Cardinal Reinhardt |
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I want to go about this by creating a Titan Mauler barbarian, and taking the body bludgeon rage power. For reference, here are the relevant abilities:
Prerequisite: Barbarian 10
Benefit: While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon.
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
From what I understand, provided I have the above two abilities, and an limitless supply of halflings that cannot (or will not) resist being pinned, I can dual wield said halflings. Basically, I'm asking for advice regarding how to accomplish these two things. This character will definitely end up being thoroughly evil, and I'm entirely fine with that.
Edit: Now that I think about it, this character should be an evil NPC.
Proley |
I'd skip the body bludgeon feat, instead, get Jotungrip and the Improvised weapon feats then buy or enslave some halflings.
Find a large pole, tie the halflings around it, then go to town with your Halfling Battle Axe.
For an added touch of humour, go with a Half-Orc Great Hammer: A large stick with half-orcs tied around the end. Ta-da! For a grittier spin on it, get a full orc, cut him into two, THEN attach him. Now it's an Half of an Orc great hammer. I'd probably offer you some bonuses on intimidate.
Silent Saturn |
This would make an excellent evil NPC, as now your players have to figure out not just how to fight him, but how to save the halflings. Make sure you get the guy's CMD up, so he can't just be disarmed.
Now I'm just thinking about the Nomad Taskmasters from Borderlands 2. "I'll break you, Pintsize!"
For extra hilarity, the newly-freed halflings are as likely to turn on the PCs as they are to be grateful.
MC Templar |
there are some roadblocks to making this work, first you are right, you need body bludgeon, because handling people is covered under grappling rules and not object rules, so merely having improvised weapon mastry won't help.
sadly, body bludgeon restricts your options to "The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus."
which means you would need to look around the rules for a means to grapple multiple opponents at the same time which, as i understand it, is not an easy skill to come by.
Hawktitan |
If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon.
Still it's a fairly silly concept. Your halflings or gnomes would be useless after an attack or two and I don't think quickdraw works when drawing humaniods as weapons. :)
Cardinal Reinhardt |
If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon.
Still it's a fairly silly concept. Your halflings or gnomes would be useless after an attack or two and I don't think quickdraw works when drawing humaniods as weapons. :)
This does seem to be the biggest stumbling block for the idea. As I understand it, even if the halflings are all unable to resist grappling and pinning, the barbarian would still have to take the actions to grapple and pin in order to wield the halflings. If this is just some NPC though, I may be able to get around this.
You could take two levels of Ninja too and grab Ki Charge so if you throw the halflings at someone, they explode in a fireball on impact...
Is there a feat of some sort I would need in order to throw the halflings? I'm liking the throwing thing as well, but only for the pure silliness. If the halflings looks particularly beat up, this barbarian will just throw them and go to pick up new ones.
Krodjin |
If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon.
Still it's a fairly silly concept. Your halflings or gnomes would be useless after an attack or two and I don't think quickdraw works when drawing humaniods as weapons. :)
What he needs is a Barbarian Gnome/Halfling cohort with lots of HP so he can keep whacking the bad guys over and over.
Said cohort should have Greater Magic Weapon cast on themselves or something so he can overcome DR/Magic.
The Beard |
Now here's the question... What if the halfling is a willing participant in this awesomeness? I'd imagine you could tie them at the end of sticks to bypass the need for body bludgeon entirely. At that point, if you ask me, they'd qualify as improvised weapons. ... Extra points if you arm them in adamantine armor first. >)
Cardinal Reinhardt |
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It does seem like leadership is the way to go for this idea, especially because I can make all of the halflings into barbarians (to give them more health). That way, this character can have their own barbarian horde that they use for bludgeoning things into submission.
Bolzano is a human barbarian that genuinely believes that he is in fact a rather tall halfling. It's not his fault though, he was raised by two loving halfling parents who could not find it in their hearts to tell Bolzano that he's actually a human. Now, Bolzano also believes that being a barbarian is the key to leading a good life, and that all halflings should at least indulge in barbarianism. Unfortunately, many halflings don't feel they have the aptitude to do this, but Bolzano just cannot accept this! So, Bolzano decides to create his own barbarian horde, and fill it with halflings. That way, they too can know how wonderful the life of a barbarian truly is.
It turns out though, that halflings make for awful barbarians! This realization has left Bolzano crushed. With that in mind, he has decided that halflings are more useful as bludgeoning tools than as actual barbarians.
