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Caldrian Mier's page

47 posts. Alias of Cutler.


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Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Melee Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Caldrian fumbles his blow, almost tripping over himself as his Rapier bounces off the creatures skin.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Still readying attack.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Group initiative, long live simplicity.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Caldrian stands at Stolen Mask's side, prepared for an attack.

Ready Action, Melee Attack


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

It's not like anything can break our line.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"Aye, I fear time is of the essence - draw back behind us, Maskey and I will hold the front."

Caldrian draws his Rapier and positions himself firmly in the snow, slightly leaned forward - his left hand half-way open in front of his chest and his sword-arm bent forward - tip aimed towards the creature.

"Ready when you are."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"I'd rather put this thing down now that we are aware of it - rather than have it sneak up on us when we are unaware."

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Caldrian raises one hand, palm facing outward, before a shimmering translucent shield surrounds him. Cast Shield, AC 20

"You up for this, Maskey?"


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"Much obliged, I feel a lot better now. Remind me to settle my debt to you in the future."

Caldrian spends a few moments to don the Chain Shirt, making sure it is properly fastened and secure. He nods to himself once he is done doing so, appearing to be quite pleased with the fit.

"You can take this armor out of my cut, would only be fair. Perhaps we should continue, I fear staying idle in a place like this would grant us little in the long run."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Barely managing to get back on his feet, Caldrian moves slowly towards Dorvren and the treasure chest, obviously hurt quite bad.

"Quite the discovery you made there, Dorvren. Perhaps some of these items are magical?" He weaves his hands slightly, before releasing a small surge of magical energy - attempting to find any magical auras. Cast Detect Magic

"Perhaps, if I may be so inclined, the chain shirt could come to be of my possession? It would most certainly increase my chances of survival - and thus improving our group's chance of survival. Agreed?"

If anyone has a better use for the chain shirt, Caldrian will take one of the studded leather armors instead.

@Grim, I see your Drek and raise you a Wiz, sir!


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Perfect!


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Can't find the map, but I can follow behind Stolen.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"I'd rather stick to the captain here." Caldrian pets the hilt of his rapier. "A piece of the profit we get from selling these items would be welcome, on the other hand. But let us not tarry, we should bag the findings and head off after those tracks you found."

Caldrian wanders off following the tracks, sticking to those shadows he can find.

Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

I'm guessing no magical auras nearby then?


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Meh, could be worse.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"Hah, poor creatures never stood a chance - did they."

Caldrian takes a piece of cloth from his pocket, wipes off his Rapier and sheathes it.

"Maybe there's something else in the carriage? I'll take a look, can't see any more of those dead guys anyway."

Caldrian takes a peak inside the carriage, then casts Detect Magic to see if he can locate any magical auras inside.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Oh right! My bad, didn't see Alexandyr's face on the map.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Hey, splitting the coin 6-way is better than 7 - am I right?

Also, remind me to get my hands on a chain shirt once I can afford one.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Round 2

"This poor bastard didn't even notice the stab, so I think you're right honey. Let's see how he likes the cold."

Caldrian flurries his blade towards the creatures head, jabbing the blade straight into its rotting face, while his left hand seemingly gathers up some of the cold air surrounding him. As the blade strikes, his left hand is brought up towards his foe, releasing a frozen orb of snow aimed for the creatures chest.

Melee Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Snowball (CL 3): 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 3d6 + 2 ⇒ (1, 5, 3) + 2 = 11

Concentration (cast defensively): 1d20 + 4 ⇒ (15) + 4 = 19

Edit:
Crit Confirm: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Total Damage: 12 piercing + 11 cold


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"Meat for the grinder, boys!"

Knowledge (planes): 1d20 + 9 ⇒ (9) + 9 = 18
Just in case.

Caldrian swiftly extends his sword-arm towards the nearest creature, bringing the blade straight for its belly.

Melee Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

What light level are we fighting in?


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

We rolling initiative ourselves? Any map? I take it there are four dead humanoids, not four floating arms?


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Caldrian stands up and firmly grasps the hilt of his Rapier, the blade leaves the sheathe with a muffled sound. His face dons a smirk, revealing an enjoyment of the rush of adrenaline.

