Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Dark Archive

Morrigan:
Its a Taltzwyrm a poisonous draconic predator that likes to strike from ambush. It also doesn't seem to know that you are aware of it yet.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Knowledge (Arcana): 1d20 + 8 ⇒ (9) + 8 = 17

Knowledge (Nature): 1d20 + 4 ⇒ (20) + 4 = 24


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Arcana: 1d20 + 6 ⇒ (17) + 6 = 23
Nature: 1d20 + 2 ⇒ (9) + 2 = 11


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d20 + 8 ⇒ (18) + 8 = 26 percep
1d20 + 7 ⇒ (9) + 7 = 16 arcana

There is some kind of magical source ahead, it is only going to get colder.

OOOO did I spot the frost giant hiding?


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Taltzwyrm. It is poisonous and likes to ambush its prey. It also does not yet seem aware that it has been spotted." Morrigan whispers to the group.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Perhaps we should give it a taste of its own medicine. Anyone want to be the bait?

how long has it been since the zombies?

Dark Archive

You also see the Taltzwyrm.
Morrigan your keen eyes see something else in the trees beyond a slight movement. Your not sure but there may be a second.

you seeing the second is a reward for the 20 you shouldnt have because of the snow and distance but I decided to be nice

Dark Archive

Twenty thirty minutes. And maybe a mile or two. The snow is really slowing you guys down.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren will recast Gorums Armor then.

Did you want me to put some on the map?

I put 4 white lizards on the map you can use all or none or copy more :)


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aldiran whispers to the others - "Any particular reason why we should not simply bypass it?"


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"I'd rather put this thing down now that we are aware of it - rather than have it sneak up on us when we are unaware."

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Caldrian raises one hand, palm facing outward, before a shimmering translucent shield surrounds him. Cast Shield, AC 20

"You up for this, Maskey?"

Dark Archive

That and you would have to move off the trail and into the Snow of Unknown Depth. Yep instead of RUS the border wood has SUD lol.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Yes, kill it and be done with it. These are predators, they will catch our scent and follow. We can try to sneak up on it, or most of us can hide and have a hand to hand type move out into the clearing and the rest of us prepare a ranged attack to drop it before it reaches them.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

"Aye, I fear time is of the essence - draw back behind us, Maskey and I will hold the front."

Caldrian draws his Rapier and positions himself firmly in the snow, slightly leaned forward - his left hand half-way open in front of his chest and his sword-arm bent forward - tip aimed towards the creature.

"Ready when you are."

Dark Archive

I'm guessing the idea is too pelt it with ranged attacks? While you and SF hold the line.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

It's not like anything can break our line.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

dorvren moves to 25 feet behind the line and readies a shot


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

There may be a second just beyond the first. It is hard to make out against the snow Morrigan warns as she takes up a position behind the others and readies to cast.

Readying a hex to target the first wyrm that comes in range

Dark Archive

Open fire and what not when ready folks. I never expected you guys to see them book states a 26 with it taking ten lol.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

surprise

1d20 + 3 + 1 + 2 ⇒ (15) + 3 + 1 + 2 = 21 for 1d10 + 1 + 2 ⇒ (5) + 1 + 2 = 8 Cold Iron


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

"Wait" - Aldiran pipes in.

"Before you attack" - Purposefully moving for her banner, she recites:

"The leopard laid low to ambush
Whatever came his way.
When hunger gives big cats a push,
They'll hunt the livelong day.
His whiskers twitched as tensions grew,
He dare not tap his toes,
He merely crouched, maintained his view
Of passing friends and foes..."

Mechanics: Inspire Courage and Flagbearer -> +2 to hit / +2 to damage / +1 to saves vs. Fear


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

edited my rolls above


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

Did anybody else got problems with the site yesterday? I could not open it in any of my computers.

Yes, it will follow our trail and pounce at us during the night. We better deal with them now.

Making only slow and carefull movements Stolen Face loads his sling, ready his shield and advances to be side by side with Caldrian before firing his stone pebble at the beast.
Atk: 1d20 - 1 + 2 ⇒ (10) - 1 + 2 = 11
Dmg: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Dark Archive

no but I was locked out for about 12hr just now.

Will give results after everyine who is gonna act does


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

just got on myself


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Yep, I was also unable to load the site at all for a very long time.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Yeah, I failed to get access all day yesterday, myself. 28 posts made between when I last had access and this morning!

"No, we shouldn't just let something which obviously doesn't belong in the area roam free. The local wild life and people will fall to them far too easily, because they simply don't understand how it fits into the cycle. We should take these down." Glancing about at the others, he has a question pop into his head. "Are these one of the things we should be using Cold Iron against?"

