Smaug the Terrible
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The way I am wanting to play Cicero isn't as much into the killing aspect. He is just plan ole crazy. He is crazy, but not a murderer. I'll change his back story a bit to make him a little more "nicer" but is it ok if he stay Choatic Evil? I won't work against the group but some of the ways he shows his alignment is to cause enemies to go crazy for Lamastu.
Edit: I'll change my stance to Chaotic Neutral and his backstory is being rewritten
LazarX
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4d6 ⇒ (2, 4, 2, 1) = 9
4d6 ⇒ (3, 4, 4, 1) = 12
4d6 ⇒ (2, 2, 3, 2) = 9
4d6 ⇒ (4, 4, 3, 6) = 17
4d6 ⇒ (5, 2, 5, 1) = 13
4d6 ⇒ (5, 6, 2, 2) = 15
4d6 ⇒ (6, 4, 6, 3) = 19
I'd be looking at making either a Hedge Witch or a Winter Witch, Half-Elven in lineage. details to follow.
Raw Rolled stats, 8,11,14,12,13,16
divineshadow
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Dear lord paladins everywhere gonna be hard to pick lol. Barvo looks good with your other stuff should be an interesting guy. Go ahead with your crunch
You too everyone else I have responded too. Though Arkwright and Smaug might want to change their characters to a more heroic perspective to better thier chances.
Smaug the Terrible
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Looking through the Alignments Neutral might be the way to go. Showing no care towards what side they are on. Now Cicero's insanity isn't that of a murderer but more of someone who has seen into the pits of the outer plane. He has seen the nameless terrors that wait in the void. Kinda like a time lord, they look in the heart of time. Some like the Master go crazy. Cicero is that kind of crazy.
Revised backstory:
Cicero, where to begin? A gnome born into a cult, quick to succumb to madness. Not very good chances to become a great guy. Since Cicero was a child he always wanted to be a king. Seeing as how he wasn't born into a royal family, (being in the church of Lamashtu is also kinda frowned upon for kings) and adoption isn't an option, he decided to make his own path. King would be impossible, but noble could be achieved. So Cicero set off from the sanctuary of his faith to use his persuasive skills towards his goal.
Cicero set his eyes on Cheliax, somewhere somewhat accepting of his faith. Sadly for him the noble families there are tight. With some time and research Cicero was able to slip into the family of Sarini without anyone bating a eyelash. Second cousin of a sister thrice removed. Rodderick Sarini was the name and politics the game. Lucky for his natural affinity to pranks Cicero fit in the Sarini just fine. Until Count Lufyer Pegustin Sarini found out the truth. Now Lufyer hated Cicero since the day he arrived, something about a certain prized horse disappearing only to be found days later completely shaved. After Cicero was found out he was arrested and sentenced to execution.
One day when he was being fed his meal the guard reported him missing from the cell. When the guard opened the cell door he searched the cell but to no avail. Until the door closed behind him and he could hear footsteps speeding away. The whole prison was searched but no Cicero. Cicero had used one of his talents learned in the temple to slip away completely unnoticed. Knowing who had accused him (and was correct in the accusation) Cicero vowed revenge in the future. Seeing diplomacy between Cheliax and Taldor being weak Cicero took a chance to hide there until things blew over, maybe giving Taldan politics a try.
Cicero has since learned that the temple his parents lived at was searched and his parents were taken captive to pay for his escape. Cicero has vowed to free them when he has the tools to get inside Cheliax and the prison. He also has realized that he might need some serious fighting types to go into the prison with him. Hopefully his fast and persuasive words will gain him some friends, a word not common to his tongue.
Also thanks for the tip about the dice rolls. I will use it in the future.
Algar Lysandris
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uptated list
Algar Lysandris: magus or divine (oracle or druid) (but i can pretty much play anything)
Mark Sweetman: Fighter
Aardvark Barbarian: Oracle
Dorvren: Inquisitor of Brigh
Cuàn: Monk
Lecloront: Druid
GM Arkwright : Wizard
Aldiran Teldessar: Bard / Oracle (Life)
Cicero Halungalom : Oracle of the Dark Tapestry
Theodric Milan: Aldori Swordlord ?
