Julien Dien |
With +1 BAB, I can draw a weapon in a regular move without extra action. Can I draw a Rod like this?
What about wands? And Alchemical Weapons?
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.
Diego Rossi |
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With +1 BAB, I can draw a weapon in a regular move without extra action. Can I draw a Rod like this?
What about wands? And Alchemical Weapons?
Rod wrote:Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.
Only those that say in their descripòtion that they can work as weapons.
I bolded the relevant part of the text in your post.So, it works on things like the Rod of Alertness, but it doesn't work with metamagic rods unless they are custom-made to be a weapon besides being a metamagic rod.
avr |
Wands can fit into a spring-loaded wrist sheath, which allows drawing them as a swift action. Alchemical weapons tend to be heavier than the examples of things which can fit into those.
RAW none of your examples can be drawn as part of a move action unless they're actual weapons as well. I'm not sure I'd come down on those as hard as Paizo did in their pursuit of flask rogues, but them's the rules.
AwesomenessDog |
It's a move action to retrieve a stored item anyway, even if it's not a specific weapon.
Manipulate an Item
Moving or manipulating an item is usually a move action.This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Actions in Combat.
Emphasis on the usually, drawing something from a bandolier, belt-loop, etc. should be a single move action regardless of the item, digging through a pack would/should take a full round action+ as you have to first get the pack in hand as a move action, then rummage through it (likely another move action to open the pack), and then move action grab whatever you were looking for.
Note that these move actions for "moving/manipulating/retrieving objects" all provoke with the exception of retrieving a weapon (with the reverse exception of retrieving it from off the floor). The Handy Haversack doesn't make retrieving an item faster than a move action, but it does let you take things from anywhere in your pack at a move action (no extra action shenanigans) and takes away the provoke regardless of item retrieved.
Claxon |
Technically the item has to be a weapon, but from a narrative view point it doesn't make much sense. Why could I draw a heavy club which weighs 8 lbs and is probably 3+ ft long, but I can draw a smaller lighter rod?
Paizo thought it was necessary for balance...maybe.
Personally I'd lean towards allowing players to do it as long as it didn't become abusive or lead to some weird power advantage.
Taja the Barbarian |
Source
PRPG Core Rulebook pg. 186
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.Personally, I would say that
- Rods are 'weapon-like' even if they are not actually weapons, and
- The second paragraph (allowing a draw as part of a move) also applies to these 'weapon-like' objects.
Julien Dien |
Julien Dien wrote:With +1 BAB, I can draw a weapon in a regular move without extra action. Can I draw a Rod like this?
What about wands? And Alchemical Weapons?
Rod wrote:Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.Only those that say in their descripòtion that they can work as weapons.
I bolded the relevant part of the text in your post.So, it works on things like the Rod of Alertness, but it doesn't work with metamagic rods unless they are custom-made to be a weapon besides being a metamagic rod.
Thank you. That's What I want.
Diego Rossi |
Note that is saying that the rod will say in its description if it actually can be used as a weapon (without likely breaking), but they are all still shaped mostly the same, so drawing them as a weapon should with all sense of reasonableness be doable.
Rods are scepter-like devices that have unique magical powers
and do not usually have charges.
Scepters vary a lot. I really doubt that anyone could draw the United Kingdom Royal Scepter while using a move action to move.
*Thelith |
AwesomenessDog wrote:Note that is saying that the rod will say in its description if it actually can be used as a weapon (without likely breaking), but they are all still shaped mostly the same, so drawing them as a weapon should with all sense of reasonableness be doable.Quote:Rods are scepter-like devices that have unique magical powers
and do not usually have charges.Scepters vary a lot. I really doubt that anyone could draw the United Kingdom Royal Scepter while using a move action to move.
That's no bigger or more unwieldy than a great sword. And if you have +1 bab I'm sure you're very experienced at drawing a weapon...
Ryze Kuja |
What if you just draw the wooden flat top as if it were on a raised pedestal instead of on the ground?
I suppose it would come down to the weight of the table in question. A typical small table that seats 6 medium creatures is 60lbs, but that includes it's base. So the actual tabletop minus it's base might be closer to 30-45lbs. If it's a 30-45lb piece of wood, that's not much different than the weight of a 25lb Butchering Axe. That's a GM's call at that point. As earlier suggested, you could take the Grab and Go feat.
As far as the Op's question, pulling out a MM rod is like retrieving a Stored Item, and it's Move action. Drawing a weapon is also a Move action (w/o quick draw). Quick Draw says "Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.", and I would include MM Rods in this. So if you're going to make a habit of drawing MM rods, I'd figure out a way to get an Unseen Servant or a 3rd appendage like Prehensile Hair Hex or a Monkey's Belt and just keep it at the ready. I had a player who was using lots of scrolls, wands, and MM rods, and we worked something out where he bought a custom bandolier with 8 "slots" to keep these items readily available, and then he took a homebrew feat Quick Draw that only worked on these items (but didn't work on weapons). That could be another option to explore with your GM's consent.
VoodistMonk |
If you have Catch Off-Guard/Throw Anything, then improvised weapons would just follow normal weapon rules 99% of the time. We know rods are improvised weapons because they are THE go-to standard for Shikigami Manipulation.
I would avoid comparing rods and other improvised weapons to alchemical creations... class features seem to be required to draw alchemical items efficiently...
Underground Chemist wrote:
Chemical Weapons (Ex)
At 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon...
Ryze Kuja |
But you can ready a towershield as a move, and that's a 50lb table... [/s]
Yeah that's true. Tower shields also have an armstrap and a handle as an easy way to pick them up though, and they require a special proficiency to use them with only a -2 to attack rolls; without that proficiency, you're taking crazy -10ACP negatives to attack rolls and any movement-based skills. You'd have to select this proficiency as a feat, or take a level in Fighter.
A 30-45lb table would be difficult to maneuver without an armstrap/handle. Anywho, if you're planning on throwing tables and/or using them as shields on a regular basis, take some feats. Otherwise everything becomes a debate with the GM, and he'd be perfectly within reason to disallow it or let you roll with negatives.