Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"Aye, I fear time is of the essence - draw back behind us, Maskey and I will hold the front." Caldrian draws his Rapier and positions himself firmly in the snow, slightly leaned forward - his left hand half-way open in front of his chest and his sword-arm bent forward - tip aimed towards the creature. "Ready when you are."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"I'd rather put this thing down now that we are aware of it - rather than have it sneak up on us when we are unaware." Perception: 1d20 + 1 ⇒ (17) + 1 = 18 Caldrian raises one hand, palm facing outward, before a shimmering translucent shield surrounds him. Cast Shield, AC 20 "You up for this, Maskey?"
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"Much obliged, I feel a lot better now. Remind me to settle my debt to you in the future." Caldrian spends a few moments to don the Chain Shirt, making sure it is properly fastened and secure. He nods to himself once he is done doing so, appearing to be quite pleased with the fit. "You can take this armor out of my cut, would only be fair. Perhaps we should continue, I fear staying idle in a place like this would grant us little in the long run."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Barely managing to get back on his feet, Caldrian moves slowly towards Dorvren and the treasure chest, obviously hurt quite bad. "Quite the discovery you made there, Dorvren. Perhaps some of these items are magical?" He weaves his hands slightly, before releasing a small surge of magical energy - attempting to find any magical auras. Cast Detect Magic "Perhaps, if I may be so inclined, the chain shirt could come to be of my possession? It would most certainly increase my chances of survival - and thus improving our group's chance of survival. Agreed?" If anyone has a better use for the chain shirt, Caldrian will take one of the studded leather armors instead. @Grim, I see your Drek and raise you a Wiz, sir!
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"I'd rather stick to the captain here." Caldrian pets the hilt of his rapier. "A piece of the profit we get from selling these items would be welcome, on the other hand. But let us not tarry, we should bag the findings and head off after those tracks you found." Caldrian wanders off following the tracks, sticking to those shadows he can find. Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"Hah, poor creatures never stood a chance - did they." Caldrian takes a piece of cloth from his pocket, wipes off his Rapier and sheathes it. "Maybe there's something else in the carriage? I'll take a look, can't see any more of those dead guys anyway." Caldrian takes a peak inside the carriage, then casts Detect Magic to see if he can locate any magical auras inside.
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Round 2 "This poor bastard didn't even notice the stab, so I think you're right honey. Let's see how he likes the cold." Caldrian flurries his blade towards the creatures head, jabbing the blade straight into its rotting face, while his left hand seemingly gathers up some of the cold air surrounding him. As the blade strikes, his left hand is brought up towards his foe, releasing a frozen orb of snow aimed for the creatures chest. Melee Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Snowball (CL 3): 1d20 + 4 ⇒ (16) + 4 = 20
Concentration (cast defensively): 1d20 + 4 ⇒ (15) + 4 = 19 Edit:
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"Meat for the grinder, boys!" Knowledge (planes): 1d20 + 9 ⇒ (9) + 9 = 18
Caldrian swiftly extends his sword-arm towards the nearest creature, bringing the blade straight for its belly. Melee Attack: 1d20 + 2 ⇒ (17) + 2 = 19
What light level are we fighting in?
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Caldrian stands up and firmly grasps the hilt of his Rapier, the blade leaves the sheathe with a muffled sound. His face dons a smirk, revealing an enjoyment of the rush of adrenaline. "Fine, flip it open."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Caldrian takes a seat by the carriage, takes out his card deck and shuffles them in his hands to keep them occupied. "So, we stealing from the dead now? You're asking for bad luck, I'm telling ya."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"A hat. A pointed hat. Are you serious? Well, I guess it could be worse." Caldrian takes the hat and stuffs it in his backpack. "I don't know about the townsfolk around here, but I wouldn't be caught dead in a pointed hat." "Very well, shorty - I'll see what I can do about this portal of yours. Anywho, with my coins back in my possession, I guess it's about time I hit the card table some more. Catch you later." Caldrian takes half a bow, then strides back into the tavern - resuming his seat at the table. "Alright boys, let's hustle."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Caldrian shuffles his weight over on one hip, extending an open palm like a wall towards the fey. "Hey, listen squirt. I didn't ask for this." He shrugs, then dons his usual smirk. "Nobody ever told me I'm an emissary of any kind. I've been on the road my entire life without seeing none of you around. Meh, who am I kidding - it's not like you're going to give me a choice, is it?" The young man lets down his guard, resting his hand on the hilt of his rapier. "Alright, what is that you want me to do exactly? Save everyone from something out in the woods? I guess I could do that."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Startled, Caldrian takes a step back while he peeks down towards the fey. "Whoa there, shorty! Didn't see ya there. So, you seen a couple of coins coming this way? They where about this wide and yea high." He gestures his hands to accommodate his words. "Anyway - you and your folks need some help huh, dangerous too I reckon? What's in it for me?"
