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Q1: In PFS, the conclusion says all the dead PCs can come back to life.
Q2: Can they still get 2PP ? All Sage jewel are intact. RAW, the answer for the above two question.
MA FAQ indicates that there are 2 ways to overcome DR/epic, with a temporarily +6 enhancement weapon or with a +6-equivalent magic weapon. The latter is a special rule, which is presented in Mythic Adventures, which is absent in Additional Resources. Does it make any difference to the latter way to overcome DR/epic? Does it still effective?
S03-16 boon Averted Mauling grants an non-magic item up to 400gp, but PC has to go to Ustalav. Does it require a module happen in Ustalav, or any downtime can fullfill the requirement? Averted Mauling: Averted Mauling: By saving the half-elf courtesan Markov Rutowski in Ardis, you gain a political favor you can trade in while in Ustalav. Within the Immortal Principality, you may trade this political favor for any non-magical item worth up to 400 gp, including but not limited to masterwork weapons and armor and courtier clothing and jewelry.
Star Watcher wrote: Astrology (Su):...A star watcher’s horoscope is always keyed to a specific creature that must be willing and present when the star watcher prepares the horoscope. Only the creature to which a horoscope is keyed can activate it and be affected by it... I used to think, the Astrology has to keyed to a specific creature when character got Star Watcher level, and all horoscopes only affect one specific creature and can not change even in another adventure, which is not suit for PFS. A friend in Forum told me, it not the Astrology keyed to a specific creature, but the horoscope, which means a Star Watcher can decide whom to "keyed" when he create it. So horoscopes can affect different creatures. The following understanding is better, right?
The Definition of Throw Splash Weapon says, a Throw Splash Weapon has to have a major target, the splash to nearby creatures, while Perfect Ice can not aim at a target. On this point, Perfect Ice is not a Splash Weapon.
This issue is related to some other rules, such as, Can Perfect Ice be mixed in Focusing Flask? I tend to think Perfect Ice is not a Throw Splash Weapon.
Auras rules seems to be vague and ambiguous.
Fear Aura wrote: Fear Aura (Su) The use of this ability is a free action. The aura can freeze an opponent (as in the case of a mummy’s despair) or function like the fear spell. Other effects are possible. A fear aura is an area effect. The descriptive text gives the size and kind of the area. Firstly, the Saving mechanism. I don't when should I make the saving throw, each time I enter the area, or each round I stay in the area. the Fear Aura does not define it, so I search among all auras and find out that some auras are "once", and some others are "each round", such as Subsonic Hum(60 ft., DC 22) of Carnivorous Crystal. So I can not find any general rule. Secondly, the Duration and Range. IMO, if the text gives an duration, as long as I affected by the aura, the effect should last for the duration no matter I stay or leave the area. Despair Aura (30ft., paralyzed for 1d4 rounds, Will DC 16 negates) of Mummy is this Type. If the text does not give duration, the duration is permanent and the range should only within the area. Fear Aura (30ft., DC 17) is this type. However, Fear Aura (30ft., DC 17) triggers a lot of different opinions in my group. Some insist the duration should function as Fear spell, and there are three different opinions thereinto, the Panic last for 1 round, for 7 rounds (the min CL of Fear) or for HD rounds. the above three all insist once affected, the Panic is still effective even the outside the area. We have at least four different judgements on Aura Fear, and none of us can find solid textual evidence about it. If no further demonstration, Each GM will go his own way about it.
CRB FAQ wrote:
Some PLs in my group doubt whether the "and so on" includes alternate racial traits, feats or spells. The focus is on Moonkissed, an alternate racial trait of elf, secondly is on Blend, a ARG spell only access to elf.
B1 305 wrote: Vulnerabilties (Ex or Su) A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or failure. (1) Acconding to the bold part, several players insist the additional 50% damage of Vulnerability should not be halved by successful saving. I don't think so.(2) When interact with Protection from Energy and Resist Energy, which goes first?
PFS FAQ says
Does it means the caster can not skip the spellcasting prerequisite for DC+5 ?