Barvo Delancy: paladin to Erastil- Divine archer
Lecloront: Inquisitor
Dorvren: Inquisitor
Merck: Oracle (Lore)
LazarX: Witch (winter/ Hedge)
so:
1 Ftr
3-4 Oracle
1 Barb
1 Monk
1 druid
1 Wiz
3 Inquisitor
1 Paly
1 Witch
1 bard (or zero)
Merck
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Here is the concept for my viking oracle to go with the dice rolled. Please let me know if it suits the story you had in mind for this campaign DM.
Description:
He once had a family, a past and a future. But those things are of no consequence to Stolen Face anymore, he lives now only for the present. Or at least that is what he likes to believe. He is known to have served in many mercenary companies over the years and now works for the Taldan Empire. One can infer from his strange accent and manners that Stolen Face is an ulfen from the Lands of the Linnord Kings but he will not freely admit to neither. If hard pressed he will only say he was once called Egil.
Tall and broad he still wears the furs and clothes of the northern people and a mask, always something to cover his ruined face. His head, neck, upper torso and hands all carry deep burn scars. What is left of his voice is a crispy ruin of hoarse wispers. The few parts of his body still possessing intact pale skin are covered with blond body hair.
Backstory:
In the frozen north the bravest warriors hunt down an ancient draconic beast called the Linnorm. To bring a head of such monster to town is to become king. That was the tale of Egil's father, the proud Ingimundr the Unruly, King of Bildt.
Because of his father position Egil had the best education his people could provide. By childhood he was already well versed in the legends and lore of the north. He was a strong teenager, as quick with his wits as with a spear. His handsome looks and honeyed words had no problem winning the heart of any girl he desired. He became arrogant, cocky and vain.
But the kid also had a natural aptitude for magic and that was the leverage the other boys found to get back at him. Moved by envy an superstition the other children called him fey blooded, warlock and cursed his name by his back. He pretended that it did not affect him and used his position to humiliate his rivals. He would say that the others opinions were beneth him but deep down it teared him apart. He clearly was their better, why couldn't they love him like they loved his father?
When adulthood came Egil left to hunt down a Linnorm, his father was getting old and he could not risk losing his status to some upstart no-name adventurer. Those are after all the ways of the northern people. But for the prince of Bildt any beast would not suffice. He needed to prove to everybody once and for all his complete superiority.
So the young viking left to hunt Fafnheir, the king of Linnorms. He would show them all his worth and rub it in their faces as he became the new king of all the land. After weeks of tracking and stalking he finally found his prey. The battle was fierce, and quick.
In the frozen north the bravest warriors hunt down an ancient draconic beast called the Linnorm, only the lucky ones die from the experience. Maimed, burnt and broken down Egil's body lay in the freezing snow in defeat as the huge beast circled him. He closed his eyes praying for a quick end. His skin felt the drops of the beast's burning blood dripping from the few injures he managed to inflict, it's warm sulphuric breath. And then a huge forked tongue as it licked the ruin of his body a couple of times.
Time seemed to stress to an eternity until suddenly Egil realised he was alone, the monster had gone away leaving him there. Even the Linnorm despised him. He wept and waited for death to come. But his broken body refused to give in. So much pain and he could not make it stop, even the snow burned like flame.
The warrior stayed fallen on the floor, feeling the linnorm's blood running in his veins mixed with his, burning him from the inside as it gave him strength. Eventually he crawled away to the nearest farm, then to the nearest town and finally as far away as he could get. He could not face his father, he had no more home or family, only dishonor. Gone were his arrogance and clever words. Egil became a taciturn man, depressed and prone to bitter moods.
He started working as a sellsword, courting death on every opportunity. Over the years his wounds healed and he adquired new ones. The job allowed him to forget his past, drowning it in blood and ale. The pay is good and by now despair is already an old friend.
Cutler
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4d6 ⇒ (6, 5, 2, 1) = 14
4d6 ⇒ (5, 2, 6, 5) = 18
4d6 ⇒ (4, 5, 3, 6) = 18
4d6 ⇒ (5, 4, 6, 2) = 17
4d6 ⇒ (6, 2, 5, 3) = 16
4d6 ⇒ (2, 3, 4, 5) = 14
4d6 ⇒ (4, 3, 4, 4) = 15
Guess that means 30, huh? Mind if I reset it to 25? 30 seems excessive.
If it's not too late to submit a character, I have a Magus in the works. Concept will be up shortly.
Merck
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Goals
Fame and glory. While he will not admit it a big part of the spoiled prince he used to be still lives inside Stolen Face and he would like nothing more than to be regarded an remembered as much as his father.
