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![]() Cassi wrote:
You are absolutely that archetype, Cassi :P I honestly hope that becomes PFS-Legal through a boon or something! ![]()
![]() Most scenarios don't give instructions to award hero points at regular intervals these days - that's in the guide. With no specific instructions to not award hero points at regular intervals, there is no reason to not distribute them. For a scenario with 5 combats (yea, good luck getting this done in 4-5 hours, btw - both of my runs at this were pushing 6 hours), giving the party ways to have an easier time is never a bad thing. Also, GM glyph hero points and campaign coin hero points are rewards for volunteers donating their time and service to the organized play campaign and other people, so unless a scenario specifically says to deny those players these rewards, I'm never doing that. Edit/Addendum: Mythic points, as presented in this scenario, do not allow PCs to reroll attacks or avoid death, no matter what the full mythic rules normally say. That alone is enough of a reason to consider including hero points when running #6-09. ![]()
![]() Our local group also had lots of trouble with the final encounter, playing at level range 11-12. Important note that the encounter math looks very wrong at level range 11-12, too. I think the statues should say (0) instead of (2), because as-written the final encounter is 200xp when a Severe encounter is normally 120xp (and even an Extreme encounter is 160xp). (Removing the two statues brings things down to 120xp, suggesting this was an error that GMs can, under the current OPF guidelines, correct on their own in order to make this encounter Severe and not Extreme++) To-note, the encounter math looks correct at level range 9-10 for the final encounter, for what it's worth. ![]()
![]() Maya C. wrote:
Maya!! <3 ![]()
![]() Hilary Moon Murphy wrote:
That sounds like a slippery slope, indeed. Speaking of which, what a great slate of writers in this preview! There's certainly a big conglomerate of gneiss adventuring going on in our near future! ![]()
![]() Alex Speidel wrote:
Could this language please be added to the new proposal somehow? With PF2 scenarios often being written to run longer than 5 hours, and with stores in some regions still only giving PFS games hard 4 hour game slots, this is a "scenario" that regularly occurs in the wild. ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Chronicle sheets have been sent!
If you don't see them immediately, check your spam folders, as that happens sometimes. I'll leave this game open for a few days in case anyone wants to poke me about anything. Otherwise, thank you all again for playing! ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Yep, you're right and I blanked on that. Thank you, Rob! Will update the game as soon as I'm done with dinner. ![]()
![]() Tomppa wrote: It seems like the battle flute is rewarded as long as the PCs didn't end up getting beaten up. That was how it was intended, yar :) Terminalmancer wrote: What's the name of the gang? They have badges, but I can't find the name anywhere! As of the time of this adventure, they didn't have one. Hope that helps! ![]()
![]() Hilary Moon Murphy wrote: 1. I usually pronounce Zykyryz "Zik-keer-iz". That's how it was in my head, although I highly encourage others. She picked the name for its unusual sound, after all! :) Doug Hahn wrote: Word to the wise: do not draw a bunch of spirals with a Sharpie held in your mouth. You'll inhale all those fumes! Safer to just make some crooked doodles by hand. ...duly noted! :P and I echo Hmm's <3 ![]()
| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3
![]() I should be able to post in a few hours, but Standarii will delay again until someone points it out. Carnelian will get resist 5 on that last hit. Vienna is over-rated :P ![]()
| SP 83/88 | HP 58/58 | RP 9/10 | EAC 24 KAC 26 CMD 34 DR 5/— | Fort +10, Ref +6, Will +7 | Init +8 | Perception +1 (Darkvision) |Active Effects: Angry seven-armed hedgehog of death!| Environmental Seals: Inactive | Male Skittermander Space Pirate Soldier 8
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Chip blasts the web with a fire extinguisher, hoping to make the strands more brittle, before spitting on his hands and getting to work tearing the filaments apart to get at the key! ...only to just then remember that his environmental seals are on and he just spat on the inside of the helmet of his armor and now it's impairing his vision - gross! Strength: 1d20 + 6 ⇒ (18) + 6 = 24 ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Okay, I have heard from Ivis! If she does not post by tonight, I'll be picking up her section and moving us forward. Sorry for the delays, gang. ![]()
![]() All chronicles have been sent!