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
"Never heard of possessed coins before, this gives me the creeps. But, I'm not one to let my coins take off and leave whenever they feel like it." Caldrian proceeds towards the alleyway, his right hand on the hilt of his Rapier, sheathed at his hip. His rapscallion attire makes him stand out from the other townsfolk, as he skulks his way into the shadows. Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
I'd like to know what I learned from the diplomacy check as well, if you please. "Cutting my loses here gents, I'm out for the next hand - but hopefully I will be back before long. It would seem that I am in the pursuit of some runaway coins." He nods towards his fellow gamblers, and rises from the table - swiftly pursuing the coins with quick steps. As he leaves the inn through the main entrance, he tries to spy where the coins' flight may have ended. Perception: 1d20 + 1 ⇒ (7) + 1 = 8 Near blind, but still in pursuit.
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
Caldrian had arrived in Heldren a few days prior to the meeting in the town square. He had purchased lodging for himself at the Silver Stoat and spent most of his time gambling or trading tales. During the meeting at the town square, Caldrian made sure to watch those who spoke up - in an attempt to discern what kind of people they where. He wasn't one to say no to an adventure; and especially not if it involved rescuing civilians, earning coin and braving danger. After the whole incident with Yuln, the young fetchling gave half a bow to his soon-to-be companions, before withdrawing to the Silver Stoat. The game of the day was cards and boy did Caldrian enjoy playing a hand or ten. Profession (Gambler): 1d20 + 5 ⇒ (13) + 5 = 18
He played for a while with whomever cared to join him, asking a few questions about the disappearance of Tessica as hands where dealt and coins collected. Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21 "Sure are some nice people around here, easy to read as well - could make a living right here. I'll learn what I can and earn what I need - the others will surely come looking for me should the time come to set off into the wilderness."
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
I'm so disappointed in you, Dorvren.. Nah, just kidding. I just don't like the whole rolling system. At least we got the whole thing out of the way, so that's a good thing. So, we're pushing Thrymr into the fray then locking the door behind him? I like it!
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
I'm aiming to build towards melee combat, seeing as how Caldrian is created with the Bladebound archtype. I'll probably pick up transmutation spells mostly, still working out the kinks. At level one, Caldrian is a bit AC light - but I'm sure he should do decent enough.
Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1
If you're having long debates in character as to loot distribution; I fear those you play with are playing for the wrong reason. I say equall distribution of all coin gathered (split equally each time we reach a shop and sell the loot), and equall share of equipment found. (Oh you wanted the +1 shield, sword AND armor from the boss? Well that means the rest of us split coin we get equal to the sell-price of your items. Rolling for loot is a dated system used to make children play nice with each other. It is a flawed system, where one can end up very rich or very poor. I say we stay away from rolling.
Haha, Shadowy! School's starting back up soon, and seeing as how Norway has about 2 months summer, 10 months winter - I'd like to get a tan up before the semester starts back up. Then again, I busted up my back pretty good at work - so I'm not working for over a week - so I guess that gives me a decent excuse for not frolicking about in the sun?