"Fine, flip it open."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Caldrian takes a seat by the carriage, takes out his card deck and shuffles them in his hands to keep them occupied.

"So, we stealing from the dead now? You're asking for bad luck, I'm telling ya."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Cal is ready to go when the others are ready.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"A hat. A pointed hat. Are you serious? Well, I guess it could be worse."

Caldrian takes the hat and stuffs it in his backpack.

"I don't know about the townsfolk around here, but I wouldn't be caught dead in a pointed hat."

"Very well, shorty - I'll see what I can do about this portal of yours. Anywho, with my coins back in my possession, I guess it's about time I hit the card table some more. Catch you later."

Caldrian takes half a bow, then strides back into the tavern - resuming his seat at the table.

"Alright boys, let's hustle."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Caldrian shuffles his weight over on one hip, extending an open palm like a wall towards the fey. "Hey, listen squirt. I didn't ask for this." He shrugs, then dons his usual smirk. "Nobody ever told me I'm an emissary of any kind. I've been on the road my entire life without seeing none of you around. Meh, who am I kidding - it's not like you're going to give me a choice, is it?"

The young man lets down his guard, resting his hand on the hilt of his rapier. "Alright, what is that you want me to do exactly? Save everyone from something out in the woods? I guess I could do that."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Startled, Caldrian takes a step back while he peeks down towards the fey. "Whoa there, shorty! Didn't see ya there. So, you seen a couple of coins coming this way? They where about this wide and yea high." He gestures his hands to accommodate his words.

"Anyway - you and your folks need some help huh, dangerous too I reckon? What's in it for me?"


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"Never heard of possessed coins before, this gives me the creeps. But, I'm not one to let my coins take off and leave whenever they feel like it."

Caldrian proceeds towards the alleyway, his right hand on the hilt of his Rapier, sheathed at his hip. His rapscallion attire makes him stand out from the other townsfolk, as he skulks his way into the shadows.

Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Fantastic, sure feels good getting decent rolls every once in a while.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

I'd like to know what I learned from the diplomacy check as well, if you please.

"Cutting my loses here gents, I'm out for the next hand - but hopefully I will be back before long. It would seem that I am in the pursuit of some runaway coins." He nods towards his fellow gamblers, and rises from the table - swiftly pursuing the coins with quick steps.

As he leaves the inn through the main entrance, he tries to spy where the coins' flight may have ended.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Near blind, but still in pursuit.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Caldrian had arrived in Heldren a few days prior to the meeting in the town square. He had purchased lodging for himself at the Silver Stoat and spent most of his time gambling or trading tales.

During the meeting at the town square, Caldrian made sure to watch those who spoke up - in an attempt to discern what kind of people they where. He wasn't one to say no to an adventure; and especially not if it involved rescuing civilians, earning coin and braving danger.

After the whole incident with Yuln, the young fetchling gave half a bow to his soon-to-be companions, before withdrawing to the Silver Stoat. The game of the day was cards and boy did Caldrian enjoy playing a hand or ten.

Profession (Gambler): 1d20 + 5 ⇒ (13) + 5 = 18
Not bad, 9 gold profit this week.

He played for a while with whomever cared to join him, asking a few questions about the disappearance of Tessica as hands where dealt and coins collected.

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

"Sure are some nice people around here, easy to read as well - could make a living right here. I'll learn what I can and earn what I need - the others will surely come looking for me should the time come to set off into the wilderness."


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

I'm so disappointed in you, Dorvren..

Nah, just kidding. I just don't like the whole rolling system. At least we got the whole thing out of the way, so that's a good thing.

So, we're pushing Thrymr into the fray then locking the door behind him? I like it!


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

I'm aiming to build towards melee combat, seeing as how Caldrian is created with the Bladebound archtype. I'll probably pick up transmutation spells mostly, still working out the kinks. At level one, Caldrian is a bit AC light - but I'm sure he should do decent enough.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Couldn't agree with you more, Grim.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

If you're having long debates in character as to loot distribution; I fear those you play with are playing for the wrong reason.