Again, thank you for playing! I hope you all enjoyed! I'll leave the game threads open for a bit in case you want to keep RP going or have any questions for me. Thank you all for joining me for playing in the first two adventures I authored for organized play! Maybe you'd like to do something like this again later this year? ;) ![]()
![]() Our understanding is that it's becoming a tradition for authors of the Side-Trek adventures in Wayfinder magazine to be run at PaizoCon each year when the authors are able to. Since Ivis and I both dabble in Play-by-Post, and we want to make sure PbP has a permanent presence at PaizoCon Online, we decided to offer our adventure this year, since Wayfinder decided to let us write said Side-Trek :) ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Snicker, Maneki, and Milo succeed in overcoming all the obstacles in their path easily! Kromrock is able to avoid the insects, but fails (barring hero point usage) at staving off fatigue from trekking while being soaking wet. Ecmund just grunts and huffs and puffs as he follows along with you through these hazards, also waiting to see how Marcius fares! ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() I need to apologize for not posting over the last few days. I've been dealing with an emergency with my cat's health. You have my word that I will have a full update posted within the next few hours. ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Originally I think they meant for bounties to not be eligible for glyphs, but that text never appeared anywhere. As such I also allow them. I also need to apologize for not posting over the last few days. I've been dealing with a minor emergency with my cat's health. You have my word that I will have a full update posted within the next few hours. ![]()
![]() I've had the great pleasure of working directly with David, Jocelyn, Dennis, and Nicole over the past few years. I must say that these campaign coin awards are richly deserved, as are Preston's and Glen's! Congratulations to all of you, and thank you so much for your dedication to our campaigns! Also, huge congratulations to Nik and LeRoy on 5-Novas/Stars! It takes so many hours of prep-time and running to get to where you both are! PaizoCon Online was also a great success, and is still ongoing in the form of our Play-by-Post and Play-by-Discord players and GMs! Everyone who was a GM or HQ volunteer on either side of the convention should feel very proud - we put on a great show this year! And lest it be missed, the work Alex Speidel puts in to make the games we enjoy run smoothly cannot be overstated. Thank you, Alex, for everything you do during "con season" and beyond! ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Note: Because I am running stuff for PaizoCon PbP as well as here, our table link will be "Table 3 Maps & Handouts" in my by-line, and PaizoCon will be "PaizoCon Bounty X" etc. ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Since I have insomnia... The repeatable aspect to this bounty is that you have a lot of different ways to handle the space whales. Because I delayed you all so much, and because you were 1 success away from concluding the encounter after just the first round thanks to some amazing rolls and RP bonuses (and in my original draft I made an adjustment for 4-or-5 players not just 4-players, so you sort of beat it as I designed it already lol), I made a roll as if it were yours and found that you'd have succeeded at leading the voraijas back to their pod early in round 2, and so just nudged us forward to that point :) ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Thank you all for playing this Starfinder Bounty! Because this is an author table, I can show you some extra things, that are on the slides/table - the two pieces of reference art I sent in with my text for the ship design. I'm off to bed momentarily, but feel free to continue roleplaying as much as you'd like. We'll talk chronicles and Pathfinder shortly! :) ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() I'm suddenly seeing THIS (youtube link) scene in my mind with Saratur's actions... Saratur successfully broadcasts something that attracts the voraijas to come even closer to your ship! Anock starts pulling overrides, enabling the ship to move laterally beyond its safety constraints! Drek groks the system and cracks the engine safety manifolds! All of this allows Ivory to zig and zag all across the sky! Thezlomn tries to do time manipulation but the tachyon particles just aren't concentrated enough...BUT...your GM has a campaign service coin, which gives Thezlomn a reroll with a +5! Acrobatics: 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24 GM Screen: Hey! You shouldn't be looking here! Shame on you! :P
