or-5 players not just 4-players, so you sort of beat it as I designed it already lol), I made a roll as if it were yours and found that you'd have succeeded at leading the voraijas back to their pod early in round 2, and so just nudged us forward to that point :)

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Thank you all for playing this Starfinder Bounty!

Because this is an author table, I can show you some extra things, that are on the slides/table - the two pieces of reference art I sent in with my text for the ship design.

I'm off to bed momentarily, but feel free to continue roleplaying as much as you'd like. We'll talk chronicles and Pathfinder shortly! :)

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

I'm suddenly seeing THIS (youtube link) scene in my mind with Saratur's actions...

Saratur successfully broadcasts something that attracts the voraijas to come even closer to your ship!

Anock starts pulling overrides, enabling the ship to move laterally beyond its safety constraints!

Drek groks the system and cracks the engine safety manifolds!

All of this allows Ivory to zig and zag all across the sky!

Thezlomn tries to do time manipulation but the tachyon particles just aren't concentrated enough...BUT...your GM has a campaign service coin, which gives Thezlomn a reroll with a +5!

Acrobatics: 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24

GM Screen:
Hey! You shouldn't be looking here! Shame on you! :P

Nah, it's okay this time, since you have no idea what I'm rolling 2d20 ⇒ (10, 17) = 27 for!

If you want to admit that you peeked here in a fun way (I promise I'm not mad), go ahead and add the word "strawberry" to your next post! :P

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Amazing art! Very much excited for this!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

*big hugs to Sedoriku*

I am finally starting to recover from PaizoCon, so look more speed on this after I wake up tomorrow.

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Soundtrack #3: Office - The Last Starfighter OST: Planet of Rylos

Saratur wrote:
He pauses for a moment "My parents' names? Ben and

J'scib waves their arms wildly to get you to stop talking! They reveal that this was a joke to gauge all of your common sense, warning that nobody should ever give out that kind of information or else you could get hacked!

Regardless, J’scib then gives you a shared user password necessary to operate the starship for the duration of the trial flight. They note the password will expire shortly after your scheduled return date, or immediately if you stray too far from your appointed route. This is a security measure meant to prevent theft. J’scib asks you not to share the password or details of the starship with anyone outside of UIE, until such time as the starship’s marketing campaign begins.

To answer your questions:

“The overall design comes from the best explorer in all the known universe: the fly, which exists on many planets that support life. More specifically, it’s design is inspired by a species called grimshawi. The name was a bit hard for non-telepaths, so my assistant Drosxan shortened it to the more stylish-sounding Grimshaw!”

“By having different crews test the Grimshaw, we can obtain a robust data set regarding its performance before it goes to the production line, not to mention the potential for word-of-mouth advertising! You’re going to be the first to fly it now that our test-pilots have ensured it's safe.”

"The navigation system will take you to Liavara, but you get to put the ship through its paces on the way! Ah, here we are!"

The elevator dings and you enter the hangar.

Test Flight Scenery and Maps Updated!

J’scib proudly introduces you to the Grimshaw, gushing about the vessel’s scientific components, which can be customized during assembly and are kept in the “thorax” section of the craft. They get extremely excited while talking about the wings, which can be configured to act as solar panels, solar sails, or vectored to generate lift during atmospheric flight.

Onboard, J’scib activates the Grimshaw’s automated navigation system and data recorder before leaving you to start your pre-flight checklist!

Grimshaw Starship Sheet:
GRIMSHAW TIER 2
Medium explorer
Speed 10; Maneuverability good (turn 1)
AC 13; TL 14
HP 55; DT —; CT 11
Shields Basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Attack (Turret) force projector SOM (1d10; 5 hexes; force field 15)
Power Core Arcus Heavy (130 PCU); Drift Engine none;
Systems mk 1 mononode computer, basic medium-range sensors (10 hexes), crew quarters (common), mk 3 armor, mk 4 defenses;
Expansion Bays escape pods, life science lab, physical science lab, surveying sensors SOM
Modifiers +1 any one check per round, +2 Computers, +1 Piloting; Complement 6 (minimum 1, maximum 6)

(These stats are also re-posted on the slides)

You should now determine what your primary role aboard the starship will be in preparation for take-off!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Chronicle sheets have been sent and the game has been reported. Thank you all again so much for playing, It was a lot of fun having you at my table!

Mama Jawchu wrote:
Thanks for GMing! I really appreciated the music and art you put together for this one. Such a fun touch.

Thank you for that as well! I try to put music to all of the games I run, and visuals for all of my virtual tables. The imagination is a fantastic engine, but every bit of extra data we can feed it makes processing that much more easy and enjoyable, says I! :)

Again, thank you all. Please let me know if something isn't right on your chronicle or reported XP, and I'll fix it up ASAP.

I'll leave this game thread open for a few days for questions or followup RP!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

I blanked on spout being an area spell, I'll adjust the damage accordingly - good catch!

Full Name

Sorin Kell

Race

Human

Classes/Levels

Slayer

Gender

Male

Alignment

LE

Deity

Asmodeus

Location

That would be telling.

Occupation

Gardener. I swear.