Is there any place I can see all the Evergreen Scenarios in paizo? I used to see pittsburghpfs. However, when I report the game of #10-08: What Prestige is Worth last week, paizo told me it's replayable, which is not shown on pittsburghpfs. The List upgraded?
Activating a scroll is just like casting a prepared spell, so the scroll-wielder can casting defensively or casting in a horrible environment. When a PC without spell ability use UMD to activate scrolls (DC = 20 + CL), how does he dice Concentration check when casting defensively or casting in a horrible environment? Concentration check = d20 + CL + spell ability score modifier,while the wielder has CL, and she doesn't know which mental ability score to use. some PL state, Activating a scroll by UMD always use the scroll's Concentration check. In PFS, it's the lowest ability score and CL. But I don't agree with it. IMO, it should dice the wielder's Concentration check, but I don't how to deal with when using UMD.
Dimensional Slide wrote: The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal. 1, "Dimensional Slide does not provoke AoO". It is include or exclude the starting square? When a creature within an enemy's threaten area use Dimensional Slide to get away, will she provoke AoO? 2, When sb. is grappled or entangled in ground, can she use Dimensional Slide to get away?
Normally, who stands higher, who get on higher ground bonus.
If I am GM, I will say they both get on higher ground bonus, because when calculating attack, Large or larger creature can choose any one square it occupies as its attack start; when calculating be attacked, the attacker can choose any one square the taller occupies as its attack target. The taller can attack from the higher cubic square, while the meduim can attack the lower square (the foot of the taller), so they both get on higher ground bonus.
I already known the rules of Archetype Stacking, such as
Here is the issue. Bard archetype Thundercaller replaces 5 sub-features of Bardic Performance: inspire competence, suggestion, mass suggestion, dirge of doom, frightening tune. Sorrowsoul alters bardic performance in written. So, RAW, it's clearly a PC can not take them at the same time. But a PL states Lyric Sorrow(Sorrowsoul's feature) "actually" only alters 3 sub-features: inspire courage, inspire greatness, inspire heroics. It does not touch the other sub-features or the entire Bardic Performance. My question is, firstly, can we explain Archetype rules by "actually", not in written?
The boon Faerie Dragon Improved Familiar of S04-05 grant access to:
Spoiler: Faerie Dragon as an Improved Familiar with prerequisite that the master's alignment should be within one step to CG. While, the Improved Familiar Feat's requirement is "up to one step away on each alignment axis". So the two prerequisites are the same (just different statement) or the boon's is more restrictive?
Dimension Door states, "After using this spell, you can't take any other actions until your next turn." It is to prevent quicken Dimension Door and full attack. Now, 2 melee-Dps. delay to the position just behind the wizard, and the wizard teleport them to the square adjacent to the boss, letting them make full attacks. It's RAW ok, but might be contrary to the D-Door's intention. What if we count the rule as everyone who teleported by D-Door can't take any other actions until caster's next turn? Is it better?
One of my PC carries 3 GM Chronicles of Dragon's Demand in Campaign, the first one is in normal track, the second one is in slow track, the third one I havn't seen cause his PC has not reach the lowest level and the last one (the extra chronicle) is in normal track. I am confused with this. Is it ok?
COOPERATION CRYSTAL can serve as an additional material component or focus. If PC can select as her will, no one will choose material component to cosume it.
Bestial Rags wrote: These tattered and ragged garments extend the duration of a shifter’s bestial transformations, allowing her to shift into her aspects’ minor forms for 5 additional minutes per day. Each set of bestial rags is also tied to a specific aspect, typically being made of the hide of that creature and embossed with crude pictograms of it, allowing a shifter to assume that aspect’s minor and major form, as appropriate for her level. If the shifter already has the ability to shift into that form, that aspect’s major form functions as if she were 2 levels higher. Tied to a specific aspect means you have to choose one aspect, such as bat, bull. Fey apect is a kind of Aspect and Fey Shape is the major form, right? The issue focus on the second ability: the major form 2 levels higher.