Nah, it's okay this time, since you have no idea what I'm rolling 2d20 ⇒ (10, 17) = 27 for! If you want to admit that you peeked here in a fun way (I promise I'm not mad), go ahead and add the word "strawberry" to your next post! :P ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() *big hugs to Sedoriku* I am finally starting to recover from PaizoCon, so look more speed on this after I wake up tomorrow. ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Soundtrack #3: Office - The Last Starfighter OST: Planet of Rylos Saratur wrote: He pauses for a moment "My parents' names? Ben and J'scib waves their arms wildly to get you to stop talking! They reveal that this was a joke to gauge all of your common sense, warning that nobody should ever give out that kind of information or else you could get hacked! Regardless, J’scib then gives you a shared user password necessary to operate the starship for the duration of the trial flight. They note the password will expire shortly after your scheduled return date, or immediately if you stray too far from your appointed route. This is a security measure meant to prevent theft. J’scib asks you not to share the password or details of the starship with anyone outside of UIE, until such time as the starship’s marketing campaign begins. To answer your questions: “The overall design comes from the best explorer in all the known universe: the fly, which exists on many planets that support life. More specifically, it’s design is inspired by a species called grimshawi. The name was a bit hard for non-telepaths, so my assistant Drosxan shortened it to the more stylish-sounding Grimshaw!” “By having different crews test the Grimshaw, we can obtain a robust data set regarding its performance before it goes to the production line, not to mention the potential for word-of-mouth advertising! You’re going to be the first to fly it now that our test-pilots have ensured it's safe.” "The navigation system will take you to Liavara, but you get to put the ship through its paces on the way! Ah, here we are!" The elevator dings and you enter the hangar. Test Flight Scenery and Maps Updated! J’scib proudly introduces you to the Grimshaw, gushing about the vessel’s scientific components, which can be customized during assembly and are kept in the “thorax” section of the craft. They get extremely excited while talking about the wings, which can be configured to act as solar panels, solar sails, or vectored to generate lift during atmospheric flight. Onboard, J’scib activates the Grimshaw’s automated navigation system and data recorder before leaving you to start your pre-flight checklist! Grimshaw Starship Sheet:
GRIMSHAW TIER 2
Medium explorer Speed 10; Maneuverability good (turn 1) AC 13; TL 14 HP 55; DT —; CT 11 Shields Basic 40 (forward 10, port 10, starboard 10, aft 10) Attack (Port) light laser cannon (2d4; 5 hexes) Attack (Starboard) light laser cannon (2d4; 5 hexes) Attack (Turret) force projector SOM (1d10; 5 hexes; force field 15) Power Core Arcus Heavy (130 PCU); Drift Engine none; Systems mk 1 mononode computer, basic medium-range sensors (10 hexes), crew quarters (common), mk 3 armor, mk 4 defenses; Expansion Bays escape pods, life science lab, physical science lab, surveying sensors SOM Modifiers +1 any one check per round, +2 Computers, +1 Piloting; Complement 6 (minimum 1, maximum 6) (These stats are also re-posted on the slides) You should now determine what your primary role aboard the starship will be in preparation for take-off! ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() Chronicle sheets have been sent and the game has been reported. Thank you all again so much for playing, It was a lot of fun having you at my table! Mama Jawchu wrote: Thanks for GMing! I really appreciated the music and art you put together for this one. Such a fun touch. Thank you for that as well! I try to put music to all of the games I run, and visuals for all of my virtual tables. The imagination is a fantastic engine, but every bit of extra data we can feed it makes processing that much more easy and enjoyable, says I! :) Again, thank you all. Please let me know if something isn't right on your chronicle or reported XP, and I'll fix it up ASAP. I'll leave this game thread open for a few days for questions or followup RP! ![]()
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
![]() I blanked on spout being an area spell, I'll adjust the damage accordingly - good catch!
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