I never actually knew that it's called the Lay of Thrym in English. It's amazing how much you can find from a quick search on the internet though, and only those inclined to study the language themselves would ever question such sources and translations (believe me, my course isn't exactly brimming with Norse-interested people. Funny thing is though, once you learn Old Norse, Icelandic opens up to you - and I can now understand quite a lot from Icelandic texts. The translation might be different in Swedish or Icelandic - so perhaps that has been thrown into the mix. It's hard to say. But seeing as how Old Norse is native to Norway (Icelanders are all descended from Norwegian settlers) I usually (even though some Swedes would oppose me) consult my books on Old Norse (Norwegian) for my translations. Phew, it's summer - I should stop reading Old Norse and get out in the sun.
No worries, and no offence meant for correcting you. One simply notices such things (and tons of errors in most modern-day translations) once you spend enough time at the university reading through text after text. Funny thing is, Trymr (the r at the end means that the word is a noun (du-uh, it's a name), singular, nominative) and directly translated means a "surging noise" - but it is listed as "uproar". Languages can be strange some times.
@Mark Sweetman: The ð in norse does not translate to th, that's actually Þ - ð translates to dh (pronounced like th only with a d), like in Þjóðrekr, which (with the english alphabet) is written like Thjo(long o, as the ´ above a letter was used to explain it's length)dhrekr. As a norwegian studying norse, I notice stuff like that.
You seem to be missing Caldrian from the list, if I am not mistaken. Took the liberty of finishing the crunch already, I simply love creating characters. It's a curse, I tell ya! Ally:
Accepting the offer, they played one last hand with Caldrian's rigged deck. Baffled by Caldrian's sudden turn of luck - Jorvial humbly congratulated the young gambler for his skill. Alas, Caldrian revealed the truth and that he had played Jorvial for a fool - and soon the aged swordsman drew his blade. The two exchanged blows for a while, but as sweat dripped to the floor from Caldrian's forehead - Jorvial halted his barrage and smiled. "And so ends your first lesson." Jorvial taught Caldrian many things, not only swordplay - and the two soon became fast friends. Acquaintance:
Foe:
Like his rival, Marcin eventually left the winter witches behind - to seek more knowledge to increase his growing power. But first, he sought to find Caldrian - out of Njalintha's reach; to show him one last time who was truly the most powerful of the two.
Cutler's Entry
Name: Candrian Mier
Candrian grew up to be a quick-witted, adept and charming young man - able to master many tongues and enjoyed card-games more than anything else. He made a decent profit gambling with traders and the like. Though his fetchling heritage was evident in his pale, colorless skin and hair - he dyed his hair deep black and his charming smile brought the warmth to his face that his skin could not. As an adult, Candrian drifted further away from Njalintha's teachings - seemingly enchanted by the call of the planes. He learned what he could from his master, but eventually failed as an apprentice wizard - and sought out to walk the lands on his own. He visited many a town and learnt many a language from distant travelers - absorbing what he could from his deep interest for other people and their cultures. Above all, he respected and cared greatly for the deity known to many as Cayden Cailean - and sought to master the Rapier in his deity's honor. Luckily for Candrian, a game of cards ended in his favor - and his price was to be taught the skill of swordplay from a skilled practitioner. Having traveled far and wide, Candrian has now made his way to Heldren - in search for fame, glory and knowledge - in Cayden Cailean's name. Personality
Appearance: This is how I picture Candrian. Traits: Fast Talker, Ease of Faith Campaign Trait: Failed Winter Witch Apprentice Goals: Candrian has a thirst for learning more, whether it be swordplay, arcane arts or knowledge of the planes or the arcane. In addition to this, Candrian seeks companions, adventure and stories to tell around the cardtable. Fears: Candrian fears death more than anything. An early death before he has seen what the world has to offer. An unworthy death in Cayden's eyes. A death before he has done what his heart desires. Allies/Acquaintance:Njalintha, a winter witch native to Irissen. Not entirely sure what you meant here. Foes: Those who seek to mistreat others, those that seek to hurt others, tyrants, evil-doers, murderers and the like.
I would like to show my interest for your campaign with this character. I'd like to note that I have never played Pathfinder before, nor have I played a pBp campaign either. I just recently joined these forums, but I am reading up on the rules as I go along. If this absolves my chances to join the campaign, I understand. |