Scrapwall Fanatic

Bozzinator's page

** Pathfinder Society GM. 49 posts (5,106 including aliases). No reviews. No lists. No wishlists. 27 Organized Play characters. 11 aliases.



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Will Save: 1d20 + 3 ⇒ (10) + 3 = 13

Atlan tries to focus on the crab but his thumb just glances off the hard crab.

The crab is blinded by Mary and swings in the location he last saw Fang and Atlan.

Claw vs Atlan: 1d20 + 13 ⇒ (20) + 13 = 33
High Hits: 1d100 ⇒ 11

Claw vs Fang: 1d20 + 13 ⇒ (9) + 13 = 22
High Hits: 1d100 ⇒ 55
Claw Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Grapple: 1d20 + 17 ⇒ (6) + 17 = 23
Constrict: 1d8 + 9 ⇒ (3) + 9 = 12

Then the crab will let go of Fang
Will Save: 1d20 + 3 ⇒ (18) + 3 = 21

The crab is no longer Blind.

Combat Tracker wrote:


Round 3 into 4 *Bless*
Atlan *54/64 HP
Eustice
Red -50
Fang *41/92 HP
Mary Kay

Everyone is up.


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Very nice. Love the dialog.

Grand Archive

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Male N Umbral Gnome Ranger 7|HP 99/99|AC 24|Fort +13 Ref +14 Will +13|Peception +15 (Darkvision)|30ft Move|Exploration Activity: Scout (Scout Dedication +2 Initiative)

Ok I will roll them at the end of my turn each time. I will put one here now.

Disrupt Prey AoO to Hunted Prey: 1d20 + 16 ⇒ (10) + 16 = 26
Damage Slashing: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Grand Archive

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Male N Umbral Gnome Ranger 7|HP 99/99|AC 24|Fort +13 Ref +14 Will +13|Peception +15 (Darkvision)|30ft Move|Exploration Activity: Scout (Scout Dedication +2 Initiative)

Ok thanks!

Exo-Guardians

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Male Ysoki Outlaw Combat Drone Mechanic 8|Init +6|Peception +13|Sp 64/64, HP 50/50, RP 7/8|EAC 25 KAC 26|Fort +8 Ref +12 Will +2|30ft Speed|Drone:Claptrap II|HP 80/80|EAC 21 KAC 24|DR 2\-|Fort +5 Ref +2 Will +2|40ft Speed|Uses Life Bubble Everyday.

See I knew I could find the right button. Everyone ok?

Grand Archive

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Male N Umbral Gnome Ranger 7|HP 99/99|AC 24|Fort +13 Ref +14 Will +13|Peception +15 (Darkvision)|30ft Move|Exploration Activity: Scout (Scout Dedication +2 Initiative)

That healing from Berwick was to the Necromancer

Grand Archive

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Male N Umbral Gnome Ranger 7|HP 99/99|AC 24|Fort +13 Ref +14 Will +13|Peception +15 (Darkvision)|30ft Move|Exploration Activity: Scout (Scout Dedication +2 Initiative)

The 4th (Ansen) is a friend of mineHe has been feeling a bit under the weather but I am sure he will be joining us.

Also I do have a hero point to give out that I will give it to Grum.


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You can put that all on the 2d6 roll you did that came out to 7 days.


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You would of had to hike for a couple hours to get to the waterfall from the fight with the undead.


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Sounds good. I have a busy weekend coming so I will not be posting until Sunday or Monday so you have plenty of time.


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Yes you can buy and sell whatever. So you will have everything you ordered from the first shipment and you can sell stuff and split the gold and buy stuff like normal you just won't get it till the ship comes back.


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Eustice you will have to buy them separately and would easily be able to take notes on the village people.

Rhysfar, you would easily be able to grab some goats and boars as well as 2 wolf pups. Then you would easily be able to start rearing them.


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NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore will move up with Darius and ready an action.

Readied Action:

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 ⇒ 5

I wanted to let you know that in my spring loaded wrist sheaths I have a scroll of cause fear and a scroll of shocking grasp


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Coming Soon!


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I really wish that it would come out for the Nintendo Switch.

Horizon Hunters

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Male CG Unbreakable Goblin Cleric 2|HP: 28/28|AC: 16|Fort: +5|Reflex: +6|Will: +9|Perception: +7 (Darkvision)|Deity Jaidz|Cloistered Cleric Nightmare Domain|Focus Point 1/1|Heal 4/4|Hero Point 1/1|Speed: 25ft|1st Level Spells 3/3|Exploration: Search

Earn Income: Lore Farming: 1d20 + 3 ⇒ (2) + 3 = 5

Thanks for running Numbat.