I say equall distribution of all coin gathered (split equally each time we reach a shop and sell the loot), and equall share of equipment found. (Oh you wanted the +1 shield, sword AND armor from the boss? Well that means the rest of us split coin we get equal to the sell-price of your items. Rolling for loot is a dated system used to make children play nice with each other. It is a flawed system, where one can end up very rich or very poor. I say we stay away from rolling.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

We're all adults, are we not? I'd rather we split loot in character.

Caldrian will swap in and out of melee depending on the situation.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Pleasure to be a part of this fine crew o' yours, divine!

Greetings everyone and congratulations for making the cut!


Also done.


I'm guessing the Adventure Path is quite popular at the moment. I recently had a recruitment up for my homebrew - and while I was incredibly lucky in getting quite a few great applications, this is just crazy.

Glad to see so many avid adventurers out there.


Haha, Shadowy! School's starting back up soon, and seeing as how Norway has about 2 months summer, 10 months winter - I'd like to get a tan up before the semester starts back up.

Then again, I busted up my back pretty good at work - so I'm not working for over a week - so I guess that gives me a decent excuse for not frolicking about in the sun?


I never actually knew that it's called the Lay of Thrym in English. It's amazing how much you can find from a quick search on the internet though, and only those inclined to study the language themselves would ever question such sources and translations (believe me, my course isn't exactly brimming with Norse-interested people.

Funny thing is though, once you learn Old Norse, Icelandic opens up to you - and I can now understand quite a lot from Icelandic texts.

The translation might be different in Swedish or Icelandic - so perhaps that has been thrown into the mix. It's hard to say. But seeing as how Old Norse is native to Norway (Icelanders are all descended from Norwegian settlers) I usually (even though some Swedes would oppose me) consult my books on Old Norse (Norwegian) for my translations.

Phew, it's summer - I should stop reading Old Norse and get out in the sun.


No worries, and no offence meant for correcting you. One simply notices such things (and tons of errors in most modern-day translations) once you spend enough time at the university reading through text after text. Funny thing is, Trymr (the r at the end means that the word is a noun (du-uh, it's a name), singular, nominative) and directly translated means a "surging noise" - but it is listed as "uproar".

Languages can be strange some times.


@Mark Sweetman: The ð in norse does not translate to th, that's actually Þ - ð translates to dh (pronounced like th only with a d), like in Þjóðrekr, which (with the english alphabet) is written like Thjo(long o, as the ´ above a letter was used to explain it's length)dhrekr.

As a norwegian studying norse, I notice stuff like that.


Much obliged, sir!


You seem to be missing Caldrian from the list, if I am not mistaken.

Took the liberty of finishing the crunch already, I simply love creating characters. It's a curse, I tell ya!

Ally:
During his travels, Caldrian came upon the small town of Ortalaca on his journey towards Heldren - where he quickly found his way to the local tavern. Within sat a gambler he had heard about, a man named Jorvial Solryn. Word had reached his ear that this man was masterfully skilled with the Rapier and a vivid gambler - just what Caldrian was looking for. The two gambled for a while, and the young fetchling lost many a hand to Jorvial's skillful play. A bet was made, not for coin nor items - but for Jorvial's tutelage of the young man. Should Jorvial win, Caldrian would give him all the coin he had collected through his travels.

Accepting the offer, they played one last hand with Caldrian's rigged deck.

Baffled by Caldrian's sudden turn of luck - Jorvial humbly congratulated the young gambler for his skill. Alas, Caldrian revealed the truth and that he had played Jorvial for a fool - and soon the aged swordsman drew his blade. The two exchanged blows for a while, but as sweat dripped to the floor from Caldrian's forehead - Jorvial halted his barrage and smiled. "And so ends your first lesson."

Jorvial taught Caldrian many things, not only swordplay - and the two soon became fast friends.

Acquaintance:
On his journey, Caldrian came upon the site of a burnt carriage. Bandits had slain most of the travelers, yet one remained - whimpering beneath the carriage in a hidden compartment well-suited for a small creature. Caldrian escorted the gnomish man back to the nearest town, where he revealed himself to be a traveling merchant named 'Lorin Twicefold' - known for his harsh prices and ruthless bargaining skills. Caldrian and Lorin parted ways soon after, and though they never became friends - Lorin would not forget the young boy for his kindness.