Fears
Despite wishing his miserable existence to end Stolen Face fears to die unknown, to waste his life as he has wasted his health and youth. To fail one more time. To live and die just like another countless peasant.
Acquaintances
Ingimundr the Unruly, King of Bildt. Believes his son to be dead. neutral
Duke Narsius of Zimar, currently employer. Hired the Ulfen as bodyguard.Ally
Shadfrar the Brown Bear, shoanti mercenary. Former boss and commander of the Bloodied Blades, a mercenary company based in Oppara. They had a strong argument about due wages and parted ways as enemies. Stolen Face now works as a freelance bodyguard. Rival
divineshadow
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@Everyone please list goals, fears, ally, acquaintance, and enemy in your profile please. I will most likely be using them at some point. Thank you.
@Merck nice
@cutler 13 16 15 15 14 12 would be your scores that's over a 30pb they remain as they are. The padding to a 30pb was because two or three people had doubled a 20pb and most were rolling close to thirty.
| Caldrian Mier |
Cutler's Entry
If Fetchling isn't allowed, let me know and I'll rewrite his story.
Name: Candrian Mier
Race: Fetchling
Class: Magus (Bladebound)
Alignment: Neutral Good
Abilities: Str 13, Dex 15, Con 15, Int 16, Wis 12, Cha 14
Background: As an infant, Candrian Mier was given to one of the winter witches of Irrisen by his parents. Who they were or where they hailed from, his master Njalintha did not know - only his surname would be proof of his lineage. In reality, his parents had fled from the Shadow Plane to Taldor in an effort to escape Shadow Absalom, for a crime they never committed. Mier, his family, had always been respected members of the city - but a rather ambitious family had managed to lay the blame of a vicious crime upon his parents' name. As an infant, Candrian traveled through the planes to reach Irrisen, and only a few days after his parents left him in the care of Njalintha, assassins found and slew both his mother and father.
Candrian grew up to be a quick-witted, adept and charming young man - able to master many tongues and enjoyed card-games more than anything else. He made a decent profit gambling with traders and the like. Though his fetchling heritage was evident in his pale, colorless skin and hair - he dyed his hair deep black and his charming smile brought the warmth to his face that his skin could not.
As an adult, Candrian drifted further away from Njalintha's teachings - seemingly enchanted by the call of the planes. He learned what he could from his master, but eventually failed as an apprentice wizard - and sought out to walk the lands on his own. He visited many a town and learnt many a language from distant travelers - absorbing what he could from his deep interest for other people and their cultures. Above all, he respected and cared greatly for the deity known to many as Cayden Cailean - and sought to master the Rapier in his deity's honor. Luckily for Candrian, a game of cards ended in his favor - and his price was to be taught the skill of swordplay from a skilled practitioner.
Having traveled far and wide, Candrian has now made his way to Heldren - in search for fame, glory and knowledge - in Cayden Cailean's name.
Personality
Candrian is a charming individual, and few notice his heritage through his well-dressed, calm and kind demeanor. He is skilled in both the art of swordplay and arcane - and eagerly displays his skill at both. An avid gambler, Candrian loves nothing more than an evening of cardplay with whomever wishes to sit with him. Though he usually cheats, he is not a sore loser - and gladly pays what he owes.
Appearance: This is how I picture Candrian.
Traits: Fast Talker, Ease of Faith
Campaign Trait: Failed Winter Witch Apprentice
Goals: Candrian has a thirst for learning more, whether it be swordplay, arcane arts or knowledge of the planes or the arcane. In addition to this, Candrian seeks companions, adventure and stories to tell around the cardtable.
Fears: Candrian fears death more than anything. An early death before he has seen what the world has to offer. An unworthy death in Cayden's eyes. A death before he has done what his heart desires.
Allies/Acquaintance:Njalintha, a winter witch native to Irissen. Not entirely sure what you meant here.
Foes: Those who seek to mistreat others, those that seek to hurt others, tyrants, evil-doers, murderers and the like.
| Cervin Kelinson |
Updated information for Cervin (included in character sheet) to fit your requirements better:
Goals:
1. Cervin feels a strong kinship with rural communities and is driven to help them where he may.
2. Cervin is possessed of strong wanderlust. He wants to see all of Taldor that he can.
3. Cervin is dedicated to destroying evil wherever he finds it, sometimes to his detriment.
Fears:
Cervin is near-fearless in the face of danger. However...
