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Organized Play Member. 84 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Warpriests entry states she can take weapin focus on any weapon. doesnt that mean she could take weapon focus Imp. weapon?


Rod of potent hexes wrote:

Three times per day when a wielder of this rod uses a hex

(but not an advanced hex or grand hex), she can use this
rod’s power to double the damage dealt or healed by the
hex. To be augmented in this way, a hex must directly heal
damage, directly deal damage, or grant a creature some
form of attack or aura that deals damage.
Hex Channeler wrote:

Channel Energy (Su): At 2nd level, a hex channeler can

call upon her patron to release a wave of energy from herself
or her familiar. A good witch channels positive energy (like
a good cleric), and an evil witch channels negative energy
(like an evil cleric). A witch who is neither good nor evil must
choose whether she channels positive or negative energy;
once this choice is made, it cannot be reversed.
Channeling energy causes a burst that affects all creatures
of one type (either undead or living) in a 30-foot radius
centered on the witch. The witch can channel energy a
number of times per day equal to 3 + her Charisma modifier
(minimum 1). This otherwise functions as a cleric using
channel energy, except the witch does not require a holy
symbol to use this ability. The hex channeler uses her witch
level as her cleric level for all other effects dependent upon
channel energy (except increasing the amount of damage
healed or dealt). The hex channeler can choose whether or
not to include herself or her familiar in this effect.
This burst heals or deals 1d6 points of damage. Every
time the hex channeler is able to learn a new hex (including
major or grand hexes), she can instead increase her channel
energy amount by 1d6. This ability replaces the hex gained
at 2nd level.

Do these two work together?


For those of us who like characters that can channel the Aasimar life oracle has always been the best with its 1.5x level of channeling but with the new ACG a new king of channeling has been found introducing the Hex Channeler. By spending all but one of your feats on extra channel and all of your hexes you could have up to 24d6 of channel energy. Sadly you need to save a feat so youre not healing your enemies but just add in a phylactery and you can channel 26d6. act now and you can take Channel Smite and put rogues to shame with their piddly d6


if my oracle choses unholy sword as one of his few spells from mystic past life can he really get a +6 weapon at 8th level and being able to add any non + enchantments onto the buffed sword


Im making a musket master 5 fighter 1 for a good vital strike build but after my base dice become 6d6 do they increase to 9d6 or 6d8 the rules arent very clear on it. Do you guys think this could be a viable build too


His current stats are
standard PFS point buy
Str:8
Dex:16
Con:12
Int:16+2Human
Wis:10
Cha:10

Level:1
Divination subschool

Traits:

Feats:Reactionary, Ambitious
Free, spell focus(enchantment)
1st, Improved initiative
Human, Greater spell focus(enchantment)

1)Is it worth it to half specialize in enchantment or is too much immune to it?

2)Would this Wizard be stong enough in a normal PFS game to not cost other players their fun. I know the 16 in it is very suboptimal, But its my first pfs game and I don't want to make a 2d wizard.

3)In PFS how does a wizard go about buying new spells, and Is blood transcription legal to let me carry over the learned spell if I wrote it down.

4)what should my opposition schools be? I haven't played wizard before and I don't know which schools are important

his future feats I'm planning to look like

3rd, Spell focus(Conjuration)
5th,greater spell focus(Conjuration)
5th bonus, heighten spell
7th,Spell penetration
*9th,Combat casting
10th bonus, still spell
*11th,Greater spell penetration

*= edited due to advice from comments


My lvl 16 character currently has a belt od dex and con 6. A headband of int 6 too. His total dex and int is 30 each but I dont know what else besides a rapier to give him. Also I maxed all my skills and I have 100 left is that a bad sign?


My dm is the kind where its her vs the players. I built a moms 2 invulnerable rager 14 for dr yet I still took 230 or more damage. Would it have been more effective to max ac instead. She takes a cr for our level and multiplies everything by 3-10


If I were to write up and entire campaign and I wanted to sell it would I be legally able to. Where would I be able to. Do you guys think it would be worth it or do people just homebrew stories to much for anyone else to play it?


During my game last Sunday I brought in my Fighter 6/Horizon walker 10. My GM just looked at me like I was crazy when I explained what exactly I could do with the feat chain and the favored terrain(all). Is the class really that crazy and whats the worst you guys have ever done with Horizon Walker or the Dimensional dervish chain