Foe:
Caldrian grew up alongside Marcin Brinth, a young and ambitious man that had sought to become a winter witch purely to increase his power for his own purposes. The two where bitter rivals from the very beginning and Marcin could never grasp how Njalintha could favor Caldrian over him - even after he became a full-fledged winter witch while Caldrian did not.

Like his rival, Marcin eventually left the winter witches behind - to seek more knowledge to increase his growing power. But first, he sought to find Caldrian - out of Njalintha's reach; to show him one last time who was truly the most powerful of the two.


Cutler's Entry
If Fetchling isn't allowed, let me know and I'll rewrite his story.

Name: Candrian Mier
Race: Fetchling
Class: Magus (Bladebound)
Alignment: Neutral Good
Abilities: Str 13, Dex 15, Con 15, Int 16, Wis 12, Cha 14
Background: As an infant, Candrian Mier was given to one of the winter witches of Irrisen by his parents. Who they were or where they hailed from, his master Njalintha did not know - only his surname would be proof of his lineage. In reality, his parents had fled from the Shadow Plane to Taldor in an effort to escape Shadow Absalom, for a crime they never committed. Mier, his family, had always been respected members of the city - but a rather ambitious family had managed to lay the blame of a vicious crime upon his parents' name. As an infant, Candrian traveled through the planes to reach Irrisen, and only a few days after his parents left him in the care of Njalintha, assassins found and slew both his mother and father.

Candrian grew up to be a quick-witted, adept and charming young man - able to master many tongues and enjoyed card-games more than anything else. He made a decent profit gambling with traders and the like. Though his fetchling heritage was evident in his pale, colorless skin and hair - he dyed his hair deep black and his charming smile brought the warmth to his face that his skin could not.

As an adult, Candrian drifted further away from Njalintha's teachings - seemingly enchanted by the call of the planes. He learned what he could from his master, but eventually failed as an apprentice wizard - and sought out to walk the lands on his own. He visited many a town and learnt many a language from distant travelers - absorbing what he could from his deep interest for other people and their cultures. Above all, he respected and cared greatly for the deity known to many as Cayden Cailean - and sought to master the Rapier in his deity's honor. Luckily for Candrian, a game of cards ended in his favor - and his price was to be taught the skill of swordplay from a skilled practitioner.

Having traveled far and wide, Candrian has now made his way to Heldren - in search for fame, glory and knowledge - in Cayden Cailean's name.

Personality
Candrian is a charming individual, and few notice his heritage through his well-dressed, calm and kind demeanor. He is skilled in both the art of swordplay and arcane - and eagerly displays his skill at both. An avid gambler, Candrian loves nothing more than an evening of cardplay with whomever wishes to sit with him. Though he usually cheats, he is not a sore loser - and gladly pays what he owes.

Appearance: This is how I picture Candrian.

Traits: Fast Talker, Ease of Faith

Campaign Trait: Failed Winter Witch Apprentice

Goals: Candrian has a thirst for learning more, whether it be swordplay, arcane arts or knowledge of the planes or the arcane. In addition to this, Candrian seeks companions, adventure and stories to tell around the cardtable.

Fears: Candrian fears death more than anything. An early death before he has seen what the world has to offer. An unworthy death in Cayden's eyes. A death before he has done what his heart desires.

Allies/Acquaintance:Njalintha, a winter witch native to Irissen. Not entirely sure what you meant here.

Foes: Those who seek to mistreat others, those that seek to hurt others, tyrants, evil-doers, murderers and the like.


Thank you JAF0 and Mike for the tips and pointers. Everyone has to start somewhere I guess.

I've updated my alias for the campaign, hopefully his statistics and all will be proper and thus meaning that I have completed my first entry. Marvelous!


I would like to show my interest for your campaign with this character.

I'd like to note that I have never played Pathfinder before, nor have I played a pBp campaign either. I just recently joined these forums, but I am reading up on the rules as I go along.

If this absolves my chances to join the campaign, I understand.