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the archetype for hunter that grant the animal companion evolutions could probably get higher on his animal companion.
total =88 anyone else know how to add to this? ![]()
Rod of potent hexes wrote:
Hex Channeler wrote:
Do these two work together? ![]()
For those of us who like characters that can channel the Aasimar life oracle has always been the best with its 1.5x level of channeling but with the new ACG a new king of channeling has been found introducing the Hex Channeler. By spending all but one of your feats on extra channel and all of your hexes you could have up to 24d6 of channel energy. Sadly you need to save a feat so youre not healing your enemies but just add in a phylactery and you can channel 26d6. act now and you can take Channel Smite and put rogues to shame with their piddly d6 ![]()
mad Trev wrote:
rogue/ranger into horizon walker makes one of the most op prestige classes ever with like a +80 to hit and damage ![]()
Wandering Loon wrote: A versatile cleric build can be a neutral cleric with the Versatile Channeler feat and the Death Domain. You can channel negative energy and heal yourself while you harm enemies. Makes it really easy to hold a confined area with little to no support and stay in the fight. One of the channeling phylacteries would be a great choice as well. And you can still channel positive energy for those pesky undead and the burst healing of your party. Extra Channeling, Selective Channeling and Improved Channel are all great feats to take for this build. you cant heal yourself and deal damafe sorry you pick one, you can damage or you can heal you cant do both ![]()
[UOTE="chaoseffect"] I haven't heard of any nerfs to Mystic Past Life to make that impossible, but note this section of Holy/Unholy Sword: "If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with any spells that modify the weapon in any way." So any stuff you have on the sword would not stack; it would simply become a +5 Unholy weapon. Also note that is a +7 weapon, not a +6 should that ever matter for you. thanks for all the info so half of it doesnt work but a +7weapon is 3x your wbl and you still get other stuff on it. this sounds like fun ![]()
SeeleyOne wrote:
youre mistaken if the weapon crits the spell crits ![]()
Thanks for the enlarge person issue I think large carriages should work great amd the damage dice question was as im large normally so its 6d6 but when I enlarge person what step up does it take. If I go musket Master that should apply to the double hackbut and treat it like a 1h firearm and then apply the free rapid reload right
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