1. Cervin is afraid of being chained, caged, or confined in any way.
2. Cervin does not care for the politics of Taldor, but is afraid for the future of his crumbling homeland and its petty nobility.
3. Cervin does not want to leave Taldor, and is afraid of the larger world.
Ally: Cervin is known and well-liked throughout much of rural Taldor. However, his mentor is a middle-aged half-elven travelling priest of Erastil named Ysania. As she swore him into the service of Erastil, he is forever indebted to him, and she considers him a favored student.
As well, Cervin's family is still alive and well. He has a father named Sterlan, a mother Isabel, and an older sister Aerie. All of them live as hunters in the Verduran Forest.
Acquaintance: Cervin has occasionally run in with a travelling sellsword named Daenar, a tough, rugged man who finds work where he can. Cervin's altruistic manner and Daenar's mercenary outlook has not made them friends, but they have worked together and know each other.
Enemy: Cervin has also made several enemies over his time going around and helping out with towns and any number of them may still have grudges. Most notably a halfling gangster and extortionist named Snedley Silversleeves. Snedley's hired thugs and incredible amount of blackmail had the town under his thumb. Having roused the populace, Cervin defeated Snedley and his goons, and spared the halfling from the angry mob. Snedley fled in shame, and has sworn revenge.
divineshadow
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list
Divine
Lecloront druid
Cicero orcale
Aldiran Oracle
Merck Oracle
Melee
Mark Sweetman: Fighter
Aardvark Barbarian: Oracle
Cuan monk
Theodric Swordlord
Adrvark barb
Mier
Ranged
Dorvren: Inquisitor of Brigh
Cerven Divine hunter
Arcane
GM Arkwright : Wizard
Lazar witch of some sort
Undecided
Algar
This look about right to everyone? If I missed you please let me know or if I have you miss listed.
| Caldrian Mier |
You seem to be missing Caldrian from the list, if I am not mistaken.
Took the liberty of finishing the crunch already, I simply love creating characters. It's a curse, I tell ya!
Ally:
During his travels, Caldrian came upon the small town of Ortalaca on his journey towards Heldren - where he quickly found his way to the local tavern. Within sat a gambler he had heard about, a man named Jorvial Solryn. Word had reached his ear that this man was masterfully skilled with the Rapier and a vivid gambler - just what Caldrian was looking for. The two gambled for a while, and the young fetchling lost many a hand to Jorvial's skillful play. A bet was made, not for coin nor items - but for Jorvial's tutelage of the young man. Should Jorvial win, Caldrian would give him all the coin he had collected through his travels.
Accepting the offer, they played one last hand with Caldrian's rigged deck.
Baffled by Caldrian's sudden turn of luck - Jorvial humbly congratulated the young gambler for his skill. Alas, Caldrian revealed the truth and that he had played Jorvial for a fool - and soon the aged swordsman drew his blade. The two exchanged blows for a while, but as sweat dripped to the floor from Caldrian's forehead - Jorvial halted his barrage and smiled. "And so ends your first lesson."
Jorvial taught Caldrian many things, not only swordplay - and the two soon became fast friends.
Acquaintance:
On his journey, Caldrian came upon the site of a burnt carriage. Bandits had slain most of the travelers, yet one remained - whimpering beneath the carriage in a hidden compartment well-suited for a small creature. Caldrian escorted the gnomish man back to the nearest town, where he revealed himself to be a traveling merchant named 'Lorin Twicefold' - known for his harsh prices and ruthless bargaining skills. Caldrian and Lorin parted ways soon after, and though they never became friends - Lorin would not forget the young boy for his kindness.
Foe:
Caldrian grew up alongside Marcin Brinth, a young and ambitious man that had sought to become a winter witch purely to increase his power for his own purposes. The two where bitter rivals from the very beginning and Marcin could never grasp how Njalintha could favor Caldrian over him - even after he became a full-fledged winter witch while Caldrian did not.
Like his rival, Marcin eventually left the winter witches behind - to seek more knowledge to increase his growing power. But first, he sought to find Caldrian - out of Njalintha's reach; to show him one last time who was truly the most powerful of the two.
| ShadowyFox |
This is the water singer, but now I'm not so sure. I'm thinking savage skald might be a better fit for the group, though, regardless who is in. I've never played or read Reign of Winter, so I have no clue about that one.
| Aardvark Barbarian |
Working an odd shift, so I will have my character fluff up in a couple hours.
