Pathfinder Society Scenario #4-10: Arclord's Abode

3.50/5 (based on 4 ratings)

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A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society's vaults. Thanks to the Society's efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher, whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets?

This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was.

Written by Isis Wozniakowska

Scenario tags: Metaplot (Boundless Wonder), Faction (Envoy's Alliance, Vigilant Seal)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on

  • Pathfinder Flip-Mat Classics: Museum
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

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    Average product rating:

    3.50/5 (based on 4 ratings)

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    A fun moment


    Ran this one with 30 CPs and really had good fun.
    In itself, not the most memorable of scenarios, but can be played without being too serious.
    Encounters are not particularly challenging.

    one of the better scenarios of the current season. There is enough variety here


    Low tier with 14 challenge points
    Group: Cleric (1), Ranger (1), Druid (1), Magus (1), Monk (2), Rogue (2)
    Equipment: The scenario actually offers the game master everything he needs. If you still have the worldband, you can embellish it a bit. During the preparation I didn't have the feeling that I was missing something here +
    Social Interactions: I like the character of the skull. There are also two or three funny little moments that make you smile. But since there was more than enough interaction possible with the first metaplot, I'm quite content with giving up less screen time here. Briefing is well written and one more NPC is added as the adventure progresses. More than enough for a scenario +
    Exploration: Sends you through 9 rooms that are part puzzles, part encounters, and part skill tests. There is a lot of dice throwing, which doesn't sound so great at first, but the dice have an impact and, in my opinion, it's never unfair. I found the variety offered here more than sufficient +
    Encounters: First encounter is trash, great for warming up. The opponents in the first appendix can also do a little more than Stride and Strike. Second encounter is a decent moderate fight. This is where weaknesses and strengths come into play. Feels very different to fight 1, that's the way it's meant to be. I count the first danger to "solving the puzzle" but the second one was quite challenging. My group got through it and had a great sense of achievement. But I can imagine that with a lack of skills you get a really frustrating result here. High risk of star deduction. But I have to admit that the danger was a great experience for my group. And I think it can be difficult at times. But I have to admit, the danger is just about unfair. Or underneath? Doesn't matter. We just found it good :) +
    Finale: We really had a great finale here. The combat was intense and required more than just stride and strike from the players. The story in the metaplot has a reasonable ending. Really can't find anything bad here.
    Conclusion: For me, finally a nice scenario again. So far, the fourth season hasn't convinced me that much. But there is almost nothing wrong with 4-10 from my side. Yes, one danger is severe. But it's doable with a well-balanced group, and collaboration is the key here (if the skills allow). Normally I wouldn't give a perfect rating here, but you can't give 4.5 stars. In the doubt for the accused and I'm sure there are enough reviews that are not so great. Hence 5 stars from me.

    Fun Scenario until it took the agency of the party


    This was a fun Scenario, until an encounter takes all of the player's agency. Forcing them to stand by and take damage and be unable to do anything to stop it. Hazard requires two saves, one to have enough actions to disable and one to disable. Three tries are required to disable it.

    Gotta catch them all!


    An easy laid back easter egg hunt.
    Final encounter was not challenging at all.
    A nonlethal complex hazard is a a great idea.
    Creative freeform challenge in one of the rooms was a plus.
    No image for concluding scene was disappointing.

    Paizo Employee Organized Play Coordinator

    3 people marked this as a favorite.

    Announced for February! Cover and product description are not final and are subject to change.

    Shadow Lodge

    1 person marked this as a favorite.

    Very excited to see how this all turns out! :)
    (You could say that's a no-brainer, coming from me?)

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.


    Is there another scenario that uses these maps?

    In particular the 1st one.

    Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
    Time traveler wrote:

    Is there another scenario that uses these maps?

    In particular the 1st one.


    In PFS1:

    There are multiple scenarios that use one or the other: 8-99, 9-05 10-10, 10-15, 10-16.

    In PFS2:

    The second is used in PFS2 1-01.

    In SFS:

    The first is used in SFS 4-13.

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