He gets ready to take his first shot, joining Dorvren in the makeshift archery line.

Bow with Cold Iron, PBS and Aldiran: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
Damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

I don't know if Big Game Hunter would apply here or not (+1 attack & +2 damage). I'm assuming they are not animals, though (+2 attack & damage).

39 Cold Iron & 18 Standard arrows in easy access


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Caldrian stands at Stolen Mask's side, prepared for an attack.

Ready Action, Melee Attack

Dark Archive

Save you iron and no on the big game they are medium lol.

Stolen Face's sling stone bounces off its hide at the same time as the bolt and arrow punch deep into its body. Surprised hurt and angry it and its mate prepare to spring forth from the under growth ahead.

Morrigan: 1d20 + 9 ⇒ (16) + 9 = 25
SF: 1d20 + 1 ⇒ (18) + 1 = 19
Mier: 1d20 + 2 ⇒ (14) + 2 = 16
Aldiran: 1d20 + 3 ⇒ (20) + 3 = 23
Grim: 1d20 + 4 ⇒ (19) + 4 = 23
Dorvren: 1d20 + 3 ⇒ (4) + 3 = 7
Alex: 1d20 + 4 ⇒ (18) + 4 = 22

Monsters
2d20 ⇒ (13, 19) = 32

Heroes go first. By the way we never did finish that discussion over group init in the other thread. Will revive that in just a bit.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aldiran continues her discourse on ambushes and creatures of the cold, as she lobs a blob of Acid at the closest creature.

Ranged Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22Damage: 1d3 ⇒ 2

Effects: Inspire Courage -> +1 to hit, damage and saves vs Fear effects
Bardic Performance: 5/8 rounds


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

RD 1

Dorvren lets the next bolt fall into place and he sends it flying.

1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19 for 1d10 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Dark Archive

The one closest to the party falls to the ground twitching the bolts and arrow that have buried themselves in its chest to much for even draconic vigor to overcome. Its mate cries out in fear and hatred.

Creature one is dead.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

yay we can kill a family now!


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Rnd 1

She continues to hold, ready to soften the creature up with a hex should it survive long enough to reach those holding the party's front line.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Grabbing the next arrow, nocking, pulling back, and then aiming almost without thought, Grimgisli adjusts to the second target at the last second before letting the arrow fly. He probably should have held the shot for a breath longer.

----

Round 1
Standard - Attack
Bow Attack w/ Bard Song: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 Assumed out of PBS range. Noted lack of Flagbearer bonus. Probably missed.
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 Probably not useful.
Move - Nothing

39 Cold Iron & 17 standard arrows ready


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alexander grins, his bow ready as he fires his own arrow into the volley.

1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
1d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

Grim you missed but it has no dr lol.

Grims arrow misses slamming into the trunk beside the creature. However that provides a prefect distraction for Alexs arrow to come slamming into its side.

SF Mier your up


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Flagbearer is not active for the time being.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Still readying attack.

Dark Archive

[Ooc] okay waiting on SF then.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
divineshadow wrote:
Grim you missed but it has no dr lol.

The "Probably not useful" wasn't about DR, it was about probably missing. <shrug> Not a big difference either way, though, really.


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

Stolen Face readies his melee attack waiting for the beast to get near.

Cestus
Atk: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Dmg: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Dark Archive

The beast coils and rushes towards Mier. Jaws snaping wildly its teeth however are stopped by his chainshirt.

1d20 ⇒ 9

Go Heroes


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Hesitating long enough to estimate the movements of the allies in melee with the beast, the hunter lets another arrow fly . . ..

---

Standard:
Attack w/PBS, PS, Bard: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16 Might have hit. A scan of the previous rolls really didn't make it clear to me.

Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Move:
None

39 Cold Iron & 16 standard arrows ready (1 missed this combat)

Dark Archive

because you guys either just barely missed or hit by a mile lol.

Grims arrow sinks deep into its sternum and the beast howls as it realizes maybe just maybe it should have ran.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Shoot: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Melee Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Caldrian fumbles his blow, almost tripping over himself as his Rapier bounces off the creatures skin.

Dark Archive

Alex's arrow flies off into the trees after nearly the back of Mier's head.....


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

I think the beast's closing with the melee would set off Morrigan's readied action to hex it. Evil Eye -2 to its AC. Will DC 14 to reduce the duration from 7 rounds to one.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

dorvren smiles at the click, snap and twang of his bow as the bolt falls into place then leaps toward the beast as dorvren moves to an angle as to not risk his compatriots

1d20 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12

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