I just wanted to clarify the list
You have me as Oracle under melee, then a little further down you have me under melee without a class. I think the Oracle was a correction, because I don't think it was there last time I checked the thread, but I won't really be a melee character.
Dylos
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4d6 - 3 ⇒ (6, 4, 3, 3) - 3 = 13
4d6 - 2 ⇒ (6, 4, 3, 2) - 2 = 13
4d6 - 1 ⇒ (2, 3, 1, 5) - 1 = 10
4d6 - 1 ⇒ (3, 6, 4, 1) - 1 = 13
4d6 - 3 ⇒ (3, 4, 3, 5) - 3 = 12
4d6 - 2 ⇒ (3, 6, 2, 6) - 2 = 15
4d6 - 1 ⇒ (3, 1, 1, 1) - 1 = 5
So 15, 13, 13, 13, 12, 10 that's a 18pb so looks like I have to bump that up to 30pb right?
Would you mind if I ask your reasoning on why gunslingers are not allowed? I wouldn't normally ask, but Reign of Winter has guns in a later book. Would it just be no gunslinger to start, or no guns ever?
| gyrfalcon |
Just looking through the Player's Guide, lots of ideas bubbling.
Let's start with some rolls though:
4d6 ⇒ (4, 4, 1, 4) = 13 =12
4d6 ⇒ (4, 1, 2, 1) = 8 Drop
4d6 ⇒ (3, 1, 2, 4) = 10 =9
4d6 ⇒ (5, 4, 6, 6) = 21 =17
4d6 ⇒ (3, 1, 5, 4) = 13 =12
4d6 ⇒ (1, 5, 4, 5) = 15 =14
4d6 ⇒ (2, 6, 1, 1) = 10 =9
Point buy ==20, so 10pts to play with. Fluff coming next...
| .Morrigan |
Rolling to see what I get:
4d6 ⇒ (1, 6, 3, 4) = 14-> 13
4d6 ⇒ (1, 5, 1, 6) = 13-> 12
4d6 ⇒ (6, 6, 5, 2) = 19-> 17
4d6 ⇒ (2, 1, 2, 6) = 11-> 10
4d6 ⇒ (2, 3, 1, 2) = 8-> 7 - dropped
4d6 ⇒ (4, 3, 5, 6) = 18-> 15
4d6 ⇒ (3, 6, 2, 3) = 14-> 12
So if I added right, that's 27 point, so I'll add 3 points.
I had a witch character I had hoped to play in another RoW campaign, but it recently imploded due to time constraints soon after the group left the starting town. Here's a taste of her backstory while I work on rebuilding her for this campaign submission. Will have the crunch and additional fluff up either tomorrow or Thurs. :)
When I first awoke into this world as I am now, my memory tells me of a vague feeling of numb coldness, as if I were aware of someone else shivering, but not really feeling it myself personally. The next I remember is a fleeting impression of looking up; as if from lying on my back and staring up at the sky - glimpses of a pale, ghostly moon overhead, etched and framed by bare winter branches. The sensation of something skittering by next to my ear, then darkness as my eyes closed once more.
The next I awake it is with a sudden start, my throat closing as I claw for breath. Wide eyed, I look down to see the scorpion. It strikes. Searing pain, I can’t move. It is then that I hear the mournful cry of wolves in the distance, but drawing nearer.
It skitters across my chest, the curved tail of the scorpion brandished threateningly, or so I think. I feel its poison course through me like fire. I twitch, muscles long ago atrophied from the cold come to life. The wolves cry again. No, not wolves, much worse than mere wolves. And very near now. I scramble to my feet, the shadowy forest lurching and spinning dizzily around me. I take a step, then another. A third, and I am running. My clothes catch and are torn by clawing branches that reach for me. The scorpion grips me, claws digging into my shoulder for purchase. I pay it no heed now. Odd, that.
The shadowy hounds chase, drawing nearer, nipping at my heels. One of the beastly creatures lunges for me, teeth bared and reaching for my throat. I scream, falling backwards, tripping on something in the dark. The beast lunges, jaws reaching when suddenly, everything goes still. Not a sound, not even the wind. The beast hangs suspended in midair, its fangs gleaming in the moonlight. Just as suddenly, the beast ‘poofs’, drifting apart as if mist dispersed in an instant by the sun. I feel laughter, amusement. I can’t tell if it is someone nearby that I hear or if it is my own laughter, echoing within a mind overwrought.