Vivianne Laflamme |
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Oh cool, the leadership penalty for causing the death of followers isn't cumulative. The penalty for cohorts is cumulative, but you can just not throw your cohort. The one problem with leadership is that it's pretty Charisma dependent. Fortunately, there's a trait that helps with that. That's +1 and later on you can pick up a crown of conquest for another +1. If you start with 14 in Charisma, then at 7th level when you pick up leadership, your leadership score is 10. That's just enough to start getting followers. Your score will then promptly drop down to 9 after one of them dies from being used as a weapon, and the rest will desert you until you gain a level :(
If you had 16 in Charisma, you wouldn't have to worry about that. Unfortunately, that's much more costly than a 14 in point buy. There's a few races that give bonuses to Str/Cha or Con/Cha. Maybe one of them would work better than human? Is the extra feat really helpful for this build? From a quick glance I don't think so, but I could be missing something. Anyway, angel-blooded aasimar get +2 Str/Cha and are described as "mortal paragons of exceptional beauty". I think that fits a 16 Cha barbarian. And you get a free +2 Str for 1 min/level once a day. That's not bad.
Also, can you use a blinkback belt with halflings?
Edit: I have this image in my head of a Schwarzenegger-esque barbarian wandering into a halfling town, standing in the middle of the town square, striking a pose, long blonde hair blowing in the breeze like Fabio, and then being mobbed by halflings who want to follow the charismatic barbarian. The halflings are promptly used as weapons. Any who die from this are replaced at the next halfling town Bolzano wanders through...
Edit: This trait gives +2 on attack rolls with halflings.
Cardinal Reinhardt |
Oh cool, the leadership penalty for causing the death of followers isn't cumulative. The penalty for cohorts is cumulative, but you can just not throw your cohort. The one problem with leadership is that it's pretty Charisma dependent. Fortunately, there's a trait that helps with that. That's +1 and later on you can pick up a crown of conquest for another +1. If you start with 14 in Charisma, then at 7th level when you pick up leadership, your leadership score is 10. That's just enough to start getting followers. Your score will then promptly drop down to 9 after one of them dies from being used as a weapon, and the rest will desert you until you gain a level :(
If you had 16 in Charisma, you wouldn't have to worry about that. Unfortunately, that's much more costly than a 14 in point buy. There's a few races that give bonuses to Str/Cha or Con/Cha. Maybe one of them would work better than human? Is the extra feat really helpful for this build? From a quick glance I don't think so, but I could be missing something. Anyway, angel-blooded aasimar get +2 Str/Cha and are described as "mortal paragons of exceptional beauty". I think that fits a 16 Cha barbarian. And you get a free +2 Str for 1 min/level once a day. That's not bad.
Also, can you use a blinkback belt with halflings?
The extra feat really isn't necessary for this build. The only reason I wanted Bolzano to be human is for the back story, though that could potentially work with the angel-blooded aasimar.
I want the blinkback belt to work with halflings so badly.
Vivianne Laflamme |
The only reason I wanted Bolzano to be human is for the back story, though that could potentially work with the angel-blooded aasimar.
Yeah, aasimar fit easily into back stories for humans. You just add "and he has celestial heritage!" somewhere and you're good to go.
I also added an edit to my previous post, if you missed it.
Cyrad RPG Superstar Season 9 Top 16 |
Phosphorus |
Tie up the Halfling so you don't have to use the grapple rules.
Take the Rough and Ready trait:
Source Adventurer's Armory pg. 31
Category Equipment
Your intense familiarity with the tools of your trade allows you to use them in combat as if they were actual weapons and makes them more effective for that purpose than they would normally be. When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools—lutes and brooms make terribly fragile weapons.
Take Profession Slaver.
Be a Warpriest of Asmodeus.
Get this feat:
Equipment Trick (Combat)
Choose one piece of equipment, such as boots, cloak, rope, shield, or even Kaava musk. You understand how to use that item in combat. For a list of additional equipment tricks, see Pathfinder Companion: Adventurer’s Armory.
Prerequisites: Base attack bonus +1.
Benefit: You may use any equipment tricks relating to the item if you meet the appropriate trick requirements. If the item would normally be considered an improvised weapon, you may treat it as a normal weapon or an improvised weapon, whichever is more beneficial for you.
Special: You can gain Equipment Trick multiple times. Each time you take the feat, it applies to a new type of equipment.
Take Weapon Focus (Halfling), enjoy your scaling damage with your Halfling!
Joex The Pale |
Now give the goblins Goblin Skull Bombs that they hold overhead as they hurtle as their targets screaming. If the barbarian hits, target goes up in flames. If he misses, the goblin does. Either way, PCs are freaked out. :-D