Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Shadow Lodge

Mook lvl 12

roflol

Dark Archive

No he's dead jim. Little bits have been hacked off him. Like a whole arm.

Dark Archive

Okay heading to bed decide who's opening it so I know and will resolve when I wake. Night all.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

How do you foresee doing the average initiatives DS? Would we all roll (or you roll for us) and then take the average of the results? Or would you add up our modifiers, take the average of that, and then roll one initiative for the group?

Ultimately, you're DM and so I'm cool with however you want to work it. However, I will point out that most everyone in the group except me has a modifier of +3 or lower, while mine is +9. Taking the group average kinda hurts me in a way, as this would basically make my improved initiative feat and one of my traits meaningless. There are a lot more of the +2 and +3s weighing into that average than there are +9s. :)

Dark Archive

Nope roll everyone's then average the totals. And I see where your coming from there. But the flip side is if you roll bad but everyone else beats the bad guys you still go first. Honestly though you are right you Will be pulling more weight because of your higher modifer.

Is there another way you would prefer to do it? If so let me know and if we can get a consensus that is how we will do it. This is quite a bit different from around the table at home....


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

What I have seem most pbps do is the DM roll initiative and saves for the players. IMO this is the best system.

Some DMs let everyone post out of order to speed things up and then do a retcon post by the end of every round telling what happened and how it happened. The players, knowing how the system works, sometimes post more than one option for their actions like "I will hit the baddie on my turn but if he is already dead I will heal player X". IMO this is also the best approuch but it kinda puts more work on the DM's shoulders and some people think its too chaotic.

As I guy who have initiative +1 the average would be great for me but I agree with Morrigan. I think its unfair for the people who specialized themselfs in going first. It turns Improved Initiative into a terrible feat choice for the player and takes away a lot of the mojo from the DEX builds. If we had a rogue he would be pretty desperate with the average idea but since no1 else rolls those guys anyway... :P


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Yep. It's a bit different. lol I've only been in a couple of these pbp games, but I've seen it handled a few ways (I'm sure others here might have better suggestions too).

The way the dm in my other current game handles it is that we (or he) rolls individual initiatives at the beginning of combat. Then everyone posts their actions for the round, doesn't really matter if they post in initiative order. Then after actions are declared, the DM makes a post, recapping the round in story form, and this is where he takes into account initiatives for when things happen and take effect. It has worked well for our group I think. If someone's busy and can't post, it doesn't hold up the others that much. It's probably a bit of work for him though, and we do have a slightly smaller group of players than we do here.

Honestly though, I was more concerned if you were thinking of averaging the modifiers and using that. If we went that way I might want to repick my feat. lol

If we average the rolls though, I can live with that. In the long run, the dice will end up playing a larger part in the results than our modifiers will. It still weakens my feat choices, but not quite as badly. Like I said, I can roll with it, if that's what is decided we'll do.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Whoops. Face ninja'd me. :)


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

/throw smoking grenade on the floor

Puuuuffffff

Yes but you said it in a much nicer way, damn my broken english.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i have been running it with the average in a couple of games, and honetly the high init mod people have rarely been pulled down. MAybe it is luck but in the two games I run or have run for more than 2000 posts the heroes have gone first 60 or 70% of the time ,even with people with +0's

I think in the end it does not matter all that much though yes with a +9 you will go last more often than you would otherwise, but I have found not as much as you think.

I have also seen it done in groups IE

Group 1

Frank Sam and Jill go

Group 2

Orc 1 and goblin 1

Group 3

Jay and lucy

Group 4

Orcs 3-5 and Goblins 2-6

Group 5

Dave

ETC. It works well, but often combat slows waaaaay down.

But as with everything else whatever the group wants to do

Dark Archive

I think I will wait for some more of our players to chime in before I make my final choice.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

After pondering on it a while and throwing it around in my head, I'm going to respectfully withdraw from this PbP. This is nothing to do with the other players, and 100% to do with myself - as I don't think my playstyle and character are going to work well within the party and other players in the PbP.

I apologize for the disruption and to back out so soon after having started, and wish you well in the future.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

1) Init method - I don't care. It is a simple mechanics thing. Mechanics are a tool to help find out where the story goes. The story is more important.