“You are not done as yet, Morrigan.” The voice is deep, resonant. I frown. That is not my name. I open my mouth to say as much, frown again. I can’t remember my name – I can’t remember anything. My throat goes dry.
“Go, you cannot stay here. Your moment is passing and soon gone.” The voice commands, and then it also is gone, like time past. I feel suddenly empty. My knees are wobbly. Who am I? I wonder, a moment of panic gripping me. Movement grabs my attention. A flutter of wings as a crow stares down at me from a branch above. Dark wings, dark words. The phrase leaps into my mind from I know not where – an echo of a forgotten past. It is the only thing moving now in the dark night. It… and me. The crow opens his beak and croaks. “Mooor!” I blink, staring at him. He cocks his head to the side in the manner of birds, his eye unnaturally upon me. “Mooor – a pause – eeKan!!” I run, fleeing as the crow mocks me, his raucous croaks pursue me into the night. “Moooreekhan Moooreeegan… Mooorighan…. Morrrigan!!”
******
Serte - Morrigan now - was born to a nomadic Kellid household in the Realm of the Mammoth Lords. Her childhood was much as one would expect of that people. Her father was a hunter of the tribe, her mother a herbs-woman.
When she was thirteen or fourteen, her clan was traveling perhaps too close to the border of Irrisen, for her ‘caravan’ was beset upon by shadow fey. Serte was separated from the others, chased by the fey hounds, and became lost in the events described above. Lost in more than one way, for she has no recollection of who she was before the mysterious ‘voice’ interceded(?) on her behalf. The first conscious memories she has is that of waking in the forest. She has an awareness that there was a life before, but of that life, there is nothing, live voids in her mind. However, sometimes she will just happen to –know- things without knowing how she knows them - random bits of knowledge that will pop into her mind, when she doesn't concentrate too hard. She gets dreams, often nightmares, but also sometimes images, feelings, impressions that skim the surface of what might have been, but they thus far have skittered away as she tried to focus on them.
The ‘voice’ has not since made itself known, and what he might be is as much a mystery as everything else. A god? A spirit or ghost from her past? Or another of the denizens of the shadowy fey realm? Only he can say.
divineshadow
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list
Divine
Lecloront druid
Cicero orcale
Aldiran Oracle
Stolen face. Oracle
Ardvark BarbarianMelee
Mark Sweetman: Fighter
Cuan monk
Theodric Swordlord
Mier
ObernardoRanged
Dorvren: Inquisitor of Brigh
Cerven Divine hunterArcane
GM Arkwright : Wizard
Lazar witch of some sort
MorriganUndecided
Algar
Gyrfalcon
DylosThis look about right to everyone? If I missed you please let me know or if I have you miss listed.
There updated
divineshadow
|
4d6-3
4d6-2
4d6-1
4d6-1
4d6-3
4d6-2
4d6-1So 15, 13, 13, 13, 12, 10 that's a 18pb so looks like I have to bump that up to 30pb right?
Would you mind if I ask your reasoning on why gunslingers are not allowed? I wouldn't normally ask, but Reign of Winter has guns in a later book. Would it just be no gunslinger to start, or no guns ever?
Yes and just to start. I am going for a certain feel/flavor at the beginning and feel the loud crack of gunpowder would mess that up same with the other classes I blocked off.
Lecloront
|
Goals: First would be to get revenge against the winter witch, but he is not an evil person that would just seek revenge just like that. After reaching the north, he uncovers the mysteries of these winter witch and during his travel, he meets other people whom share the same goals. In regards to him being a druid, as long as you don't kill plants and animals for fun, he is fine with it after all somebody needs to eat. He doesn't like disrespecting the remains of whom he kills, be it a witch or an animal. In his mind, something or someone drove these witches into doing these things and that's what he want to uncover and stop. With the animals, he thinks that at least give the animal a proper send-off, it gave you food and other things so that's the best thing you can do in return right?
Acquaintance
Friend: none really, the shoantis are the most sociable but it's really only to survive, not to mingle. He might make a few on his journey but that would be his first.
Ally: I guess you can say the market owner and the farmers. Farmers usually asks druids for weather prediction and stuff.
Enemy: Witches of course, or whoever orders them or controls them, hunters.