Acquisitives

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Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Piloting:

Going to move and perform the flyby stunt
Flyby Stunt DC18: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Horizon Hunters

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Male CG Unbreakable Goblin Cleric 2|HP: 28/28|AC: 16|Fort: +5|Reflex: +6|Will: +9|Perception: +7 (Darkvision)|Deity Jaidz|Cloistered Cleric Nightmare Domain|Focus Point 1/1|Heal 4/4|Hero Point 1/1|Speed: 25ft|1st Level Spells 3/3|Exploration: Search

Joined Horizon Hunters to make Goblins look better. Some longshanks look down on Goblins so if we can uncover mysteries and reach places no one been to, then us Goblins look better.

Horizon Hunters

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Male CG Unbreakable Goblin Cleric 2|HP: 28/28|AC: 16|Fort: +5|Reflex: +6|Will: +9|Perception: +7 (Darkvision)|Deity Jaidz|Cloistered Cleric Nightmare Domain|Focus Point 1/1|Heal 4/4|Hero Point 1/1|Speed: 25ft|1st Level Spells 3/3|Exploration: Search

The Goblin Cleric Krizz Krozz is here!

Full Name

Aoth Anskuld

About Aoth Anskuld

CR 4 Male Human Monk (Qinggong Monk) 5
LG Medium Humanoid (Human)
Init +3; Senses Perception +10
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DEFENSE
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AC 18, touch 17, flat-footed 15. . (+1 armor, +2 Dex, +1 dodge)
hp 40 (5d8+10)
Fort +7, Ref +7, Will +7
Defensive Abilities Evasion; Immune disease
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OFFENSE
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Spd 40 ft.
Melee Masterwork Temple Sword +9 (1d8+5/19-20/x2) and
. . Nunchaku +8 (1d6+5/20/x2) and
. . Unarmed Strike +8 (1d10+5/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2) and
. . Masterwork Cold Iron Shuriken +6 (1d2+5/20/x2)
Special Attacks Flurry of Blows +3/+3, Ki Strike, Magic
Spell-Like Abilities Barkskin (self only, 1 Ki)
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STATISTICS
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Str 20, Dex 14, Con 13, Int 8, Wis 14, Cha 7
Base Atk +3; CMB +10; CMD 25
Feats Belier's Bite, Crane Style, Deflect Arrows, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Power Attack -1/+2, Stunning Fist (6/day) (DC 14), Toughness +5
Traits Resilient, Westcrown Firebrand
Skills Acrobatics +10, Climb +10, Perception +10, Sense Motive +6, Sleight of Hand +3, Stealth +10, Swim +9
Languages Common
SQ AC Bonus +4, Deny Death, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Fast Movement (+10'), Ioun Torch, Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Smoked Goggles, Stunning Fist (Stun, Fatigue) (Ex), Unarmed Strike (1d10), Vow of Peace (+1 Ki), Vow of Truth (+1 Ki)
Combat Gear Bolts, Crossbow (50), Crossbow, Light, Masterwork Cold Iron Shuriken (50), Masterwork Temple Sword, Nunchaku; Other Gear Backpack, Masterwork (empty), Bell, Blanket, Blanket, Bracers of Armor, +1, Butterfly Net, Caltrops (5), Candle (5), Chain (10 ft.), Chalk, 1 piece (5), Charcoal Stick, Cloak of Resistance, +1, Courtier quality monk's outfit, Crowbar, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Fishhook (5), Flint and steel, Grappling bolt, Grappling bolt, Grappling bolt, Grappling bolt, Grappling bolt, Grappling hook, Hammock, Hammock, Ioun Torch, Iron Spike (6), Lock (Average), Magnet, Manacles, masterwork, Marbles, Marbles, Measuring Cord (10 ft.) (2), Mirror, small steel, Piton (10), Potion of Cure Moderate Wounds, Robe, Monk's, Rope, silk (50 ft.) (2), Sewing needle, Shaving Kit, Smoked Goggles, Soap (per lb), Soap, Bar (50 uses), Spade or shovel, Stove Can, String (50') (5), Twine (50') (5), Wandermeal (per serving) (20), Waterskin, Wax key blank (2), Weapon Blanch, Silver (10), Whetstone (2), Whistle, Signal, Wrist sheath (empty), Wrist sheath (empty), Wrist sheath, spring loaded (1 @ 2 lbs), Wrist sheath, spring loaded (empty)
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SPECIAL ABILITIES
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crane Style Take -2 penalty when fighting defensively
Deflect Arrows Deflect an incoming arrow once per round.
Deny Death Costs 0 ki points to activate.

As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 k
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) Make Flurry of Blows attack as a full action.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Stunning Fist (6/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.
Vow of Peace (+1 Ki) The monk must strive to attain peace and may only use violence as a last resort. He can never strike the first blow in combat. If attacked, he must use the fight defensively action or the total defense action for the first 2 rounds. He must always gi
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

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