PFS clarification for Kingmaker wrote: Alternatively, if you are participating in the Kingmaker Adventure Path with an ongoing group undertaking the entire, six-chapter campaign, you are playing in Campaign mode. You may receive credit for playing the sanctioned portions of the adventure as if you had played a pregenerated character. In this case, GMs running the Adventure Path are not bound to the rules of the Pathfinder Society Roleplaying Guild campaign (such as 20-point buy, unavailability of hero points, etc.)... So if I run/play an AP in Campaign mode, I can only report after all six chapters are done, or I can report it one by one? It bothers me because my Kingmaker was shut in Chapter 4, can I get the first three chronicles?
A PC has taken part in 16-times adventures. When he enter for the next scenario, the GM find out that the gained GP in #5 and #9 are wrong, he got hundreds of GP more than deserve. If fixing the mistake, the sub total GP in #13 Chronicle goes negative. What will you suggest? a) Sticking to reality. Leave the negative GP in #13 with a explaination by GM(#13), and fix the bug in next scenario. Actually, only #13 end with a negative GP, #14-#16 are ok. I vote this, for history should be record, not changed by record. Others think a Chronicle ends with a negative GP is illegal, so they come up with 2 ways to fix it.
c) Fixing the bug before it happen. Replace 2PP for 750gp to purchase a item in #5, which is the first wrong Chronicle. By this way, All his items are untouched, only change the mean of payment. Most of GMs in our group take part in the discusstion. About five or six GMs could accept c), two chose b) and only I insist to a). >_< Eventually we go with c).
from PFS FAQ wrote:
So, Can I retrain Familiar's original Feat, such as Greensting scorpion's Weapon Finesse?
Is it legal that Effective Companion level higher than character level in PFS? One of my PC(Wizard 3) select Eldritch Heritage Feat(Arcane Bloodline) to get 1 effective level of Familiar (character level -2), and the Wizard grants him another 3 effective level, which can stack with the former. So he get a effective lv.4 Familiar? And when he goes to Wizard 12, he possess a effective lv.22 Familiar? It sounds like unnormal.
With +1 BAB, I can draw a weapon in a regular move without extra action. Can I draw a Rod like this? What about wands? And Alchemical Weapons? Rod wrote: Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.
One of my PC use Master of Trade to upgrade his mwk Composite longbow to +1 Composite longbow. He only costs 900 gp. Is it ok?
PSFG 19 wrote:
One of my PC build such a character:
Does rhamphorhynchus able to serve as Combat Mount? It seems like a grey zone. His evidence is under the Ride skill:
Ride wrote: You are skilled at riding mounts, usually a horse, but possibly something more exotic, like a griffon or pegasus. If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks. He regards combat - trained mount as suit, and other creatures as "ill suited". However, there is no rule talking about what is "ill suited". I mean, there is no way that all other creature can be regarded as "ill suited" and can serve as Combat Mount.
What if the target(creature) is already within 60 feet of the chosen object ? Aversion: Occult Adventures pg. 158 School enchantment (compulsion) [mind-affecting]; Level arcanist 3, bard 2, druid 3, hunter 3, mesmerist 2, occultist 2, psychic 2, skald 2, sorcerer 3, witch 3, wizard 3 Casting Casting Time 1 standard action Components V, S Effect Range close (25 ft. + 5 ft./2 levels) Target one creature Duration 1 day/level Saving Throw Will partial; Spell Resistance yes Description You plant a revulsion in the mind of the subject, causing her to avoid an object or location. You must choose a specific object or place. A location chosen in this way can be no larger than a cube measuring 50 feet on a side. The aversion is entirely in the target’s mind, so the chosen object or location itself isn’t subject to any magical effect. If the target fails her saving throw, she can’t come within 60 feet of the chosen object or place. She makes every reasonable effort to avoid the object of the aversion, but will not put herself in danger in order to maintain the aversion. For example, if the object of the aversion is a bridge but a forest fire is closing in and will likely kill the target, she ignores the aversion and crosses the bridge to save herself. If the target must ignore the conditions of the aversion, she is nauseated until she is no longer violating the aversion. If the target succeeds at her saving throw, she is instead sickened while within 60 feet of the object or place, but isn’t compelled to stay away from it. Drunger Irongut has not participated in any online campaigns. |