2) Thrymr leaving - Disappointing. I don't think the displayed play styles are incompatible. Yes your character is like an aggressive dog running towards a perceived threat, but that can be just as entertaining and will create story elements that some of the other characters never would.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Hey, splitting the coin 6-way is better than 7 - am I right?

Also, remind me to get my hands on a chain shirt once I can afford one.

Dark Archive

1) that's where I am which is why I am willing to go with the group on this.

2) I am sorry to see him go and wish him the best and should he change his mind he is welcome to come back.

@ Mark how would you like Thyrmr to exit?

Dark Archive

7 not 8 Mier lol.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Oh right! My bad, didn't see Alexandyr's face on the map.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7
divineshadow wrote:
@ Mark how would you like Thyrmr to exit?

Any which way you like really. Whatever you think will be least disruptive to you continuing.

Dark Archive

As thrymr hasn't acted in combat I think I am going to retcon to him getting ill and being forced to return to town before the carriage was opened. Any objections?


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Awww that's too bad. I kinda liked Thrymr! He was very interesting. Very well done portraying the whole 'viking mercenary' vibe.


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

So round 2? And what did we decide about init?

Dark Archive

It was. And I thought the personality conflicts IC would have been awesome to watch. Okay zombies have moved Mier has gone so everyone else your up.

Dark Archive

Alex you forgot your dmg bonus from Aldiran on those rolls. Which makes them just enough lol.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Oops. I gotta pay better attention next time. Can't short our enemies damage!

Dark Archive

Okay so you guys can barely find the forest for the trees lol. What about the rest anyone else searching anything?


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

I'm guessing no magical auras nearby then?

Dark Archive

Don't think so but lemme pull out my tablet and double check.

Dark Archive

Just so you know you had to chip the man's frozen hand off the hilt of that sword and I'm gonna need to see a reasonable idea on the breastplate. Lol.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Well...I guess we can continue chipping.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren will light a torch from his pack and use that to melt the ice.

Dark Archive

Works. And speaking of work I'm off til wensday wooo.

Dark Archive

There is no map for this one. Its just described as I put it.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

ok then as stated for me as well :)

Edit: For future battles i have put the map link into my profile you will see it just before Inquisitor any one can edit it at any time. I will try to keep our marching order correct as well.

Dark Archive

Does that work for every one? And who is the first in order Dorvren?


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i dont know. right now it is stolen face, but I did that. No one has made any adjustments to it.

Dark Archive

Okay was trying to figure if it was left to right or right to left lol. That would sorta help people making adjustments. And will wait for everyone to okay this before we proceed. In retrospect I should have asked you guys this much sooner but used to my home group who has a standard order based off function of characters.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Grimgisli's location is reasonable. He would probably hang back just a little more than you have him, as a combined result of delaying to take notes for his mapmaking and trying to do things to obscure the group's trail some, anyway.

That kind of thing happens when you put a hunter in the back of the group. That's why you put him there, right? <eg>


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

yes, but go ahead and move yourself. to however far back you would like and I will know for the future

Sorry I must not have been clear. i apologize. All of you can move your tokens. Just left click and drag, you can also resize if you need to.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Can't find the map, but I can follow behind Stolen.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

look above my avatar.

directly above my hat is says 10/10 then directly above that it says "Map Link" click on that


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Look at any post by Dorvren. Just under the Skills: spoiler is an active link labelled "Map Link".

Edit: Ninjaed!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

currently you are second in line.


Male Fetchling Magus 1 HP 7/9 | AC 16 | T 12 | FF 11 | CMB +1 | CMD 13 / 11 T | F +4 | R +2 | W +3 | Init +2 | Per +1

Perfect!

Dark Archive

Okay now that's three now we just need everyone else to chime in.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Looks fine to me


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Good to me, as well. Btw, this new work schedule sucks that I'm on. Training schedules are not all they're cracked up to be. :/

Dark Archive

I know what you mean at alex.

Okay so for this we are gonna move Grim up to the front and then it happens....


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

The order looks perfectly fine to me people. Actually... Wait, we are moving right to left? Aldiran is not a combatant to be in 3rd place marching order :/

Changed the position.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Would also be ok in swapping with Dorvren.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
divineshadow wrote:

I know what you mean at alex.

Okay so for this we are gonna move Grim up to the front and then it happens....

That works for me, too. Ranger on point or as rearguard. Both make perfect sense.

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